View Full Version : css z mod has a competitor
mastercheff
07-18-2009, 05:11 PM
for some reason someone made zombie:reloaded i think it was a sequal to zombie mod its has a much better hud for zombie vision and better winning win screen for zombies and humans i think there the same thing but i think zombie reloaded is better because it has restrictions as no spectator so ppl can't escape but i think its a more polished version of zombie mod
THE HOLY SH**T!
07-18-2009, 05:15 PM
for some reason someone made zombie:reloaded i think it was a sequal to zombie mod its has a much better hud for zombie vision and better winning win screen for zombies and humans i think there the same thing but i think zombie reloaded is better because it has restrictions as no spectator so ppl can't escape but i think its a more polished version of zombie mod
link to view it please?
Jeimuzu
07-18-2009, 05:16 PM
Zero could probably install it.
mastercheff
07-18-2009, 05:27 PM
https://forums.alliedmods.net/showthread.php?t=65608 updated version
http://forums.alliedmods.net/showthread.php?t=60101 full in detail explaining stuff
but i couldn't access the website but i hope it gets a good website this looks promising
mastercheff
07-18-2009, 06:40 PM
rawr.
Some of the things you said can be implemented in our current version as they are changeable. However, those versions are not as stable as our current especially when there are a lot of players. For example those run on a mod running on metamod source verses running on metamod.
FYI we can change our winner images to anything you all want and our zombie hud and restrictions on spectators.
mastercheff
07-20-2009, 07:11 AM
i'll get some images of the winning screen then for humans and zombies
mastercheff
07-20-2009, 10:31 AM
the humans and zombies winning screen
Jeimuzu
07-20-2009, 12:11 PM
There's probably going to be a big argument on this, but, if spec was restricted, the admins wouldn't be able to go into spec and find people breaking barricades, or record demos of people through ghost cam. Unless they rejoined the game and joined a team waiting to respawn.
mastercheff
07-20-2009, 12:51 PM
they also have a weird ztele system like it takes 3 seconds for you to ztele so ppl can't ztele away from zombies to easily and yuo can't get to far away from where you zteled or it says your're not stuck
walterbrunswick
07-20-2009, 12:58 PM
There's probably going to be a big argument on this, but, if spec was restricted, the admins wouldn't be able to go into spec and find people breaking barricades, or record demos of people through ghost cam. Unless they rejoined the game and joined a team waiting to respawn.
I find it interesting that you say this, because I've seen you go into spec to avoid zombies, along with other people whose names I won't mention, for now.
Jeimuzu
07-20-2009, 01:03 PM
And this is why I said it would start an argument. There's reasons for me to do it, but I removed my spec key a few days ago. If a zombie gives me 10 seconds to open console and type the command in, then s/he's as much of a failure as the person who buys a scout and runs with their pistol out on escape maps.
By the way, weren't you the person complaining about how everyone always dies when I'm a zombie?
Go ahead, remove spec. Admins will just have a harder time, and zero won't be able to use bots to make the server look larger.
Also, mastercheff, last time that idea was brought up it was quickly dismissed. People said it wastes too much valuable time in the beginning.
mastercheff
07-20-2009, 04:15 PM
yea waiting 3 seconds is not mai thing but i think that in theres not enough spawn points that means the mapper wasn't thinking of a big server like in island defense also heres the zombie winning screenshot
Powered by vBulletin® Version 4.2.5 Copyright © 2025 vBulletin Solutions Inc. All rights reserved.