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ZERO
05-24-2008, 08:07 PM
Here is all the maps which ones are really bad and what ones should go in the rtv list so that you can play them more:

zm_ATIX_helicopter
zm_420_breeze
zm_aftermatch_fixed
zm_fortress_b4
zm_ghs_officepanic
zm_ghs_office_outbreak
zm_labor_gigantic
zm_lab_panic_b_4
zm_lila_panic
zm_lila_panic_redemption_beta
zm_lila_panic_v2
zm_ruined_town_v1_toiletfix
zm_ruined_town_v3
zm_scrapyard_b3
zm_snoopie_711_final_fixed1
zm_tension_tf2_vx
zm_towers_hdr_final
zm_tx_highschoolbeta7
zm_wintercomplex_b1
Abandoned_ProjectsV01
zm_resort_final
zm_vc2_citybrawl_b1
zm_vc2_lila_off!ce
zm_vc2_officeattack_b5a
zm_vc2_officerampageb8
zm_spacestationflee_v2_fix
zm_Fidlers-Green_b2
zm_escape_bridge_v1d
zm_island_defense_v2
zm_bda_neighborhood_v1
zm_App7e_BworldFinal
zm_4way_tunnel_v2
zm_4ngry_quaruntine
zm_boatescape5_remix
zm_ocx_orly_v4
zm_roy_the_ship
zm_roy_old_industrial
zm_office_unlimited_fixed
zm_vc2_horrortown_fixed_final
zm_vc2_ka_cssmc_zombie_beta6
zm_vc2_office_redone_b1
zm_vc2_officerampageb8_fix
zm_desolo
zm_radikal_stronghold_b1
zm_vc2_lila_town
zm_vc2_orangeskyhigh
zm_vc2_scrapyard
zm_vc2_winterfun
zm_vc2_pitch_b4
zm_roy_abandoned_canals_new
zm_echo_crisis_b1
zm_city_graveyard
zm_panic
zm_clocks_final
zm_cliffside_horror_v2c
ze_icecave_escape_fixed
ze_trainescape_b3
ze_rooftop_runaway2_v4
ze_elevator_escape_v3
ze_jurassicpark_v2
zm_moonlight
zm_umbrella_corp
zm_subway
ze_canal_escape

MafiaMatic
05-26-2008, 11:49 PM
Bold is what you shoul get rid of and Italic/underline is what i have never even played... or at least not that i remember... all the others ive played or pretty sure ive played and werent that good but weren't that bad. Ill update this again when i find out if i was wrong or not.

*We need new maps*

zm_ATIX_helicopter
zm_420_breeze
zm_aftermatch_fixed
zm_fortress_b4
zm_ghs_officepanic
zm_ghs_office_outbreak
zm_labor_gigantic
zm_lab_panic_b_4
zm_lila_panic
zm_lila_panic_redemption_beta
zm_lila_panic_v2
zm_ruined_town_v1_toiletfix
zm_ruined_town_v3
zm_scrapyard_b3
zm_snoopie_711_final_fixed1
zm_tension_tf2_vx
zm_towers_hdr_final
zm_tx_highschoolbeta7
zm_wintercomplex_b1
Abandoned_ProjectsV01
zm_resort_final
zm_vc2_citybrawl_b1
zm_vc2_lila_off!ce
zm_vc2_officeattack_b5a
zm_vc2_officerampageb8
zm_spacestationflee_v2_fix
zm_Fidlers-Green_b2
zm_escape_bridge_v1d
zm_island_defense_v2
zm_bda_neighborhood_v1
zm_App7e_BworldFinal
zm_4way_tunnel_v2
zm_4ngry_quaruntine
zm_boatescape5_remix
zm_ocx_orly_v4
zm_roy_the_ship
zm_roy_old_industrial
zm_office_unlimited_fixed
zm_vc2_horrortown_fixed_final
zm_vc2_ka_cssmc_zombie_beta6
zm_vc2_office_redone_b1
zm_vc2_officerampageb8_fix
zm_desolo
zm_radikal_stronghold_b1
zm_vc2_lila_town
zm_vc2_orangeskyhigh
zm_vc2_scrapyard
zm_vc2_winterfun
zm_vc2_pitch_b4
zm_roy_abandoned_canals_new
zm_echo_crisis_b1
zm_city_graveyard
zm_panic
zm_clocks_final
zm_cliffside_horror_v2c
ze_icecave_escape_fixed
ze_trainescape_b3
ze_rooftop_runaway2_v4
ze_elevator_escape_v3
ze_jurassicpark_v2
zm_moonlight
zm_umbrella_corp
zm_subway
ze_canal_escape

vicious
05-29-2008, 04:53 PM
zero said he did something to help with canal escape, i think lowered zombies health even more


labor gigantic we play all the time.


