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BladeTwinSwords
10-07-2010, 12:52 PM
I have decided to look into every single map that we have in ZMOD to see which ones are great, good, ok, poor, or terrible.

Great
Requirements: Great map overall. Balanced. Appearance is good. Underplayed classics. One or no impossible cade spots.



zm_black_lion_macd_v8
zm_forgotten_town
zm_holdout_mountain_fixed
zm_lila_panic_v2
zm_policeprison_fixed_rnk
zm_roy_highway
zm_roy_the_ship

Good
Requirements: Good map overall. Underplayed maps that are honestly good. Exciting maps. Well liked by most people. Unique. One or two impossible cade spots.

ze_ApertureScience_final
ze_LOTR_Mount_Doom_v3
ze_MotaniumInc_OB
ze_Paranoid_Ultimate_v10_4
ze_death_star_escape_v4_3
ze_licciana_escape_v2
ze_sorrento_escape_v5
ze_trainescape_b3
zm_3dubka_v3
zm_ATIX_helicopter
zm_ATIX_helicopter_uefinal
zm_420_beachstrike_b2
zm_420_breeze
zm_Fidlers-Green_b2
zm_base_day
zm_blackmansion_v2
zm_bumfight_v2
zm_churchofmint_fix
zm_crazycity
zm_csk_4corners_b2
zm_desert_fortress_v2
zm_fubar_towers_v4
zm_ghs_abandon_mall
zm_hospital_remix
zm_labor_gigantic
zm_little_city_v5
zm_mall_beta_b1
zm_miniature_room_v1
zm_novum_v3
zm_panic
zm_radikal_stronghold_b1
zm_roy_barricade_factory
zm_roy_old_industrial
zm_siberia_v2
zm_snoopie_711_final_fixed1
zm_tx_highschoolbeta7
zm_vc2_scrapyard

Ok
Requirements: Decent map overall. Unbalanced. Can have issues. Too many impossible cades. Can get rather annoying. Underplayed maps.

castle_redemption_rnk
ze_LOTR_Helms_Deep_v4_2
ze_LOTR_Mines_of_Moria_v5_1
ze_PotC_v3_4fix
ze_lakeindusk_v5_extended
ze_rooftop_runaway2_v4
ze_thelostworld_redux
ze_titanic_escape_v2_2
ze_tv_station_v2
ze_voodoo_islands_v7
zm_ATIX_apocalypse_b6
zm_App7e_BworldFinal
zm_aspi_dispo_v5
zm_boatescape5_remix
zm_city_strike_v1
zm_dago_subway_v1
zm_deep_thought_remix
zm_distant
zm_fortress_b4
zm_ghs_officepanic
zm_hospitalv4
zm_huntingground_v4-2
zm_idm_freeball_v2
zm_idm_hauntedhouse_v1
zm_lila_office_remix
zm_lila_panic_sethensv3
zm_loki_horrorhood_v3
zm_ocx_orly_v4
zm_poon_institute_b1
zm_resort_final
zm_roflicious_b1
zm_roy_abandoned_canals_new
zm_roy_zombieranch_night_b4
zm_scrapyard_b3
zm_towers_hdr_final
zm_urban_downtown_v2
zm_vc2_winterfun
zm_wintercomplex_b1
zm_wtfhax_v6
zm_wtfhax_v6b

Poor
Requirements: Poor map overall. Very unbalanced. Too few cading spots. Crashes a few times but not a serious issue. Cult following maps. Usually has one redeeming feature. Inferior version of another map.

