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Steamer
05-03-2015, 07:02 PM
https://trello.com/zeroibis/recommend
All users are suggested to comment here with thoughts on development. Zero is implementing user/private boards. Soon you should be able to card your own ideas. In the meantime, please post / repost suggestions in this thread so they can be seen and it added until user cards are active.

ZERO
05-03-2015, 10:59 PM
Clan members will be able to add cards b/c the ability to add cards comes with the ability to do anything to any cards. You can not make it 100% public, it is not even an option. (just an fyi on that)

All users can though comment on cards and vote for them.

Steamer
05-04-2015, 09:16 AM
Ahhhh ok. Well I'll be waiting on suggestions from users.

euronews
05-04-2015, 09:41 PM
1)Disable Poison and Fast zombies on Zombie-Escape Maps.
2)Add custom skin to reserved slot and bump up to $5 a month.

sup
05-05-2015, 06:15 PM
1)Disable Poison and Fast zombies on Zombie-Escape Maps.


This needs to happen.

Also: remove the knockback plugin.

ZERO
05-06-2015, 08:22 AM
Which knockback plugin?

euronews
05-06-2015, 08:42 AM
Which knockback plugin?

the plugin where knockback increases at every loss

extremeoxy
05-06-2015, 08:20 PM
the plugin where knockback increases at every loss

this!!!!!!!!! :wtg:

Steamer
05-06-2015, 08:28 PM
Suggestions agreed with by me and put on list for approval.

Core
05-06-2015, 10:10 PM
Bring back the pred class on ze, xP

#SaveDaPreds

ZERO
05-07-2015, 05:00 AM
the plugin where knockback increases at every loss

That is the only thing that even makes some maps in ze beatable... or are you referring to having it off in zm?

Also note that I can change the settings on it so that it increases by less each round and or has a cap.

Core
05-07-2015, 07:13 AM
I think it should be disabled for ze maps with stages, like potter. You fail the first stage a couple times and now the 2nd stage has some horrible knockback for zombies that was accumulated from the first stage, not the second. The 2nd stage is like a whole new map and shouldnt have handicapped knockback.

ZERO
05-07-2015, 08:18 AM
The knockback is reset when the humans win but only resets so much. for cases like this the solution would be to either have a total reset or increase the amount by which the knockback decreases by as a result of human wins.

Core
05-07-2015, 08:28 AM
If knockback gets reset completely after a win i dont mind increasing knockback if we get stuck on a level for a while

I'm a zambi
05-07-2015, 04:23 PM
Bring back the pred class on ze, xP

#SaveDaPreds
THIS. 100% THIS.
#SaveDaPreds

sup
05-07-2015, 06:49 PM
That is the only thing that even makes some maps in ze beatable... or are you referring to having it off in zm?

Also note that I can change the settings on it so that it increases by less each round and or has a cap.

It hasn't helped humans at all. A handicap is no substitute for player skill and knowing the maps. Something that actually might help humans is enabling the zmarket, which is standard on every single other ZE server in existence.

Steamer
05-07-2015, 08:08 PM
It hasn't helped humans at all. A handicap is no substitute for player skill and knowing the maps. Something that actually might help humans is enabling the zmarket, which is standard on every single other ZE server in existence.

This.

Core
05-07-2015, 08:13 PM
Yes zmarket would be a huge help when defending, or trying to carry a team on a boss when half the morons are shooting the zombies and the other half are shooting boss... Just bind zmarket purchase and you can unload x2 faster than usual

- - - Updated - - -

Or on potter when the team splits up to fight mini boss and defend from zombies

Core
05-07-2015, 08:29 PM
It hasn't helped humans at all. A handicap is no substitute for player skill and knowing the maps. Something that actually might help humans is enabling the zmarket, which is standard on every single other ZE server in existence.

While this is true, i'd like to point out that no other ze server has zombie classes like ibis does, especially the deform. Without the knockback plugin the deform zombie is the ultimate winning machine with any half decent player who knows maps well enough. I think the best way to remedy this situation is to reset kockback after a win.. Just my two cents

sup
05-07-2015, 09:07 PM
While this is true, i'd like to point out that no other ze server has zombie classes like ibis does, especially the deform. Without the knockback plugin the deform zombie is the ultimate winning machine with any half decent player who knows maps well enough. I think the best way to remedy this situation is to reset kockback after a win.. Just my two cents

Not true. pF (which is now dead) had a deformed class too and was just as good as GFL at beating hard maps (before it was ddos'd out of existence). The deformed was already nerfed months ago. The real OP class is poison.

Core
05-07-2015, 09:29 PM
pF's zclasses all had equal knockback, even the deform. Our deform has much less knockback than anyother zclass.. As for poison that is the biggest BS zclass ever, all you need to do is strafe and use its insane knockback to fly straight at humans. Plus the huge jump

euronews
05-10-2015, 10:35 AM
zero, can you make the nominations in alphabetical order.. the new system sucks its too hard to find maps you want nominated.. also please remove poison and fast zombies from ze.

