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View Full Version : Govy 03-17-13 04:49 STEAM_0:0:10747437



Carmichal
02-15-2013, 04:33 AM
Name in Game:
Govy

Steam-ID:
STEAM_0:0:10747437

Where:
gg

Link to any previous bans:
Brett already banned him but I found him I watched him I put the work in I want the credit
http://www.ibisgaming.com/sourcebans/index.php?p=banlist&advSearch=STEAM_0:0:10747437&advlType=steamid&Submit

Reason to perma ban:
Walls
Obvious during pistols. Tick 22500 when he traces shady behind the short wall and never saw him go there. Tick 24500 he traces another player. Those are your money shots. He also tends to change paths a lot when he sees many t's.

6968

brett friggin favre
02-15-2013, 04:36 AM
watched after she pointed this out in-game and with demos to confirm it, she wanted to post it to get more experience with that and with getting as many ticks as possible, also because she found the guy. 22500 is the super obvious moment, plenty of traces in the early rounds as well.

hax.

Hitman
02-15-2013, 09:34 AM
Hacks...


BTW, its March 17th already? Shes in the future!!!!

jwtemp
02-15-2013, 10:18 AM
Alright, I checked this demo out and in the interests of becoming a better 'hacker detector,' can someone explain with a bit more detail why this is certainly hacks? I feel the demo provided is questionable proof at best, even after watching it in wireframe. How does one determine where tracing is more than just coincidence? Because I have to say, I'm not sure I would vote permaban on this demo, you know, if my vote mattered at all, which it certainly does not. :wtg:

brett friggin favre
02-15-2013, 12:23 PM
first off, hitman...yeah where the blazes did that date come from? lol


Alright, I checked this demo out and in the interests of becoming a better 'hacker detector,' can someone explain with a bit more detail why this is certainly hacks? I feel the demo provided is questionable proof at best, even after watching it in wireframe. How does one determine where tracing is more than just coincidence? Because I have to say, I'm not sure I would vote permaban on this demo, you know, if my vote mattered at all, which it certainly does not. :wtg:

at tick 22500, you see him pre aim, trace, and kill shady behind that wall when there was no way of knowing he was there. he hadn't seen anyone else there at any point in the round so there was no reason for him to act like he did. also watching from the beginning, you notice how perfectly his movements act to counter people through walls. if he runs toward t spawn via the top area, he'll look in the direction that all of the t's are through the wall. he doesn't check areas where nobody is. also a rule of thumb for traces is if they're pre-aiming to a logical spot as they round a corner, and happen to be tracing, no biggie. if they turn, look into a wall randomly, then alter their path after looking right at someone through that wall, and the new path is the logical path by which you'd intercept the guy they see through the wall, that's not an incidental trace.

also since we have my vote and hitman's vote, perma, closed. jw if you have any further questions, ask me on steam :wtg: