ZERO
02-07-2010, 11:41 PM
Version History
1.0.0
Initial Release
1.0.1
Updated SDK hooks
Updated sourcemod
1.0.2
Add maps
Police Prision
Castle Chaos
1.0.3
Updated rconlocker
Dead talk
1.0.4
Server Hop
StopRCO 1.0.2
KAC1.2 beta
Rcon Locker 0.6.2
1.0.5
Removed Maps
zm_lost_hotel
zm_bunker_f57_v2
ze_ghostship
ze_simpsons_escape
zm_bphx_reactor_v5_1
ze_omega_b3
ze_escape_the_eye_v1
zm_city_strike_v1
zm_factory17_v1
zm_lego
1.0.6
Increased all zombies health by 500hp
1.0.7
Engine Update
Sm 1.3.3
mm 1.8.3
sdk hooks 1.3
Fixed death cam
D-Fens updated
steambans
ddos protection
Disabled stats reporting for valve
Enabled Free Look
Removed rcon locker to fix antireconnect
Updated sockets
Removed antipingspoof
1.0.8
Updated SRCDS
Removed stoproc
Improved KAC performance
Fixed core.cfg error
1.0.9
Updated bullet tracers!
1.1.0
Updated mani to V
1.1.1
Gore Mod added
Auto Equip Updated
1.1.2
Updated Mani
New Maps (also removed some bad ones (see map section)
ze_ApertureScience_final
ze_death_star_escape_v4_3
ze_licciana_escape_v2
ze_LOTR_Helms_Deep_v4_2
ze_LOTR_Mines_of_Moria_v5_1
ze_LOTR_Mount_Doom_v3
ze_MotanumInc_OB
ze_Paranoid_Reborn_v8
ze_PotC_v3_4fix
ze_underground_escape__final
ze_voodoo_islands_v7
zm_ATIX_apocalypse_b6
zm_lila_panic_sethensv3
zm_machine_of_doom_b1
zm_mg_rex_x0
zm_Rockymountainfacility_v1
zm_space_cbble_b4
Zm_Toxa_West_v2
zm_Windship_beta3
zm_zombiecruise
1.1.3
MM 1.8.4-hg736
SM 1.3.5-hg3028
Removed
zm_zombiecruise
zm_machine_of_doom_b1
1.1.4
Updated SM to 1.3.5-hg3033
Updated MM to 1.8.4-hg736
Added ingame PsychoStats
Auto !zspawn on join
Removed ze_jurassicpark_v2 and ze_thelostworld_v1
1.1.5
Updated SM to 1.3.5-hg3044
Updated sdk hooks gamedata
Removed Broken Maps
Configured some maps
Added maps:
ze_jurassicpark_v2_FW_fix
ze_Paranoid_Ultimate_v10_4
zm_airport_panic_bobpoblo2
zm_urban_downtown_v2
1.1.6
Updated SRCDS
Updated SRCDS
Updated SRCDS (yea there were 3 updates...)
Updated SM to 1.3.5-hg3053
Updated SDKhooks game data
Added map: zm_multi_pyramid_x
1.1.7
Added maps: ze_indiana_jones_v4a_004 and zm_shf_zone_stifler
1.1.8
Added maps
ze_JurassicPark_Escape_b2
zm_firewall_v3_remix_b2
zm_medieval_mountains
zm_penumbra_extended
zm_urban_downtown_final
zm_zerbes_demons
1.1.9
Updated SM MM and Mani
1.2.0
Fixed client drop on map change due to the bots joining too fast
1.2.1
Added Maps
ze_elevator_escape_jbg_final
ze_JurassicPark_Escape_v1
ze_LOTR_Helms_Deep_v5
zm_citylife_V2
zm_firewall_aztec_a1
zm_lila_panic_beach
Above may also replace outdated versions
1.2.2
Hard Mode is back, all zombies have been buffed 1000hp on ZM maps.
Old school knockback is BACK. Knockback is independently controlled per race for HS however all races have equal knock back everywhere else of which is directly related to the damage they take.
1.2.3
Removed a lot of crap maps
Added:
ze_boatescape101
ze_grand_boat_escape_v1_7b
Ze_hell_escape_rc1
ze_minecraft_v1_1
zm_day_jungle_v1
zm_lila_panic_isethen
Increased the number of zombies that spawn from 1 to x/10 where x is the player count
Increased health of zombies on ZE maps by 1000hp
Increased ZE knockback by 0.5
Patched a collisions setting that may have been causing bouncing props
Doubled the amount of HP reneged per interval in ZE maps.
Removed fast, deformed and poison from ZE maps.
1.2.4
Updated and removed some maps
Added maps:
ze_FFVII_Mako_Reactor_v2_2
ze_predator_ultimate_v2
ze_stargate_escape_v8
zm_day_jungle_v2
zm_firewall_samarkand
zm_gorodok_v1
zm_moonlight_v3
zm_space_base
zm_tower_of_resistance_v4
zm_unpanic_v2
1.2.5
Updated ZR to latest version (improves random selection of zombie/patches some bugs)
1.2.6
Added maprate and the mapreweight on so that the odds of a map appearing in a vote will be correlated to its rating by users
1.2.7
Removed ze_thelostworld_redux
Added:
ze_Jurassic_Park_Story_v0_9
zm_Aperture_District_Panic
ZM_desprerados
1.2.8
Updated to exclude the last 5 maps from nominations.
