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View Full Version : !ztele on sorrento



hoshiro-
08-23-2014, 12:31 PM
Can we please enable !ztele for zombies in sorrento? its really no fun not being able to ztele in this map

RofLoLmao
08-23-2014, 05:06 PM
Or !ztele back on every escape map

jimmay
08-23-2014, 06:54 PM
Or !ztele back on every escape map

Agreed. This seems to have spawned from the ztele problem on the last level of shroom forest but I think it's an overreaction to have disabled ztele on ze across the board. Rarely do we make it to the final level of shroom but we're frequently on maps where ztele isn't an exploit and is helpful for zombies. ze_ice_hold_b2 comes to mind where it's a half-cade and half-escape map. Zombies get trapped in props and have no recourse except to wait for the round to end.

euronews
08-23-2014, 08:51 PM
Agreed. This seems to have spawned from the ztele problem on the last level of shroom forest but I think it's an overreaction to have disabled ztele on ze across the board. Rarely do we make it to the final level of shroom but we're frequently on maps where ztele isn't an exploit and is helpful for zombies. ze_ice_hold_b2 comes to mind where it's a half-cade and half-escape map. Zombies get trapped in props and have no recourse except to wait for the round to end.

I think there's a plugin where ztele can only teleport you if you're in a certain boundary I have to look for it when I'm home on alliedforums

Evil
08-24-2014, 06:14 PM
Or !ztele back on every escape map:wtg:

Steamer
08-24-2014, 09:05 PM
Zero is already conjuring up things.

Apocalypse
09-06-2014, 12:38 AM
im confused as to why !ztele was taken away from zombies in the first place seeing as how they are always the ones to get stuck in props and walls.. If anything it should be taken away from the cts to stop zteleing away from zombies >__> zero your needed!!