brett friggin favre
01-03-2013, 02:28 PM
After some hours on the wcs server, seeing what races are used and when, seeing what their strengths and weaknesses are, seeing what races they counter and what counters them, I've come up with a list of a few, generally small, changes I'd like to see in some of the WCS races. Going down in the order they appear in the races section. I know some of what I'm proposing isn't excatly how it was back in the day, but change isn't always a bad thing. All I'm doing is proposing a few changes that I think would make the game more fun, and based on the discussions around the community I think a lot of the players would agree with a lot of this. So before you just say no, it's not how it was, just consider these and think about how they might impact the server. This is open to discussion and if people leave some ideas I think might help, they'll be added to this post.
1. Undead (http://www.ibisgaming.com/forums/showthread.php/5419-001-Undead-Scourge-0-v1.0.5)
No changes proposed.
2. Human (http://www.ibisgaming.com/forums/showthread.php/5420-002-Human-Alliance-0-v1.0.4)
Fix that goddamn bash, it really fucks everything up, and I think most everyone can agree it's one of the most OP races, given its difficulty to be seen, high amount of health, and ability to elude via teleport. That combination makes it one of the best defensive races out there, and the way bash fucks up your aim makes it one of the best offensive races as well. That makes it the single most whored race as well, and I think that's not what we want...people just playing one race, it gets old.
3. Orcish Horde (http://www.ibisgaming.com/forums/showthread.php/5423-003-Orcish-Horde-0-v1.1.5)
From spasm - give a warning sound for reincarnation. Sometimes the warning doesn't work, especially if there are votes going on.
4. Night Elf (http://www.ibisgaming.com/forums/showthread.php/5424-004-Night-Elf-0-v1.0.6)
Give trueshot aura some sort of animation or sound, if there isn't one. I can't recall ever knowing that trueshot aura went off, and most other damage increasing abilities have some kind of animation or sound or at least a notification in chat. Maybe I've just missed it all this time though.
5. Blood Mage (http://www.ibisgaming.com/forums/showthread.php/5425-005-Blood-Mage-40-v1.0.9)
Reduce the chance on banish to 20-25% at max level. Just a small decrease, seems like every time i see a blood mage it procs and it's bloody impossible to shoot anything with that on you. Possibly increase the effect of siphon mana, or make it some fixed amount of money instead of a percentage.
6. Shadow Hunter (http://www.ibisgaming.com/forums/showthread.php/5427-006-Shadow-Hunter-60-v1.0.6)
Make the animation of the wards display their effective radii. Also make Big Bad Voodoo similar to molecule in terms of invulnerability (lace doesn't allow you to shoot through it, just prevents it from being used).
7. Warden (http://www.ibisgaming.com/forums/showthread.php/5428-007-Warden-70-v1.1.0)
Shadow strike's a little weak, but I like the lingering effect. Just wish it did more damage, either 10-15 initial damage (at max level) or a percentage.
8. Crypt Lord (http://www.ibisgaming.com/forums/showthread.php/5429-008-Crypt-Lord-80-v1.0.7)
No changes proposed.
9. Archmage Proudmoore (http://www.ibisgaming.com/forums/showthread.php/5426-009-Archmage-Proudmoore-50-v1.0.9)
Change Weapon of the Sorcerer to give you a Famas + Deagle, make it 100%. The slow flight speed of this race makes it underutilized compared to Dragon Fly/Santa/Strider, and having a 50% chance to get a weapon just seems like a cruel joke sometimes. 100% on an M4 would be kinda...much, but on a Famas, or even Galil would be more balanced.
10. Flame Predator (http://www.ibisgaming.com/forums/showthread.php/5431-010-Flame-Predator-80-v1.0.8)
No changes proposed.
11. Molecule (http://www.ibisgaming.com/forums/showthread.php/5432-011-Molecule-160-v1.0.5)
No changes proposed, I like how this race interacts with Shadow Hunter, great example of a counter race.
12. Genocide (http://www.ibisgaming.com/forums/showthread.php/5436-012-Genocide-220-v1.1.0)
Regeneration, the description isn't clear, it's a life steal basically right? Why not describe it in the same way as the others? Also, check the coding on it, It seems like you should get a nice chunk of HP when it goes off if, but I've never once noticed myself gaining any help from it. Could it be giving you 1/4 to 1/2.5 of an HP point?
