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View Full Version : 2 New ZE Maps; Some input? **Spoiler Alert**



† ØblivioΩ †
08-10-2013, 02:40 AM
I have been working on two Zombie Escape maps as an IBIS exclusive for several years in my spare time.

I will later release screenshots, videos, and further details into stats for vehicles. Stats are subject to change

I was looking for ideas and beta testers. Contributions to the map will get their name in the credits (maybe special item put in)

Some details;

Map 1
ze_groundwar
----------------------------------------------------------------------------------
Humans start with extra HP to compensate for vehicle/turret assaults.
Objective is to go through several base operations to retrieve classified specimens and samples.
Each base has different difficulty levels; Score is awarded, harder objectives earn more (require more teamwork)
Mixture of intense open field vehicle combat, obstacles, and close quarters escape combat.
BOSS ENCOUNTERS

Key Features (Fully Functional)
AA-Guns
Guided Missile Launchers
Mounted Grenade Turrets
50 Cal Turrets
Special Weapons and Items (Power Armor, Mines, Riot Shields, and more...)
Specialist Human/Zombie Classes (Unlocked with score)

Modern War Vehicles (Fully Functional)

F-22 - Standard models for humans and zombies. 3 per side. Can be shot down

18,000 Hp
Weapons: Missiles - 2 Shot Fire w/ 3.5 second cooldown, 10 Missiles fired w/ 8 sec reload
200-400 Dmg to Ground Vehicles
400-700 Dmg to Air Vehicles
Bullet Damage Resist = 1-3dmg per bullet
Missile Dmg To Human = 9 (diminishing radius)
Missile Dmg To Zombie = 20 (diminishing radius)

Secret Enhanced F-22 - 3 per side, Specials and Stats vary

Human SEF-22's - Blue Thunder, Red Baron, The Falcon
Zombie SEF-22's - Goregut, Devourer, Shrieker

Light Tank - Standard models for humans and zombies. 2 per side. Can be destroyed

24,000 HP
Weapons: LMG Turret - 35 Ammo, Slow Auto Fire w/ 4 sec reload cd

1 Dmg To Zombies w/ Knock-back
0-1 Dmg 50% Chance To Humans w/o Knock-back
20-35 Dmg To Air
30-45 Dmg To Ground


37mm Main Gun - 1 Shot w/ 2.5 sec cd
4-7 Dmg to Zombies w/ Knock-back
0-7 Dmg 50% Chance To Humans w/o Knockback
"Earth-shaker" Hero Tank - Humans ONLY, Limit 1. Requires teamwork and side-objectives in order to obtain
7718

This is just a small taste.. Stealth Tank, APC, and Helicopter information will be posted later.
----------------------------------------------------------------------------------

Map 2
ze_thegrid
----------------------------------------------------------------------------------
Tron themed escape map with sick dubstep and Tron Legacy playlist.
(Think of the Tron Legacy Movie, and you'll have an idea...)
Objective is to gather User Discs throughout "The Grid" to make your escape before the portal to Earth closes.
Light cycle vehicle encounters, both flying and ground based!
Mixture of open arena combat, flying combat, and holding the light train to the portal.
BOSS ENCOUNTERS

I will update information later.
However to answer some thoughts you may be having;
Yes, there will be the Melee Arena from Tron, AND the Lightcycle Arena.
Yes, there are secret areas (Clue's lair? Flynn Condo? Secret Flynn Cycle?)
Yes, each User Disc has special abilities and buffs the wielder.
Yes, Clue is a boss encounter.
Yes, (Evil) Tron is a boss encounter (Good luck, he's hard mode)
Yes, there is a secret boss encounter (Death awaits for the brave)

YES, it will be EPIC

CYBER
08-10-2013, 07:43 AM
i have been working on two zombie escape maps as an ibis exclusive for several years in my spare time.

