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View Full Version : Non Fuctional zmod maps that should be removed



Kavinsky
06-28-2009, 09:39 PM
Since Jigsaw is actually adding maps to the zmod I thought it was about time that we started a thread about the maps that don't work that should be removed to free up some space for the new ones.

dotd_crookcounty - one of the earliest maps made for zmod built around the classic zombie class and probably a no reload server, hardly anything moves so theres nothing to cade with, last played 6/06/09 http://www.fpsbanana.com/maps/10060 - note: added 4 years ago to fps

ze_italian_escape_final - just a bad map with a pizza, useless boats, bad graphics and a glitchy helicopter, last played 6/25/09

zm_city_graveyard - the only bit of this map worth keeping is the music, Michael Jackson's - thrillers isplaying in the back ground, its niether a cading map or an escape map, but god it would make an AWESOME gungame map
http://www.fpsbanana.com/maps/31223

ze_rooftop_runaway_extended_v6 - we've already got the version of this map that works, the helicopter deosn't even make it in time, killing all of its ocupants when the nuke goes off
http://www.fpsbanana.com/maps/69587

abandoned_projectsv01 - a dark map that we hardly ever play last played 6/14/09
http://www.fpsbanana.com/maps/13894

zm_retard - the designer used the wrong cading objects so even though it looks like you could cade the areas provided in the maps, you can't
http://www.fpsbanana.com/maps/84032

zm_bio_fear - a blue mess of a map, with no real cading spots, last played 6/25/09
http://www.fpsbanana.com/maps/16112

zm_base_day - no cading spots and its not an escape, last played 6/27/09<br
http://www.fpsbanana.com/maps/56105

zm_concrete_final - all you can do is hide in the raptors, nothing else and the maps too confusing to navigate, last played 6/28/09
http://www.fpsbanana.com/maps/58137

ghs_lila_blue_town - first map we played on the new server a few days ago, theres no real place to cade on the map, the doors are too large to restrict the zombies from jumping over the cades, last played 6/25/09
http://www.fpsbanana.com/maps/21905?qpost=1534114&amp;posts_page=2

zh_weapons_lab - random zombie spawning places, no cading spots, all you do is sit in the middle and wait to be slaughtered, last played 6/09/09
http://www.fpsbanana.com/maps/22696

ze_turokbase_beta2 - a really big unfocused map covered in fog,
I have yet to see anyone reach the end of the map, let alone actually escape, last played 6/26/09

zm_bphx_reactor_v5_1 - brown mess of a map, very easy to get lost in, hardly ever played for that reason, last played 6/28/09

ze_escape_the_eye - a nice looking map with no end and nowhere to cade, last played 6/28/09
http://www.fpsbanana.com/maps/83293

by the way Jigsaw and Zero when I try and add a file like a demo to these posts it doesn't work, I cant upload anything from my computer to these forums even images for my avatar.

Jeimuzu
06-28-2009, 10:13 PM
Try using megaupload or rapidshare to upload and post a demo here.

ze_rooftop_runaway_extended_v6 - Should not be removed because it was intended to be that way. You have to jump on the back of the helicopter or go into the door that opens.

I agree with Kavinsky on all the other maps however.

Maps that should also be removed:
ze_elevator_escape_v4 - We have v6.
ze_hospital_escape_b1a - Everyone just crowds into one room and lives or dies.
The versions of boat escape that are not in the Nominate list.
zm_cliffside_horror_v2c - full of fail, It doesn't even deserve my ranting time.
zm_doomlike_station_v2 - no where to go except one place.
zm_hangum_high - add this to the RPG server, it would be awesome.

ImGonnaGetCha
06-28-2009, 11:14 PM
well kavinsky some of those maps are lame your right but some of them i think are good too and so does others! I think we should get everyones opinion on what maps to get rid of, so everyone is happy! :icon_mrgreen:

btw i seriously think that all those office maps are just "Horrible" and should be removed Immediently!!!!

