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View Full Version : Requesting the FULL map list.



Kavinsky
10-12-2010, 10:32 AM
Zero post the full map list of the gg server here including all of the ones you removed from the admin/map selector so we can see what the hell is on the server right now.

acolyte_to_jippity
10-12-2010, 10:37 AM
Zero post the full map list of the gg server here including all of the ones you removed from the admin/map selector so we can see what the hell is on the server right now,

please

fix'd

ZERO
10-12-2010, 08:22 PM
Here are the maps that are physically on the server: (note that just becuase they are physically on the server does not mean they show up in any list)

PENDING: (fs) 007_complex.bsp
PENDING: (fs) 007_complex_classic_n64_nc.bsp
PENDING: (fs) 007_temple.bsp
PENDING: (fs) Abandonned_Building.bsp
PENDING: (fs) ad_egon_world.bsp
PENDING: (fs) aim_47th_nightoftheshotgun.bsp
PENDING: (fs) aim_ag_texture2.bsp
PENDING: (fs) aim_ag_texture7.bsp
PENDING: (fs) aim_ag_texture_agc.bsp
PENDING: (fs) aim_ag_texture_arena.bsp
PENDING: (fs) aim_ag_texture_castleball.bsp
PENDING: (fs) aim_ag_texture_city-komplex.bsp
PENDING: (fs) aim_ag_texture_city.bsp
PENDING: (fs) aim_ag_texture_futuretown_v2.bsp
PENDING: (fs) aim_ag_texture_jungle.bsp
PENDING: (fs) aim_ak-colt_dust2007.bsp
PENDING: (fs) aim_aztec_source_final.bsp
PENDING: (fs) aim_bc_texture_7.bsp
PENDING: (fs) aim_civilwar.bsp
PENDING: (fs) aim_db_xtreme.bsp
PENDING: (fs) aim_farcry.bsp
PENDING: (fs) aim_halo_hangemhigh.bsp
PENDING: (fs) aim_shadow.bsp
PENDING: (fs) aim_shotty.bsp
PENDING: (fs) aim_xgb_cg_texture.bsp
PENDING: (fs) angry_overpass.bsp
PENDING: (fs) arena_azteque_v1.bsp
PENDING: (fs) ba_attacklockdown.bsp
PENDING: (fs) ba_battlefield.bsp
PENDING: (fs) ba_bloodwar1.bsp
PENDING: (fs) ba_ffg_v1.bsp
PENDING: (fs) ba_gladiator_beta3.bsp
PENDING: (fs) Bestbuy-mds.bsp
PENDING: (fs) blackhawkdown_s.bsp
PENDING: (fs) csp_awp_india.bsp
PENDING: (fs) css_twilight.bsp
PENDING: (fs) cs_737-300.bsp
PENDING: (fs) cs_747_css.bsp
PENDING: (fs) cs_apartments.bsp
PENDING: (fs) cs_assault.bsp
PENDING: (fs) cs_assault_2005.bsp
PENDING: (fs) cs_atlas_b2.bsp
PENDING: (fs) cs_backalley2.bsp
PENDING: (fs) cs_bog.bsp
PENDING: (fs) cs_cabaret.bsp
PENDING: (fs) cs_chinese.bsp
PENDING: (fs) cs_coldwar.bsp
PENDING: (fs) cs_complex.bsp
PENDING: (fs) cs_compound.bsp
PENDING: (fs) cs_crackhouse.bsp
PENDING: (fs) cs_estate_css_final.bsp
PENDING: (fs) cs_havana.bsp
PENDING: (fs) cs_italy.bsp
PENDING: (fs) cs_militia.bsp
PENDING: (fs) cs_militia_nolag.bsp
PENDING: (fs) cs_office.bsp
PENDING: (fs) cs_office07.bsp
PENDING: (fs) cs_pariah.bsp
PENDING: (fs) cs_siege.bsp
PENDING: (fs) cs_siege_sp.bsp
PENDING: (fs) cs_suburb_beta15a.bsp
PENDING: (fs) de_3rdstreet.bsp
PENDING: (fs) de_aim_dust_05-to-08_v2.bsp
PENDING: (fs) de_aztec.bsp
PENDING: (fs) de_barn_storm.bsp
PENDING: (fs) de_beachassault.bsp
PENDING: (fs) de_bicube_v2.bsp
PENDING: (fs) de_cbble.bsp
PENDING: (fs) de_chateau.bsp
PENDING: (fs) de_complex_x.bsp
PENDING: (fs) de_contra.bsp
PENDING: (fs) de_cpl_fire.bsp
PENDING: (fs) de_cpl_mill.bsp
PENDING: (fs) de_deltamill.bsp
PENDING: (fs) de_dust.bsp
PENDING: (fs) de_dust2.bsp
PENDING: (fs) de_dust_castle.bsp
PENDING: (fs) de_facility007.bsp
PENDING: (fs) de_icehouse.bsp