Abandoned_ProjectsV01
ZM_Bio_FEAR
Zm_Toxa_West_v2
ghs_lila_blue_town
ze_blackmesa_escape_final
ze_canal_escape
ze_or
ze_paradise_v1
ze_raccoon_facility_v5c
ze_space_stationzz
ze_texturescape_v1
ze_turokbase_beta2
zm_4way_spacetunnel_idm_v1f
zm_4way_tunnel_v2
zm_Rockmountainfacility_v1
zm_aftermatch_fixed
zm_bphx_reactor_v5_1
zm_bridge_run_v1
zm_bunker_f57_v3
zm_chateau_supreme
zm_complication_v6
zm_concrete_final
zm_crazys_facility_b2
zm_euronews
zm_freakhouse_v3
zm_ghs_flats
zm_grid_v1b43
zm_highschool
zm_island_defense_v2
zm_island_escape_beta_10
zm_killbox_final
zm_lila_panic
zm_little_town
zm_mg_rex_x0
zm_moonlight_v2
zm_natalyas_ship_v3
zm_ninja_beta
zm_onadega_v3nn
zm_subway
zm_tanna
zm_tension_tf2_vx
zm_vc2_horrortown_fixed_final
zm_vc2_lila_off!ce
zm_vc2_lila_town
zm_westwood_final
zm_zdf_marioescape

Terrible
Requirements: Awful map overall. Has lag issues. No cading spots at all. Impossibly unbalanced. Too many secrets not known to people. Crashes frequently. Retarded idea.

ze_escape_the_eye_v1
ze_indiana_jones_beta_x_004
zm_jurassicpark_v2_FW_fix
ze_loki_prison_final
ze_omega_b3
ze_retribution
ze_simpsons_escape
ze_underground_escape_final
ze_underground_escape_v5
ze_weapons_lab
zm_Windship_beta3
zm_airport_panic_bobpoblo2
zm_ancientfinal
zm_araba_bunker_v_1_2
zm_bda_neighborhood_v1
zm_escape_bridge_v1d
zm_factory17_v1
zm_hauntedmanor_v1
zm_hellz_silent_hill
zm_horror_hotel
zm_isolation_x
zm_lab_panic_b_4
zm_lost_hotel
zm_mystery2
zm_pulse_templeofdoom_final
zm_retard
zm_ruined_town
zm_ruined_town_v3
zm_space_cbble_b4
zm_spacestationflee_v2_fix
zm_tropical_panic_v1
zm_vc2_citybrawl_b1
zm_vc2_officerampageb8_fix
zm_vc2_pitch_b4

Jeimuzu
10-07-2010, 07:40 PM
I like Indiana Jones..

BladeTwinSwords
10-07-2010, 08:43 PM
I do too but at the beginning of the tunnel, you can get stuck on the rocks and plants for some reason.

Amon
10-16-2010, 11:40 PM
Can't wait till next thursday... MUAHAHAHAHAH

ZERO
10-17-2010, 12:00 AM
I like Indiana Jones..

Replacing map with updated version now.

mcilwain
10-17-2010, 10:49 AM
oh boy, cant wait for the terrible maps to be trashed and more ranking up instead of de-ranking and more zombie fun.

THE HOLY SH**T!
10-18-2010, 03:10 PM
im glad your opinion is about as good as hall having admin powers... :icon_mrgreen:

hallwagner
10-18-2010, 05:59 PM
im glad your opinion is about as good as hall having admin powers... :icon_mrgreen:

suck my cock holly ;)

Joshy
01-26-2011, 02:37 PM
Excellent list, this sums up the maps pretty well. It all comes down to personal taste, but I pretty much agree with 95% of this list. There's a lot of maps on the server that need to be removed just because they're annoying, buggy, boring, or no cade spots.

OMGBEARS
01-27-2011, 12:18 PM
I like airport panic :/

And I absolutely LOVE wtfhax. Booooo

Other than those.. fairly accurate.

BladeTwinSwords
07-13-2011, 08:57 AM
Instead of editing the list, I will be making a new list with the same grading scale.

Excellent - Underplayed Gems, Even chance of winning/losing (~50-55%). No unfair spots. (Impossible cades, 'Bastard Spots' [Copyright BladeTwinSwords]) Crouch camping is minimal at best. Variety of spots with a different atmosphere in each.

zm_roy_the_ship - Best map on ZM without question.
zm_penumbra_extended - Every spot is breakable with teamwork. Best atmosphere.
zm_holdout_mountain_fixed - Every spot is breakable with teamwork. Good variety of spot types.
zm_forgotten_town - Underplayed Gem.
zm_black_lion_macd_v8 - Plenty of spots even after the pumps break and the building floods.
zm_policeprison_fixed_rnk - Every spot is breakable with teamwork.

