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View Full Version : In Summary: What maps need to be removed and what else needs to be done to Zmod



Kavinsky
04-15-2009, 12:01 AM
Okay here's what needs to be done to the zombies:

the Pred XP model needs to be changed to something like a half invisble, visible from the waste down, predator.
the laser sticking out just makes it imposible for someone of this class to do anything usefull, I have yet to see a Pred XP get someone with there guard down which is what the pred class is all about.

As for the Predator itself make it so it takes a few headshots to knock off its helmet, seeing as once someone head shots this one, its all over for that player because of that and its low health. Increasing its health about 500 or so should give it a fair chance after that happens.

Deformed - its crouched moving speed needs to be increased and it needs some more health, but not 5 k like it used to be.

Posion - for atix only, there abilty to jump needs to be removed.
Even if it was reduced someone would find a way to boost another poison over the wall and activate the nuke

Fast - Reducing its speed and health is not the answer, you need to make it less maneuverable, thats the secret of this classes success, they dodge bullets left and right not straight on.





Music wise:

The hl2 music has become redundant and annoying, reducing the volume has helped but we would like to see either the old music back
http://www.tempfiles.net/download/200904/41312/slow_hq_zombie_ambiente.html

replaced with some other music like the music from 28 days latter, left 4 dead or even the music from the SAW films that fits the mood better.

http://www.youtube.com/watch?v=Ar4B4yEn4s8&eurl=http%3A%2F%2Fwww%2Eibisgaming%2Ecom%2Fforums% 2Fshowthread%2Ephp%3Ft%3D1198%26page%3D4&feature=player_embedded
http://www.youtube.com/watch?v=dMyIG2EKPoE
http://www.youtube.com/watch?v=t3qTYebcIzs&feature=PlayList&p=6056E644106D420E&index=0&playnext=1

Or have some sort of background ambiance like gun shots, screams and general zombie movie noises similar to this, or playing left 4 dead with the music off like I normally do
http://www.youtube.com/watch?v=0Su_9nk5ua8






The Mute Feature (MOST IMPORTANT): we need the abilty to mute people on our own back, if an admin wants to say something to someone and the've been muted by that player, they can aways put the message on screen for everyone to see for that player.

We just get too many annoying kids and mic spamers to omit this feature, and with votemute they can just disconnect and come back and bypass it completely, and if theres no admin on theres nothing the players can do.




Okay now The Maps that should be removed that I know are still on map rotation because we played on them:

ze_trainescape_b3
ze_tv_station_v2
ze_hospital_escape_b1a
zm_ATIX_helicopter
zm_boatescape5_remix
ze_raccoon_Facility_v5c
ze_the_Mines_of_Moria_v4_1
ze_paradise_v1
zm retard
zm vc2 office attack b5a
ze_escape_the_eye_v1
zm concrete
zm abandoned canals new
zm_mall_beta_b1
zm_Fidlers-Green_b2
zm_blackmansion_v2
zm aftermatch fixed
zm subway
dotd_crookcounty - its a very cool map but theres nothing to cade with, nothing moves
zm_4way_spacetunnel_idm _v1f

Zm panic v2 - we've got the much more interesting version without the tubes and money room on the servers roatation, so I think this version should go

zm_vc2_scrapyard - 2 easily breakable cading spots, the downstairs area is useless and hasn't been used in a coons age, and it has unreachable unless ran into a special way, tubes.

zm_bumfight_v2 - way overplayed, too many tubes and the rafters offer no real protection aganst jumpers

okay and remove this map also called zm panic -
http://www.fpsbanana.com/maps/19099

zm_moonlight - just too god damn dated to be fun anymore
http://www.fpsbanana.com/maps/31676

