Biodiversity
01-07-2015, 11:09 PM
There are a few reasons this map should be removed. It leaks out into space; has poorly designed rooms not built with zombie defense in mind; has so few viable rooms that every round either ends in 20 seconds as everyone is killed in one area, or else results in a hide and seek type match; and isn't really played that often because nobody likes it.
Space Leakage:
8988
The majority of rooms require twice as many humans as zombies to defend:
Room 1: Quad-wide window for zombies to come in:
8987
Room 2: 4 entrances with few props (not to mention bad editing). What's on top of the ladder?
8985
Easy access:
8986
Room 3: Quad-wide window, hallway, and ladder entrances with barely any props and, as always, no bookshelves:
8984
The only viable spots (and their problems):
Aside from holding tubes where you can maybe fit two people (one for each end), there are about 3 spots that are viable to defend. The first is illegal because of the heavy shelves:
8991
The second is the secret disco room, which is a reasonable room for defending. Sometimes it holds, sometimes it fails:
8992
The third is the double-wide, double-ended crawl area. This is where 80%+ of players go, every single round. It easily accommodates 20 people at each entrance:
8989
8990
Very poor editing:
8983
The table spawns this way.
8993
The problems in this map are numerous: I've only included examples of a few types of problems, which repeat around the map. If you want to run the map yourself and take a look, just remember the entrance to the secret area is the first teleport on the left.
Space Leakage:
8988
The majority of rooms require twice as many humans as zombies to defend:
Room 1: Quad-wide window for zombies to come in:
8987
Room 2: 4 entrances with few props (not to mention bad editing). What's on top of the ladder?
8985
Easy access:
8986
Room 3: Quad-wide window, hallway, and ladder entrances with barely any props and, as always, no bookshelves:
8984
The only viable spots (and their problems):
Aside from holding tubes where you can maybe fit two people (one for each end), there are about 3 spots that are viable to defend. The first is illegal because of the heavy shelves:
8991
The second is the secret disco room, which is a reasonable room for defending. Sometimes it holds, sometimes it fails:
8992
The third is the double-wide, double-ended crawl area. This is where 80%+ of players go, every single round. It easily accommodates 20 people at each entrance:
8989
8990
Very poor editing:
8983
The table spawns this way.
8993
The problems in this map are numerous: I've only included examples of a few types of problems, which repeat around the map. If you want to run the map yourself and take a look, just remember the entrance to the secret area is the first teleport on the left.