View Full Version : Item Slots
I was thinking again about balance issues with items and the 3 item limit and it got me thinking. Currently every perma item uses 1 slot. However we could create a system where some items could use 2 or 3 slots. This makes it so that even if an item is not a lot of money we can still restrict the ability to buy other items when a user has this item. So for example some very powerful items like lace would take up 2 slots and only allow users to have 1 more item unless that other item they want uses 2 or more slots. This also opens up the ability to start to readd some other items and more powerful enhancements back into the shop menu while making it so that users need to actually think about what combination of items they want and when.
I like the idea, and have played on servers in 1.3 and 1.6 that had items take up multiple slots, could be a fun way to have more powerful items, but Lace is an essential item, powerful yes, but very much needed if you wish to survive so that should probably still take up 1 slot. By taking up 2 you can be certain none of the other multiple slot items will rarely be used since lets say you had an item that let you bullets light someone on fire or something, that would be cool, and could be powerful on the right races, but you would still be raped by the vagas, shadow hunter, etc.
Masskid
09-24-2013, 06:03 PM
Lace should be 1 since its vital to balance the teams sometimes.... things like claw/orb/-----HELM-----/ should take up two.... did i mention helm should take up two? I'm not sure but helm should take up two. Helm health lace combo is difficult to take down this way it would simply kill that combo.
PS
HELM should probably take up two item slots
Lace should be 1 since its vital to balance the teams sometimes.... things like claw/orb/-----HELM-----/ should take up two.... did i mention helm should take up two? I'm not sure but helm should take up two. Helm health lace combo is difficult to take down this way it would simply kill that combo.
PS
HELM should probably take up two item slots
But what if helm took up no slots? That might work.......
Assassin
09-24-2013, 09:19 PM
But what if helm took up no slots? That might work.......
Everyone should start with a free helm i think...
Masskid
09-25-2013, 12:15 AM
But what if helm took up no slots? That might work.......
Where do you live?? I need to come over and stab your keyboard.
Suprise Butsexz
09-26-2013, 01:14 PM
Remove limited slots, and get as many items as you can buy!!!! Sounds like a fair compromise. :whistle:
CYBER
09-26-2013, 02:36 PM
@Zero?
I was wondering if you can make it so that for every FIVE points difference in team scores, the losing team would get an extra item slot.
This way players on the loosing team can make a comeback faster so that the balance of power doesnt stay shifted towards the discounted items too long.
It might make the score balanced more crucial after each 5 losses?
With the introduction of slot-weighted items, i think this is a must.
And if the score difference drops below the 5 points difference, then that extra +1 item on that extra slot is only carried until the player dies after that comeback.
Add that to the fact that u are making the item/slot bonus per player on the loosing team, and it will become a good way for some players who gt their ass kicked for many rounds to be able to hoarde items in extra item slots assuming that thry didnt lose.
The balance of power will start shifting a bit more dynamically than that of the 19 in 0 and immediate 21 in 18 game scored we are constantly seeing...
EXAMPLE
MAYBE NOW it goes
5 in 0, (loosing team gets discount + extra item slot)
6 in 3, (loosing team has slight discount, no extra item slot except for those still alive from last line)
7 in 5, (barely noticeable discount)
8 in 8 (tie game)
9 in 12, (those with that extra item slot, or people who hoarded discounted items and stayed alive shifted the power to this side)
9 in 14, (5 points difference, first team gets + item slot that might allow them to fit in a gd combination, such as lace health helm, they normally cant do bcos of weighted items)
11 in 15, (catching up before timeleft == 0)
15 in 15 for match point. (suspenseful game?.... ideally i mean)
Cyber, no, Fuck No. Especially not until he gets it so that loses only apply to those who actually lose, not people who can switch teams. WCS is not about who can get the most items, its about who can shoot better and play the races better, we should not turn it into a money/item based play style.
Awful, God Awful Idea
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You can edit all you want, still a fucking horrible idea, WCS is not all about the items and who can buy what, and it should never be that.
CYBER
09-26-2013, 03:38 PM
Cyber, no, Fuck No. Especially not until he gets it so that loses only apply to those who actually lose, not people who can switch teams.