PENDING: (fs) de_inferno.bsp
PENDING: (fs) de_inferno_tt.bsp
PENDING: (fs) de_janus_control_center_beta.bsp
PENDING: (fs) de_losttemple.bsp
PENDING: (fs) de_mario.bsp
PENDING: (fs) de_NewportBeach.bsp
PENDING: (fs) de_nuke.bsp
PENDING: (fs) de_paris.bsp
PENDING: (fs) de_piranesi.bsp
PENDING: (fs) de_port.bsp
PENDING: (fs) de_prodigy.bsp
PENDING: (fs) de_rats.bsp
PENDING: (fs) de_resort.bsp
PENDING: (fs) de_rotterdam.bsp
PENDING: (fs) de_rush.bsp
PENDING: (fs) de_sauna.bsp
PENDING: (fs) de_season.bsp
PENDING: (fs) de_survivor_J.bsp
PENDING: (fs) de_temple007.bsp
PENDING: (fs) de_tides.bsp
PENDING: (fs) de_torn_ht_beta3.bsp
PENDING: (fs) de_train.bsp
PENDING: (fs) de_tropic_enhanced.bsp
PENDING: (fs) de_vertigo_pro.bsp
PENDING: (fs) dot_nighthawk_aztec.bsp
PENDING: (fs) Dr3w_gg_deathmatch.bsp
PENDING: (fs) es_bank_b3.bsp
PENDING: (fs) fy_bunker_arena.bsp
PENDING: (fs) Fy_Chaos.bsp
PENDING: (fs) fy_complex.bsp
PENDING: (fs) fy_dustworld-x.bsp
PENDING: (fs) fy_fortress.bsp
PENDING: (fs) fy_poolday_reunion.bsp
PENDING: (fs) Fy_Relax.bsp
PENDING: (fs) fy_ruins_dawn.bsp
PENDING: (fs) fy_simpsons_neighbours.bsp
PENDING: (fs) fy_stoneworld_obe.bsp
PENDING: (fs) fy_xbox.bsp
PENDING: (fs) geek_mspacman.bsp
PENDING: (fs) geek_pacman.bsp
PENDING: (fs) ggt_01_publicplaytest_v2.bsp
PENDING: (fs) gg_007_abbey.bsp
PENDING: (fs) gg_007_bluesector.bsp
PENDING: (fs) gg_2fort_compound.bsp
PENDING: (fs) gg_300.bsp
PENDING: (fs) gg_7_gundust.bsp
PENDING: (fs) GG_AFEKT_HDR.bsp
PENDING: (fs) gg_aim_47th_v2.bsp
PENDING: (fs) gg_aim_reality_roof.bsp
PENDING: (fs) gg_aim_shotty.bsp
PENDING: (fs) gg_alphabet_x.bsp
PENDING: (fs) gg_aquatica.bsp
PENDING: (fs) gg_bkh_assault_runner.bsp
PENDING: (fs) gg_bkh_high_low.bsp
PENDING: (fs) gg_bkh_majestic_v3.bsp
PENDING: (fs) gg_blizzard.bsp
PENDING: (fs) gg_blue_arena.bsp
PENDING: (fs) gg_Blue_Arena_Aus.bsp
PENDING: (fs) gg_blue_street.bsp
PENDING: (fs) gg_boardwalk.bsp
PENDING: (fs) gg_cannonry.bsp
PENDING: (fs) gg_canyon.bsp
PENDING: (fs) gg_cardhouse_small.bsp
PENDING: (fs) gg_castle_wars.bsp
PENDING: (fs) gg_churches_x_final_fixed.bsp
PENDING: (fs) gg_Cinema.bsp
PENDING: (fs) gg_cirular.bsp
PENDING: (fs) gg_constructed.bsp
PENDING: (fs) gg_corky.bsp
PENDING: (fs) gg_d-dust_v2.bsp
PENDING: (fs) gg_deagle5_4hm.bsp
PENDING: (fs) gg_deagle5_power_v2.bsp
PENDING: (fs) gg_dev_vectron.bsp
PENDING: (fs) gg_dirty_scrimmers.bsp
PENDING: (fs) gg_dirt_arena.bsp
PENDING: (fs) gg_dm_hangumhigh_fixed.bsp
PENDING: (fs) gg_dod_one_x.bsp
PENDING: (fs) gg_DouBLeYeLLoW_v1.bsp
PENDING: (fs) gg_ds_Arena.bsp
PENDING: (fs) gg_dS_Brickworld.bsp
PENDING: (fs) gg_dS_Charge.bsp
PENDING: (fs) gg_ds_Cornered.bsp
PENDING: (fs) gg_dS_Lego.bsp
PENDING: (fs) gg_dS_Lego_Blokheads1.bsp
PENDING: (fs) gg_dS_Lego_Blokheads2.bsp
PENDING: (fs) gg_dS_Marty_Dude_v2.bsp
PENDING: (fs) gg_ds_Mini_Arena.bsp
PENDING: (fs) gg_dust2_x.bsp
PENDING: (fs) gg_dutchtown_v3.bsp
PENDING: (fs) gg_eagleye.bsp
PENDING: (fs) gg_egypt.bsp
PENDING: (fs) gg_factory.bsp
PENDING: (fs) gg_flower.bsp
PENDING: (fs) gg_fortuge.bsp
PENDING: (fs) gg_fyrh.bsp
PENDING: (fs) gg_fy_fortress.bsp
PENDING: (fs) gg_fy_fortress_x.bsp
PENDING: (fs) gg_fy_funtimes.bsp
PENDING: (fs) gg_fy_sewer_ground_b1.bsp
PENDING: (fs) gg_gamecube.bsp
PENDING: (fs) gg_glass_tank.bsp
PENDING: (fs) gg_glass_tank_x.bsp
PENDING: (fs) gg_h7-25.bsp
PENDING: (fs) gg_Head_Time.bsp
PENDING: (fs) gg_hellokitty_b1.bsp
PENDING: (fs) gg_hillvillage_v6.bsp
PENDING: (fs) gg_indevelopment.bsp
PENDING: (fs) gg_indoor_factory.bsp
PENDING: (fs) gg_indy_jones.bsp
PENDING: (fs) gg_isolated_fightyard.bsp
PENDING: (fs) gg_ka_fallingtrash.bsp
PENDING: (fs) gg_kce_encampment.bsp
PENDING: (fs) gg_killersconnection.bsp
PENDING: (fs) gg_labrace.bsp
PENDING: (fs) gg_lego_chasm.bsp
PENDING: (fs) gg_Lego_MAFIA_arena.bsp
PENDING: (fs) gg_liek_z0mg_texture.bsp
PENDING: (fs) gg_mad_grua.bsp
PENDING: (fs) gg_mad_grua_v2.bsp
PENDING: (fs) gg_manfly_teleporter.bsp
PENDING: (fs) gg_marbletemple_v2.bsp
PENDING: (fs) gg_marble_x.bsp
PENDING: (fs) GG_MAXIMUM_B1.bsp
PENDING: (fs) gg_minesweeper_ggn.bsp
PENDING: (fs) gg_mini_house.bsp
PENDING: (fs) gg_MN_texture.bsp
PENDING: (fs) gg_natus_v2.bsp
PENDING: (fs) gg_obelisk.bsp
PENDING: (fs) gg_octasky.bsp
PENDING: (fs) gg_oni_cargo_x.bsp
PENDING: (fs) gg_oni_cargo_x2.bsp
PENDING: (fs) gg_oni_counterattack_x.bsp
PENDING: (fs) gg_orange_indoor_rawk_x.bsp
PENDING: (fs) gg_orange_indoor_rawk_x2.bsp
PENDING: (fs) gg_o_indoor_rawk_condensed.bsp
PENDING: (fs) gg_pink_panther_2.bsp
PENDING: (fs) gg_Poison_sky.bsp
PENDING: (fs) gg_pool_day_gx.bsp
PENDING: (fs) gg_preston_v2.bsp
PENDING: (fs) GG_PUNISHMENT_NVIDIA.bsp
PENDING: (fs) gg_rampage_x.bsp
PENDING: (fs) gg_redd_aeonflux_v2.bsp
PENDING: (fs) gg_roman_ggn_v2.bsp
PENDING: (fs) gg_ruins_dawn.bsp
PENDING: (fs) gg_rustndust_high.bsp
PENDING: (fs) gg_sandy.bsp
PENDING: (fs) gg_simpsons_desert.bsp
PENDING: (fs) gg_simpsons_h1.bsp
PENDING: (fs) gg_simpsons_street.bsp
PENDING: (fs) gg_simpsons_train.bsp
PENDING: (fs) gg_simpsons_x.bsp
PENDING: (fs) gg_simpsons_x2.bsp
PENDING: (fs) gg_snow_x.bsp
PENDING: (fs) gg_solarpower.bsp
PENDING: (fs) gg_spacebar.bsp
PENDING: (fs) gg_space_dream.bsp
PENDING: (fs) gg_space_ggn.bsp
PENDING: (fs) gg_speedcastle.bsp
PENDING: (fs) gg_stonewalled.bsp
PENDING: (fs) gg_super_mario_reloaded.bsp
PENDING: (fs) gg_tdr_outpost.bsp
PENDING: (fs) gg_temple_arena.bsp
PENDING: (fs) gg_tesla.bsp
PENDING: (fs) gg_tesla_v2.bsp
PENDING: (fs) gg_texture_spires_small.bsp
PENDING: (fs) gg_tex_ninetwentyv2.bsp
PENDING: (fs) gg_toondorf.bsp
PENDING: (fs) gg_Toon_Churches.bsp
PENDING: (fs) gg_toon_ramps.bsp
PENDING: (fs) gg_total_war.bsp
PENDING: (fs) gg_training_yard.bsp
PENDING: (fs) gg_trs_aim_churches.bsp
PENDING: (fs) gg_ultimate_x.bsp
PENDING: (fs) gg_warlords.bsp
PENDING: (fs) gg_watertower.bsp
PENDING: (fs) gg_wmd_array.bsp
PENDING: (fs) gg_wmd_cellular.bsp
PENDING: (fs) gg_wmd_conduit.bsp
PENDING: (fs) gg_wmd_missile.bsp
PENDING: (fs) gg_wmd_outpost_v2.bsp
PENDING: (fs) gg_wmd_pulsar.bsp
PENDING: (fs) gg_wmd_react_mini.bsp
PENDING: (fs) gg_wmd_temporal.bsp
PENDING: (fs) gg_woods_xmas.bsp
PENDING: (fs) gg_xinox.bsp
PENDING: (fs) gg_yardwars_ggn.bsp
PENDING: (fs) gm_wolfenstein3d_v2.bsp
PENDING: (fs) halo_hangemhigh.bsp
PENDING: (fs) knas_Speedcastle64_CSS.bsp
PENDING: (fs) mcdonalds-mds.bsp
PENDING: (fs) planet_cyber.bsp
PENDING: (fs) playground_x_s.bsp
PENDING: (fs) sath_speedcastle.bsp
PENDING: (fs) sg_pump_arena.bsp
PENDING: (fs) shotgun_ADSL.bsp
PENDING: (fs) test_hardware.bsp
PENDING: (fs) test_speakers.bsp
PENDING: (fs) wal-mart_v5.bsp
PENDING: (fs) xmas_nipperhouse.bsp

Kavinsky
10-12-2010, 11:23 PM
Thank you, I'm breaking it up into separate parts so we can see what exactly is on here

007_complex.bsp
007_complex_classic_n64_nc.bsp
007_temple.bsp
Abandonned_Building.bsp
ad_egon_world.bsp
aim_47th_nightoftheshotgun.bsp
aim_ag_texture2.bsp
aim_ag_texture7.bsp
aim_ag_texture_agc.bsp
aim_ag_texture_arena.bsp
aim_ag_texture_castleball.bsp
aim_ag_texture_city-komplex.bsp
aim_ag_texture_city.bsp
aim_ag_texture_futuretown_v2.bsp
aim_ag_texture_jungle.bsp
aim_ak-colt_dust2007.bsp
aim_aztec_source_final.bsp
aim_bc_texture_7.bsp
aim_civilwar.bsp
aim_db_xtreme.bsp
aim_farcry.bsp
aim_halo_hangemhigh.bsp
aim_shadow.bsp
aim_shotty.bsp
aim_xgb_cg_texture.bsp
angry_overpass.bsp
arena_azteque_v1.bsp
ba_attacklockdown.bsp
ba_battlefield.bsp
ba_bloodwar1.bsp
ba_ffg_v1.bsp
ba_gladiator_beta3.bsp
Bestbuy-mds.bsp
blackhawkdown_s.bsp