I will later release screenshots, videos, and further details into stats for vehicles. Stats are subject to change

i was looking for ideas and beta testers. Contributions to the map will get their name in the credits (maybe special item put in)

some details;

map 1
ze_groundwar
----------------------------------------------------------------------------------
humans start with extra hp to compensate for vehicle/turret assaults.
Objective is to go through several base operations to retrieve classified specimens and samples.
Each base has different difficulty levels; score is awarded, harder objectives earn more (require more teamwork)
mixture of intense open field vehicle combat, obstacles, and close quarters escape combat.
Boss encounters

key features (fully functional)
aa-guns
guided missile launchers
mounted grenade turrets
50 cal turrets
special weapons and items (power armor, mines, riot shields, and more...)
specialist human/zombie classes (unlocked with score)

modern war vehicles (fully functional)

f-22 - standard models for humans and zombies. 3 per side. Can be shot down

18,000 hp
weapons: Missiles - 2 shot fire w/ 3.5 second cooldown, 10 missiles fired w/ 8 sec reload
200-400 dmg to ground vehicles
400-700 dmg to air vehicles
bullet damage resist = 1-3dmg per bullet
missile dmg to human = 9 (diminishing radius)
missile dmg to zombie = 20 (diminishing radius)
secret enhanced f-22 - 3 per side, specials and stats vary

human sef-22's - blue thunder, red baron, the falcon
zombie sef-22's - goregut, devourer, shrieker
light tank - standard models for humans and zombies. 2 per side. Can be destroyed

24,000 hp
weapons: lmg turret - 35 ammo, slow auto fire w/ 4 sec reload cd

1 dmg to zombies w/ knock-back
0-1 dmg 50% chance to humans w/o knock-back
20-35 dmg to air
30-45 dmg to ground



37mm main gun - 1 shot w/ 2.5 sec cd
4-7 dmg to zombies w/ knock-back
0-7 dmg 50% chance to humans w/o knockback


this is just a small taste.. Stealth tank, apc, and helicopter information will be posted later.
----------------------------------------------------------------------------------

map 2
ze_thegrid
----------------------------------------------------------------------------------
tron themed escape map with sick dubstep and tron legacy playlist.
(think of the tron legacy movie, and you'll have an idea...)
objective is to gather user discs throughout "the grid" to make your escape before the portal to earth closes.
Light cycle vehicle encounters, both flying and ground based!
Mixture of open arena combat, flying combat, and holding the light train to the portal.
Boss encounters

i will update information later.
However to answer some thoughts you may be having;
yes, there will be the melee arena from tron, and the lightcycle arena.
Yes, there are secret areas (clue's lair? Flynn condo? Secret flynn cycle?)
yes, each user disc has special abilities and buffs the wielder.
Yes, clue is a boss encounter.
Yes, (evil) tron is a boss encounter (good luck, he's hard mode)
yes, there is a secret boss encounter (death awaits for the brave)

yes, it will be epic

why in the name of all that is holy is ur fucking sig so big.

Clip
08-10-2013, 08:05 AM
I have been working on two Zombie Escape maps as an IBIS exclusive for several years in my spare time.

I will later release screenshots, videos, and further details into stats for vehicles. Stats are subject to change

I was looking for ideas and beta testers. Contributions to the map will get their name in the credits (maybe special item put in)

Some details;

Map 1
ze_groundwar
----------------------------------------------------------------------------------
Humans start with extra HP to compensate for vehicle/turret assaults.
Objective is to go through several base operations to retrieve classified specimens and samples.
Each base has different difficulty levels; Score is awarded, harder objectives earn more (require more teamwork)
Mixture of intense open field vehicle combat, obstacles, and close quarters escape combat.
BOSS ENCOUNTERS

Key Features (Fully Functional)
AA-Guns
Guided Missile Launchers
Mounted Grenade Turrets
50 Cal Turrets
Special Weapons and Items (Power Armor, Mines, Riot Shields, and more...)
Specialist Human/Zombie Classes (Unlocked with score)

Modern War Vehicles (Fully Functional)

F-22 - Standard models for humans and zombies. 3 per side. Can be shot down

18,000 Hp
Weapons: Missiles - 2 Shot Fire w/ 3.5 second cooldown, 10 Missiles fired w/ 8 sec reload
200-400 Dmg to Ground Vehicles
400-700 Dmg to Air Vehicles
Bullet Damage Resist = 1-3dmg per bullet
Missile Dmg To Human = 9 (diminishing radius)
Missile Dmg To Zombie = 20 (diminishing radius)

Secret Enhanced F-22 - 3 per side, Specials and Stats vary

Human SEF-22's - Blue Thunder, Red Baron, The Falcon
Zombie SEF-22's - Goregut, Devourer, Shrieker

Light Tank - Standard models for humans and zombies. 2 per side. Can be destroyed

