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brett friggin favre
01-03-2013, 02:28 PM
After some hours on the wcs server, seeing what races are used and when, seeing what their strengths and weaknesses are, seeing what races they counter and what counters them, I've come up with a list of a few, generally small, changes I'd like to see in some of the WCS races. Going down in the order they appear in the races section. I know some of what I'm proposing isn't excatly how it was back in the day, but change isn't always a bad thing. All I'm doing is proposing a few changes that I think would make the game more fun, and based on the discussions around the community I think a lot of the players would agree with a lot of this. So before you just say no, it's not how it was, just consider these and think about how they might impact the server. This is open to discussion and if people leave some ideas I think might help, they'll be added to this post.

1. Undead (http://www.ibisgaming.com/forums/showthread.php/5419-001-Undead-Scourge-0-v1.0.5)
No changes proposed.

2. Human (http://www.ibisgaming.com/forums/showthread.php/5420-002-Human-Alliance-0-v1.0.4)
Fix that goddamn bash, it really fucks everything up, and I think most everyone can agree it's one of the most OP races, given its difficulty to be seen, high amount of health, and ability to elude via teleport. That combination makes it one of the best defensive races out there, and the way bash fucks up your aim makes it one of the best offensive races as well. That makes it the single most whored race as well, and I think that's not what we want...people just playing one race, it gets old.

3. Orcish Horde (http://www.ibisgaming.com/forums/showthread.php/5423-003-Orcish-Horde-0-v1.1.5)
From spasm - give a warning sound for reincarnation. Sometimes the warning doesn't work, especially if there are votes going on.

4. Night Elf (http://www.ibisgaming.com/forums/showthread.php/5424-004-Night-Elf-0-v1.0.6)
Give trueshot aura some sort of animation or sound, if there isn't one. I can't recall ever knowing that trueshot aura went off, and most other damage increasing abilities have some kind of animation or sound or at least a notification in chat. Maybe I've just missed it all this time though.

5. Blood Mage (http://www.ibisgaming.com/forums/showthread.php/5425-005-Blood-Mage-40-v1.0.9)
Reduce the chance on banish to 20-25% at max level. Just a small decrease, seems like every time i see a blood mage it procs and it's bloody impossible to shoot anything with that on you. Possibly increase the effect of siphon mana, or make it some fixed amount of money instead of a percentage.

6. Shadow Hunter (http://www.ibisgaming.com/forums/showthread.php/5427-006-Shadow-Hunter-60-v1.0.6)
Make the animation of the wards display their effective radii. Also make Big Bad Voodoo similar to molecule in terms of invulnerability (lace doesn't allow you to shoot through it, just prevents it from being used).

7. Warden (http://www.ibisgaming.com/forums/showthread.php/5428-007-Warden-70-v1.1.0)
Shadow strike's a little weak, but I like the lingering effect. Just wish it did more damage, either 10-15 initial damage (at max level) or a percentage.

8. Crypt Lord (http://www.ibisgaming.com/forums/showthread.php/5429-008-Crypt-Lord-80-v1.0.7)
No changes proposed.

9. Archmage Proudmoore (http://www.ibisgaming.com/forums/showthread.php/5426-009-Archmage-Proudmoore-50-v1.0.9)
Change Weapon of the Sorcerer to give you a Famas + Deagle, make it 100%. The slow flight speed of this race makes it underutilized compared to Dragon Fly/Santa/Strider, and having a 50% chance to get a weapon just seems like a cruel joke sometimes. 100% on an M4 would be kinda...much, but on a Famas, or even Galil would be more balanced.

10. Flame Predator (http://www.ibisgaming.com/forums/showthread.php/5431-010-Flame-Predator-80-v1.0.8)
No changes proposed.

11. Molecule (http://www.ibisgaming.com/forums/showthread.php/5432-011-Molecule-160-v1.0.5)
No changes proposed, I like how this race interacts with Shadow Hunter, great example of a counter race.