Also, the grenades don't do additional damage if they blow up while you're dead. I don't think the status of the thrower should matter after the nade is thrown, and it's annoying to use deja vu, sacrifice yourself to get a good nade thrown, die, and then just have it be a normal nade instead of one of the fuckshitup nades.
13. Spider-Man (http://www.ibisgaming.com/forums/showthread.php/5437-013-Spider-Man-250-v1.0.9)
No changes proposed.
14. Succubus Hunter (http://www.ibisgaming.com/forums/showthread.php/5430-014-Succubus-Hunter-80-v1.0.9)
Head hunter's a strange talent. Part of what it does is give you additional XP...but this race requires the least amount of XP to max. That part just seems misplaced.
15. Panorama (http://www.ibisgaming.com/forums/showthread.php/5438-015-Panorama-280-v1.0.9)
No changes proposed. Fun race.
16. Vagabond (http://www.ibisgaming.com/forums/showthread.php/5439-016-Vagabond-310-v1.1.7)
No changes proposed.
17. Strider Hiryu (http://www.ibisgaming.com/forums/showthread.php/5493-017-Strider-Hiryu-260-v1.1.2)
Not played too much but there's nothing wrong with it in my eyes. No changes proposed.
18. Raiden (http://www.ibisgaming.com/forums/showthread.php/5554-018-Raiden-120-v1.0.7)
No changes proposed.
19. Hell hunter (http://www.ibisgaming.com/forums/showthread.php/5650-019-Hell-Hunter-50-v1.1.0)
No changes proposed.
20. Chameleon (http://www.ibisgaming.com/forums/showthread.php/5672-020-Chameleon-100-v1.1.1)
No changes proposed. FUUUUN.
21. Hells Demon (http://www.ibisgaming.com/forums/showthread.php/5681-021-Hells-Demon-100-v1.0.5)
With how fast this race can be, I'd like to propose a knife option. Make sickle cause double or triple your power in damage with a knife, and make it 50% or so chance to proc when using a knife.
22. Magician (http://www.ibisgaming.com/forums/showthread.php/5698-022-Magician-130-v1.0.8)
No changes proposed.
23. Shadow of the Void (http://www.ibisgaming.com/forums/showthread.php/5742-023-Shadow-Of-The-Void-130-v1.0.3)
No changes proposed.
24. Eye Ra (http://www.ibisgaming.com/forums/showthread.php/5757-024-Eye-Ra-150-v1.0.1)
EDITED: No changes proposed.
25. Nebula (http://www.ibisgaming.com/forums/showthread.php/5855-025-Nebula-160-v1.0.7)
Maser seems a bit...overkill. Too powerful compared to similar abilities. Also consider a slightly longer cooldown on the ultimate. And why does it have 2 damaging abilities anyway? You have a 60% chance to do additional damage with this thing, can be invisible 50% of the time, and if you deal , say, 18 damage with a shot (i'm thinking approximately a p90 to the chest) you end up dealing (18*2.4) 43 damage? And it says "more damage", so does that mean 43 on top of the 18, making a chest shot with a p90 deal ~61 damage? Like a scout? While you're invisible and are reviving teammates left and right? If you're using an ak, let's say you do 30 damage with a chest shot, that does 72 damage, if it's in addition to the original shot, a chest shot from an AK now does more damage than a standard headshot with an M4 against someone with a helmet. And on top of that chance, there's a 33% chance to do something like 10 additional damage, so if you don't get that one hit kill, you're still gonna be a killing machine. Just seems a bit out of proportion and frankly, reeeeally OP.
26. Die Xonvert (http://www.ibisgaming.com/forums/showthread.php/5906-026-Die-Xonvert-180-v1.0.0)
Same thing as with Genocide, check the coding on Blood Lust, I feel like It's not up to snuff when compared to the other lifestealing abilities.
27. Beast (http://www.ibisgaming.com/forums/showthread.php/6868-027-Beast-190-v1.0.5)
No changes proposed.