1.2.9
Updated ze maps so that all zombies are in there.
This makes it so that when the maps change between ze and zm you no longer need to change your zombie.
Adjusted the settings of the zombies for use on ze maps.
1.3.0
Removed some bad maps
Added:
ze_LOTR_Minas_Tirith_v2_2fix
ze_volcano_escape_v4
zm_day_lego_v2_fix
zm_industrial_b1
zm_minecraft2_b1
zm_urban_cargo_express
1.3.1
Added Maps and removed some bad ones:
ze_potc_iv_fix
ze_predator_ultimate_v3
ze_Raccoon_Facility_v6b
ze_SAW_v4
ze_sg1_missions_v2_1
ze_space_flight_v1_1
ze_Void_v2
ze_voodoo_islands_v8_5
ze_zombierig_ultimate_v1_2
zm_420_office_v5
zm_cbble_remix
zm_exhibit_night_2G
zm_fortress_b6
zm_fubar_towers_v5
ZM_Krusty_krab_a2
zm_little_city_v7_roy
zm_miniplace_beta_v2
zm_natalyas_ship_v4
zm_snoopie_teleport_fix1
zm_stairs_v3_6_1
zm_tzuwaza_b5
zm_wwt_twinsteel_v8
zm_x_dontfall_v2_fix
ze_ffvii_mako_reactor_v3_1
ze_gods_wrath_v3_8b
ze_hypernova_v2
ze_icecap_escape_v5
ze_infected_tramway_v2_1
ze_isla_nublar_v2_1
ze_lakeindusk_v7_extended
ze_paper_escaper_v5_2_fix
ze_Parking_v2a
ze_phantasy_escape_fixed_b1
1.3.2
Fixed Fast DL from banning people
Added Maps:
ze_Blackmesa_lambda
ze_Flying_World_v1_2
ze_jurassicpark_v2_7_OB
ze_LOTR_Mines_of_Moria_v6_3
ze_LOTR_Mount_Doom_v4_1
zm_playtime
1.3.3
Dramatically reduced lag when players are on fire
Added plugin that blackholes part of the game engine that is responsable for fire to prevent the problem.
1.3.4
Ghost and rejoin Prevention!
Screen is blacked out when players join
Screen is cleared when player joins spec
If player joins spec they can not spawn durring a round
If a player joins the server and a team they will automatically spawn right away
If a plaer rejoins durring a map they will not automatically spawn
1.3.5
Removed/Replaced old maps
Added:
ze_biohazard2_sewer_v4c
ze_destruction_of_exorath_v3_5
ze_eruption_escape_fix
ze_Escape_Stroggos_b4
ze_FFVII_Mako_Reactor_v5_1
ze_FireWaLL_laboratory_part1_3
ze_FireWaLL_laboratory_part2_3
ze_gibletz_establishment_b6
ze_ice_hold_b2
ze_infiltration_final
ze_Jurassic_Park_Story_v1
ze_mytex_escape_v3
ze_ocean_base_escape_v4
ze_potc_iv_v5
ze_prototype_v2
ze_resonance_cascade_v3
ze_saw_final
ze_shadow_moses_7_9
ze_showdown_v4_1
ze_skyscraper_city_v5
ze_snowcrash_escape_vfixed1
ze_thelostworld_redux_101j
ze_timeline_v4
ze_urban_laby_of_death_v3
ze_warped_v1_1
ze_zombierig_ultimate_v3_1
ze_ztastic_v1_b
zm_abandoned_mall_v5FF
zm_athletic_factory_v3_fix
zm_czm_bad_neighbors
zm_czm_dimmed_remix
zm_czm_modernist
zm_Fail_Inc_v4
zm_floating_rock_v5
zm_Inside_The_Fortress_final
ZM_Krusty_krab_a3
zm_lila_panic_beach_2
zm_lila_panic_reloaded_v3a
zm_little_italy_v3
zm_mars_wasteland_v2
zm_sky_roads_final
zm_the_hive_b1
ze_aztec_temple_v3c
ze_biohazard2_rpd_v4e_004
1.3.6
Configured some maps
Removed some bad/broken maps
Added:
ze_endless_park_B05
ze_FFXII_Westersand_v4b
ze_infected_sewers_v4
ze_naruto_v1_fix
ze_Portal_Story_v3_1
ze_ShroomForest
zm_aztec_ruins_v1
zm_biggun_v2fix
zm_forgotten_place_v3
zm_mini_polygon_v1
zm_stab_town_panic_v4
ze_destruction_of_exorath_v4
1.3.7
Removed !block
1.3.8
Gave zombies in escape maps 100% more hp
Decreased knockback in escape maps slightly
Added maps:
ze_fapescape_b4_1
ze_FFXII_Westersand_v6_7
ze_forestbunkers_v1_b3
ze_gameshow_v1_2
ze_holmes_escape_pf_v6
ze_mirrors_edge_reborn_v2
ze_office_nightmare_final
ze_opti_variety_missions_p1
ze_parkers_pit_b7
