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ZERO
11-26-2009, 02:56 PM
In the next two months there is going to be a huge update to the zombie server. The main goal of this update will be to run different zombie configs based on map. There will be one set of classes for normal zombie mod and another set that is optimized for escape.

So the question is, what sort of classes would you like to see in escape maps. :wtg:

Jeimuzu
11-26-2009, 03:18 PM
Someone said a crisp to replace the fast zombie in escape maps would be alright.

The crisp would be slightly faster than a predator, yet slower than an actual fast.

Others might just say disable the fast zombie all together, and leave predator as the fastest zombie in escape maps, but could you imagine fighting an army of zombies you can't see?

Also, if it isn't too much trouble, could you please readd zm_csk_4corners?

Holy-Sonic
11-26-2009, 03:19 PM
In the next two months there is going to be a huge update to the zombie server. The main goal of this update will be to run different zombie configs based on map. There will be one set of classes for normal zombie mod and another set that is optimized for escape.

So the question is, what sort of classes would you like to see in escape maps. :wtg:

I just want to see the Classic on the escape maps... They are still faster then a human, but not like as soon as we see them we die. We get time for them to shoot and push them back!!!!!:wtg: CLASSIC only FTW:wtg: for Escape.

mastercheff
11-26-2009, 04:11 PM
can we get really fast and i mean as a predator deformeds? i might come back to the server if i actually see that xD

Kavinsky
11-26-2009, 07:44 PM
way to dodge the issue, the fact still remains that the server is way to big for any of the zmod maps.

what you need to do is turn the testbed server that james used for the cading tutorials into another regular zmod server with 28 slots and do that to the other, current one before even tampering with the zclasses that you'll probably end up making them even worse like you've done in the past zero

Pink
11-26-2009, 08:23 PM
You going to reduce the number of slots, theres just too many players at a time.

Tragedy
11-26-2009, 10:37 PM
Zero...


I don't play the ZM server much but this is what I can see:


28-30 players MAX on the ZM server (possibly just have 2 since we have so many ppl interested in our infamous ZM server).

Do away with fast zombies all together in escape maps and let the predator be the fastest one on there. And due to the fact that it is escape, fighting 20 invisible zombies will get kinda irritating so possibly just have their skin set to something else rather than invis during escape maps only.


Just my 2 cents.

Jeimuzu
11-29-2009, 03:01 AM
Recently I've been noticing a lot of lag during the daytime. Though it is tolerable.

Do you think this update will solve some of the lag issues, Zero? Or are they related to some of the plugins the server is running? I saw something relative to fixing this problem awhile back somewhere on the forums, but I can't find it. Something about ms rates (or something) aren't set high enough with default settings.. Whatever that means.

mastercheff
11-29-2009, 09:06 AM
like rate 50000 was what silent suggested

Jeimuzu
11-29-2009, 10:06 AM
I'm unable to find it. I went to Silent's profile and viewed all of his threads, but I can't find it. Mind searching for it with me whoever might be reading this?

ZERO
11-29-2009, 12:12 PM
Current lag is caused by plugins and that will be fixed as updates come over the next few weeks.

Jeimuzu
11-29-2009, 02:34 PM
That's what I was hoping.

Thanks.

ZERO
12-13-2009, 07:23 PM
As part of the update I hope to start by moving us off es and es tools to greatly reduce the lag and improve server stability! In order to do this I must reprogram all of the eventscripts plugins into source mod. As I do not know es or sm this is pretty difficult... despite this I have begun work on a bullet tracer plugin in sm so that we can get rid of es tools once and for all! I have spent the entire day working on it and now hopefully with help from the sm community I can finish it tomorrow. When this mod is done we can remove es tools and that alone should help make the server a lot more stable!

s0loED
12-13-2009, 07:30 PM
in my experience its usually rate 30000. idk about 50000 but i think steam set max rate to 25000 but admins make ppl go to 30000 just in case. thats only if the lag is a rate prob.

OMGBEARS
12-13-2009, 11:39 PM
I know it's petty of me.. but is the new airport panic map to be included in the update?

http://www.fpsbanana.com/maps/116881

Jeimuzu
12-14-2009, 04:29 AM
I know it's petty of me.. but is the new airport panic map to be included in the update?

http://www.fpsbanana.com/maps/116881

I have a list of good maps on my desktop that I was going to give to Zero later.. Right now I'm waiting on a friend to finish his map, then I'll have about 4-5 good maps for Zero to add.. And that map is already on the list. Mastagunz suggested it awhile back.

OMGBEARS
12-14-2009, 07:28 AM
Is it on the nominate list/rotation? Because it isn't on the admin list!

XxMastagunzxX
12-14-2009, 09:51 AM
Maybe zero didn't add it...:icon_confused:

mastercheff
12-14-2009, 04:34 PM
in my opinion the darkness plugin is annoying and should be removed,on the other hand it gives humans more of a chance to survive with the darkness on their side

๖ReS
12-14-2009, 05:27 PM
in my opinion the darkness plugin is annoying and should be removed,on the other hand it gives humans more of a chance to survive with the darkness on their side

No, It should be removed, It looks dumb. Add fog and if at all possible dim the lighting so you need to use your flash light more. That would be interesting. The all black looks stupid. Some props stay the way they are as if they were still lit.