28. Rapscallion (http://www.ibisgaming.com/forums/showthread.php/6870-028-Rapscallion-200-v1.0.3)
A lot has been made of this race's low KDR, and relative incompetence compared to the other knife/invis races. The ultimate shouldn't be visible through walls in my opinion, but I can see why it's kept that way. The issue here is that it's billed as an "ambush race." It doesn't seem right that a perfectly set up ambush fails 78% of the time. Let's say you're perfectly set up. you see 3 enemies go by you, you're unnoticed. You unstealth (they probably hear you, so right there your cover's blown. Possibly get rid of the sound coming out of stealth.), you get right up behind the guy in back, and backstab him. You may kill him, BUT
1. we've all had those knifes right into someone's back that somehow register as front hits
2. A proper backknife does 165 damage, and your target may well have more than that
3. None of that matters really if blades procs, but it ONLY procs 22% of the time.
So you stab him, he has about a 30% chance to die. Whether or not he does, you're pretty boned, because either he can turn around and blow your head off, or his teammates will. And since they can see you stealth through walls, it's tough to make a getaway.
tl;dr, 3 problems with this race are 1) Stealth showing through walls, 2) sound when leaving stealth, 3) low proc chance on blades.
29. Athena (http://www.ibisgaming.com/forums/showthread.php/6888-029-Athena-240-v1.0.2)
Sometimes the tether to your target doesn't show up. Not sure what causes it, but that's the only thing that could be fixed with Athena.
30. Dragon Fly (http://www.ibisgaming.com/forums/showthread.php/6934-030-Dragon-Fly-270-v1.0.6)
No changes proposed.
31. Jack (http://www.ibisgaming.com/forums/showthread.php/8989-031-Jack-300-v1.0.3)
"Clubs: 18-33% chance to push enemy when hit." It throws the enemy straight into the air, instead of what I'd think of as "pushing them." Wouldn't it be fun to just kinda shove the guy around on the ground, have it act a bit like a slightly more powerful admin slap? You know how it just kinda knocks em around on the ground for a few hits before really popping them into the air? I think that would be a bit more balanced and more fun than just shooting them into the air.
32. Vagalion (http://www.ibisgaming.com/forums/showthread.php/9585-032-Vagalion-320-v1.0.1)
No changes proposed
33. Santa (http://www.ibisgaming.com/forums/showthread.php/9594-033-Santa-320-v1.0.3)
No changes proposed.
1. Undead (http://www.ibisgaming.com/forums/showthread.php/5419-001-Undead-Scourge-0-v1.0.5)
No changes proposed.
2. Human (http://www.ibisgaming.com/forums/showthread.php/5420-002-Human-Alliance-0-v1.0.4)
Fix that goddamn bash, it really fucks everything up, and I think most everyone can agree it's one of the most OP races, given its difficulty to be seen, high amount of health, and ability to elude via teleport. That combination makes it one of the best defensive races out there, and the way bash fucks up your aim makes it one of the best offensive races as well. That makes it the single most whored race as well, and I think that's not what we want...people just playing one race, it gets old.
3. Orcish Horde (http://www.ibisgaming.com/forums/showthread.php/5423-003-Orcish-Horde-0-v1.1.5)
From spasm - give a warning sound for reincarnation. Sometimes the warning doesn't work, especially if there are votes going on.
4. Night Elf (http://www.ibisgaming.com/forums/showthread.php/5424-004-Night-Elf-0-v1.0.6)
Give trueshot aura some sort of animation or sound, if there isn't one. I can't recall ever knowing that trueshot aura went off, and most other damage increasing abilities have some kind of animation or sound or at least a notification in chat. Maybe I've just missed it all this time though.
5. Blood Mage (http://www.ibisgaming.com/forums/showthread.php/5425-005-Blood-Mage-40-v1.0.9)
Reduce the chance on banish to 20-25% at max level. Just a small decrease, seems like every time i see a blood mage it procs and it's bloody impossible to shoot anything with that on you. Possibly increase the effect of siphon mana, or make it some fixed amount of money instead of a percentage.