ze_random_v9
ze_rebicefacility_e01_v1
ze_shroomforest_v2
ze_TESV_Skyrim_v3
ze_zombierig_v4_2
ze_bastion_nav72
ze_christmas_infection_v2_3
ze_destruction_of_exorath_v7_1
1.3.9
Added Fire to nades
Added/updated maps
ze_LOTR_Mount_Doom_v4_2
ze_Paranoid_Rezurrection_v11_9
ze_shadow_moses_8_6
ze_shaun_of_the_dead_b1f
zm_zelda_skyloft_5_5
ze_FFVII_Mako_Reactor_v5_3
ze_LOTR_Minas_Tirith_v3_3
1.4.0
Removed parachutes from ze_ApertureScience_final
Default server to 800 gravity on map start
Increased round time for minecraft
Added backup check to ensure zombies get their knife
1.4.1
Updated ZM version to latest
Updated knife checking to remove errors
Increased HS knockback by 0.1
1.4.2
Added and updated maps:
zm_abandoned_base_v1
zm_bank_office_v2
zm_cbble_xmas_v2
zm_cell_games_b
zm_clouds_v2_1
zm_corps_v9
zm_hotline_miami_v2_0
zm_huntingbase_ultimate_v4
zm_legendary_mix
zm_london_v1_0
zm_lt_lila_atmos_beta
zm_mars_horror_b4
zm_neko_garden_hs_v2
zm_pulse_templeofdoom_legend
zm_the_lost_sanctuary_v1b
zm_vampire_medical_v3
ze_abandoned_project_v1_2
ze_ATIX_helicopter_e1
ze_crashbandicoot_v1fix
ze_destruction_of_exorath_v8
ze_fapescape_v1_2
ze_hobbit_escape_a4
ze_indiana_jones_iv_v2_4
ze_LOTR_Isengard_v1_5
ze_minecraft_adventure_v1_2c
ze_mirrors_edge_reborn_v3_3
ze_parkers_pit_b8
ze_Pirates_Port_Royal_v3_3
ze_POTC_IV_v6_1
ze_shaun_of_the_dead_b3
ze_shroomforest_v3
ze_solstice_redux_b1
ze_TESV_Skyrim_v4fix
ze_titanic_cqd_v2_fixed
ze_toaster_v1_2
ze_zombierig_v4_3
zm_3_rooms_v3
1.4.3
Added New Versions of existing maps:
ze_hobbit_escape_a5
ze_Holmes_Escape_pf_2014c
ze_infected_tramway_v3
ze_naruto_v2_1a
ze_ztastic_v2
New maps
zm_portal
Removed
[FUN] ze_ApertureScience_final
ze_ATIX_helicopter_e1
ze_hobbit_escape_a4
ze_indiana_jones_iv_v2_4
ze_POTC_IV_v6_1
ze_solstice_redux_b1
ze_titanic_cqd_v2_fixed
ze_zombierig_v4_3
ze_forestbunkers_v1_b3
ze_holmes_escape_pf_v6
ze_opti_variety_missions_p1
ze_shadow_moses_8_6
ze_aztec_temple_v3c
ze_endless_park_B05
ze_naruto_v1_fix
ze_FireWaLL_laboratory_part2_3
ze_gibletz_establishment_b6
ze_infiltration_final
ze_mytex_escape_v3
ze_shadow_moses_7_9
ze_urban_laby_of_death_v3
ze_warped_v1_1
ze_ztastic_v1_b
ze_infected_tramway_v2_1
ze_lakeindusk_v7_extended
ze_phantasy_escape_fixed_b1
ze_jurassicpark_v2_7_OB
ze_space_flight_v1_1_z
ze_Void_v2
ze_Paranoid_Ultimate_v10_4
ze_volcano_escape_v4
Ze_hell_escape_rc1
ze_indiana_jones_v4a_004
ze_space_stationzz_z
ze_retribution
ze_paradise_v1
ze_office_nightmare_final
ze_trainescape_b3
ze_grand_boat_escape_v1_7b
[FUN] ze_boatescape101
1.4.4
Replaced Preds on escape maps with Bloodsuckers.
1.4.5
Added Maps:
ze_30_Seconds__b21
ze_accelerator_escape_new
ze_cyberderp_v1_4
ze_icecap_escape_v3
ze_lila_panic_escape_v3_1
ze_noir_b1
ze_random_v10_fix
1.4.6
Added Maps:
ze_FFXII_Paramina_Rift_v1_3
ze_FFXII_Westersand_v7_2
ze_mountain_escape_v5_zf
ze_slender_escape_b4
zm_AnotherUglyZmap_V2c
ze_atix_extinction_b7
1.4.7
Added Maps
ze_doom_v1_1
ze_games_v2_2a
ze_lotr_minas_tirith_v3_5
ze_surf_facility_final
ze_traak_b1
zm_minecraft_v1
1.4.8
Added Maps
ze_Pirates_Port_Royal_v3_5fix
ze_resonance_cascade_v3
ze_RTCW_Ominous_Rumors_v1
ze_stalker_ultimate_b2
zm_duke3d_l1_v1
zm_kitty_ftw_remake
ze_biohazard_manor_v4a_004
ze_boat_escape_jenz_v2_2fix
Decreasd jump values for some zombies in escape maps.
Set round time to 7min as default value for escape maps unless otherwise defined.
