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View Full Version : zmod keeps crashing, BADLY crashing



Kavinsky
10-25-2009, 12:11 AM
I dont know whats going on but I think we've been getting attacked by someone the server keeps lagging out and crashing for about half an hour till it autorestarts.

Tragedy
10-25-2009, 12:34 AM
hmm...I was wondering why I have been being randomly kicked/freezing on the servers today. All day...every hour or so I am like "WTF?" so I switch to another one of the ibis servers and it happens there eventually too. Weird.

Jeimuzu
10-25-2009, 12:39 PM
It was happening to me the other day before I came to my grandparent's house as well..

ZERO
10-25-2009, 02:15 PM
It looked like the crashes occurred when I went on the server to update the wcs mod so that was likely the cause. There are still known memory crashes that result from running es and sourcemod that can not be avoided becuase es has not been updated in so long.

Damion
10-25-2009, 04:22 PM
It looked like the crashes occurred when I went on the server to update the wcs mod so that was likely the cause. There are still known memory crashes that result from running es and sourcemod that can not be avoided becuase es has not been updated in so long.

A problem still exists. Drivable vehicles are causing movement lag even though voices on mics are coming through perfectly clear. Any vehicle that you can manually drive has been causing major lag when used. I just had to move three ppl to spectate after repeated warnings just a minute ago to stop the lag. The same thing was going on yesterday with the zm server and I have no clue if it is related to the pub incident.

Yesterday I used ma_rcon quit to restart the server at least two times, but it didn't fix the problem... whatever that may be.

Sonic claims to know what the problem is and should be posting a comment about it.

Holy-Sonic
10-25-2009, 06:27 PM
A problem still exists. Drivable vehicles are causing movement lag even though voices on mics are coming through perfectly clear. Any vehicle that you can manually drive has been causing major lag when used. I just had to move three ppl to spectate after repeated warnings just a minute ago to stop the lag. The same thing was going on yesterday with the zm server and I have no clue if it is related to the pub incident.

Yesterday I used ma_rcon quit to restart the server at least two times, but it didn't fix the problem... whatever that may be.

Sonic claims to know what the problem is and should be posting a comment about it.

im not sure but i think someone is DoSing the server not from today but from early this mourning around 12 PCT

Mallissin
10-25-2009, 07:19 PM
It's not acting like a DOS attack. If it were, we'd be seeing the problem occurring at regular intervals throughout the day. Instead, it seems to happen randomly or when particular things happen on maps (vehicles).

So, I'm fairly certain it's something revolving around scripting like Zero mentions.

Jeimuzu
10-25-2009, 10:04 PM
We'll just have to avoid escape maps I guess.. *coughyaycough*

ZERO
10-25-2009, 10:11 PM
Poorly programed maps WILL cause lag. Especially any map that has vehicles. It is not even a matter of cpu usage as much as an issue of the limitations of the engine itself. Think of the server as a race track that lets cars go 200mph the problem is that the srcd can only go 150mph before it blows up. At the end of the day a problem in the programing of the game or the engine of a car can not be overcome by the quality of the road.

Kavinsky
10-25-2009, 11:24 PM
personally I think what needs to be done is that the tick be reduced to 55 and the capacity to 36 with a hidden 37th spot for anyone who buys a reserved slot or admin

along with a system that kicks spectators for regs who want to come on and play and with a quick working votemute.


one other thing Diabeetus (http://www.ibisgaming.com/forums/member.php?u=652) said that the bots that make the server look populated have a ping of 200 each, maybe there part of the lag problem

Damion
10-26-2009, 03:26 AM
Poorly programed maps WILL cause lag. Especially any map that has vehicles. It is not even a matter of cpu usage as much as an issue of the limitations of the engine itself. Think of the server as a race track that lets cars go 200mph the problem is that the srcd can only go 150mph before it blows up. At the end of the day a problem in the programing of the game or the engine of a car can not be overcome by the quality of the road.

This vehicle lag is a new issue, it is persistent and consistent, and I've never seen the vehicles lag in this manner (not that I've been around here for very long). I have experienced the lag you are talking about, but this is something different. I'm all for avoiding vehicle maps if nothing is to be or can be done, but this does not seem like a problem of limitations. I guess the thing is what if this is a precursor to more problems in the future? Maybe fully diagnosing this systematic problem would help prevent another?

Mallissin
10-26-2009, 04:37 AM
The vehicle maps ran fine on the previous server and even run fine on the odd occurrence on the current.

I also remember the ChC server had issues with bots creating lag.

Kavinsky
10-27-2009, 02:49 AM
we were on spacestation escape flee v2 last night with 26 - 28 people and it was lagging a little but nowhere near as bad as it was when the server was nearly full so I think its just the amount of people on that effects it.

Mallissin
10-27-2009, 05:48 AM
And it only starts lagging when the escape pod doors open, meaning the vehicle script has started counting down. This is typically also when the humans are piled together and firing their guns together which means lots of hit registrations being calculated.

So, scripting or memory, like Zero mentions.

Damion
10-27-2009, 10:23 AM
And it only starts lagging when the escape pod doors open, meaning the vehicle script has started counting down. This is typically also when the humans are piled together and firing their guns together which means lots of hit registrations being calculated.

So, scripting or memory, like Zero mentions.

I'm not sure how to say what I'm trying to, but play on a vehicle map and try to drive one of the vehicles. Maybe it was a temporary thing, but that's the only way I think I can show what I'm trying to say.

Mallissin
10-27-2009, 07:32 PM
I'm not sure how to say what I'm trying to, but play on a vehicle map and try to drive one of the vehicles. Maybe it was a temporary thing, but that's the only way I think I can show what I'm trying to say.

Oh, I get what you're saying. I reported the issue a month ago here.

http://www.ibisgaming.com/forums/showthread.php?p=34980#post34980

Damion
10-28-2009, 02:30 PM
Oh, I get what you're saying. I reported the issue a month ago here.

http://www.ibisgaming.com/forums/showthread.php?p=34980#post34980

Like I said, haven't been around long lol. Sorry I've been so persistent but I guess this is an issue that comes and goes, making it seem new to me.