12. Genocide (http://www.ibisgaming.com/forums/showthread.php/5436-012-Genocide-220-v1.1.0)
Regeneration, the description isn't clear, it's a life steal basically right? Why not describe it in the same way as the others? Also, check the coding on it, It seems like you should get a nice chunk of HP when it goes off if, but I've never once noticed myself gaining any help from it. Could it be giving you 1/4 to 1/2.5 of an HP point?

Also, the grenades don't do additional damage if they blow up while you're dead. I don't think the status of the thrower should matter after the nade is thrown, and it's annoying to use deja vu, sacrifice yourself to get a good nade thrown, die, and then just have it be a normal nade instead of one of the fuckshitup nades.

13. Spider-Man (http://www.ibisgaming.com/forums/showthread.php/5437-013-Spider-Man-250-v1.0.9)
No changes proposed.

14. Succubus Hunter (http://www.ibisgaming.com/forums/showthread.php/5430-014-Succubus-Hunter-80-v1.0.9)
Head hunter's a strange talent. Part of what it does is give you additional XP...but this race requires the least amount of XP to max. That part just seems misplaced.

15. Panorama (http://www.ibisgaming.com/forums/showthread.php/5438-015-Panorama-280-v1.0.9)
No changes proposed. Fun race.

16. Vagabond (http://www.ibisgaming.com/forums/showthread.php/5439-016-Vagabond-310-v1.1.7)
No changes proposed.

17. Strider Hiryu (http://www.ibisgaming.com/forums/showthread.php/5493-017-Strider-Hiryu-260-v1.1.2)
Not played too much but there's nothing wrong with it in my eyes. No changes proposed.

18. Raiden (http://www.ibisgaming.com/forums/showthread.php/5554-018-Raiden-120-v1.0.7)
No changes proposed.

19. Hell hunter (http://www.ibisgaming.com/forums/showthread.php/5650-019-Hell-Hunter-50-v1.1.0)
No changes proposed.

20. Chameleon (http://www.ibisgaming.com/forums/showthread.php/5672-020-Chameleon-100-v1.1.1)
No changes proposed. FUUUUN.

21. Hells Demon (http://www.ibisgaming.com/forums/showthread.php/5681-021-Hells-Demon-100-v1.0.5)
With how fast this race can be, I'd like to propose a knife option. Make sickle cause double or triple your power in damage with a knife, and make it 50% or so chance to proc when using a knife.

22. Magician (http://www.ibisgaming.com/forums/showthread.php/5698-022-Magician-130-v1.0.8)
No changes proposed.

23. Shadow of the Void (http://www.ibisgaming.com/forums/showthread.php/5742-023-Shadow-Of-The-Void-130-v1.0.3)
No changes proposed.

24. Eye Ra (http://www.ibisgaming.com/forums/showthread.php/5757-024-Eye-Ra-150-v1.0.1)
EDITED: No changes proposed.

25. Nebula (http://www.ibisgaming.com/forums/showthread.php/5855-025-Nebula-160-v1.0.7)
Maser seems a bit...overkill. Too powerful compared to similar abilities. Also consider a slightly longer cooldown on the ultimate. And why does it have 2 damaging abilities anyway? You have a 60% chance to do additional damage with this thing, can be invisible 50% of the time, and if you deal , say, 18 damage with a shot (i'm thinking approximately a p90 to the chest) you end up dealing (18*2.4) 43 damage? And it says "more damage", so does that mean 43 on top of the 18, making a chest shot with a p90 deal ~61 damage? Like a scout? While you're invisible and are reviving teammates left and right? If you're using an ak, let's say you do 30 damage with a chest shot, that does 72 damage, if it's in addition to the original shot, a chest shot from an AK now does more damage than a standard headshot with an M4 against someone with a helmet. And on top of that chance, there's a 33% chance to do something like 10 additional damage, so if you don't get that one hit kill, you're still gonna be a killing machine. Just seems a bit out of proportion and frankly, reeeeally OP.

26. Die Xonvert (http://www.ibisgaming.com/forums/showthread.php/5906-026-Die-Xonvert-180-v1.0.0)
Same thing as with Genocide, check the coding on Blood Lust, I feel like It's not up to snuff when compared to the other lifestealing abilities.

