View Full Version : Rules change to nade level?
Discombobulator
07-10-2018, 03:17 PM
Hi folks.
I notice this server has among the most restrictive/difficult rules for the grenade level. The result is that most rounds turn into "nade game" more than "gun game". That is, it doesn't matter who gets through all the guns first, a bunch of people end up on knife/nade and whoever happens to get the nade kill first wins. As such, I wondered if you would consider a rules change to make the final level(s) go more quickly.
Some ideas:
Option 1: Two grenades per spawn, then get 1 more for each kill
Option 2: Spawn with glock and grenade
Option 3: Sticky nades
hippo
07-10-2018, 11:29 PM
It's supposed to be hard
You do get another nade if you kill someone and do not already have a nade.
I suppose it would be possible to give you a second one even if you already have one. This would allow you to have two nades at one time on the nade level but only if you killed someone while on the nade level during a round.
SCRIBBLE
07-11-2018, 02:59 PM
Single nade has been a token aspect of our server since the inception of the server and what makes it challenging and fun.
I don't want to see this changed, and I feel the majority of the regulars would feel the same.
Kasp3r
07-12-2018, 10:26 AM
Hi folks.
I notice this server has among the most restrictive/difficult rules for the grenade level. The result is that most rounds turn into "nade game" more than "gun game". That is, it doesn't matter who gets through all the guns first, a bunch of people end up on knife/nade and whoever happens to get the nade kill first wins. As such, I wondered if you would consider a rules change to make the final level(s) go more quickly.
Some ideas:
Option 1: Two grenades per spawn, then get 1 more for each kill
Option 2: Spawn with glock and grenade
Option 3: Sticky nades
As what was said previously nade is supposed to be hard. Your first option isn't so bad, as I've seen other servers with it. However, IBIS isn't like other servers, we have players that prefer the difficulty and would rather work on their skill than be given an easy win. Option 2, I like but only if they have 12 bullets, so that it still requires a bit of skill to get the kill. Rather than having someone emptying clip after clip and not even trying to get the nade kill. Option 3 has already been discussed and isn't going to happen.
CYBER
07-12-2018, 12:33 PM
Single nade has been a token aspect of our server since the inception of the server and what makes it challenging and fun.
I don't want to see this changed, and I feel the majority of the regulars would feel the same.
This please.
hippo
07-12-2018, 07:26 PM
Also, if nade was easier, more hackers would win :)
Kasp3r
07-13-2018, 01:26 AM
Also, if nade was easier, more hackers would win :)
Hacker ^
Decimate
07-15-2018, 05:43 PM
I've seen some servers have a rotating auto selected nade feature. Maybe that can be considered, where 75% its no special but then a random sticky nade or something else can be thrown in. Could be a fun change.
ElkCloner
07-18-2018, 08:33 PM
Easier nades make sense on servers that finish on knife level after getting a nade kill. It prevents the game from going on forever when the leaders get knifed back to nade. It's less important when a nade kill immediately ends the game.
The Fox
07-22-2018, 01:15 PM
Personally the only thing I would want to change is for knives to give you 55 hp per knife kill
AllTracTurbo
09-26-2018, 08:46 PM
I hate the knife/nade setup on this server so much. Years ago, when there were tons of servers to play on, I always stayed away from this server if there was anywhere else to play specifically for this reason, but today it is the only good gungame server left.
Nade after knife sucks because it turns into a neverending cycle of people getting to knife level and knifing people off of nade because the naders have no gun unless they pick one up and they are usually walking around with the nade out which makes it easy to kill them even if they have a gun because it takes time to throw the nade and then switch to the gun. This causes a lot of people to be knifed back to knife which causes a lot of people to be running around knifing which makes nading even harder.
I have always hated how weak the nades are. The only way to get a nade kill is to hope your teammate dies while shooting someone and they leave them with very low health or stack nades with other teammates that are also stuck on nade.
Having no pistol on nade level is ridiculous, I don't think I have ever seen this on another server.
All these things end up making knife and nade levels take longer than all the other guns combined and the sever almost always ends up turning into nadegame instead of gungame. You end up just sitting on knife and nade level until there are a few players from each team on nade and then whoever gets lucky wins. This causes winning on this server to be fairly meaningless because it is not skill related, it just comes down to luck.
Often I get frustrated by the knife and nade levels that I end up just playing through the guns and then leaving. Just yesterday I left after getting to knife and went to another server and played through 2 entire maps. When I returned to IBIS, they were still on the same map.
I don't remember when I started playing on this server, but I can see I registered this forum account in 2011 and I still feel the same about the knife and nade levels now as I did then.
There are 3 ways I can see to fix the problem and only one would need to be done. Make knife after nade, give us a glock with our nade, or increase the nade damage by about 20%.
Obviously this is your server and you can do whatever you want. I just tried to join and couldn't find the server in my favorites, so I came here to see if the server was down. I happened to see this thread on the top of the discussions and thought maybe I should voice my opinion after all these years.
SCRIBBLE
09-26-2018, 09:33 PM
We recently migrated our servers. The new IPs can be found here: http://www.ibisgaming.com/forums/showthread.php/15366-CS-S-Server-Migration?goto=newpost#post216259
hippo
09-27-2018, 06:02 PM
I'd advise against having knife after nade. Imagine finally getting a nade kill and then getting (shoot)knifed back to nade. It will definitely be common
The Fox
09-30-2018, 09:37 AM
I have never had a problem getting nade kills other then games wheer I am off, usually I can get them on demand. As for nade, when properly thrown it does 65-70 damage so pretty easy to grab someone slightly damaged if you know the choke points which I KNOW you do haha
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11-05-2021, 08:52 AM
I don't want to see this changed, and I feel the majority of the regulars would feel the same.
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