WCS is not about who can get the most items, its about who can shoot better and play the races better, we should not turn it into a money/item based play style.
Awful, God Awful Idea
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You can edit all you want, still a fucking horrible idea, WCS is not all about the items and who can buy what, and it should never be that.
Add that to the fact that u are making the item/slot bonus per player on the loosing team
Didn't i fucking say that?
and it's already a fucking money based game now that we have a discount system...
the problem is that u barely get like 2k money's worth when u lose a round, granted u can buy cheap items, but you will mostly have to buy a gun too if Jack or dragonfly aren't cutting it...
so most of us try to save our money for a couple rounds in order to be able to buy a gun AND items... that extra slot might make it so that ur effort and savings arent entirely blown away by a random proc or bash or rush that catches u offguard while trying to carry a fucking team...
and then u die, and have to start all over again...
u're not getting infinite slots...
and besides, ZERO IS MAKING IT SO THAT SOME ITEMS NEED MORE THAN 1 ITEM SLOT...
on a losing team, that's fucking BAD BAD BAD because you sometimes need to buy everything at once just to barely survive the round (including lace health helm which is a strong combo that will most likely be restricted by the weighting system with 3 max slots...)
but when u lose constantly, it means ur team NEEEDS such op combos to balance it, and thus it opens up that extra slot for u to increase ur survival, and then removed when u drop below 5 points difference...
but let's face it... you won't like that idea because you're NEVER EVER on the fucking losing team...
There's only a couple people (including me) that ever carry the loosing teams, and you aren't one of them unless 1-2 other amazing players conveniently switch there along with u ....
u'd content urself in being on the stacked team (even force a stack, and join a winning team: seen u do it) and whore molecule or athena or vagabond or human (only races u play btw) with FULL GEAR... while the loosing team is trying to counter all of u at the same time with probably 1 or 2 decent players at MOST...
so yeah, i still stand by my request to unlock extra slots each 5 looses IF AND ONLY IF the system is fixed to be PLAYER-BASED, not TEAM BASED like mentionned in my post above.
It is still an awful idea, as I have already stated, its not supposed to be an item based mod. That is what you are trying to make it into. If the idea behind making items take up additional slots is to allow the release of more powerful items and help to balance things overall, undoing that because someone is losing doesn't make any sense. They already have cheap items, which is more than enough for people on the losing team who understand the game make a come back, it has happened alot since Zero released the discount function. What causes the very skewed scores now is not the lack of items, but the lack of parity between the teams. Its is completely idiotic to try and keep adding more and more modded functions to help people who suck at the game when the underlying issue is their lack of ability and the amount of team stacking. The only problem to be fixed here is the stacking which does not required complicated issues of item balancing and discounts.
WCS is a mod about races, not items, terrible ideas are terrible.
CYBER
09-26-2013, 08:24 PM
It is still an awful idea, as I have already stated, its not supposed to be an item based mod. That is what you are trying to make it into. If the idea behind making items take up additional slots is to allow the release of more powerful items and help to balance things overall, undoing that because someone is losing doesn't make any sense. They already have cheap items, which is more than enough for people on the losing team who understand the game make a come back, it has happened alot since Zero released the discount function. What causes the very skewed scores now is not the lack of items, but the lack of parity between the teams. Its is completely idiotic to try and keep adding more and more modded functions to help people who suck at the game when the underlying issue is their lack of ability and the amount of team stacking. The only problem to be fixed here is the stacking which does not required complicated issues of item balancing and discounts.
WCS is a mod about races, not items, terrible ideas are terrible.
find me a solution for team stacking that zero would accept... perhaps by playing on the loosing team almost as much as me in order to see what the weaknesses and possible comebacks are.
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zero.
for the record, i tried EDITING my post on my iphone 4, ios 7... and every time it opens up the wysiwig (i think it's wysiwig) editor, the message would be blank... this is happening on THIS thread more commonly than anywhere else, and it's the first time i've seen it happen....
just something to document in case this turns out to be a bug in the future :)
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