ZERO
12-16-2009, 09:54 PM
If all goes on schedule I hope to have a test server up within 24 hours. The goal is to get the settings on the test server to be 100% identical to that of the current zm server. Only the zm mod will be on there at first so that we can get all the classes set and then all the other mods will be added so that we have an entirely new server that is much faster. When the test server goes live a new thread will be made requesting regulars to play and post back on anything that not act the way it does in normal zm. Note that this is testing stock settings only so looking at the ze maps is pointless. Once we get everything the same we can then work on suggesting changes to the base and at the same time I can start work on a first draft ze config that can be tested as well. If all goes well we should be on target for a January release! :wtg:

Rezel
12-17-2009, 12:38 AM
Remember for those asking to add mods, the more mods you add the more the server is going to lag under pressure and or crash from unforeseen bugs.. he's trying to remove some of the causes, which event scripts is a big one.
-note lag Is NOT caused because the server is not powerful enough, but custom mods that people have written that have a tendency to bind up and cause the program itself to bog down.

Also darkness plugins is only a mod that was built for Eventscripts, and the zombiemod version of darkness is a bit buggy unless they fix it.



I Am looking forward to seeing what zero has planned.


regards:

Rezel

Jeimuzu
12-17-2009, 01:46 AM
I sent you a list of new maps Zero, maybe you can add them whenever you update.

ZERO
12-17-2009, 05:25 AM
The update is now delayed until next week as my computer needs to be replaced (again). It looks like the OS is going to die... also a proposal to construct a second SBII is under consideration this way one can be getting repaired while the other is in use! So the question is why have one for $4000 when you could have two for $8000... then again with my luck it might be a good idea to have one for every month of the year and I could use them in rotation and format them every 30 days and then just leave them idol encase the 11 before break.

Currently I do not even have access to the server anymore as java is fucked and I need that for the connection... do not worry though b/c if something breaks I can always get a computer that just runs the connection to the server so I can fix it.

XxMastagunzxX
12-17-2009, 09:29 AM
http://a3.twimg.com/profile_images/135126819/404-fffuuu_bigger.png

ZERO
12-17-2009, 04:34 PM
No work can be done until next Wednesday at the soonest. It is likely that no work will be done until January 5th... Between now and next Wednesday I am moving the computers down to GA testing the gpu reformatting my OS with win 7. Possibly buying a new gpu and heatsink along with win7. Also now I am considering constructing another computer that will simply backup the SBII HDDs encase the os tanks so that it can be restored instantly without a format. A minimum of 4TB will be needed for this backup computer but it should fix all future problems that are software related. I just hope to God my parents will pay for this shit b/c I do not have the money to actually fix any of this...

Rezel
12-17-2009, 08:33 PM
It sounds like your having quite a conundrum going on there. An idea for you zero is to maybe run a raid setup on your computer so you don't keep loosing shit every time your OS goes corrupt, or something fries and takes more out than you really want it to.

I use raid on here, and its saved my ass more times than i can actually count.

As i said if you need help, i would be glad to assist in any way if you need it.

-rezel

ZERO
12-17-2009, 09:57 PM
If your os fucked raid would not help. I have run RAD 5 in the past and the only thing raid does is protect you against HDD failure or add more speed if you in 0 and in some 5 configs. I am now planning on just using a 30gb ssd for the os so that I can wipe it when ever there is a problem :wtg:

Rezel
12-18-2009, 12:45 AM
well depends, i prefer raid 2 so its an exactly copy of my other hard drive, so if it fries i can just change it over and it runs perfectly like nothing ever happened. Though because of how raid 5 it evenly distributes it across all 5 disks, so your right it would not save your operating system.

That would def work 2, i wish i could pay for a ssd, they have become ridiculously expensive nowadays though.

Kavinsky
12-18-2009, 11:58 AM
figures we finally look like were going to mix things up and try new things in a new zm test finally and your damn computer conspires aganst us.

DAMN YOU MODERN TECHNOLOGY!

ah well its just as well I enjoy gungame far more than zm now anyways, its not the mods fault or yours zero its just that its gotten boring and predictible and besides rezel it doesnt seem like theres any real characters on anymore like there used to be.

Jeimuzu
12-18-2009, 09:58 PM
Has anyone noticed that it's only been lagging when someone gets turned into a zombie?

ZERO
12-22-2009, 02:55 AM
Yes and the cause is the .kv file that is an engine based file that it reads from and if it gets to large it will lag. I would like to clear it but I can not do that until I can shut off the server and I can not do with without the sbII.

Also what you said about RAID is totally incorrect on every single level. For one you were speaking about raid 1 when you said raid 2 as raid 2 is a very rare form that requires 10 ECC hard drives to work that I know that no one here has. I also know that even if you had said raid 1 that is also wrong as I have run a raid 1 array and it does and does not work as you describe. Yes it can prevent an os corruption but only one instance. For example, due to a bad driver on an old controller the os was corrupted and could not boot but this was only on one of the two HDDs. When the raid was shut off it was reviled that only drive 1 had corruption and drive 2 was fine. However if there was registry corruption over an extended time that compounded into a larger problem this would not help you. As for raid 5 I have also run a raid 5 and actually still do with 3 raptors on an old system. Note how I said 3 and not 5 as RAID 5 needs at least 3 drives to work. The way it works is by using 1/x the disc space on each drive for backup data with x being the number of drives and that number being greater than or equal to 3. When only 3 drives are used raid 5 can sustain 1 failure and recover however as you add more drives it does become possible to sustain multiple failures at the same time however I do not off the top of my head remember the ratios.

Fireye
12-22-2009, 09:54 AM
It's all about the RAID-10. Striping + Mirroring == redundancy w/ good speed. RAID-5 is for sure the most reliable solution (well, maybe RAID-6). Our standard server config at work is raid-5, with raid-10 for the more heavily used Oracle servers.

Rezel
12-22-2009, 12:44 PM
Ah, my bad I totally see the way your looking at it now, my bad zero.

ZERO
12-23-2009, 03:10 PM
I now have full connection with the server again. The upload of the new test server is back online and it should be playable today.

ZERO
12-23-2009, 06:33 PM
Test server online see test server thread: http://www.ibisgaming.com/forums/showthread.php?p=45573#post45573