Kavinsky
10-12-2010, 11:26 PM
Part 2


csp_awp_india.bsp
css_twilight.bsp
cs_737-300.bsp
cs_747_css.bsp
cs_apartments.bsp
cs_assault.bsp
cs_assault_2005.bsp
cs_atlas_b2.bsp
cs_backalley2.bsp
cs_bog.bsp
cs_cabaret.bsp
cs_chinese.bsp
cs_coldwar.bsp
cs_complex.bsp
cs_compound.bsp
cs_crackhouse.bsp
cs_estate_css_final.bsp
cs_havana.bsp
cs_italy.bsp
cs_militia.bsp
cs_militia_nolag.bsp
cs_office.bsp
cs_office07.bsp
cs_pariah.bsp
cs_siege.bsp
cs_siege_sp.bsp
cs_suburb_beta15a.bsp
de_3rdstreet.bsp
de_aim_dust_05-to-08_v2.bsp
de_aztec.bsp
de_barn_storm.bsp
de_beachassault.bsp
de_bicube_v2.bsp
de_cbble.bsp
de_chateau.bsp
de_complex_x.bsp
de_contra.bsp

Kavinsky
10-12-2010, 11:29 PM
Part 3

de_cpl_fire.bsp
de_cpl_mill.bsp
de_deltamill.bsp
de_dust.bsp
de_dust2.bsp
de_dust_castle.bsp
de_facility007.bsp
de_icehouse.bsp
de_inferno.bsp
de_inferno_tt.bsp
de_janus_control_center_beta.bsp
de_losttemple.bsp
de_mario.bsp
de_NewportBeach.bsp
de_nuke.bsp
de_paris.bsp
de_piranesi.bsp
de_port.bsp
de_prodigy.bsp
de_rats.bsp
de_resort.bsp
de_rotterdam.bsp
de_rush.bsp
de_sauna.bsp
de_season.bsp
de_survivor_J.bsp
de_temple007.bsp
de_tides.bsp
de_torn_ht_beta3.bsp
de_train.bsp
de_tropic_enhanced.bsp
de_vertigo_pro.bsp
dot_nighthawk_aztec.bsp
Dr3w_gg_deathmatch.bsp
es_bank_b3.bsp
fy_bunker_arena.bsp
Fy_Chaos.bsp
fy_complex.bsp
fy_dustworld-x.bsp
fy_fortress.bsp

