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View Full Version : [add] several cool maps i found



acolyte_to_jippity
04-21-2010, 09:43 PM
gg_wanderparty - players pick portal from 9, each to diff. map (http://www.fpsbanana.com/maps/131356)
gg_dkracing - based on diddy kong racing map (http://www.fpsbanana.com/maps/132016)
gg_textures_spire_small - looks good http://www.fpsbanana.com/maps/132428)
gg_toon_ramps - can never have enough toon maps http://www.fpsbanana.com/maps/110483)
gg_overpass - looks sweet (http://www.fpsbanana.com/maps/19560)
gg_space_wars_v1 - looks awesome (http://www.fpsbanana.com/maps/129676)
gg_yarpirates_v2 - islands, a boat, it has everything! (http://www.fpsbanana.com/maps/129636)

Heavytabbs
04-22-2010, 09:35 AM
it's always hard to tell the playability of a map from just a few screenshots, but I think that the small spires and overpass maps look pretty sweet and I'd be willing to test them out with some other volunteers. I think the wander-party map is a sweet idea, but it looks like it'd take a long time to finish a game; but as I said, it's hard to tell how it'd pan out so I'm up for that one too.

acolyte_to_jippity
04-22-2010, 10:40 AM
it's always hard to tell the playability of a map from just a few screenshots, but I think that the small spires and overpass maps look pretty sweet and I'd be willing to test them out with some other volunteers. I think the wander-party map is a sweet idea, but it looks like it'd take a long time to finish a game; but as I said, it's hard to tell how it'd pan out so I'm up for that one too.

wander arty, once a player hits a port, they are all teleported to that place. it's not like you're fighting throughout the 9 maps.

Heavytabbs
04-22-2010, 02:43 PM
I understood the concept simply enough... I just think that if we have to add 15 seconds to each round for map choosing I might get a little frustrated... but it could just be really awesome, so I won't judge right-off.

ZERO
06-15-2010, 05:06 PM
Some of the maps were too dark or just not what I am looking for, some added some not.