27. Beast (http://www.ibisgaming.com/forums/showthread.php/6868-027-Beast-190-v1.0.5)
No changes proposed.

28. Rapscallion (http://www.ibisgaming.com/forums/showthread.php/6870-028-Rapscallion-200-v1.0.3)
A lot has been made of this race's low KDR, and relative incompetence compared to the other knife/invis races. The ultimate shouldn't be visible through walls in my opinion, but I can see why it's kept that way. The issue here is that it's billed as an "ambush race." It doesn't seem right that a perfectly set up ambush fails 78% of the time. Let's say you're perfectly set up. you see 3 enemies go by you, you're unnoticed. You unstealth (they probably hear you, so right there your cover's blown. Possibly get rid of the sound coming out of stealth.), you get right up behind the guy in back, and backstab him. You may kill him, BUT
1. we've all had those knifes right into someone's back that somehow register as front hits
2. A proper backknife does 165 damage, and your target may well have more than that
3. None of that matters really if blades procs, but it ONLY procs 22% of the time.
So you stab him, he has about a 30% chance to die. Whether or not he does, you're pretty boned, because either he can turn around and blow your head off, or his teammates will. And since they can see you stealth through walls, it's tough to make a getaway.

tl;dr, 3 problems with this race are 1) Stealth showing through walls, 2) sound when leaving stealth, 3) low proc chance on blades.

29. Athena (http://www.ibisgaming.com/forums/showthread.php/6888-029-Athena-240-v1.0.2)
Sometimes the tether to your target doesn't show up. Not sure what causes it, but that's the only thing that could be fixed with Athena.

30. Dragon Fly (http://www.ibisgaming.com/forums/showthread.php/6934-030-Dragon-Fly-270-v1.0.6)
No changes proposed.

31. Jack (http://www.ibisgaming.com/forums/showthread.php/8989-031-Jack-300-v1.0.3)
"Clubs: 18-33% chance to push enemy when hit." It throws the enemy straight into the air, instead of what I'd think of as "pushing them." Wouldn't it be fun to just kinda shove the guy around on the ground, have it act a bit like a slightly more powerful admin slap? You know how it just kinda knocks em around on the ground for a few hits before really popping them into the air? I think that would be a bit more balanced and more fun than just shooting them into the air.

32. Vagalion (http://www.ibisgaming.com/forums/showthread.php/9585-032-Vagalion-320-v1.0.1)
No changes proposed

33. Santa (http://www.ibisgaming.com/forums/showthread.php/9594-033-Santa-320-v1.0.3)
No changes proposed.

Dj panda
01-03-2013, 02:41 PM
FIX THE FUCKING HUMAN! It should not fuck up your crosshair by moving it. It is a complete bullshit thing. i can understand a bash but not a Fuck up your crosshair thing. Make the wards Bigger image wise to show thier true radius, i agree. I dont agree with the Archmage, its a fairly bland class, giving it the m4 and deagle make it worthwhile to level at least. The famas FUCKING SUCKS! Eye ra works on Vagas from far away it doesnt need a fix cause it aint broke :P Nebula is a very op race with the p90 or tmp, and it rezs and it can go 100% invisible, quite the punch, but its a fun race to play at that :D Rapscallion just fucking sucks, give it the vaga sound but no cloud, Get rid of the damn rings they are broken, dont edit them just get rid of them. Blades dont proc on it at all making it useless just about when knifing. Not a fun race AT ALL

Spasm
01-03-2013, 02:48 PM
Regeneration and Bloodlust need a boost in health stolen imo. I would recommend jack levels of life steal or santa.
Leave clubs alone on jack.
All life stealing races need code to go over max hp like santa.
Eye ra works fine you have to shoot them for lens of truth.
Blood mage is a weak race and needs banish left alone.
Nebula is the counter to human and should be left as is.
Some of the stuff I don't agree with, but I do agree with some of it.

Chef C Green
01-03-2013, 04:00 PM
Respect the approach taken on this thread, and most particularly the desire for some decent organization to keep the ideas concise...