ZM freakhouse v3 - a bad conversion of the nova prospekt map from hl2
http://www.fpsbanana.com/maps/71816

zm_radikal_stronghold_b1
http://www.fpsbanana.com/maps/37170

zm_doomlike_station_v2 - a dark gloomy map with no cading spots, and its not an escape
http://www.fpsbanana.com/maps/54593

zm_grid_v1b43 - very small, anoying map with a radio that doesn't stop even if you shoot it
http://www.fpsbanana.com/maps/57686






and some maps that could be added:

zm_wtfhax v6 - http://www.fpsbanana.com/maps/36731 - this ones is a must, weemans been asking for this map over a year

The newest version of boat escape, v6 redux apparently
ze_elevator_escape_v6 - http://www.fpsbanana.com/maps/77871
ze_ghostship - http://www.fpsbanana.com/maps/57753
ze_minecart - http://www.fpsbanana.com/maps/61577
zm_tropical_panic_v1 - http://www.fpsbanana.com/maps/28136
zm_egypt - http://www.fpsbanana.com/maps/90202

Remington
04-15-2009, 10:12 AM
The, Predator XP and Predator are even zombies, the Predator can lose it's head but the Predator XP can't but it has a laser so it's about even.

I agree with the fact that the Fast zombies just maneuver around the bullets. It's a bit over powered.


I like the music selection you have.

TheLittlestHobo
04-15-2009, 10:23 AM
One more important thing to include to the topic is the skill/rank system. I know it is heavily HEAVILY flawed and it is becoming more and more frustrating for me to keep going on the ZM server. Countless times on some topics where I have asked how the whole skill system works (i.e. How does one determine increase/decrease in skill and what not) but no one has yet to answer that question.

If you check out my ZM stats profile, you can see that I played Desert Fortress with 0 kills and 0 deaths. This is entirely false and my one knife kill, 1 glock kill, and several p90 kills just went down the drain. It is even more farfetched when my skill would increase/decrease for maps I didn't even play on (when I leave the server or go on spec; the same stuff happens). One more example is spacestation flee where I usually become a zombie early on and tag a whole bunch of people. My score at the end is usually 40-50 human tags to 5-7 deaths (from being a zombie or 2-4 deaths as a zombie - from shotgun/p90/para) and my skill would somehow decrease or increase very little like 2-5 points.

So ya, some explanation on that would be nice.

Paper
04-15-2009, 11:37 AM
Nice summary, but why should hauntedhouse go? That maps a classic with some very good cading spots. I last time I played there I think died maybe once (when every zombie on the map came to overwhelm my cade). That was the vending machine room (second floor, directly to the right of the stairs), I know the spot in the attic is holdable with several people, so is the treehouse, the room on the second floor at the far right side is holdable with a few good people, and I've seen people survive in the basement and shed as well.

I think the rank system should be removed entirely. It's created a new type of bad behavior on the server. Now not only is there the usual lot of jackassery, there are now rankwhores. And when an admin isn't there (or isn't paying attention) a lot of the kickable offenses (ztele'ing from zombies in particular) are amplified.

Kavinsky
04-15-2009, 03:22 PM
Remington as I said I have yet to see a pred xp actually help me get someone in an unbreakable, caded up room.

they walk over next to me trying to be sneaky and the humans can clearly see that stupid laser throught the wall and start shooting at him and then they see me, ruining any chance of them sticking there head out and getting them. and that happened in haunted house yesterday

and Hobo I agree with you on the skill system, I'd like an explanation of how it works or the old system reinstated.

Hodgie
04-15-2009, 03:45 PM
The, Predator XP and Predator are even zombies, the Predator can lose it's head but the Predator XP can't but it has a laser so it's about even.

A little confused by the wording. Did you mean "The, predator xp and predator AREN'T" or "... are zombies"



One more important thing to include to the topic is the skill/rank system. I know it is heavily HEAVILY flawed and it is becoming more and more frustrating for me to keep going on the ZM server. Countless times on some topics where I have asked how the whole skill system works (i.e. How does one determine increase/decrease in skill and what not) but no one has yet to answer that question.


So ya, some explanation on that would be nice.

I know Zero made a post about this but it was a long time ago, i'll try to dig it up...