1.4.9
Added/updated Maps
ze_accelerator_escape_final
ze_harry_potter_v1_bt1
ze_sorrento_escape_v5_fix
ze_stalker_ultimate_v2fix
ze_sunlight_v2_0
1.5.0
Added Maps
zm_catalyst
zm_gameplace
zm_ggodds_freefall_2015
zm_ghs_combinebase
zm_ghs_construction2013_v2
zm_ghs_townsquare2015
zm_impossibru_LBP_v3
zm_map_grass_v3fix
zm_minecraft_v1c_d
zm_mini_polygon_fwx
zm_nose_v5_fwx
zm_panic_icy_v1
zm_power_box
zm_stranded_helper_fwx
zm_x_dontfall_v2_fwx
zm_z_patch_fwx
zm_zombie_resort_fwx
ze_antartika_b2
ze_bioshock_v4
ze_electrical_factory_b8
ze_hospital_escape_v2
ze_Last_Man_Standing_v3_1
ze_somewhat_different_v1
ze_surf_danger
ze_winter_v2
zm_atix_helicopter_fix
1.5.1
Added Maps:
ze_jungle_escape_v1_2
zm_an_2worlds
zm_boxhunt_desert_day
zm_monastery_v1_1
zm_ruine_v2
zm_z_army_depots
1.5.2
Added Maps
ze_electrical_factory_v1
ze_harry_potter_v1_3
ze_sky_athletic_v5_final
zm_AnotherMapbyScarFed_v1b
zm_dacha_v1
zm_darkrock
zm_dust_room_new
zm_map_grass_v4
zm_terminator-disco
ze_Avenir_Storage_v1
ze_boredom_v543656
1.5.4
Added Maps
ze_Ancient_wrath_b3
ze_sandstorm_v3_4
zm_cocktail_v3
zm_outer_planet
1.5.5
Added Maps
ze_vaultofglass_beta
zm_inferno_classic_beta
zm_lila_vacaciones_LatINs_ffix
zm_ocean_monument
zm_paper_town_v1fix
zm_walled_city_v1_1
1.5.6
Added/Updated Maps
ze_Pirates_Port_Royal_v3_6
ze_sandstorm_v5_3
ze_shroomforest2_b4
ze_ffvii_cosmo_canyon_v1
1.5.7
Reduced poision jump and knockback on escape maps
Added/Updated Maps
ze_laboratoire
ze_outlast_v1
ze_sandstorm_v7
ze_undertunnel_escape_b3a
zm_druglab_v2
zm_dust2015_beta3
zm_ice_palace
zm_sonic1_v2_ultimate(zmm)
zm_veskerland_v1_1
ze_ffvii_cosmo_canyon_v2_1
ze_LOTR_Minas_Tirith_v3_3
1.5.8
Updated configuration of some maps
Removed some bad maps
Added/Updated
ze_licciana_xmas_v1
ze_nomercy_revisited_v5_1
ze_sorrento_xmas_v4
zm_suburb_survival
zm_TheWareHouse_V1
zm_z_agroprom2
ze_christmas_beta2
ze_doom3_beta
1.5.9
Added/Updated
ze_blackmesa_lambda
ze_castlevania_v1_3
ze_christmas_beta3c
ze_dark_souls_b3
ze_ffvii_cosmo_canyon_v4fix
ze_floating_rocks_survival_final
ze_infiltration_final
ze_serpentis_temple_b4
ze_shroomforest_v4_5
ze_shroomforest2_b5
ze_sorrento_night_v3
ze_stalker_ultimate_v3
ze_surface_a1
ze_temple_v2_1
ze_tkara_v1
ze_tyranny_v1_test6
ze_z-m_zombie_slider_a1
zm_paper_town_v3
zm_place_v1
1.6.0
Zombie HP is higher on escape maps
Adjusted knockback on escape maps (lowered a lot to compensate) and increased dmg to zombie
Granted zombies constant 1 second health regen rates
Zombie nades!
Blood Mist Grenade gives zombie HP
Gives 10% hp regen on escape maps (does not over heal)
Gives 2000hp regen on cade maps (allows over heal)
Zombie Speed changes based on HP (ZE only)
Zombies move at a speed proportionate to their HP
Removed some maps
Added Maps:
ze_infinite_run_final
ze_mirrors_edge_reborn_v4_2
ze_surf_easy_or_hard_new
ze_tyranny_v1_test9
1.6.1
Added/Updated Maps:
ze_alien_shooter_v6_2
ze_christmas_beta3d
ze_naruto_v2_6e
ze_shroomforest2_b6
ze_tyranny_v3
1.6.2
Added/Updated
ze_ashen_keep_v0_3
ze_journey_v1_2
ze_TeleportEscape_v3
ze_tyranny_v3rfix
zm_skyhigh
zm_zombynas_fix3
1.6.3
Updated
ze_tyranny_v4
zm_forgotten_town_ri
1.6.4
Added/Updated
ze_bioshock_v6_2
ze_destruction_of_exorath_re3
ze_FFVII_temple_ancient_v3
ze_grand_boat_escape_v1_9
ze_hl2_escape_v3
ze_icecap_derp_unloze_v420
ze_infected_sewers_v6_2
ze_l0v0l_a7
ze_rooftop_runaway1_v4
ze_sandstorm_f
ze_temple_escape
zm_surf_born_1_2
Suggested Updates
Green -Will be implemented
Red - Will not be implemented
Yellow - Needs more details see notes
Normal - Taking votes/opinions
Remove zspawn
Remove buggy maps that break the server
What maps?
http://www.ibisgaming.com/forums/showthread.php?t=3229
Remove ztele time limit for humans
Fix points per zombie kill to 11 per kill
Will require an updated version or a separate mod..