Jeimuzu
06-29-2009, 12:02 AM
It would help if you named which ones people think should stay and go, getcha.

Though I agree about the office ones.

Kavinsky
06-29-2009, 03:39 AM
Back of the helicopter? I've never knowingly seen anyone do that on rooftop extended and survive James.

Getcha it looks like almost all of the office maps have been removed from fpsbana and without a visual reference I can't remember which ones are shit and which ones aren't, hence why there not on the list

Just to give everyone an idea of why I need a visual reference for the office maps look how many we have here.

zm_ghs_officepanic
zm_vc2_lila_off!ce
zm_ghs_office_outbreak
zm_vc2_office_redone_b1
zm_office_unlimited_fixed
zm_vc2_officeattack_b5a
zm_vc2_officerampageb8
zm_vc2_officerampageb8_fix
cs_office

and I probably missed two or three.

I figured that there would be a few here that like zm_doomlike_station.
But to be honest it really is a waste of server space, the doorways are far too big to keep the zombies out so it turns into a gloomy match of hide and seek real fast http://www.fpsbanana.com/maps/38716

Oh I forgot one
ze_icecave_escape_fixed - a funcional but bad escape map that ussually ends in a clusterfuck of people stuck in a crawlway crouched, or in the one and only one teleport exit refusing to ztele, then once there killed by the nuke they begin typing rtv and beging the admin to change the map.

mastercheff
06-29-2009, 06:36 AM
Nooooooooooooo don't remove them we need those for bad map Thursday.

Kavinsky
06-29-2009, 07:15 AM
FUCK bad map thursday, fuck bad map and mic spamming whatever, this is not a god damn fucking breakfast place. This is a zmod server that has a load of old boring disruptive unfun maps (and no mute feature) that as a result of that is driving away alot of good players and old regulars that used to make this place a blast to play on.

mastercheff
06-29-2009, 07:16 AM
yea but can we keep some at least

Kavinsky
06-29-2009, 07:28 AM
There are still plenty around that are not on this list, this list is comprised of the very worst maps, starting off with one from 4 years ago that should have been removed about 3 years 6 months ago, I made a point to not list the escape maps that I truly loathe here like on the other threads I've posted about this matter, these really are the ones that do nothing for this server, not just the ones I hate.

mastercheff
06-29-2009, 08:53 AM
yay good to know at least we still have bad maps to play on

JigSaW
06-29-2009, 06:38 PM
I'll remove them from the maplist (so they won't be in the votemap/admin cant change it to them), after I get the damn ftp password out of ZERO so i can actually add the other maps.

Kavinsky
06-30-2009, 04:38 PM
Alright thanks, I was looking at fpsbana for maps we could add and came across some more bad ones that I think no one will miss here

zm_towers_hdr_final - another really early map thats been on here for awhile, theres really only two places to cade on this one, and one of them is really hit and miss, last played 6/29/09
http://www.fpsbanana.com/maps/13640

zm_lila_panic_redemption - the map the server automatically resets to after it crashes, with parachutes enabled there really is no way to hold anything on this map, the only sure fire thing to do on this map is head for the vents

http://www.fpsbanana.com/maps/27125 - this is the latest version, we've got the previous one but I doubt this ones even an improvement on it, they look the same save for one or two details

Kavinsky
06-30-2009, 06:36 PM
There also seems to be a bunch of regular css maps on zmod as well, that for obivous reasons we dont play.

