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View Full Version : GG DM FFA Updates 1.1.3



ZERO
04-01-2013, 02:17 PM
1.0.0

Initial Test Release

1.0.1

Disabled players radar
Fixed beacon effect
Reduced spawn movement check from 20 to 15

1.0.2

Added knife point steal
Capped point steal to 2 points
Fixed bug in spawn timer loop
Added all needed effects and messages for ggknife

1.0.3

Prevented knife steal during warmup round
Added setting to make changes to the max point award for knife steal easier
Added setting to easily adjust the required levels per kill calculation for knife steal.
Added 30 sec delay to end of map to allow for win music
Added different text output to say point and points when correct
Removed unneeded mapvote plugins
Added the gg server to the list of !servers that you can jump to from this one
Auto Team balance added (so teams stay even and easy to read in scoreboard)
Spawn protection will end when player fires
Added gg_knife_steal to logs when knife steal is triggered
Player who triggers multilevelup will gain 50% speed bonus for the 10sec duration of the music

1.0.4

Added custom model for all players

1.0.5

Added new maps
Added nade music

1.0.6

Added 13 additional nade music tracks
Randomly dls and plays 1 per map
Removed count test from plugin that warns players not to stay at their spawn point

1.0.7

Added random custom model on a per map basis
Added gg nade level music that plays when nade level is first reached
Added 14 tracks to gg nade music that are randomly selected each map
Made it so music will stop if still playing and player wins
Created handicap for <5 total players in game gives 1 extra point per kill
Made model selected to be used only dl on a map by map basis

1.0.8

Re-programed gg nade level music plugin to be more memory efficient and cut variables by 50% (will roll out similar method to skins plugin in the future)
Added 25 additional tracks to gg nade music that are randomly selected each map
Added beacon that will triger on players after 30seconds if no one has died
Made it so that the map will not sit empty for longer than 30min and will reset to the default map after this time to prevent lag from building up on an idol map

1.0.9

Made gg nade music more quiet.
Made it so users can type !stopmusic to stop gg nade music at any time.
Created message to tell users about !stopmusic command.
Fixed error in ggbeacon.

1.0.1

Initial Public release
Added game description override.

1.1.1

Reduced kill requirement to 3.

1.1.2

Reduced max respawn time from 15 to 10.

1.1.3

Reduced kill requirement to 2.

ZERO
04-01-2013, 03:43 PM
1.0.1


Disabled players radar
Fixed beacon effect
Reduced spawn movement check from 20 to 15

ZERO
04-02-2013, 11:40 PM
1.0.2


Added knife point steal
Capped point steal to 2 points
Fixed bug in spawn timer loop
Added all needed effects and messages for ggknife

ZERO
04-03-2013, 03:30 PM
1.0.3


Prevented knife steal during warmup round
Added setting to make changes to the max point award for knife steal easier
Added setting to easily adjust the required levels per kill calculation for knife steal.
Added 30 sec delay to end of map to allow for win music
Added different text output to say point and points when correct
Removed unneeded mapvote plugins
Added the gg server to the list of !servers that you can jump to from this one
Auto Team balance added (so teams stay even and easy to read in scoreboard)
Spawn protection will end when player fires
Added gg_knife_steal to logs when knife steal is triggered
Player who triggers multilevelup will gain 50% speed bonus for the 10sec duration of the music

ZERO
04-03-2013, 08:02 PM
1.0.4


Added custom model for all players

ZERO
04-06-2013, 12:56 AM
1.0.5


Added new maps
Added nade music

ZERO
04-06-2013, 02:03 AM
1.0.6


Added 13 addational nade music tracks
Randomly dls and plays 1 per map
Removed count test from plugin that warns players not to stay at their spawn point

ZERO
04-07-2013, 01:25 AM
1.0.7


Added random custom model on a per map basis
Added gg nade level music that plays when nade level is first reached
Added 14 tracks to gg nade music that are randomly selected each map
Made it so music will stop if still playing and player wins
Created handicap for <5 total players in game gives 1 extra point per kill
Made model selected to be used only dl on a map by map basis

ZERO
04-07-2013, 07:22 PM
1.0.8


Re-programed gg nade level music plugin to be more memory efficient and cut variables by 50% (will roll out similar method to skins plugin in the future)
Added 25 additional tracks to gg nade music that are randomly selected each map
Added beacon that will triger on players after 30seconds if no one has died
Made it so that the map will not sit empty for longer than 30min and will reset to the default map after this time to prevent lag from building up on an idol map

ZERO
04-08-2013, 02:28 PM
1.0.9


Made gg nade music more quiet.
Made it so users can type !stopmusic to stop gg nade music at any time.
Created message to tell users about !stopmusic command.
Fixed error in ggbeacon.

ZERO
04-08-2013, 02:46 PM
1.0.1


Initial Public release
Added game description override.

ZERO
04-08-2013, 06:29 PM
1.1.1


Reduced kill requirement to 3.

ZERO
04-19-2013, 07:11 AM
1.1.2


Reduced max respawn time from 15 to 10.

ZERO
05-17-2013, 04:35 PM
1.1.3


Reduced kill requirement to 2.