Too many races to really touch on each without losing my head, so I'll just comment on some;

Human: +1 about bash management

Night Elf: +1 for visual/notification of trueshot

Shadow Hunter: Radius should be more accurately represented. It's a give away if you hit it when it's out of sight as the enemy hears it go off, you get stuck because you're so deep into the ward you didn't see it, and when the fire fight comes, you're down 30-40% hp because you had no way of knowing it was lurking behind the door. A little hidden is fine, but it seems rather excessive given the advantages.

Genocide: All +1 ideas imo

Eye of Ra: A small radius would be nice, kind of like a "Well, you just swooped in and killed me, but now you're a sitting duck in my pack of teammates =D". To hit the vaga you have to be paying close attention or waste entire clips for spraying, radius would be a nice backlash making EoR more of a "team player" race that can do some more good for a group, not just camp.

Rapscallion: I wouldn't say the blade procs are ALL that unfair (usually 30-50%) considering what an advantage it has in stealth. I would much rather see the ultimate not visible through textures to allow for some escape possibilities seeing as he can't very easily maneuver like vagalion for instance. Additionally, the footsteps are the worst drawback for this, because you're never going to get the kind of edge that is key for an ambush. I would propose a separate item (probably been brought up before, idk), to cancel out footsteps, make it something like 3.5-5k?

Jack: Changing clubs to register as if it were a slap command would be a great improvement imo. The straight up launching is an easy target for the opponent. With the added damage of hearts and diamonds, keep the player on his toes by never knowing which way you'll be slapped. It gives the victim opportunities to counter as well, as opposed to being a sitting duck against the ceiling.

maynard
01-03-2013, 04:12 PM
Eye of Ra: A small radius would be nice, kind of like a "Well, you just swooped in and killed me, but now you're a sitting duck in my pack of teammates =D". To hit the vaga you have to be paying close attention or waste entire clips for spraying, radius would be a nice backlash making EoR more of a "team player" race that can do some more good for a group, not just camp.

it's eye ra and eye ra is fine (regarding what you're complaining about) it's a support class and should be played as such, and doing it's summons in confined spaces so any fast or teleporting race cant take off on ya. Ive never had issues killing vegas with it.

brett friggin favre
01-03-2013, 05:08 PM
Rapscallion: I wouldn't say the blade procs are ALL that unfair (usually 30-50%)


% proc chance at max level is 22. not 30 or 50. also note that vagalion (cleeeearly a far superior class) has 50% proc chance on blades. much more mobility, and more than twice the blades procs. seems kinda silly. even as far as an ambush race goes, vagalion can get to a hiding spot quicker, can't be seen stealthing through walls, can chase better, can kill faster and more reliably, and can escape much easier. every single aspect of vagalion is superior to that of rapscallion, it really needs to be redone.

as for eye ra, that may be fine, i haven't really played it much and when i do it's usually in the hostie room on assault, where vagas aren't an issue anyway.

Assassin
01-03-2013, 06:32 PM
it's eye ra and eye ra is fine (regarding what you're complaining about) it's a support class and should be played as such, and doing it's summons in confined spaces so any fast or teleporting race cant take off on ya. Ive never had issues killing vegas with it.

Yeah unless they are frozen when you hear them (or shortly after bc of the sounds) then there "stuck" and pop back to where they were.

Crazyyoshi
01-03-2013, 06:39 PM
I dont think raps should have its blades proc increase, but have lion and bonds decrease. making them more of a challenge to play rather than a kill all. Seeing as how they all can turn invis makes it harder for people to kill them. No need to make there damage be crazy high as well. But I do agree with the rings through the wall. But if it has the same sound as the vagas then people will be freaking out all over the place even more. I say keep the smoke but no sound. Making people work hard for there kills still but you can still catch them without the risk of complaints of them being over powered.

StarsMine
01-03-2013, 07:17 PM
I dont think raps should have its blades proc increase, but have lion and bonds decrease. making them more of a challenge to play rather than a kill all. Seeing as how they all can turn invis makes it harder for people to kill them. No need to make there damage be crazy high as well. But I do agree with the rings through the wall. But if it has the same sound as the vagas then people will be freaking out all over the place even more. I say keep the smoke but no sound. Making people work hard for there kills still but you can still catch them without the risk of complaints of them being over powered.
Vagalion/bond simply put has a higher skill cap then most classes. Its not that its a kill all race, it just that skilled players can take better advantage of what that race has to offer. Unlike say void that has a low skill cap, an average player with void will do almost as well as a really really good player with void.