EDIT: I can't find it... maybe I'm thinking of when zero modified the ranking system in the pub.

Paper
04-15-2009, 06:47 PM
Paper I think haunted house should go because the ground level rooms are uncadible, the basement and that one room I was trying to get are just unreachible, along with the attic frankly I just think its a dark unbalaced map.



You can reach any room on that map with time to cade without any problem. I was able to cade the second floor room flawlessly 3 rounds in a row (And that's giving time for noobs to pass so I can cade it by myself). As for being dark I like that, buy some NVG's, if your cade gets shot down by some panicky noob you can turn off your light, put on the NVG's and get to someone elses cade (provided there's an opening), that's what I did when my cade got shot down, jumped out a window onto the ledge and parachuted through an open window into the treehouse (I survived that round, so it's definitely a legitimate strategy).

Kavinsky
04-15-2009, 07:49 PM
I stick by what I said, theres only three places I've seen hold in the house, that one room on the second floor, the basement, if they jam the secret door with a vending machine and the highest spot in the attic, nowhere else.

the ground floor of the house and the surrounding areas are useless, with the exception of the tree house provided no one on at that time knows how to use there parachute correctly, granted the maps definetly better than atix and most of the other maps on my list so ill take it off.

Kavinsky
04-16-2009, 12:22 AM
Okay i've updated the list in the first post with some more shitty maps that we just went to tonight.

inthebutt
04-16-2009, 01:46 PM
Okay i've updated the list in the first post with some more shitty maps that we just went to tonight.

kavinsky buddy most of those maps I refuse to even consider a vote for. just talk to the other admins for maps you don't like. we admins do listen to the players.

Kavinsky
04-16-2009, 03:24 PM
okay what about this list with the popular maps removed?


ze_trainescape_b3
ze_tv_station_v2
zm_boatescape5_remix - theres a new much better version of this one out apparently

ze_raccoon_Facility_v5c
ze_paradise_v1
zm retard
zm vc2 office attack b5a
ze_escape_the_eye_v1
zm concrete
zm abandoned canals new
zm_mall_beta_b1
zm_Fidlers-Green_b2
zm_blackmansion_v2
zm aftermatch fixed
zm_4way_spacetunnel_idm _v1f

dotd_crookcounty - its a very cool map but theres nothing to cade with, nothing moves and its from the early days of the server when there was only classic zombies to worry about.

Zm panic v2 - we've got the much more interesting version without the tubes and money room on the servers roatation, so I think this version should go


okay and remove this map -
http://www.fpsbanana.com/maps/19099


ZM freakhouse v3 - a bad conversion of the nova prospekt map from hl2
http://www.fpsbanana.com/maps/71816

zm_doomlike_station_v2 - a dark gloomy map with no cading spots, with the and its not an escape
http://www.fpsbanana.com/maps/54593

zm_grid_v1b43 - very small, anoying map with a radio that doesn't stop even if you shoot it
http://www.fpsbanana.com/maps/57686

by the way I added these to the list last night after mex was on and going to maps he hasn't been on in awhile

zm aftermatch fixed
zm_4way_spacetunnel_idm _v1f
dotd_crookcounty

eth
04-17-2009, 12:00 AM
Regarding ranks:

I don't know exactly how it works, but I'm going to make an educated guess. It's probably a modified ELO system.

Here's an arbitrary example with random numbers: player "X" with 1500 points kills player "Y" with 500 points. Player "X" will gain 10 points and player "Y" will lose 5 points. Player "Y" kills player "X" and will gain 25 points, but player "X" will lose 50 points.

It's based on what your current rank is. If you're a high rank and get killed by a low ranker, you'll lose a lot of points. If you're a high rank and kill a low ranker, you'll gain only a few points. The opposite is true for lower ranks. If a low rank kills a high rank, he'll gain a lot of points while the high ranker will lose a lot of points. The higher rank you are, the harder it is to get points. Since the majority of people are below your rank, you'll be losing a lot when you get killed and gaining few when you kill someone.

