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ZERO
01-25-2013, 05:19 PM
Shopitems
This program currently has a bunch of items stacked together in one plugin. Over time each item will be spun off to its own program to make changes easier to maintain and bugs easier to fix.

Note that data in () indicates how this item is NOT LIKE THE ORIGINAL. Perhaps changes back to original would be liked. Note that any item changed back to original would also be checked to confirm that all values are the same as intended in original.

Below is the current info on each item:

Ankh of Reincarnation
6869
Cost: 2500 (2000)
Restricted From: none
Limit: 1
Level: 0
Description: If you die you will retrieve your weapons the following spawn.

Boots of Speed (+20%?)
6870
Cost: 3000
Restricted From: undead, spider, rapscallion, jack,
Limit: 1 (2, and stacked for up to 40%)
Level: 0 (4)
Description: Allows you to move faster Does not stack.

Claws of Attack (+6,Dmg?)
6871
Cost: 2400
Restricted From: vagalion, vagabond
Limit: 1
Level: 0 (10)
Description: An additional X hp will be removed from the enemy on every successful attack.

Cloak of Shadows (0.75alpha ie 75% of normal)
6872
Cost: 3000
Restricted From: vagalion, vagabond, spider, flamepredator, human
Limit: 1
Level: 0
Description: Makes you partially invisible, invisibility is increased when holding the knife (CS).

Mask of Death (10%, 40% chance)
6873
Cost: 3200
Restricted From: none
Limit: 1
Level: 0
Description: You will receive health for every hit on the enemy.

Necklace of Immunity
6874
Cost: 3500
Restricted From: athena
Limit: 1
Level: 0 (10)
Description: You will be immune to enemy ultimates.

Orb of Frost (.7 speed, 3 sec)
6875
Cost: 3500
Restricted From: spider
Limit: 1
Level: 0
Description: Slows your enemy down when you hit him.

Ring of Regeneration (+5H/5sec,max 30times) (One time, enchantments)
6876
Cost: 3000
Restricted From: vagalion, vagabond, hunter
Limit: 1 (2)
Level: 0
Description: Regenerates health slowly.

Scroll of Respawning (Respawn at spawn)
6877
Cost: 7500 (3000)
Restricted From: orc, warden, beast
Limit: 1
Level: 0
Description: You will respawn after death.

Sock of the Feather (.5 grav)
6942
Cost: 2500
Restricted From: rapscallion,
Limit: 1
Level: 0
Description: You will be able to jump higher. (Does not stack)

Mole
Cost: 9000
Restricted From: warden
Limit: 1
Level: 0
Description: Tunnel to the enemies spawn\nat the beginning of the round\nand disguise as the enemy to\nget a quick couple of kills.




v1.0.0

Initial Release


v1.0.1

Removed Periapt of Health

ZERO
09-23-2013, 01:19 AM
v1.0.1


Removed Periapt of Health

CYBER
09-25-2013, 01:15 AM
v1.0.1


Removed Periapt of Health



wait... what? isn't re-released to the shopmenu now again?

What
09-25-2013, 01:22 AM
wait... what? isn't re-released to the shopmenu now again?

Yes, that post was from yesterday cyber..........

ZERO
09-25-2013, 04:31 AM
The items are being made into their own separate programs instead of having them all together. So my versions replace the code in this program which is modified and updated to remove the original item out. One day this program will be totally removed.

Passarelli
06-13-2014, 01:05 PM
Zero, what is your plan for claws of attack? Will the chance to proc abilities off of it be removed? I still feel that claws is the main reason jack, human, spidy, and die xonvert are so absurdly OP.

ZERO
06-13-2014, 02:35 PM
Oh holy shit, I totally forgot about that! Than you for reminding me I will update my standard code to ensure that nothing can proc off that. This should be the case for all activated (offensive) abilities, they should not be able to proc off of any item.

ZERO
06-13-2014, 03:52 PM
I have made changes to the most recently reprogrammed races and released them. All future races and updated races will get this change as thy roll out new versions.

Passarelli
06-14-2014, 08:03 PM
Does this mean that humans with claws shouldn't have 50% proc rate on bash on live now and as you move through all the races eventually no one will have the absurd proc rates claws allow?

Or will passive abilities (you said activated in your post) still proc off of claws?

ZERO
06-15-2014, 03:35 PM
I mean what you call passive. I meant abilities that activate when you deal damage. (abilities that are activated on damage)

ZERO
06-15-2014, 03:36 PM
So YES

Passarelli
06-15-2014, 04:39 PM
Awesome, thank you so much for clarifying. This should help bring several races back into balance.