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View Full Version : The Limey Thief STEAM_0:0:14375958



CYBER
02-13-2014, 04:27 AM
Name: The Limey Thief
Steam id : STEAM_0:0:14375958
Banned by: Cyber
Reason: Walls and possible aim assist.
Link to ban: http://www.ibisgaming.com/sourcebans/index.php?p=banlist&searchText=STEAM_0%3A0%3A14375958&Submit=
Demo attached.


Other proof: He has a VAC ban, and he's banned from 4 servers for hacks (notably walls and VAC imports) (google his id)


Note:

I have to admit that this one isn't that obvious in game to learn his pattern.
i had to download the demo because he knows what he's doing to avoid detection:
notice how everywhere he goes he is SAFE throughout the entire game (especially halfway). His movements and choice of "safe paths" (random each time) allow him to go around enemies without having to react to them through the walls.
Like notice when he goes T bridge, CT V ramp, T bottom right corner under ramp, etc and when he doesnt, when stops, when he goes to T spawn, when he waits for no reason, when he seems to be "searching" or waiting for something aiming at a corner. etc...

Ticks:

12k shot.
20k watches through walls
23k traces
33k walls (traces and waits for steamer to come back out again).
37k looked snappier in game... still ns tho..


44k... Notice how in every tick before that tick. when no enemy was on the V ramp, he kept going out immediately to try to camp to
corner... but this time, steamer beat him to it, so he was walking
out, then STOPS for no reason, and roudns the corner in defense
mode, shooting directly at steamer.


51K, rounds the corner tracing the guy crouched, thinking he's outside of vent...


64k aim tug.
69k not conclusive, but look at his motion, he's preferring his right side because he kept focusing on smthn behind that wall.


79K EVEN his nade throw tugs to the head...
87k ok fine, shady killed a teammate up top. but he could have went right or left... he just chugs it to the right without hesitation or moving backwards for more vision..
In fact I personally would have chugged it to the left side if I have no vision or sound because shady would have most likely went left after killing the teammate to go on to to the next room to roam instead of sticking in the same room where he killed the guy on radar. This guy just 'assumed' shady will go towards the Ramp, which happens to be a dead end? why?
Well, in wireframe, he traced him twice and waited for the exact moment shady chose to go in the right direction, so that he knows where to throw it.


90k. keep waiting for the guy in window. throws the nade conveniently when the guy walks forward. ( i remember in game wondering what he's waiting for, either throw it because the guy recently had a teamfight here, or dont throw it at all... he chose to wait, and then throw it without sound or radar... the logic baffles me if not walls.)


91k snappy much"?. he pretends to fuck aroudn with his mouse due to the snappyness of the shot


94700 first time he goes through that corner and STOPS again (like what happened with steamer tick) because he knows someone is camping around that corner... he decides to stick around behind wall though, because he saw the guy at bottom right, and he couldnt resist trying to nade him from his spot, without getting shot by ally)


103k-105k notice where he aims the entire time: waiting for someone to get close to window, then aims at guy in vent, then tries to get top left corner bcos he saw through walls that he was still there... (granted teammate saw him on radar, still, just reference point to how convenient his entire gameplay is.) These are not conclusive alone , but just look at his micro aiming.


Rememeber throughout the map, notice that since half the map until the end, he was never surprised by soemone jumping him? always taking random roads, but never taking the road where people will be waiting for him?

phil.™
02-13-2014, 08:28 AM
lo siento pero, donde es demo?

Old Bastard
02-13-2014, 08:35 AM
Ikr damn mexi-nadians and their no demo uploads.

CYBER
02-13-2014, 11:39 AM
yeah sry.. my internet cut off yesterday night for a few hours from my provider... i had assumed that the demo uploaded then,....

Old Bastard
02-13-2014, 12:13 PM
Yeah definately hax. The one that did it for me was when he turned the corner on Steamer, lighting his ass up.

Carmichal
02-13-2014, 04:10 PM
I LOVE walls of text really!

Lol besides that yes them walls are pretty strong with this one. Good catch cyber. also 22700~ has some good examples.


edit see you had 23k already well fuck you.

CYBER
02-13-2014, 04:26 PM
edit see you had 23k already well fuck you.
Bitch please! I lolled tho

brett friggin favre
02-13-2014, 04:52 PM
12k - a bit fishy but we see this sort of thing all the time, especially from those with high-ish ping. this guy is up vancouver, which is quite a ways from our server. also right after that shot, the late reaction on the guy coming up ramp.
20k - radar
23k - radar, and note the late reaction as he's coming up the stairs
33k - take it frame by frame, you can see when limey pops out, knowing what we know about how player model position differs between what we see in sourcetv and what the player sees and is increased by ping, it's plausible that limey saw steamer's shoulder or a shadow. he also reacts somewhat late to steamer coming back out.
37k - tough to say, you can tell just from the strangeness between shady's body, his gun, and everything about the shot that it was affected by lag.

44k - first really strange thing i've seen. however, every other time he went there prior, it was later in the round. he doesn't like bum rushing across at the start of the round. note tick 38500 when he goes there at the start of the round and doesn't rush across, but waits. when he starts waiting there, there's nobody in his LOS, so you can't say that was due to walls. then he doesn't react as quickly as i'd expect a waller to when enemies do pop out. right after he reloads after failing to kill them, he has a good shot at shady but doesn't take it as i'd expect him to if he was walling. it seems to me he likes being patient when he goes there at the start of a round.

52k - seems incidental, his view's just kinda centered on the screen, just below the head-level texture. even if he was walling, no reason for him to trace the guy who's deepest in the vents

64k - i don't really see a tug, but again ping making a difference.

69k - fishy, but as you say, not conclusive.

79k - meh, i throw nades like that sometimes. the motion doesn't look robotic either, it's not a straight tug that we see in typical aimbot. it goes diagonally up and to the left of the target's head, not a direct snap to the eyeballs.

87k - definitely fishy, but he was on radar as you say. he also didn't hear or see shady running to any other spot, so it's logical to figure he's there.

90k - he ends up throwing the nade at the worst time. a bad decision is not evidence for walls.

91k - the "fucking around with his mouse" is him saying "no no no, not in my house" cuz he was about to get knifed, and look how fragmented and spazzy that movement is. that right there explains a lot of what looks snappy.

94700 - he sees the guy go into that corridor, doesn't wanna throw the nade because he knows that guy hasn't been shot. guy with the mp5 is a coincidence, lucky until he starts getting lit up...then runs further into his line of fire with no gun. cuz that makes sense right?

104500 - snaps towards vents, but nothing conclusive here. only seems to really show interest when the enemy's on radar.

after that, remains primarily focused on window despite nobody being there, til an enemy kills his teammates up top.

VAC ban 6 months ago, not from css, holds no merit. bans from vac imports also hold no merit.

1 ban for walls, unbanned ( http://www.thechurchofthedeag.com/bans/index.php?p=banlist&searchText=STEAM_0:0:14375958&Submit ), no other hacking bans. i don't see enough here to ban for aimbot or walls. voting unban.

CYBER
02-13-2014, 06:10 PM
I'm gonna reply to this after I finish work. Hold your horses

SCRIBBLE
02-13-2014, 06:12 PM
not much to see here except some cautious game play. fishy tics aside, there were too many instances where he would have done much better if he would have been using walls.

unbanned, closed.