Spasm
01-03-2013, 07:31 PM
Respect the approach taken on this thread, and most particularly the desire for some decent organization to keep the ideas concise...

Too many races to really touch on each without losing my head, so I'll just comment on some;

Human: +1 about bash management

Night Elf: +1 for visual/notification of trueshot

Shadow Hunter: Radius should be more accurately represented. It's a give away if you hit it when it's out of sight as the enemy hears it go off, you get stuck because you're so deep into the ward you didn't see it, and when the fire fight comes, you're down 30-40% hp because you had no way of knowing it was lurking behind the door. A little hidden is fine, but it seems rather excessive given the advantages.

Genocide: All +1 ideas imo

Eye of Ra: A small radius would be nice, kind of like a "Well, you just swooped in and killed me, but now you're a sitting duck in my pack of teammates =D". To hit the vaga you have to be paying close attention or waste entire clips for spraying, radius would be a nice backlash making EoR more of a "team player" race that can do some more good for a group, not just camp.

Rapscallion: I wouldn't say the blade procs are ALL that unfair (usually 30-50%) considering what an advantage it has in stealth. I would much rather see the ultimate not visible through textures to allow for some escape possibilities seeing as he can't very easily maneuver like vagalion for instance. Additionally, the footsteps are the worst drawback for this, because you're never going to get the kind of edge that is key for an ambush. I would propose a separate item (probably been brought up before, idk), to cancel out footsteps, make it something like 3.5-5k?

Jack: Changing clubs to register as if it were a slap command would be a great improvement imo. The straight up launching is an easy target for the opponent. With the added damage of hearts and diamonds, keep the player on his toes by never knowing which way you'll be slapped. It gives the victim opportunities to counter as well, as opposed to being a sitting duck against the ceiling.

http://www.ibisgaming.com/forums/showthread.php/10311-So-long-WCS That's for you chef.

Blade procs closer to 40% with claw which is why it seems to be more then 22.
Vagabond and lion are easy to counter and anyone that complains about either obviously have not spent enough time on wcs server. There is several other races that are much more OP and way harder to counter then to be crying about them. I am looking at you yoshi.

Chef C Green
01-03-2013, 07:41 PM
it's eye ra and eye ra is fine (regarding what you're complaining about) it's a support class and should be played as such, and doing it's summons in confined spaces so any fast or teleporting race cant take off on ya. Ive never had issues killing vegas with it.

I see what you're saying, and I wasn't thinking of the Eye Ra having issues killing the vagas. It was more encouraging the class to be used to complete objectives rather than standing on the side lines ressing and summoning at spawn or in a secluded area. If a radius were used as opposed to having to shoot it, one would hope the player would stay with teammates to move around the map in groups. If you like how it stays in the background all the time, then disregard my opinion that's fine. Just looking to improve the dynamic flow of the rounds.


http://www.ibisgaming.com/forums/showthread.php/10311-So-long-WCS That's for you chef.

I'm assuming this is your way of saying I've given up my rights to comment on the server's future? Too bad. This is the forums and no where in my post did I say I would stop trying to improve the server from the forum side. No harm in offering my opinion, everyone's free to take it with a grain of salt, including you.

acolyte_to_jippity
01-03-2013, 08:33 PM
pretty much every race is identical to how they were on the old server, therefore, no changes are needed.

the ONLY changes that need to be made are toning spiderman down (it feels far more powerful than on the old server), and making undead able to overheal with its lifesteal.

the first is unlikely, and the second is impossible at this time.