Update Zm to r633
anti rejoin (http://forums.alliedmods.net/showthread.php?p=662510)
1.0.0
Initial Release
1.0.1
Updated SDK hooks
Updated sourcemod
1.0.2
Add maps
Police Prision
Castle Chaos
1.0.3
Updated rconlocker
Dead talk
1.0.4
Server Hop
StopRCO 1.0.2
KAC1.2 beta
Rcon Locker 0.6.2
1.0.5
Removed Maps
zm_lost_hotel
zm_bunker_f57_v2
ze_ghostship
ze_simpsons_escape
zm_bphx_reactor_v5_1
ze_omega_b3
ze_escape_the_eye_v1
zm_city_strike_v1
zm_factory17_v1
zm_lego
1.0.6
Increased all zombies health by 500hp
1.0.7
Engine Update
Sm 1.3.3
mm 1.8.3
sdk hooks 1.3
Fixed death cam
D-Fens updated
steambans
ddos protection
Disabled stats reporting for valve
Enabled Free Look
Removed rcon locker to fix antireconnect
Updated sockets
Removed antipingspoof
1.0.8
Updated SRCDS
Removed stoproc
Improved KAC performance
Fixed core.cfg error
1.0.9
Updated bullet tracers!
1.1.0
Updated mani to V
1.1.1
Gore Mod added
Auto Equip Updated
1.1.2
Updated Mani
New Maps (also removed some bad ones (see map section)
ze_ApertureScience_final
ze_death_star_escape_v4_3
ze_licciana_escape_v2
ze_LOTR_Helms_Deep_v4_2
ze_LOTR_Mines_of_Moria_v5_1
ze_LOTR_Mount_Doom_v3
ze_MotanumInc_OB
ze_Paranoid_Reborn_v8
ze_PotC_v3_4fix
ze_underground_escape__final
ze_voodoo_islands_v7
zm_ATIX_apocalypse_b6
zm_lila_panic_sethensv3
zm_machine_of_doom_b1
zm_mg_rex_x0
zm_Rockymountainfacility_v1
zm_space_cbble_b4
Zm_Toxa_West_v2
zm_Windship_beta3
zm_zombiecruise
1.1.3
MM 1.8.4-hg736
SM 1.3.5-hg3028
Removed
zm_zombiecruise
zm_machine_of_doom_b1
1.1.4
Updated SM to 1.3.5-hg3033
Updated MM to 1.8.4-hg736
Added ingame PsychoStats
Auto !zspawn on join
Removed ze_jurassicpark_v2 and ze_thelostworld_v1
1.1.5
Updated SM to 1.3.5-hg3044
Updated sdk hooks gamedata
Removed Broken Maps
Configured some maps
Added maps:
ze_jurassicpark_v2_FW_fix
ze_Paranoid_Ultimate_v10_4
zm_airport_panic_bobpoblo2
zm_urban_downtown_v2
1.1.6
Updated SRCDS
Updated SRCDS
Updated SRCDS (yea there were 3 updates...)
Updated SM to 1.3.5-hg3053
Updated SDKhooks game data
Added map: zm_multi_pyramid_x
1.1.7
Added maps: ze_indiana_jones_v4a_004 and zm_shf_zone_stifler
1.1.8
Added maps
ze_JurassicPark_Escape_b2
zm_firewall_v3_remix_b2
zm_medieval_mountains
zm_penumbra_extended
zm_urban_downtown_final
zm_zerbes_demons
1.1.9
Updated SM MM and Mani
1.2.0
Fixed client drop on map change due to the bots joining too fast
1.2.1
Added Maps
ze_elevator_escape_jbg_final
ze_JurassicPark_Escape_v1
ze_LOTR_Helms_Deep_v5
zm_citylife_V2
zm_firewall_aztec_a1
zm_lila_panic_beach
Above may also replace outdated versions
1.2.2
Hard Mode is back, all zombies have been buffed 1000hp on ZM maps.
Old school knockback is BACK. Knockback is independently controlled per race for HS however all races have equal knock back everywhere else of which is directly related to the damage they take.
1.2.3
Removed a lot of crap maps
Added:
ze_boatescape101
ze_grand_boat_escape_v1_7b
Ze_hell_escape_rc1
ze_minecraft_v1_1
zm_day_jungle_v1
zm_lila_panic_isethen
Increased the number of zombies that spawn from 1 to x/10 where x is the player count
Increased health of zombies on ZE maps by 1000hp
Increased ZE knockback by 0.5
Patched a collisions setting that may have been causing bouncing props
Doubled the amount of HP reneged per interval in ZE maps.
Removed fast, deformed and poison from ZE maps.
1.2.4
Updated and removed some maps
Added maps:
ze_FFVII_Mako_Reactor_v2_2
ze_predator_ultimate_v2
ze_stargate_escape_v8
zm_day_jungle_v2
zm_firewall_samarkand
zm_gorodok_v1
zm_moonlight_v3
zm_space_base
zm_tower_of_resistance_v4
zm_unpanic_v2
1.2.5
Updated ZR to latest version (improves random selection of zombie/patches some bugs)
1.2.6
Added maprate and the mapreweight on so that the odds of a map appearing in a vote will be correlated to its rating by users
1.2.7
Removed ze_thelostworld_redux
Added:
ze_Jurassic_Park_Story_v0_9
zm_Aperture_District_Panic
ZM_desprerados
1.2.8
Updated to exclude the last 5 maps from nominations.