24,000 HP
Weapons: LMG Turret - 35 Ammo, Slow Auto Fire w/ 4 sec reload cd

1 Dmg To Zombies w/ Knock-back
0-1 Dmg 50% Chance To Humans w/o Knock-back
20-35 Dmg To Air
30-45 Dmg To Ground


37mm Main Gun - 1 Shot w/ 2.5 sec cd
4-7 Dmg to Zombies w/ Knock-back
0-7 Dmg 50% Chance To Humans w/o Knockback

This is just a small taste.. Stealth Tank, APC, and Helicopter information will be posted later.
----------------------------------------------------------------------------------

Map 2
ze_thegrid
----------------------------------------------------------------------------------
Tron themed escape map with sick dubstep and Tron Legacy playlist.
(Think of the Tron Legacy Movie, and you'll have an idea...)
Objective is to gather User Discs throughout "The Grid" to make your escape before the portal to Earth closes.
Light cycle vehicle encounters, both flying and ground based!
Mixture of open arena combat, flying combat, and holding the light train to the portal.
BOSS ENCOUNTERS

I will update information later.
However to answer some thoughts you may be having;
Yes, there will be the Melee Arena from Tron, AND the Lightcycle Arena.
Yes, there are secret areas (Clue's lair? Flynn Condo? Secret Flynn Cycle?)
Yes, each User Disc has special abilities and buffs the wielder.
Yes, Clue is a boss encounter.
Yes, (Evil) Tron is a boss encounter (Good luck, he's hard mode)
Yes, there is a secret boss encounter (Death awaits for the brave)

YES, it will be EPICsounds fun, can't wait to see the maps when they release.

† ØblivioΩ †
08-10-2013, 11:29 AM
They will release faster if I have some volunteers to test them. *nudge nudge, wink wink* ;)

Clip
08-10-2013, 08:33 PM
They will release faster if I have some volunteers to test them. *nudge nudge, wink wink* ;)i would gladly volunteer to test them out. What would it require me to do?

---------- Post added at 08:33 PM ---------- Previous post was at 08:31 PM ----------


i would gladly volunteer to test them out. What would it require me to do?what do you need me to do in order to get started? i'd definitely play them and give you feed back on the
maps.

† ØblivioΩ †
08-12-2013, 08:17 PM
Simple! :)

We add each other on Steam.

I will collect a total of about 10 testers, and will open a server to test the maps.

Everyone joins, we play a few matches to test overall gameplay and potential glitches.

Everyone throws some ideas for the map, ideas for balancing, maybe even including or excluding an item.

You know, the usual.

I just got back from vacation in Ocean City, MD. So through this week I will polish ze_groundwar since it is by far the largest map currently and I am trying to break it down into smaller sections so it will run. (Similar to breakdown zones in LOTR maps)

† ØblivioΩ †
08-12-2013, 08:35 PM
why in the name of all that is holy is ur fucking sig so big.

Because I love you. ; )

acolyte_to_jippity
08-12-2013, 08:40 PM
I just got back from vacation in Ocean City, MD.

my absolute and utter hate for you for continuing the fucking existence of zombie escape maps, has been slightly tempered by the fact you went to the real Ocean City. slightly. my family went there every year for a week from when i was born to when i started college. same room in same hotel each time.

jimmay
08-12-2013, 08:58 PM
why in the name of all that is holy is ur fucking sig so big.

Why in the name of all that is ... Cyber ... do you quote a post that is a page and a half fucking long? Do you like scrolling through that shit on a phone? :icon_mrgreen:

In all seriousness, I'd be interested in testing out some new maps, especially if they're coming from the local ZM community.

† ØblivioΩ †
08-13-2013, 07:58 PM
Why in the name of all that is ... Cyber ... do you quote a post that is a page and a half fucking long? Do you like scrolling through that shit on a phone? :icon_mrgreen:

In all seriousness, I'd be interested in testing out some new maps, especially if they're coming from the local ZM community.

Absolutely, you're in!

† ØblivioΩ †
08-13-2013, 11:44 PM
77317732773377347735773677377738773977407741774277 437744

all of these vehicles are functional. I need a few people to join me to test them out!

jimmay
08-14-2013, 08:04 PM
So I go click click and all of your attachments are showing as invalid for me...

† ØblivioΩ †
08-14-2013, 11:52 PM
So I go click click and all of your attachments are showing as invalid for me...

I noticed that.

So I created a slideshow to upload. And a gameplay video that will soon be posted... ENJOY!


http://www.youtube.com/watch?v=Lqm4Iub91CI

† ØblivioΩ †
08-15-2013, 05:11 PM
https://www.youtube.com/watch?v=AGpiX0xvCSo

ENJOY!