You'll also have to take into account the weapon weights. If you look at my current rank, it's fairly high so I'm pretty sure I'm on the right track. I've never ztele'ed away from a zombie or moved to spec to avoid being tagged.

To get a high rank in the server, I just play smart. If it's a map I know, I barricade up and avoid being tagged. If I know I'm hiding in a spot that requires me to "push" back zombies, I make sure I pick the machine gun. If I know other people will be with me, I go with a p4, pump, or dualies to get more points. If it's a map where humans have no chance (think Jurassic Park), I just wait around to get tagged and not even bother trying to win as a human.

Like I said before, I'm only guessing. I could be completely wrong.

Kavinsky
04-18-2009, 06:05 PM
well even if zero is ignoring this thread atleast I got my ideas out there.

THE HOLY SH**T!
04-18-2009, 09:28 PM
Okay now The Maps that should be removed that I know are still on map rotation because we played on them:

ze_trainescape_b3 Good Map 4/5
ze_tv_station_v2 Decent Map 3/5
ze_hospital_escape_b1a horrible map 1/5
zm_ATIX_helicopter good map 4/5
zm_boatescape5_remix good map 4/5
ze_raccoon_Facility_v5c average map 2.5/5
ze_the_Mines_of_Moria_v4_1 Best map 5/5
ze_paradise_v1 Bad map 2/5
zm retard Bad map 2/5
zm vc2 office attack b5a Bad map 2/5
ze_escape_the_eye_v1 Bad map 2/5
zm concrete Bad map 2/5
zm abandoned canals new good map 4/5
zm_mall_beta_b1 haven't played
zm_Fidlers-Green_b2 Bad map 2/5
zm_blackmansion_v2 Average map 2.5/5
zm aftermatch fixed Bad map 2/5
zm subway Bad map 2/5
dotd_crookcounty - its a very cool map but theres nothing to cade with, nothing moves not even zm...
zm_4way_spacetunnel_idm _v1f average 2.5/5

Zm panic v2 - we've got the much more interesting version without the tubes and money room on the servers roatation, so I think this version should go

Agree

zm_vc2_scrapyard - 2 easily breakable cading spots, the downstairs area is useless and hasn't been used in a coons age, and it has unreachable unless ran into a special way, tubes.

agree

zm_bumfight_v2 - way overplayed, too many tubes and the rafters offer no real protection aganst jumpers

Agree

okay and remove this map also called zm panic -
http://www.fpsbanana.com/maps/19099

Agree
zm_moonlight - just too god damn dated to be fun anymore
http://www.fpsbanana.com/maps/31676

Agree

ZM freakhouse v3 - a bad conversion of the nova prospekt map from hl2
http://www.fpsbanana.com/maps/71816

Agree

zm_radikal_stronghold_b1
http://www.fpsbanana.com/maps/37170

Good map

zm_doomlike_station_v2 - a dark gloomy map with no cading spots, and its not an escape
http://www.fpsbanana.com/maps/54593

agreed

zm_grid_v1b43 - very small, anoying map with a radio that doesn't stop even if you shoot it
http://www.fpsbanana.com/maps/57686

Just get rid of the radio and i'd wouldnt mind it






and some maps that could be added:

zm_wtfhax v6 - http://www.fpsbanana.com/maps/36731 - this ones is a must, weemans been asking for this map over a year.
AGree a classic, and very fun map.

The newest version of boat escape, v6 redux apparently
ze_elevator_escape_v6 - http://www.fpsbanana.com/maps/77871
ze_ghostship - http://www.fpsbanana.com/maps/57753
ze_minecart - http://www.fpsbanana.com/maps/61577
zm_tropical_panic_v1 - http://www.fpsbanana.com/maps/28136
zm_egypt - http://www.fpsbanana.com/maps/90202

All good maps!

As for the zombie issues, we need to fix the fast zombies Speed, their just to fast. Their speed ruins nearly every escape maps, and their should be an option that admins can type in or a plugin that speed zombies can't be used on escape maps.

