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View Full Version : So how's the WCS shit going?



CYBER
10-13-2014, 02:22 AM
So, are we ever gonna have an active wcs again?
i feel that the race development should have been started ages ago, but since shit happens, i wonder if this is halting any wcs revitalization progress while waiting on a race...
do we even know if a new race is gonna hype shit up again?

Sin
10-13-2014, 09:05 AM
You know this game is dead right?

Assassin
10-13-2014, 11:48 AM
lol ^

Pie Q
10-13-2014, 09:08 PM
The server is dead. Long live the server

I suggest you move on to CSGO Warcraft.

brett friggin favre
10-13-2014, 09:27 PM
The server is dead. Long live the server

I suggest you move on to CSGO Warcraft.

csgo will never happen here, sadly.

Pie Q
10-13-2014, 10:17 PM
csgo will never happen here, sadly.

CSGO really needs a good warcraft server. All the current ones are Maximum garbage.

What
10-13-2014, 10:47 PM
LUL at thinking new races are the solution, they're just the heroin of the server, you feel like its making things better at first, but it just destroys you in the end

ZERO
10-14-2014, 08:09 PM
I am working on a plugin that will make it easier for new players to get used to the game and protect them from users of much higher levels. I want to release everything at the same time. :wtg:

brett friggin favre
10-14-2014, 08:53 PM
new players? with source still $20 and cs:go at $15, how many new players do you expect?

SCRIBBLE
10-15-2014, 03:15 PM
I am working on a cure for HIV, cancer, and autism. I plan to prove the existence of god and the tenth dimension. You will see pigs fly, an instant fix to obesity, and all humans will be able to teleport and distance on the face of the earth. I want to release everything at the same time.

ZERO
10-15-2014, 10:34 PM
Already half way done with the noob shield. Only player with less than 50 total levels will get it and it will only attempt to activate to defend against users who are over 50 total levels. Will only deflect dmg from abilities and not weapons. Some abilities like burning ones might need to be exempted but we will see how it goes.

SCRIBBLE
10-16-2014, 12:38 PM
:smirk: Progress updates are much welcomed, thank you.

CYBER
10-19-2014, 02:16 AM
:smirk: Progress updates are much welcomed, thank you.

this :)

ZERO
10-19-2014, 01:21 PM
Noob Shield is finished. Now working on correcting Alchemist effects for release.

Note that noob shield is already in the test server. It will only work when a user with >50 total levels attacks a user with <50 total levels.

ZERO
10-19-2014, 01:38 PM
I am going to try to work on a prestige mode plugin as well. Basically it would only unlock when a race if maxed. You can then enter a command for it to take away all your levels and then you can gain them back again. Note that it will still define your race as being the max level. To make things even more interesting the scaling will then continue from where your previous XP requirement left off so it will be REALLY REALLY hard to gain back your levels. Once you remax I will then need something that tells you and others that you have done this so you can all get the "status" I will try to design it so you can do this an infinite number of times. I will not even try to start on this though until the current stuff for WCS is released first.

kionay
10-19-2014, 09:39 PM
will there be some sort of (hopefully only) aesthetic reward? a skin perhaps? some sort of incentive for people to prestige races they don't play often

ZERO
10-20-2014, 12:38 AM
Possibly in the long run. What would be easy would be giving those races server side weapon skins or other special effects. Think of a hell hunter with fire elites. It would not be easy to implement this and is not high priority but I am actively looking into what methods will be required and how to go about it in order to make it extendable.

ZERO
10-20-2014, 02:48 AM
Told you things would go fast once I got Alchemist done already got another race ready for final release testing. So that is 3 races scheduled for release this week and the noob shield. I hope to start and finish at least 1 more race reprogram tomorrow.

ZERO
10-21-2014, 12:39 AM
It should be noted that dmg abilities are being changed across all races so that they deal W3DMGTYPE_PHYSICAL instead of true dmg. What this means is that some of the dmg can be absorbed by a users armor instead of being dealt directly to their health.

CYBER
10-21-2014, 01:06 AM
It should be noted that dmg abilities are being changed across all races so that they deal W3DMGTYPE_PHYSICAL instead of true dmg. What this means is that some of the dmg can be absorbed by a users armor instead of being dealt directly to their health.

So theoretically speaking, this should be somewhat of a buff for both alchemist and crypt Lord right?

ZERO
10-21-2014, 01:32 AM
Actually in theory it is a nerf to all dmg abilities. Except in the case where an ability is indented to clearly deal dmg directly to HP for example crypt Lord's ult will use true dmg to take directly from a users health.

You can see this either as a buff to races that get more armor or as a nerf to all regular dmg abilities as this will overall increase the survivability of everyone against abilities in general.

Passarelli
10-21-2014, 04:14 PM
So theoretically speaking, this should be somewhat of a buff for both alchemist and crypt Lord right?

Not at all due to how armor works in counter strike source. Zero is correct that it will be a bit of a nerf.

Love the change by the way.

ZERO
10-22-2014, 07:52 PM
In testing I have found that the game does physically limit armor to 127. I will thus need to make a plugin that explicitly tracks user armor values and adjusts them as needed. All programs that change armor will need to be updated to use it but the conversion should only require a recompile thanks to the use of my stock functions.

ZERO
10-22-2014, 08:54 PM
All instances of War3_GetCSArmor will need to be changed in order to find the real armor of clients now though.