Kavinsky
10-12-2010, 11:34 PM
Part 4

fy_poolday_reunion.bsp
Fy_Relax.bsp
fy_ruins_dawn.bsp
fy_simpsons_neighbours.bsp
fy_stoneworld_obe.bsp
fy_xbox.bsp
geek_mspacman.bsp
geek_pacman.bsp
ggt_01_publicplaytest_v2.bsp
gg_007_abbey.bsp
gg_007_bluesector.bsp
gg_2fort_compound.bsp
gg_300.bsp
gg_7_gundust.bsp
GG_AFEKT_HDR.bsp
gg_aim_47th_v2.bsp
gg_aim_reality_roof.bsp
gg_aim_shotty.bsp
gg_alphabet_x.bsp
gg_aquatica.bsp
gg_bkh_assault_runner.bsp
gg_bkh_high_low.bsp
gg_bkh_majestic_v3.bsp
gg_blizzard.bsp
gg_blue_arena.bsp
gg_Blue_Arena_Aus.bsp
gg_blue_street.bsp
gg_boardwalk.bsp
gg_cannonry.bsp
gg_canyon.bsp
gg_cardhouse_small.bsp
gg_castle_wars.bsp
gg_churches_x_final_fixed.bsp
gg_Cinema.bsp
gg_cirular.bsp
gg_constructed.bsp
gg_corky.bsp
gg_d-dust_v2.bsp
gg_deagle5_4hm.bsp
gg_deagle5_power_v2.bsp
gg_dev_vectron.bsp
gg_dirty_scrimmers.bsp
gg_dirt_arena.bsp
gg_dm_hangumhigh_fixed.bsp
gg_dod_one_x.bsp
gg_DouBLeYeLLoW_v1.bsp

Kavinsky
10-12-2010, 11:38 PM
Part 5

gg_ds_Arena.bsp
gg_dS_Brickworld.bsp
gg_dS_Charge.bsp
gg_ds_Cornered.bsp
gg_dS_Lego.bsp
gg_dS_Lego_Blokheads1.bsp
gg_dS_Lego_Blokheads2.bsp
gg_dS_Marty_Dude_v2.bsp
gg_ds_Mini_Arena.bsp
gg_dust2_x.bsp
gg_dutchtown_v3.bsp
gg_eagleye.bsp
gg_egypt.bsp
gg_factory.bsp
gg_flower.bsp
gg_fortuge.bsp
gg_fyrh.bsp
gg_fy_fortress.bsp
gg_fy_fortress_x.bsp
gg_fy_funtimes.bsp
gg_fy_sewer_ground_b1.bsp
gg_gamecube.bsp
gg_glass_tank.bsp
gg_glass_tank_x.bsp
gg_h7-25.bsp
gg_Head_Time.bsp
gg_hellokitty_b1.bsp
gg_hillvillage_v6.bsp
gg_indevelopment.bsp
gg_indoor_factory.bsp
gg_indy_jones.bsp
gg_isolated_fightyard.bsp
gg_ka_fallingtrash.bsp
gg_kce_encampment.bsp
gg_killersconnection.bsp
gg_labrace.bsp
gg_lego_chasm.bsp
gg_Lego_MAFIA_arena.bsp
gg_liek_z0mg_texture.bsp
gg_mad_grua.bsp
gg_mad_grua_v2.bsp
gg_manfly_teleporter.bsp

Kavinsky
10-12-2010, 11:42 PM
Part 6

gg_marbletemple_v2.bsp
gg_marble_x.bsp
GG_MAXIMUM_B1.bsp
gg_minesweeper_ggn.bsp
gg_mini_house.bsp
gg_MN_texture.bsp
gg_natus_v2.bsp
gg_obelisk.bsp
gg_octasky.bsp
gg_oni_cargo_x.bsp
gg_oni_cargo_x2.bsp
gg_oni_counterattack_x.bsp
gg_orange_indoor_rawk_x.bsp
gg_orange_indoor_rawk_x2.bsp
gg_o_indoor_rawk_condensed.bsp
gg_pink_panther_2.bsp
gg_Poison_sky.bsp
gg_pool_day_gx.bsp
gg_preston_v2.bsp
GG_PUNISHMENT_NVIDIA.bsp
gg_rampage_x.bsp
gg_redd_aeonflux_v2.bsp
gg_roman_ggn_v2.bsp
gg_ruins_dawn.bsp
gg_rustndust_high.bsp
gg_sandy.bsp
gg_simpsons_desert.bsp
gg_simpsons_h1.bsp
gg_simpsons_street.bsp
gg_simpsons_train.bsp
gg_simpsons_x.bsp
gg_simpsons_x2.bsp
gg_snow_x.bsp
gg_solarpower.bsp
gg_spacebar.bsp
gg_space_dream.bsp
gg_space_ggn.bsp
gg_speedcastle.bsp
gg_stonewalled.bsp
gg_super_mario_reloaded.bsp
gg_tdr_outpost.bsp
gg_temple_arena.bsp
gg_tesla.bsp
gg_tesla_v2.bsp
gg_texture_spires_small.bsp

