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Kavinsky
10-20-2009, 09:40 PM
alright I managed to figure out a a way to switch the ibis zvision with a different one from another server, in this case one from a russian server I visited a few weeks ago

all you do is go into cstrike/materials/VGUI/hud/zombiemod

and copy the name of your particular zvision from whatever it is to this

zombie_vision_ibis.vmt
zombie_vision_ibis.vtf

and make sure you have both a vtf and a vmt file to copy over the ibis ones to get this result

now all we need is for the music volume to be turned down and the health of all zombies to be upped since the higher rated tick has made the hit rate on all zombies noticeably higher

ZERO
10-20-2009, 11:31 PM
Over the weekend I am going to try to look into the problem with the zm vision and possibly create a less obtrusive model. I am also sill trying to figure out why some maps are so dark.

Jeimuzu
10-21-2009, 01:24 AM
I still don't see why the zombie vision annoys people.

And I think the darkness is a feature of ZM.. Or at least the newer versions.

Kavinsky
10-21-2009, 01:40 AM
its just like looking out the rear window of a lamborghini countach, I cant see anything to the left or right, only directly infront of me.
http://www.youtube.com/watch?v=AtQPjgzV1kA

Steamer
10-21-2009, 02:58 AM
Yes it is a feature of the newer ZM betas. There some lines in config dealing with it.

Kavinsky
10-21-2009, 07:31 AM
its one thing if the map starts like that, its another when halfway through the first round the textures go black.