Good - Underplayed Maps with good spots. Near even chance of winning/losing (~55-65%). None to maybe one unfair spot. (A long tube, a 'Bastard Spot' or an impossible cade that has been made illegal.) Good atmosphere. Decent variety.

zm_fortress_b4
zm_labor_gigantic
zm_lila_panic_v2
zm_Fidlers-Green_b2
zm_lila_panic_beach
zm_citylife_V2
ze_voodoo_islands_v7 - Parachutes should be off.
ze_PotC_v3_4fix - Parachutes may be on or off.
zm_radikal_stronghold_b1
zm_miniature_room_v1
zm_csk_4corners_b2
zm_fubar_towers_v4
zm_mall_beta_b1
zm_roy_zombieranch_night_b4
zm_3dubka_v3
zm_churchofmint_fix
zm_complication_v6
ze_paradise_v1 - Parachutes MUST be turned OFF.
zm_bumfight_v2
zm_novum_v3
zm_roy_highway - The ability to glitch jump through cades ruins this map.
ze_minecraft_v1_1

Ok - Overplayed common maps. Chances of winning are unbalanced (~65-80%). Settings provide disadvantages. Impossible spots are Illegal though well known as so. 'Bastard Spots' are few but present. Atmosphere is bland but acceptable. Crouch camping may be required for survival.

zm_ATIX_helicopter
zm_420_breeze
zm_ghs_officepanic
zm_scrapyard_b3
zm_snoopie_711_final_fixed1
zm_towers_hdr_final
zm_tx_highschoolbeta7 - Current winner for most overplayed map.
zm_resort_final
zm_island_defense_v2
zm_App7e_BworldFinal
zm_ocx_orly_v4
zm_roy_old_industrial
zm_firewall_aztec_a1
ze_elevator_escape_jbg_final - Parachutes can be off.
zm_urban_downtown_final
ze_indiana_jones_v4a_004 - Parachutes can be off.
ze_Paranoid_Ultimate_v10_4 - Parachutes can be off.
zm_lila_panic_sethensv3
ze_MotanumInc_OB - Parachutes can be off.
ze_LOTR_Mount_Doom_v3 - Parachutes MUST be OFF.
ze_LOTR_Mines_of_Moria_v5_1 - Parachutes MUST be OFF.
ze_licciana_escape_v2 - Parachutes can be off.
ze_death_star_escape_v4_3 - Parachutes MUST be ON. Gravity NEEDS to be set back to 800.
ze_ApertureScience_final - Parachutes MUST be ON.
zm_vc2_lila_town
zm_vc2_winterfun
zm_roy_abandoned_canals_new
ze_trainescape_b3 - Parachutes SHOULD be OFF to prevent scenery exploit.
zm_roflicious_b1
zm_little_city_v5
zm_ghs_abdandon_mall
ze_raccoon_facility_v5c - Parachutes can be off.
zm_blackmansion_v2
zm_dago_subway_v1
zm_base_day
ze_rooftop_runaway2_v4 - Parachutes are already off by default.
zm_poon_institute_b1
ze_retribution - Parachutes can be off.
zm_siberia_v2
zm_huntingground_v4-2
zm_deep_thought_remix
zm_bridge_run_v1
zm_crazycity
zm_desert_fortress_v2 - Ex-winner of most overplayed map.
zm_idm_freefall_v2
zm_moonlight_v2
zm_roy_barricade_factory
zm_idm_hauntedhouse_v1
ze_sorrento_escape_v5 - Parachutes MUST be OFF.
zm_420_beachstrike_b2
ze_grand_boat_escape_v1_7b
zm_lila_panic_isethen

Poor - Poor maps with few places to hide. Chances of winning are very unbalanced (>= 80%). Settings need to be altered to ensure an ok experience. Impossible spots are common. Crouch camping is mandatory.