Predator's need more health by like 750 more.

Predator xp's need higher jump.

Classic - good :wtg:

Posion - less kickback

Deformed - good :wtg:

Songs....

Marylin Manson Seisure of power
The theme song of 28 days, and 28 weeks later.
Or the old Theme song, that i miss :cry:


Other then that, make it from 31/31 players to Higher??? 36/36???

Paper
04-18-2009, 10:46 PM
Maybe for predator xp we could make the camo sparkish (like in the old AVP games, if you walked into water with camo on it sparked and turned off, have it in a permanent spark [NOT an emitter spark]). With this, the Predator would be like a classic with better jump/speed but with less health. It would need slightly more health than it has now though.

I think poison's kickback is fine. It can jump to high spot making some maps pointless with them, the high kickback is the only thing that saves humans hiding in height-advantage spots.

Like the idea of a class restriction plug-in, if something like that could be done I mean.

Kavinsky
04-19-2009, 12:03 AM
ze_tv_station_v2 - it must go, it was meant as a classic only map, and I have yet to see the whole team survive this map.

zm_ATIX_helicopter - this is by far one of the worst maps ever created for zmod, almost impossible to survive with the new parachutes and z classes of ibis, they need to make a specific version of this map designed around the ibis zmod server

zm_boatescape5_remix -this needs to be remade with this server in mind and it is never played anymore, with good reason.
and paper I can't find the new version of this map, could you find it and post it here?

ze_the_Mines_of_Moria_v4_1- as paper put it, I think there are too many problems with mines of moria for it ever really work with ibis zmod classes, and its the latest atix, everyones asking for this piece of shit and the admin listen, it must go.

zm abandoned canals new - another bad hl2 conversion map, some spots to cade but its just not fun anymore its just took bleak and boring.

zm_grid_v1b43 if the radio was removed I wouldn't give a fuck about this map, but as soon as that radios turned on I leave and go do something else

ze_rooftop_runaway_extended_v6 - may the creator of this map burn in hell
ze_italian_escape_final - an incomplete mess of a map




"Good map

zm_doomlike_station_v2 - a dark gloomy map with no cading spots, and its not an escape
http://www.fpsbanana.com/maps/54593 "
HOW CAN YOU LIKE THAT MAP? ITS JUST A DARK BLUE PIECE OF SHIT MAP WITH NO CADING SPOTS!


and stop asking if they can lower the speed of the fast its the maneuverability and the jumping speeds that need to be reduced, not the health or speed

althought I agree the posion should have its face to face kickback reduced but the kickback from below needs to be increaced, especally when the parachutes activated (they dont move at all if your shooting up at them in places like the funnel of roy the ship, they just put on there parachute and sit over you till you run out of ammo.

and zm_wtfhax v6 needs to be added, and that annoying reserved slot needs to be removed.
hardly anyone uses it and if the servers at 30 people and you have it set to auto connect it just keeps conecting even though there isn't a free spot.

and Marylin Manson Seisure of power is just too loud for the server.

and paper zero said he can reduce the speed of the fast zombies on certain maps so I guess there is some sort of zombie restrictor on the server

Kavinsky
04-22-2009, 01:33 AM
you know getting the mute feature back is really the only thing that needs to be done to the zmod server, gungame HAS IT, WHY DOESN"T ZMOD HAVE IT?

Christmas
04-23-2009, 07:27 AM
you know getting the mute feature back is really the only thing that needs to be done to the zmod server, gungame HAS IT, WHY DOESN"T ZMOD HAVE IT?

Because IBIS hates you.

weeman2412
04-23-2009, 07:56 AM
why dont Zero just mass update the maps with the latest one on fpsbannana o.o ... that would add alot of new variety to the server...

Kavinsky
04-24-2009, 08:54 AM
I figure he's probably still trying to fix "the ultimate computer" he was building that his roommate fucked up.