6. Shadow Hunter (http://www.ibisgaming.com/forums/showthread.php/5427-006-Shadow-Hunter-60-v1.0.6)
Make the animation of the wards display their effective radii. Also make Big Bad Voodoo similar to molecule in terms of invulnerability (lace doesn't allow you to shoot through it, just prevents it from being used).
7. Warden (http://www.ibisgaming.com/forums/showthread.php/5428-007-Warden-70-v1.1.0)
Shadow strike's a little weak, but I like the lingering effect. Just wish it did more damage, either 10-15 initial damage (at max level) or a percentage.
8. Crypt Lord (http://www.ibisgaming.com/forums/showthread.php/5429-008-Crypt-Lord-80-v1.0.7)
No changes proposed.
9. Archmage Proudmoore (http://www.ibisgaming.com/forums/showthread.php/5426-009-Archmage-Proudmoore-50-v1.0.9)
Change Weapon of the Sorcerer to give you a Famas + Deagle, make it 100%. The slow flight speed of this race makes it underutilized compared to Dragon Fly/Santa/Strider, and having a 50% chance to get a weapon just seems like a cruel joke sometimes. 100% on an M4 would be kinda...much, but on a Famas, or even Galil would be more balanced.
10. Flame Predator (http://www.ibisgaming.com/forums/showthread.php/5431-010-Flame-Predator-80-v1.0.8)
No changes proposed.
11. Molecule (http://www.ibisgaming.com/forums/showthread.php/5432-011-Molecule-160-v1.0.5)
No changes proposed, I like how this race interacts with Shadow Hunter, great example of a counter race.
12. Genocide (http://www.ibisgaming.com/forums/showthread.php/5436-012-Genocide-220-v1.1.0)
Regeneration, the description isn't clear, it's a life steal basically right? Why not describe it in the same way as the others? Also, check the coding on it, It seems like you should get a nice chunk of HP when it goes off if, but I've never once noticed myself gaining any help from it. Could it be giving you 1/4 to 1/2.5 of an HP point?
Also, the grenades don't do additional damage if they blow up while you're dead. I don't think the status of the thrower should matter after the nade is thrown, and it's annoying to use deja vu, sacrifice yourself to get a good nade thrown, die, and then just have it be a normal nade instead of one of the fuckshitup nades.
13. Spider-Man (http://www.ibisgaming.com/forums/showthread.php/5437-013-Spider-Man-250-v1.0.9)
No changes proposed.
14. Succubus Hunter (http://www.ibisgaming.com/forums/showthread.php/5430-014-Succubus-Hunter-80-v1.0.9)
Head hunter's a strange talent. Part of what it does is give you additional XP...but this race requires the least amount of XP to max. That part just seems misplaced.
15. Panorama (http://www.ibisgaming.com/forums/showthread.php/5438-015-Panorama-280-v1.0.9)
No changes proposed. Fun race.
16. Vagabond (http://www.ibisgaming.com/forums/showthread.php/5439-016-Vagabond-310-v1.1.7)
No changes proposed.
17. Strider Hiryu (http://www.ibisgaming.com/forums/showthread.php/5493-017-Strider-Hiryu-260-v1.1.2)
Not played too much but there's nothing wrong with it in my eyes. No changes proposed.
18. Raiden (http://www.ibisgaming.com/forums/showthread.php/5554-018-Raiden-120-v1.0.7)
No changes proposed.
19. Hell hunter (http://www.ibisgaming.com/forums/showthread.php/5650-019-Hell-Hunter-50-v1.1.0)
No changes proposed.
20. Chameleon (http://www.ibisgaming.com/forums/showthread.php/5672-020-Chameleon-100-v1.1.1)
No changes proposed. FUUUUN.
21. Hells Demon (http://www.ibisgaming.com/forums/showthread.php/5681-021-Hells-Demon-100-v1.0.5)
With how fast this race can be, I'd like to propose a knife option. Make sickle cause double or triple your power in damage with a knife, and make it 50% or so chance to proc when using a knife.
22. Magician (http://www.ibisgaming.com/forums/showthread.php/5698-022-Magician-130-v1.0.8)
No changes proposed.
23. Shadow of the Void (http://www.ibisgaming.com/forums/showthread.php/5742-023-Shadow-Of-The-Void-130-v1.0.3)
No changes proposed.