and we will never get ride of boatescape 5, you crazy!?! lol. the helicopter and pods are way too fun. Fortress is an overall even map, and roy old industrial is one of our other best maps.

JigSaW
06-03-2008, 02:43 PM
added

ze_space_stationzz
zm_idm_freefall_v2
zm_moonlight_v2
zm_natalyas_ship_v2a
zm_roy_barricade_factory
ze_space_evasion_v2
zm_ancientfinal
zm_idm_hauntedhouse_v1
zm_mystery2
zm_ninja_beta


you will be able to play them within an hour of this post

Potato
06-21-2008, 09:05 AM
The Bold almost everyone hates and will just RTV the underline are some that are human sided and zombies have 0 chance to win most of the time that might a bit overplayed.



zm_ATIX_helicopter
zm_420_breeze
zm_aftermatch_fixed
zm_fortress_b4
zm_ghs_officepanic
zm_ghs_office_outbreak
zm_labor_gigantic
zm_lab_panic_b_4
zm_lila_panic
zm_lila_panic_redemption_beta
zm_lila_panic_v2
zm_ruined_town_v1_toiletfix
zm_ruined_town_v3
zm_scrapyard_b3
zm_snoopie_711_final_fixed1
zm_tension_tf2_vx
zm_towers_hdr_final
zm_tx_highschoolbeta7
zm_wintercomplex_b1
Abandoned_ProjectsV01
zm_resort_final
zm_vc2_citybrawl_b1
zm_vc2_lila_off!ce
zm_vc2_lila_off!ce
zm_vc2_officerampageb8
zm_spacestationflee_v2_fix
zm_Fidlers-Green_b2
zm_escape_bridge_v1d
zm_island_defense_v2
zm_bda_neighborhood_v1
zm_App7e_BworldFinal
zm_4way_tunnel_v2
zm_4ngry_quaruntine
zm_boatescape5_remix
zm_ocx_orly_v4
zm_roy_the_ship
zm_roy_old_industrial
zm_office_unlimited_fixed
zm_vc2_horrortown_fixed_final
zm_vc2_ka_cssmc_zombie_beta6
zm_vc2_office_redone_b1
zm_vc2_officerampageb8_fix
zm_desolo
zm_radikal_stronghold_b1
zm_vc2_lila_town
zm_vc2_orangeskyhigh
zm_vc2_scrapyard
zm_vc2_winterfun
zm_vc2_pitch_b4
zm_roy_abandoned_canals_new
zm_echo_crisis_b1
zm_city_graveyard
zm_panic
zm_clocks_final
zm_cliffside_horror_v2c
ze_icecave_escape_fixed
ze_trainescape_b3
ze_rooftop_runaway2_v4
ze_elevator_escape_v3
ze_jurassicpark_v2
zm_moonlight
zm_umbrella_corp
zm_subway
ze_canal_escape

Did not know if should include new maps to so i will make list of bad ones there to :)

ze_space_stationzz [Everyone likes but so boring almost never see zombies
And even if zombies take over all 3 pods if 1 human
takes secret way zombies cant win.]
zm_idm_freefall_v2
zm_moonlight_v2
zm_natalyas_ship_v2a [Very laggy]
zm_roy_barricade_factory
ze_space_evasion_v2
zm_ancientfinal
zm_idm_hauntedhouse_v1
zm_mystery2
zm_ninja_beta

If possible please fix the speed of vechiles on boat escape humans always have to take chopper or pods most time because the boats take forever to move and same with jurrasic park the truck is suppose to save humans instead it goes slower then running when it should go like 5x as fast.

Hopefully this helps a bit some might disagree with me for some maps and thats fine i love the server and hope to see some updates :)