de_chateau - a regular css bomb point a or b map, last played 1/26/09 http://inteks-games.ru/stats/img/maps/de_chateau.png

cs_assault - a regular rescue the hostages maps, last played 6/07/09 http://www.youtube.com/watch?v=swvLJ_DcXPA

de_nuke - regular bomb the target map, last played 3/29/09 http://www.youtube.com/watch?v=-8dTD2w4olA

cs_militia - rescue the hostages map, last played 6/18/09 http://cs.cdn.ge/stats/img/maps/halflife/cstrike/cs_militia.png

cs_italy - hostage map last played 6/10/09 http://skampclan.de/components/psychostats/img/maps/halflife/cstrike/cs_italy.png

de_port - bombing map, last played 6/18/09 http://www.wcgaming.com/stats/css/img/maps/halflife/cstrike/de_port.png

de_train - bombing map, last played 6/18/09 http://www.hcgamer.hu/gamer/images/cikkek/2005_02/sourcetrain1.jpg

de_tides - hostage map I think, last played 2/19/09 http://www.steampowered.com/Steam/Marketing/Jan15.2005/img/tides1.jpg

de_dust2 - bombing map, last played 6/07/09 http://www.noobi.de/include/extras/phgstats/maps/hl2/de_dust2.jpg

cs_compound - hostage map, last played 6/18/09 http://www.steampowered.com/Steam/Marketing/Jan26.2005/img/cs_compound_flyby.jpg

cs_havana - hostage map, last played 6/10/09 http://www.altenheim-clan.de/include/extras/phgstats/maps/hl2/cs_havana.jpg

de_assault_07 - a bombing map, last played 6/27/09 http://www.fpsbanana.com/maps/18205

de_prodigy - bombing map, last played 5/25/09 http://www.igniq.com/images/image_31519111204.jpg

de_cbble - bombing map, last played 4/17/09 http://www.pixelbash.de/include/extras/phgstats/maps/hl2/de_cbble.jpg

de_aztec - bombing, last played 2/09/09 http://www.beginner-esportz.de/bshp/include/extras/phgstats/maps/hl2/de_aztec.jpg

any idea what map this is? http://ibisstreetsyndicate.com/zm_stats/map.php?id=1

Jeimuzu
06-30-2009, 07:07 PM
zm_lila_panic_redemption? Why remove that? It isn't a bad map to play on when there's about 10 people on.

Edit: Ah, there's a b2 now? Update!

On a side note, it would be hilarious if we could rescue hostages or plant bombs to win the game in those CSS maps.

mastercheff
06-30-2009, 08:23 PM
lol i get it like bomb the zombies or save the hostages from the zombies lol

Kavinsky
06-30-2009, 10:13 PM
there is never just 10 people on it seems, and with the parachutes enabled its a piece of cake to knock over the vending machine cades in this variant of zm panic v2 which half of the cades on that map rely strictly on and we've got enough of variants of zm panic as it is, so we could easily do without it.

actually that sounds like it would be a good idea for a new variant of zmod,
a 12 vs 12 zombies match where instead of turning the humans you have to kill them with your knife.

and there could be a rescue the scientists map where after you save and defend them from the zombies you get a weapon that quickly kills them and a bomb the hive kind of thing as well, similar to one of the missions in that new game prototype.
http://www.youtube.com/watch?v=Jw773d7RSfE

&&toasties
06-30-2009, 10:46 PM
Go Kavinsky!

I agree to all of those maps.

Except for the Redemption one: I can cade pretty well in that large cage.

Given no one follows me...

:|

Kavinsky
07-01-2009, 12:18 AM
thanks, well I know that one of the maps I got added didn't work so might as well add it to the list

ze_ghostship - the helicopter is glitchy and hardy anyone survives it
http://www.fpsbanana.com/maps/57753?qpost=3619483&qpost=3611474

by the way is there any way to go into the server files and delete that annoying john williams song that plays when the helicopters called on ze_jurassicpark_v2 and ze_thelostworld_redux?

Jeimuzu
07-03-2009, 12:57 AM
Do you happen to play at 4 am Kavinsky? That's when there's 10 people on.

Kavinsky
07-03-2009, 03:04 PM
not really, I am up at that time however.

Jeimuzu
07-07-2009, 09:06 AM
Sunnytown, minecart, and Egypt should also be removed.