Mad Maxx
08-16-2013, 12:32 PM
Those maps sound pretty cool. I'd be interesting to see those ones. any idea on when/if they will be part of the server's map list?

† ØblivioΩ †
08-16-2013, 06:21 PM
Those maps sound pretty cool. I'd be interesting to see those ones. any idea on when/if they will be part of the server's map list?

Depends on how much free time I have;

How many dedicated testers I can acquire, and how much time they are willing to commit.

And if they accept it into the list.

If people just want to have a zm version that is scaled down just so they can play with it. I could release that much sooner, and later release the ZE version

† ØblivioΩ †
08-18-2013, 10:55 PM
http://www.mediafire.com/download/fe3a2m2ix42y3hu/css_groundwar_vbeta.bsp

1. Download
2. Take bsp file and place inside your counterstrike maps
3. Create server and select groundwar
4. ENJOY!
5. GIVE ME FEEDBACK!

timmy turner
08-19-2013, 07:49 AM
ive been waiting to play a new ze map, this map is much better than what I was expecting for a new ze map.

† ØblivioΩ †
08-20-2013, 12:35 AM
ive been waiting to play a new ze map, this map is much better than what I was expecting for a new ze map.

Thank you, I tried my best!
Consider this just an alpha... My real file was lost when I got a virus on my original pc.

These are recovered test files I sent to a few people when I was designing the vehicle mechanics (You can thank Kyron The Wise for saving a copy!).

You just wait for the next major release... You will all shit your pants.

Then when you see what other maps I have in store... You will shit your pants again.

Then when you think it can't get any better... It does, it very much does... Then you will both shit AND jizz your pants.

ZERO
09-02-2013, 09:16 PM
So how long before it is a good idea to place these on the server? :smirk:

Bread
09-02-2013, 09:59 PM
About time we get some new maps!

Bchhog
09-03-2013, 12:36 AM
If i can figure out how to run a server on my pc and if it can handle it lol :P i'll test it out.

Omegxkid
09-03-2013, 06:10 PM
All you need to do is download the files he gave to you place them in your map folder, open css click on creat server and pick the map you want to place (in this case the map you Dloded from him and hit start and boom you are ready to go.

Keep it up bro, the maps are working wel but there are some area's i have found make you glitch a little from time to time.
If i can figure out how to run a server on my pc and if it can handle it lol :P i'll test it out.

Bchhog
09-05-2013, 03:00 PM
All you need to do is download the files he gave to you place them in your map folder, open css click on creat server and pick the map you want to place (in this case the map you Dloded from him and hit start and boom you are ready to go.

Keep it up bro, the maps are working wel but there are some area's i have found make you glitch a little from time to time.

Didn't know it was that simple lol thanks.

Bchhog
09-05-2013, 05:21 PM
1. Download
2. Take bsp file and place inside your counterstrike maps
3. Create server and select groundwar
4. ENJOY!
5. GIVE ME FEEDBACK!

Played around on it for about 40 minutes. Was genuinely trying to break things lol but most stuff was pretty solid. Here's a demo of the better half of my test play. It shows a few bugs/glitch's that i encountered. Mainly a levitation glitch/bug with the aircraft. And a F22 totally glitching out on me till it's destruction.

7805


*highlights*


Tick- 2500-10000 Showing floating glitch when you park aircraft on top of one another. Seem's to make a invisible platform to stand on sometimes.

Tick- 10000-11500 Destructive power of the small heli vs F22. I had crippled the larger heli earlier when i parked the F22 on it.

Tick- 11500-12500 Floating Glitch

Tick- 12500-20000 I was glitched inside of the F22 and couldn't get out. Realized it around tick 13500 and spammed buttons.

Tick-15800 Destructive force of F22 on F22 collision. Not sure if you wanted it to 1 hit ko lol might be cause it was empty.

Tick- 17000 Show how easily F22's can be embolized by colliding with other aircraft.

Tick- 18600 Final and new glitch where the F22 explodes and i survive somehow. Can't move and camera is stuck.I try to spam every button i can and it does nothing.

Tick- 19100 says missle reloading and you can still hear F22 sounds in the background. Seems like the game think's i'm still in the F22 but i'm totally stuck there till the demo ends.

Pierogi
10-14-2013, 06:32 PM
Most of the staff is really cool but I'm not sure what to think of the map as a whole.

If you want a beta tester I will be glad to help you. Just message me on steam.