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View Full Version : Odd idea for zombie escape?



Omegxkid
03-10-2013, 04:08 PM
What would you guys think about a revers Ze system, insted of 1-3 zombies spawn 1-3 humans get tele back with moded speed/jump/cloaking and the zombies must run for there life to try too escape from being hunted to death, the zombies would all have 1000-8000 hp based off class and must run to an extraction point, i have been thinking about this and i think it would not be to hard to make the system scrips to do this and i would like some feed back to what all of you Zombie nuts out there think about this as well as the clan and uper admins. I think this would bring a new world into light and make Zm/Ze feel new again, if enough people leave some insight and or likes/dislike about this idea i will talk with the Clan and uper admin about development of this crazy idea i just had :icon_mrgreen:

Chef C Green
03-12-2013, 08:05 AM
The idea isn't bad, but I'm having a hard time seeing this play through the ZE maps we currently have uploaded.

1) Most ZE's rely on holding at a spot until X amount of time passes and a door/path opens. If humans have extra speed, they'd be outrunning even the fast zombies to these checkpoints, and (most likely) have the time needed to hold out before zombies get close enough. If there were a way to play with the map-hold times, possibly. But I think those are already pre-set into the maps based on the designer's code rather than server code?

2) What happens when a human gets attacked by zombie? Would they instantly become infected, or is there a certain amount of times the person could be hit before turning? If the former, I don't see the current level of zombie players lasting long enough, even with modded attributes >.>...

3) While this might be fun for humans playing with the different mod settings, would it be just as fun for the zombies that now have to chase after a faster/more evasive/and harder to detect prey than they already do? All this being done on a linear ZE map where zombies can't flank or get in front of the humans?

If you can layout a game-play that outlines some of these concerns a little better, I'd be more willing to get behind it.

Omegxkid
03-16-2013, 11:52 AM
The maps we have would not be good, but i have found maps made for escapes with less hold spots and i was going to add in holding areas to lock the humans up for a time line if we used maps we all ready have on the server this is not hard to add into a map coding for it is really easy.