$Money$
05-10-2015, 12:14 PM
zero, can you make the nominations in alphabetical order.. the new system sucks its too hard to find maps you want nominated.
He said he was gonna fix it when he gets back.

euronews
05-10-2015, 12:36 PM
we can't play half the maps because of poison.. like isengard theres a door to block the zombies when humans are running poisons can jump right over it

sup
05-10-2015, 01:23 PM
It ruins some cade maps too, like Highschool or Beachstrike, where there are spots normally accessible only by parachute that the stupid shitty poison can jump to easily and ruin them.

euronews
05-10-2015, 01:40 PM
It ruins some cade maps too, like Highschool or Beachstrike, where there are spots normally accessible only by parachute that the stupid shitty poison can jump to easily and ruin them.

well zm is complete different story..

ZERO
05-11-2015, 09:59 AM
Wait so the real reason people want zmarket is so they can exploit it to avoid reloading...??? I mean not only is exploiting against the rules even when I did get around to turning on zmarket I would make it so that any such exploits are impossible in the first place.

If the real issue is reload times on ze maps I can manipulate reload times to whatever I want. Not to mention that is way less load on the server and less crash risky than having people making a gun collection on the ground from z maketing a ton of weapons.

Maybe I could even make an ability where humans press a bind key and they get faster reload for X time.

Steamer
05-11-2015, 02:50 PM
^ I like that idea.

sup
05-11-2015, 04:02 PM
Wait so the real reason people want zmarket is so they can exploit it to avoid reloading...??? I mean not only is exploiting against the rules even when I did get around to turning on zmarket I would make it so that any such exploits are impossible in the first place.

If the real issue is reload times on ze maps I can manipulate reload times to whatever I want. Not to mention that is way less load on the server and less crash risky than having people making a gun collection on the ground from z maketing a ton of weapons.

Maybe I could even make an ability where humans press a bind key and they get faster reload for X time.

Buying guns with the zmarket still costs money. i.e. an m249 costs $5750, so if you buy one at spawn with max $ of $16000 you're left with $10250, which would only be enough to buy one more m249 before the current round ends. The zmarket is more useful for buying extra nades, which in my experience has always been limited to 1 or 2 extras on every zmarket-enabled server.

ZERO
05-11-2015, 05:23 PM
But why not just give users extra nades to start with then...

Core
05-11-2015, 10:06 PM
I think the best thing about zmarket is the fact that i can shoot the bosses for the shitters who shoot the caged zombies, so we can beat the bosses. As long as there is some way to reload faster a few times per round it would help a ton

irishrush
05-13-2015, 06:53 PM
I think there should be a daily map limit if not daily then a 12 hours limit because even im getting sick of sorrento every other map lol

like maps can only be played 5 times in a 12 hour period i dunno i think it would thicken the map rotation and make people more familiar with other good maps apart from the regularly played maps :wtg:

xx-DeCiMaToR-xx
05-19-2015, 10:50 PM
Poisons definitely need to be removed. They're getting used so often now on escape maps that it's making it difficult to win on almost any map, especially multi-level maps.

ZERO
05-20-2015, 05:00 AM
The nade changes are finished: https://trello.com/b/39qETAmM/zombie-mod

Core
05-20-2015, 08:19 AM
So zero are you considering changing zclasses for ze? Like removing poison?

sup
05-20-2015, 02:40 PM
So zero are you considering changing zclasses for ze? Like removing poison?

give him a few months, these things take time.

euronews
05-20-2015, 04:31 PM
Also please change maps to alphabetical order !

$Money$
05-20-2015, 08:33 PM
Update Smilie list :icon_mrgreen:

ZERO
06-04-2015, 11:21 PM
If you have not seen how things have been going you can see that I am serious about getting a new ranking system implemented: https://trello.com/b/39qETAmM/zombie-mod

$Money$
10-11-2015, 01:43 PM
Now with the Smoke nades slowing zombies down I say we bring back preds.

StrongfieldtheGerman
10-12-2015, 03:08 PM
Now with the Smoke nades slowing zombies down I say we bring back preds.
Were still losing the most times ._.

Steamer
10-12-2015, 05:08 PM
Poisons still in ze?

$Money$
10-12-2015, 05:26 PM
Poisons still in ze?

Yes Sir :wtg:

ZERO
10-13-2015, 06:00 AM
I have now reduced their jump height and knock back. This should correct the issue.

I'm a zambi
10-13-2015, 08:22 AM
I have now reduced their jump height and knock back. This should correct the issue.
Indeed, I got the feeling something had changed.

Any chance of buffing fast zambis on ze & bringing back preds?

ZERO
10-13-2015, 09:47 AM
Such a thing would only occur after making it so maps do not disable nades. If the time nades worked on all maps it might work out to bring back the preds.

I'm a zambi
10-13-2015, 10:31 AM
#SaveDaPreds!

- - - Updated - - -

And what's up with maps disabling nades? Are you talking about maps like Potter, where you only have HE nades?

ZERO
10-13-2015, 10:48 AM
yes maps like that which restrict weapons on their own.

Rosie
10-13-2015, 01:35 PM
Could give the Predator flicker like a mid lvl Rapscallion? Not easily seen at distance but pretty obvious flicker between pred skin and some zombie skin? Like the predator camouflage is blinking in and out.

Steamer
10-13-2015, 03:05 PM
That would take a lot of resources and I'm pretty sure new plugs and coding. Happy to see the poison nerfed in ZE. I'll give it a go later.

I would not like to see preds back on ZE.

ZERO
10-13-2015, 04:04 PM
Actually there is no real resource impact from that, it is just a flag in the entities net props.

Steamer
10-13-2015, 09:25 PM
Doesn't hurt to try then.