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View Full Version : [IMPORTANT] Regarding Nade Knockback



weeman2412
08-18-2009, 10:41 PM
Alright ever since I came back to ZM .. I noticed one drastic change in the ZM server.. It would appear zero has changed the knockback powers of nades.. down to nothing.. From observing my console over a period of time I have noticed something rather interesting..


ZombieMod Selected Class: Fast
====================
Model: models/player/pil/fast_v5/pil_fast_v5
Health: 1105 (85%)
Speed: 700 (100%)
Jump Height: 25 (100%)
Knockback: 4.00 (100%)
Headhosts Required: 2
Headshots only: No
Health Regen: 4
Regen Time (secs): 2.000000
Grenade Damage Multiplier: 0.000000
Grenade Knockback Multiplier: 0.000000
Health Bonus: 0


WTF is up with Grenade Knockback Multiplier: 0.000000 Zero if possible please make it atleast 20 .. I don't know much about which mod you use to run the server... I researched over 3 possible zm mods.. none of which are even that helpful with commands..

So please give nades their push back powers!!!!!!!

I'm also pretty sure you're using zombie mod 2.0 ... but the command to change grenade knock back completely eludes me

ZERO
08-18-2009, 11:40 PM
That data is outputted in console! So much for trying to keep my settings private. Also I totally forgot about the nade multiplier. It never did anything before! I will set it to 1 on all of the zombies right away and we can look at other values later.

ZERO
08-19-2009, 12:47 PM
Fixed, changes may not take effect until next reboot.

weeman2412
08-19-2009, 01:14 PM
Finally.. :D blasting zombies off of helicopters is now doable yay!!

&&toasties
08-19-2009, 07:45 PM
Good catch, Weeman.

^^