24. Eye Ra (http://www.ibisgaming.com/forums/showthread.php/5757-024-Eye-Ra-150-v1.0.1)
EDITED: No changes proposed.
25. Nebula (http://www.ibisgaming.com/forums/showthread.php/5855-025-Nebula-160-v1.0.7)
Maser seems a bit...overkill. Too powerful compared to similar abilities. Also consider a slightly longer cooldown on the ultimate. And why does it have 2 damaging abilities anyway? You have a 60% chance to do additional damage with this thing, can be invisible 50% of the time, and if you deal , say, 18 damage with a shot (i'm thinking approximately a p90 to the chest) you end up dealing (18*2.4) 43 damage? And it says "more damage", so does that mean 43 on top of the 18, making a chest shot with a p90 deal ~61 damage? Like a scout? While you're invisible and are reviving teammates left and right? If you're using an ak, let's say you do 30 damage with a chest shot, that does 72 damage, if it's in addition to the original shot, a chest shot from an AK now does more damage than a standard headshot with an M4 against someone with a helmet. And on top of that chance, there's a 33% chance to do something like 10 additional damage, so if you don't get that one hit kill, you're still gonna be a killing machine. Just seems a bit out of proportion and frankly, reeeeally OP.
26. Die Xonvert (http://www.ibisgaming.com/forums/showthread.php/5906-026-Die-Xonvert-180-v1.0.0)
Same thing as with Genocide, check the coding on Blood Lust, I feel like It's not up to snuff when compared to the other lifestealing abilities.
27. Beast (http://www.ibisgaming.com/forums/showthread.php/6868-027-Beast-190-v1.0.5)
No changes proposed.
28. Rapscallion (http://www.ibisgaming.com/forums/showthread.php/6870-028-Rapscallion-200-v1.0.3)
A lot has been made of this race's low KDR, and relative incompetence compared to the other knife/invis races. The ultimate shouldn't be visible through walls in my opinion, but I can see why it's kept that way. The issue here is that it's billed as an "ambush race." It doesn't seem right that a perfectly set up ambush fails 78% of the time. Let's say you're perfectly set up. you see 3 enemies go by you, you're unnoticed. You unstealth (they probably hear you, so right there your cover's blown. Possibly get rid of the sound coming out of stealth.), you get right up behind the guy in back, and backstab him. You may kill him, BUT
1. we've all had those knifes right into someone's back that somehow register as front hits
2. A proper backknife does 165 damage, and your target may well have more than that
3. None of that matters really if blades procs, but it ONLY procs 22% of the time.
So you stab him, he has about a 30% chance to die. Whether or not he does, you're pretty boned, because either he can turn around and blow your head off, or his teammates will. And since they can see you stealth through walls, it's tough to make a getaway.
tl;dr, 3 problems with this race are 1) Stealth showing through walls, 2) sound when leaving stealth, 3) low proc chance on blades.
29. Athena (http://www.ibisgaming.com/forums/showthread.php/6888-029-Athena-240-v1.0.2)
Sometimes the tether to your target doesn't show up. Not sure what causes it, but that's the only thing that could be fixed with Athena.
30. Dragon Fly (http://www.ibisgaming.com/forums/showthread.php/6934-030-Dragon-Fly-270-v1.0.6)
No changes proposed.
31. Jack (http://www.ibisgaming.com/forums/showthread.php/8989-031-Jack-300-v1.0.3)
"Clubs: 18-33% chance to push enemy when hit." It throws the enemy straight into the air, instead of what I'd think of as "pushing them." Wouldn't it be fun to just kinda shove the guy around on the ground, have it act a bit like a slightly more powerful admin slap? You know how it just kinda knocks em around on the ground for a few hits before really popping them into the air? I think that would be a bit more balanced and more fun than just shooting them into the air.
32. Vagalion (http://www.ibisgaming.com/forums/showthread.php/9585-032-Vagalion-320-v1.0.1)
No changes proposed
33. Santa (http://www.ibisgaming.com/forums/showthread.php/9594-033-Santa-320-v1.0.3)
No changes proposed.