zm_aftermatch_fixed
zm_wintercomplex_b1
zm_spacestationflee_v2_fix
zm_4way_tunnel_v2
zm_loki_horrorhood_v3
ze_JurassicPark_Escape_v1 - Parachutes MUST be ON.
zm_zerbes_demons - Point physics need to be fixed.
zm_multi_pyramid_x
ze_underground_escape__final - Parachutes can be off.
ze_LOTR_Helms_Deep_v5 - Parachutes SHOULD be OFF.
zm_euronews
zm_pulse_templeofdoom_final
ze_space_stationzz - Parachutes can be off. Needs to be illegal to ztele back to the ship after the nuke goes off.
zm_distant
castle_redemption_rnk -Illegal spot needs to be addressed.
zm_hospital_remix
zm_wtfhax_v6b
zm_hauntedmanor_v1
ze_titanic_escape_v2_2 - Parachutes can be off.
zm_retard
zm_subway
ze_canal_escape - Parachutes can be off
zm_ghs_flats
zm_westwood_final
ze_blackmesa_escape_final - Parachutes can be off
zm_concrete_final
zm_natalyas_ship_v3
zm_aspi_dispo_v5
ze_lakeindusk_v5_extended - Parachutes SHOULD be OFF to make it more fair for zombies.
ze_boatescape101

Terrible - Awful maps. Chances of winning/losing are near 0. Settings cannot change the experience of the map. Impossible spots are common. Exploitable spots.

zm_vc2_citybrawl_b1 - No real good cading spots.
zm_boatescape5_remix - It's an escape map in which either the humans or the zombies are screwed.
zm_shf_zone_stifler - No cade spots. Cheap spots with long tunnels.
Zm_Toxa_West_v2 - No cading spots. Humans are screwed.
zm_Rockymountainfacility_v1 - No cading spots. Humans are screwed.
zm_ATIX_apocalypse_b6 - Humans never win. Escape map.
zm_ATIX_helicopter_uefinal - Nuke is broken and can be used multiple times.
zm_little_town - Bastard spot. Exploitable spots.
zm_lila_office_remix - No cading spots.
zm_chateau_supreme - No cading spots worth anything.
zm_onadega_v3nn - Too many secrets that people don't know.
zm_hellz_silent_hill - A few impossible spots.
zm_freakhouse_v3 - No cading spots worth anything.
ze_thelostworld_redux - Lag and more lag.
Ze_hell_escape_rc1 - Parachutes being OFF doesn't save this map.
zm_day_jungle_v1 - All cades suck.


ze_FFVII_Mako_Reactor_v2_2 - Probably Good
ze_predator_ultimate_v2 - Probably Good
ze_stargate_escape_v8 - Probably Poor
zm_day_jungle_v2 - Probably Poor or Terrible
zm_firewall_samarkand - Ok
zm_gorodok_v1 - Ok
zm_moonlight_v3 - Ok
zm_space_base - Poor
zm_tower_of_resistance_v4 - Poor
zm_unpanic_v2 - Poor


Any maps not listed here are automatically Terrible due to unfairness or crashing the server.

B1ackOut
07-13-2011, 01:04 PM
Imo zm_onedega_v3nn is the only map in your terrible section thats needs to be placed up in a higher section. Although yes, there are some secrets that not everyone know, but isnt that the point of a secret? Some of the more common secrets are always flooded with people. It is fairly balanced, at least when i play, cause all it takes is a zombie train here, or one lucky zombie there, and the whole cade is dead.

Rosie
07-13-2011, 09:37 PM
I havent played all of the new maps but i can comment on 3.

ze_FFVII_Mako_Reactor_v2_2: Actually needs teamwork to beat. Awesome map but teamwork has never been a ZM strong point.

ze_predator_ultimate_v2: Possibly the greatest escape map we have. Once again needs teamwork but is a great map. I would love to see someone acctually beat the Boss at the end. He kicks your ass pretty well.

zm_tower_of_resistance_v4: I believe this map was meant for a no reload server. I haven't spent enough time on it to say it is trash but I beieve our classes break the map as well. It is based around one building and a fast Zombie can rape the server before cades can get built.

BladeTwinSwords
07-14-2011, 09:26 PM
Ok I have determined more or less the new map grades. After consideration I have found onadega to be a Poor map because it is still somewhat possible for the zombies to win.

ZERO
07-15-2011, 10:35 AM
I have found that there is a way to permanently remove and add entities to a map without editing it. This may provide a way to fix many previously broken maps.