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View Full Version : Show all players on radar



ZERO
04-06-2013, 01:54 PM
To keep the game going and to help learn new maps (b.c some of these are bigger than a normal gg map) we should have everyone show up on radar rather than have no radar. What do you all think?

brett friggin favre
04-06-2013, 03:10 PM
personally i like how it is. makes you have to be more aware of what's around you rather than being spoon fed info from the radar.

Masskid
04-06-2013, 06:44 PM
is there anyway we could bring up a vote in game to change this?

CYBER
04-06-2013, 08:45 PM
i really didn't like not having a radar... i rely on it in game wayy too much (that and sound, but when u're being flanked by a shooter and a respawner... sound doesn't matter)...


Honestly, i guess the gameplay was more of a team vs team deathmatch instant respawn instead of free for all, but to each their own...

How about if the radar was usually turned off, but ONLY show position for everyone when someone is RESPAWNED?
this way u'd have to go mostly without radar, and if someone respawned, u wouldn't be flanked by their immune ass...

not to mention that it would encourage that u pay attention when u kill someoen because 5 seconds afterwards, the radar will show everyone for everyone for like 2 seconds and then turn off...

could be an interesting gameplay and middle ground for all...

ZERO
04-06-2013, 10:45 PM
There is only 2 options possible and that is what the choices are. Anything else is physically impossible, this is not a programing limitation or I would fix it, it is an engine limitation from valve that will not be changed.

Steamer
04-06-2013, 10:51 PM
Yes, keeps the pace up. Not unfair since all have advantage.

brett friggin favre
04-06-2013, 11:11 PM
i can see the reasoning for some maps, like that crypt one i played with zero earlier, but i still think it should be left off. the radar wasn't made to handle respawning during the round, this can be seen in WCS when there's a delay of maybe 5 seconds after someone respawns til they will show up on the minimap. it can be helpful, but i think for DM it gives players who just respawned more of an advantage due to that ~5 second delay before they show up on radar. in the testing i've done, i haven't missed it too much, except on some maps where you have no idea of the layout. however many custom maps don't come with radar maps so it's just red/blue dots on a green background with no info as to where you are on the map itself.

my vote remains to leave it off, at least for the initial release.

Masskid
04-07-2013, 01:07 AM
I was hoping for some way to be like !radar command (like rtv) to trigger radar, this way we can leave it up to the players and how they feel about the map

ZERO
04-07-2013, 01:10 AM
There would not be a dealy from respawn or at least there should not. Remember that this is different from wcs in that a plugin will be sending all client radar data to all players to ensure it gets there.

Erdenay
04-09-2013, 04:26 PM
I agree with Brett here - I'd say keep it off.

Omegxkid
05-01-2013, 11:38 AM
I voted Keep it off, I think it adds stealth and challenges that all players must overcome and will help build new skill/mindsets that will help players better them self in the long run. (it will also really help with that final knife in your back :icon_mrgreen:)

BladeTwinSwords
05-13-2013, 02:44 PM
Keep it off. Use sounds, get better.