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10naanoo
12-19-2015, 11:56 AM
The roundtime is setting in 7 minutes, and we need 9 o +9 minutes to win the map, is impossible. Please make a .cfg file in to cstrike/cfg/sourcemod/map-cfg called ze_harry_.cfg and put the next line:
mp_roundtime 9

10038

I'm a zambi
12-19-2015, 03:43 PM
As I said here (http://www.ibisgaming.com/forums/showthread.php/14029-Extend-round-time-for-Ze_harry_potter_v1_3),

Yes. This needs to be extended to 11. 9 would probably be sufficient but not when the server is only at half capacity.

StrongfieldtheGerman
12-19-2015, 07:13 PM
Yes the ZR settings fucked up.
Itīs not only the round time.
Zombies spawning too late and if a terrorist tries to pick up human items before z-spawn, it will breaks
Disabled zspawn makes avada to OP.

Mr.Dangerous
12-20-2015, 07:02 AM
Yes the ZR settings fucked up.
Itīs not only the round time.
Zombies spawning too late and if a terrorist tries to pick up human items before z-spawn, it will breaks
Disabled zspawn makes avada to OP.

Ay indeed. The terrorists who pick up the wands before zombies are selected get bugged and become invincible.

anex
12-20-2015, 03:06 PM
How it used to be was that mappers could pack their ZR configurations in the map so server owners wouldn't have to manually upload. Valve broke that when they did an update a while ago. Skullz has all of his pre-made configuration files for his maps here on his mapping page.

https://steamcommunity.com/groups/skullzmapping

ZERO
12-21-2015, 06:45 AM
Round time changed to 15min and zombies will spawn within 10 seconds.