1.2.9
Updated ze maps so that all zombies are in there.
This makes it so that when the maps change between ze and zm you no longer need to change your zombie.
Adjusted the settings of the zombies for use on ze maps.
1.3.0
Removed some bad maps
Added:
ze_LOTR_Minas_Tirith_v2_2fix
ze_volcano_escape_v4
zm_day_lego_v2_fix
zm_industrial_b1
zm_minecraft2_b1
zm_urban_cargo_express
1.3.1
Added Maps and removed some bad ones:
ze_potc_iv_fix
ze_predator_ultimate_v3
ze_Raccoon_Facility_v6b
ze_SAW_v4
ze_sg1_missions_v2_1
ze_space_flight_v1_1
ze_Void_v2
ze_voodoo_islands_v8_5
ze_zombierig_ultimate_v1_2
zm_420_office_v5
zm_cbble_remix
zm_exhibit_night_2G
zm_fortress_b6
zm_fubar_towers_v5
ZM_Krusty_krab_a2
zm_little_city_v7_roy
zm_miniplace_beta_v2
zm_natalyas_ship_v4
zm_snoopie_teleport_fix1
zm_stairs_v3_6_1
zm_tzuwaza_b5
zm_wwt_twinsteel_v8
zm_x_dontfall_v2_fix
ze_ffvii_mako_reactor_v3_1
ze_gods_wrath_v3_8b
ze_hypernova_v2
ze_icecap_escape_v5
ze_infected_tramway_v2_1
ze_isla_nublar_v2_1
ze_lakeindusk_v7_extended
ze_paper_escaper_v5_2_fix
ze_Parking_v2a
ze_phantasy_escape_fixed_b1
1.3.2
Fixed Fast DL from banning people
Added Maps:
ze_Blackmesa_lambda
ze_Flying_World_v1_2
ze_jurassicpark_v2_7_OB
ze_LOTR_Mines_of_Moria_v6_3
ze_LOTR_Mount_Doom_v4_1
zm_playtime
1.3.3
Dramatically reduced lag when players are on fire
Added plugin that blackholes part of the game engine that is responsable for fire to prevent the problem.
1.3.4
Ghost and rejoin Prevention!
Screen is blacked out when players join
Screen is cleared when player joins spec
If player joins spec they can not spawn durring a round
If a player joins the server and a team they will automatically spawn right away
If a plaer rejoins durring a map they will not automatically spawn
1.3.5
Removed/Replaced old maps
Added:
ze_biohazard2_sewer_v4c
ze_destruction_of_exorath_v3_5
ze_eruption_escape_fix
ze_Escape_Stroggos_b4
ze_FFVII_Mako_Reactor_v5_1
ze_FireWaLL_laboratory_part1_3
ze_FireWaLL_laboratory_part2_3
ze_gibletz_establishment_b6
ze_ice_hold_b2
ze_infiltration_final
ze_Jurassic_Park_Story_v1
ze_mytex_escape_v3
ze_ocean_base_escape_v4
ze_potc_iv_v5
ze_prototype_v2
ze_resonance_cascade_v3
ze_saw_final
ze_shadow_moses_7_9
ze_showdown_v4_1
ze_skyscraper_city_v5
ze_snowcrash_escape_vfixed1
ze_thelostworld_redux_101j
ze_timeline_v4
ze_urban_laby_of_death_v3
ze_warped_v1_1
ze_zombierig_ultimate_v3_1
ze_ztastic_v1_b
zm_abandoned_mall_v5FF
zm_athletic_factory_v3_fix
zm_czm_bad_neighbors
zm_czm_dimmed_remix
zm_czm_modernist
zm_Fail_Inc_v4
zm_floating_rock_v5
zm_Inside_The_Fortress_final
ZM_Krusty_krab_a3
zm_lila_panic_beach_2
zm_lila_panic_reloaded_v3a
zm_little_italy_v3
zm_mars_wasteland_v2
zm_sky_roads_final
zm_the_hive_b1
ze_aztec_temple_v3c
ze_biohazard2_rpd_v4e_004
1.3.6
Configured some maps
Removed some bad/broken maps
Added:
ze_endless_park_B05
ze_FFXII_Westersand_v4b
ze_infected_sewers_v4
ze_naruto_v1_fix
ze_Portal_Story_v3_1
ze_ShroomForest
zm_aztec_ruins_v1
zm_biggun_v2fix
zm_forgotten_place_v3
zm_mini_polygon_v1
zm_stab_town_panic_v4
ze_destruction_of_exorath_v4
1.3.7
Removed !block
1.3.8
Gave zombies in escape maps 100% more hp
Decreased knockback in escape maps slightly
Added maps:
ze_fapescape_b4_1
ze_FFXII_Westersand_v6_7
ze_forestbunkers_v1_b3
ze_gameshow_v1_2
ze_holmes_escape_pf_v6
ze_mirrors_edge_reborn_v2
ze_office_nightmare_final
ze_opti_variety_missions_p1
ze_parkers_pit_b7
