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View Full Version : Should Long jump be disable on the rpg sever?



Dragon2150
06-28-2009, 10:05 PM
I was one of the :assault: long jumper and i say it should be disable it is ringed as hell.:banghead::banghead:

Hitman
06-28-2009, 10:11 PM
I agree that it should, if the user is able to figure out how to bunny hop on the server, he can be in the enemies base in a matter of seconds. By the time the team buys their stuff, they are getting shot at and do not know what hit them.

This should be taken off completly

Jeimuzu
06-29-2009, 10:17 AM
They can't really aim when they're in the air. I've owned sizzle plenty of times. You just have to realize, normal css common sense rules no longer apply, anything can come from anywhere.

It was tripled in price, and theres only 3 levels now. So if you think long jump should completely be removed, then so should vampire, impulse, and health.

And no, I don't use it.

mastercheff
06-29-2009, 12:25 PM
i think it should nuff said

JigSaW
06-29-2009, 06:43 PM
I am changing the RPG software, the new version still has longjump, we will see how that goes.

The new one also has a few more things such as increasing the PLAYER SPEED, which I know a few of you wont like haha.

Hitman
06-29-2009, 07:01 PM
Well with Impulse we do get player speed up to 100% which is awesome.

Still disable longjump