Crazyyoshi
01-03-2013, 08:36 PM
Lol im not saying they are overpowered. Just saying if you look at fixing raps look to make them all a like. I was just giving options on the other side of it. I know how easy it is to kill a vaga once you know how the player moves. Like ronnie likes to go down then up every time. So its not hard to find him. Most people stick to the same pattern. I didn't mean to have it come off like I think they are overpowered. I had a kid crying in the background and just threw up my thoughts without rereading.

brett friggin favre
01-03-2013, 09:30 PM
pretty much every race is identical to how they were on the old server, therefore, no changes are needed.

the ONLY changes that need to be made are toning spiderman down (it feels far more powerful than on the old server), and making undead able to overheal with its lifesteal.

the first is unlikely, and the second is impossible at this time.

if that's the ultimate goal then sure, no changes are needed, but are you also saying that no races should be added just because they weren't on the old server? im not one to rest on my laurels...god dammit i just said "laurels"...and i think a few changes might improve the overall gameplay experience.

Erdenay
01-03-2013, 11:44 PM
No to Archmage, Bloodmage and Jack.

Definite no to hells demon (horrible idea, IMHO) and Eye Of Ra.

Just remove the see through walls for raps and it's fine.

Agreed with everything else.

Also, if Shadow Hunter counters you as a molecule, you're not playing molecule right - although I would like to see evasion reduced on mole/spider...

P.S. stfu about succy.

maynard
01-04-2013, 03:33 AM
I see what you're saying, and I wasn't thinking of the Eye Ra having issues killing the vagas. It was more encouraging the class to be used to complete objectives rather than standing on the side lines ressing and summoning at spawn or in a secluded area. If a radius were used as opposed to having to shoot it, one would hope the player would stay with teammates to move around the map in groups. If you like how it stays in the background all the time, then disregard my opinion that's fine. Just looking to improve the dynamic flow of the rounds.

that's the thing though, you're trying 2 make changed 2 eye ra that totally change how it's designed and meant 2 be played. Eye ra can complete the objective just fine... when I'm rocking it (which is quite often) I'm one of the last few standing cause I've stayed back and played a support role which is how it's designed... and by the time I finally make my way 2 the objective, I've taken 2-4 people out through summons. Eye Ra is perfect the way it is... most the races are... as aco said, most the races are running just as they should and originally did... there's a few races that need minor tweaks 2 get them back 2 where they were or 2 fix the odd glitch, but on the whole, the races are fine. Not sure why I'm even having this convo with you though... didn't you get mad and resign from the server?



Also, if Shadow Hunter counters you as a molecule, you're not playing molecule right - although I would like to see evasion reduced on mole/spider...

shadow hunter has always been a counter for molecule and most races... simply cause when it comes down 2 molecule your wards outlast molecule shield.. if a molecule is pwwning you as a shadowhunter... you're not playing SH properly.

Erdenay
01-04-2013, 09:06 AM
shadow hunter has always been a counter for molecule and most races... simply cause when it comes down 2 molecule your wards outlast molecule shield.. if a molecule is pwwning you as a shadowhunter... you're not playing SH properly.

Ever played Spasm as molecule? He always has anti-wards and he knows how to play that race perfectly, so wards are next to useless against him so while they counter other players, it's a no-go for him. Both human and nebula work as a MUCH better counters to molecule than SH.

acolyte_to_jippity
01-04-2013, 10:37 AM
Ever played Spasm as molecule? He always has anti-wards and he knows how to play that race perfectly, so wards are next to useless against him so while they counter other players, it's a no-go for him. Both human and nebula work as a MUCH better counters to molecule than SH.

interesting, you mean buying the item that counters shadow hunter means you'll be able to counter shadow hunter?

spasm is not what is being discussed. maymay did not say "shadow hunter is a counter for spasm's molecule". he was making a genrealized statement that is quite true. shadow hunter, if played properly, is a very effective counter for molecule.

brett friggin favre
01-04-2013, 01:01 PM
edited a bit, eye ra suggestion removed.

and on the issue of shadow hunter/molecule, don't forget that shadow hunter is the only race that can sometimes shoot through molecule shield

Erdenay
01-04-2013, 01:25 PM
interesting, you mean buying the item that counters shadow hunter means you'll be able to counter shadow hunter?

spasm is not what is being discussed. maymay did not say "shadow hunter is a counter for spasm's molecule". he was making a genrealized statement that is quite true. shadow hunter, if played properly, is a very effective counter for molecule.