ze_random_v9
ze_rebicefacility_e01_v1
ze_shroomforest_v2
ze_TESV_Skyrim_v3
ze_zombierig_v4_2
ze_bastion_nav72
ze_christmas_infection_v2_3
ze_destruction_of_exorath_v7_1
1.3.9
Added Fire to nades
Added/updated maps
ze_LOTR_Mount_Doom_v4_2
ze_Paranoid_Rezurrection_v11_9
ze_shadow_moses_8_6
ze_shaun_of_the_dead_b1f
zm_zelda_skyloft_5_5
ze_FFVII_Mako_Reactor_v5_3
ze_LOTR_Minas_Tirith_v3_3
1.4.0
Removed parachutes from ze_ApertureScience_final
Default server to 800 gravity on map start
Increased round time for minecraft
Added backup check to ensure zombies get their knife
1.4.1
Updated ZM version to latest
Updated knife checking to remove errors
Increased HS knockback by 0.1
1.4.2
Added and updated maps:
zm_abandoned_base_v1
zm_bank_office_v2
zm_cbble_xmas_v2
zm_cell_games_b
zm_clouds_v2_1
zm_corps_v9
zm_hotline_miami_v2_0
zm_huntingbase_ultimate_v4
zm_legendary_mix
zm_london_v1_0
zm_lt_lila_atmos_beta
zm_mars_horror_b4
zm_neko_garden_hs_v2
zm_pulse_templeofdoom_legend
zm_the_lost_sanctuary_v1b
zm_vampire_medical_v3
ze_abandoned_project_v1_2
ze_ATIX_helicopter_e1
ze_crashbandicoot_v1fix
ze_destruction_of_exorath_v8
ze_fapescape_v1_2
ze_hobbit_escape_a4
ze_indiana_jones_iv_v2_4
ze_LOTR_Isengard_v1_5
ze_minecraft_adventure_v1_2c
ze_mirrors_edge_reborn_v3_3
ze_parkers_pit_b8
ze_Pirates_Port_Royal_v3_3
ze_POTC_IV_v6_1
ze_shaun_of_the_dead_b3
ze_shroomforest_v3
ze_solstice_redux_b1
ze_TESV_Skyrim_v4fix
ze_titanic_cqd_v2_fixed
ze_toaster_v1_2
ze_zombierig_v4_3
zm_3_rooms_v3
1.4.3
Added New Versions of existing maps:
ze_hobbit_escape_a5
ze_Holmes_Escape_pf_2014c
ze_infected_tramway_v3
ze_naruto_v2_1a
ze_ztastic_v2
New maps
zm_portal
Removed
[FUN] ze_ApertureScience_final
ze_ATIX_helicopter_e1
ze_hobbit_escape_a4
ze_indiana_jones_iv_v2_4
ze_POTC_IV_v6_1
ze_solstice_redux_b1
ze_titanic_cqd_v2_fixed
ze_zombierig_v4_3
ze_forestbunkers_v1_b3
ze_holmes_escape_pf_v6
ze_opti_variety_missions_p1
ze_shadow_moses_8_6
ze_aztec_temple_v3c
ze_endless_park_B05
ze_naruto_v1_fix
ze_FireWaLL_laboratory_part2_3
ze_gibletz_establishment_b6
ze_infiltration_final
ze_mytex_escape_v3
ze_shadow_moses_7_9
ze_urban_laby_of_death_v3
ze_warped_v1_1
ze_ztastic_v1_b
ze_infected_tramway_v2_1
ze_lakeindusk_v7_extended
ze_phantasy_escape_fixed_b1
ze_jurassicpark_v2_7_OB
ze_space_flight_v1_1_z
ze_Void_v2
ze_Paranoid_Ultimate_v10_4
ze_volcano_escape_v4
Ze_hell_escape_rc1
ze_indiana_jones_v4a_004
ze_space_stationzz_z
ze_retribution
ze_paradise_v1
ze_office_nightmare_final
ze_trainescape_b3
ze_grand_boat_escape_v1_7b
[FUN] ze_boatescape101
1.4.4
Replaced Preds on escape maps with Bloodsuckers.
1.4.5
Added Maps:
ze_30_Seconds__b21
ze_accelerator_escape_new
ze_cyberderp_v1_4
ze_icecap_escape_v3
ze_lila_panic_escape_v3_1
ze_noir_b1
ze_random_v10_fix
1.4.6
Added Maps:
ze_FFXII_Paramina_Rift_v1_3
ze_FFXII_Westersand_v7_2
ze_mountain_escape_v5_zf
ze_slender_escape_b4
zm_AnotherUglyZmap_V2c
ze_atix_extinction_b7
1.4.7
Added Maps
ze_doom_v1_1
ze_games_v2_2a
ze_lotr_minas_tirith_v3_5
ze_surf_facility_final
ze_traak_b1
zm_minecraft_v1
1.4.8
Added Maps
ze_Pirates_Port_Royal_v3_5fix
ze_resonance_cascade_v3
ze_RTCW_Ominous_Rumors_v1
ze_stalker_ultimate_b2
zm_duke3d_l1_v1
zm_kitty_ftw_remake
ze_biohazard_manor_v4a_004
ze_boat_escape_jenz_v2_2fix
Decreasd jump values for some zombies in escape maps.
Set round time to 7min as default value for escape maps unless otherwise defined.
1.4.9
Added/updated Maps
ze_accelerator_escape_final
ze_harry_potter_v1_bt1
ze_sorrento_escape_v5_fix
ze_stalker_ultimate_v2fix
ze_sunlight_v2_0
1.5.0
Added Maps
zm_catalyst
zm_gameplace
zm_ggodds_freefall_2015
zm_ghs_combinebase
zm_ghs_construction2013_v2
zm_ghs_townsquare2015
zm_impossibru_LBP_v3
zm_map_grass_v3fix
zm_minecraft_v1c_d
zm_mini_polygon_fwx
zm_nose_v5_fwx
zm_panic_icy_v1
zm_power_box
zm_stranded_helper_fwx
zm_x_dontfall_v2_fwx
zm_z_patch_fwx
zm_zombie_resort_fwx
ze_antartika_b2
ze_bioshock_v4
ze_electrical_factory_b8
ze_hospital_escape_v2
ze_Last_Man_Standing_v3_1
ze_somewhat_different_v1
ze_surf_danger
ze_winter_v2
zm_atix_helicopter_fix
1.5.1
Added Maps:
ze_jungle_escape_v1_2
zm_an_2worlds
zm_boxhunt_desert_day
zm_monastery_v1_1
zm_ruine_v2
zm_z_army_depots
1.5.2
Added Maps
ze_electrical_factory_v1
ze_harry_potter_v1_3
ze_sky_athletic_v5_final
zm_AnotherMapbyScarFed_v1b
zm_dacha_v1
zm_darkrock
zm_dust_room_new
zm_map_grass_v4
zm_terminator-disco
ze_Avenir_Storage_v1
ze_boredom_v543656
1.5.4
Added Maps
ze_Ancient_wrath_b3
ze_sandstorm_v3_4
zm_cocktail_v3
zm_outer_planet
1.5.5
Added Maps
ze_vaultofglass_beta
zm_inferno_classic_beta
zm_lila_vacaciones_LatINs_ffix
zm_ocean_monument
zm_paper_town_v1fix
zm_walled_city_v1_1
1.5.6
Added/Updated Maps
ze_Pirates_Port_Royal_v3_6
ze_sandstorm_v5_3
ze_shroomforest2_b4
ze_ffvii_cosmo_canyon_v1
1.5.7
Reduced poision jump and knockback on escape maps
Added/Updated Maps
ze_laboratoire
ze_outlast_v1
ze_sandstorm_v7
ze_undertunnel_escape_b3a
zm_druglab_v2
zm_dust2015_beta3
zm_ice_palace
zm_sonic1_v2_ultimate(zmm)
zm_veskerland_v1_1
ze_ffvii_cosmo_canyon_v2_1
ze_LOTR_Minas_Tirith_v3_3
1.5.8
Updated configuration of some maps
Removed some bad maps
Added/Updated
ze_licciana_xmas_v1
ze_nomercy_revisited_v5_1
ze_sorrento_xmas_v4
zm_suburb_survival
zm_TheWareHouse_V1
zm_z_agroprom2
ze_christmas_beta2
ze_doom3_beta
1.5.9
Added/Updated
ze_blackmesa_lambda
ze_castlevania_v1_3
ze_christmas_beta3c
ze_dark_souls_b3
ze_ffvii_cosmo_canyon_v4fix
ze_floating_rocks_survival_final
ze_infiltration_final
ze_serpentis_temple_b4
ze_shroomforest_v4_5
ze_shroomforest2_b5
ze_sorrento_night_v3
ze_stalker_ultimate_v3
ze_surface_a1
ze_temple_v2_1
ze_tkara_v1
ze_tyranny_v1_test6
ze_z-m_zombie_slider_a1
zm_paper_town_v3
zm_place_v1
1.6.0
Zombie HP is higher on escape maps
Adjusted knockback on escape maps (lowered a lot to compensate) and increased dmg to zombie
Granted zombies constant 1 second health regen rates
Zombie nades!
Blood Mist Grenade gives zombie HP
Gives 10% hp regen on escape maps (does not over heal)
Gives 2000hp regen on cade maps (allows over heal)
Zombie Speed changes based on HP (ZE only)
Zombies move at a speed proportionate to their HP
Removed some maps
Added Maps:
ze_infinite_run_final
ze_mirrors_edge_reborn_v4_2
ze_surf_easy_or_hard_new
ze_tyranny_v1_test9
1.6.1
Added/Updated Maps:
ze_alien_shooter_v6_2
ze_christmas_beta3d
ze_naruto_v2_6e
ze_shroomforest2_b6
ze_tyranny_v3
1.6.2
Added/Updated
ze_ashen_keep_v0_3
ze_journey_v1_2
ze_TeleportEscape_v3
ze_tyranny_v3rfix
zm_skyhigh
zm_zombynas_fix3
1.6.3
Updated
ze_tyranny_v4
zm_forgotten_town_ri
1.6.4
Added/Updated
ze_bioshock_v6_2
ze_destruction_of_exorath_re3
ze_FFVII_temple_ancient_v3
ze_grand_boat_escape_v1_9
ze_hl2_escape_v3
ze_icecap_derp_unloze_v420
ze_infected_sewers_v6_2
ze_l0v0l_a7
ze_rooftop_runaway1_v4
ze_sandstorm_f
ze_temple_escape
zm_surf_born_1_2
Suggested Updates
Green -Will be implemented
Red - Will not be implemented
Yellow - Needs more details see notes
Normal - Taking votes/opinions
Remove zspawn
Remove buggy maps that break the server
What maps?
http://www.ibisgaming.com/forums/showthread.php?t=3229
Remove ztele time limit for humans
Fix points per zombie kill to 11 per kill
Will require an updated version or a separate mod..
Update Zm to r633
anti rejoin (http://forums.alliedmods.net/showthread.php?p=662510)