Obviously not necessarily, but it takes away the main weapon..

Fair enough. There are few others who do the same thing as Spasm, but I can go with general sentiments that both you and Brett provided.

maynard
01-04-2013, 01:39 PM
interesting, you mean buying the item that counters shadow hunter means you'll be able to counter shadow hunter?

spasm is not what is being discussed. maymay did not say "shadow hunter is a counter for spasm's molecule". he was making a genrealized statement that is quite true. shadow hunter, if played properly, is a very effective counter for molecule.

.....this ^

thecat
01-04-2013, 03:32 PM
No changes for the vagabond LOL.
:lmao:
Maybe 2 seconds of teleportation recharge time would be nice.

Sin
01-04-2013, 04:05 PM
No changes for the vagabond LOL.
:lmao:
Maybe 2 seconds of teleportation recharge time would be nice.

You're just bad at melting their faces while they're mid flight and making them rage.

maynard
01-04-2013, 04:31 PM
Maybe 2 seconds of teleportation recharge time would be nice.

wrong.

acolyte_to_jippity
01-04-2013, 05:24 PM
and on the issue of shadow hunter/molecule, don't forget that shadow hunter is the only race that can sometimes shoot through molecule shield

which should not ever be able to happen. invulnerable means invulnerable. nothing should be able to shoot through a shadow hunter or molecule shield.

maynard
01-04-2013, 05:48 PM
that's how it was originally

Wolfenstinger
01-06-2013, 02:15 AM
No changes for the vagabond LOL.
:lmao:
Maybe 2 seconds of teleportation recharge time would be nice.

Vagabond has a .5 second CD while Vagalion has a 0 second CD on his ultimate

Works as intended, has been like this and will stay like this. Either get them while they are teleporting around, learn how they teleport and get them, get their asses stuck, or go cry in a corner. Personally : Leave the Fagabond and Vaginalion alone as they are easily counter-able with a lace and simple strategic maneuvers. (Entering thread late, oh well...)

CYBER
01-07-2013, 02:39 PM
Ever played Spasm as molecule? He always has anti-wards and he knows how to play that race perfectly, so wards are next to useless against him so while they counter other players, it's a no-go for him. Both human and nebula work as a MUCH better counters to molecule than SH.
I dont know what spasm does exactly, but every time i ward his ass, he's invulnerable to my wards (always has anti_wards), but every time that shit happens, i check his playerinfo and he'd have a lace health helm or some random shit (no anti_wards)...

Unless there's a glitch with anti_wards on molecule, making it able to have the anti_wards effect without holding the item currently, i cant see how my wards never go through... and i check the playerinfo immediately after he rapes my face... and see no anti_wards. But all item slots filled...

Spasm u sure have fast fucking binds to buy ur shit -.-

another possibility : does molecule "evade" the ward skill sometimes? that could explain him not taking any damage, if lucky enough... but that would be a glitch of it's own.

maynard
01-07-2013, 03:06 PM
what would be the point of slow binds.

Spasm
01-07-2013, 06:50 PM
I dont know what spasm does exactly, but every time i ward his ass, he's invulnerable to my wards (always has anti_wards), but every time that shit happens, i check his playerinfo and he'd have a lace health helm or some random shit (no anti_wards)...

Unless there's a glitch with anti_wards on molecule, making it able to have the anti_wards effect without holding the item currently, i cant see how my wards never go through... and i check the playerinfo immediately after he rapes my face... and see no anti_wards. But all item slots filled...

Spasm u sure have fast fucking binds to buy ur shit -.-

another possibility : does molecule "evade" the ward skill sometimes? that could explain him not taking any damage, if lucky enough... but that would be a glitch of it's own.

I have seen times when wards don't hurt me as molecule when shielded and other times they do, I don't know what really causes that.

What
01-07-2013, 07:30 PM
I have seen times when wards don't hurt me as molecule when shielded and other times they do, I don't know what really causes that.

I have seen this too, sometimes it just takes away my armor and when the shield is gone then I get damage, other times im damaged through the shield. Maybe if the hunter who dropped the wards has a lace or somehow hex is triggered on them?