Kavinsky
10-12-2010, 11:44 PM
Final Part:


gg_tex_ninetwentyv2.bsp
gg_toondorf.bsp
gg_Toon_Churches.bsp
gg_toon_ramps.bsp
gg_total_war.bsp
gg_training_yard.bsp
gg_trs_aim_churches.bsp
gg_ultimate_x.bsp
gg_warlords.bsp
gg_watertower.bsp
gg_wmd_array.bsp
gg_wmd_cellular.bsp
gg_wmd_conduit.bsp
gg_wmd_missile.bsp
gg_wmd_outpost_v2.bsp
gg_wmd_pulsar.bsp
gg_wmd_react_mini.bsp
gg_wmd_temporal.bsp
gg_woods_xmas.bsp
gg_xinox.bsp
gg_yardwars_ggn.bsp
gm_wolfenstein3d_v2.bsp
halo_hangemhigh.bsp
knas_Speedcastle64_CSS.bsp
mcdonalds-mds.bsp
planet_cyber.bsp
playground_x_s.bsp
sath_speedcastle.bsp
sg_pump_arena.bsp
shotgun_ADSL.bsp
test_hardware.bsp
test_speakers.bsp
wal-mart_v5.bsp
xmas_nipperhouse.bsp

acolyte_to_jippity
10-13-2010, 01:02 AM
Thank you, I'm breaking it up into separate parts so we can see what exactly is on here



good idea. some people might not be able to scroll through the list

Kavinsky
10-13-2010, 09:57 AM
We'll heres how ive sorted it thus far:


WTF:
GG_PUNISHMENT_NVIDIA.bsp
test_hardware.bsp
test_speakers.bsp


Remove
Abandonned_Building.bsp
de_janus_control_center_beta.bsp
gg_300.bsp
gg_fy_fortress_x.bsp
gg_oni_cargo_x2.bsp


Modify:
gg_rampage_x.bsp
GG_egypt

jssaylor2007
10-13-2010, 11:14 PM
GG_Punishment_Nvidia is possibly my fav map on the servers u crazy person

Christmas
10-13-2010, 11:16 PM
I see no reason to modify Rampage.

With the amount of time it would take to even get it on the server I am not inclined to even spend any of my time on it, either.

acolyte_to_jippity
10-13-2010, 11:23 PM
rampage fucking kicks ass!! leave it as it is

Kavinsky
10-14-2010, 01:23 AM
jippy:

http://rob.nu/wp-content/uploads/2009/09/facepalm2.jpg

ill explain in a separate thread latter christmas.

acolyte_to_jippity
10-14-2010, 01:35 AM
the only thing that's a problem is that it seems the .bsp is too big for the server to give out in one chunk. after failing to connect the first time, reconnecting will finish the download and thus allow you to play on a kick ass map.

and punishment_nvidia is great too

i've never played those two test maps. what are they?

Kavinsky
10-14-2010, 06:58 AM
I dont know either, thats why there on the wtf is this list.

the main problem with rampage is that if you bump into any of buildings trying to side strafe if completely fucks up your aim and seeing as all of the buildings do that it makes the map frustrating to play on.

acolyte_to_jippity
10-14-2010, 09:22 AM
I dont know either, thats why there on the wtf is this list.

the main problem with rampage is that if you bump into any of buildings trying to side strafe if completely fucks up your aim and seeing as all of the buildings do that it makes the map frustrating to play on.

...that's the point of the map. have you ever played the original games?
seriously, maybe you just have to watch out for shit like that
the only real edit (other than the downloading thing, but that's not a big problem) is the music's slightly too loud. otherwise it kicks ass.

Kavinsky
10-15-2010, 05:06 AM
We're not playing it in the original game, its gg and even touching the ladders fucks up your aim beyond belief so it needs to be toned down to a few known spots, like the highest towers.

ZERO
10-17-2010, 05:06 PM
Also just becuase the maps are on the server does not make then show up in any vote list or even the admin lists.

Kavinsky
10-18-2010, 03:20 PM
Yeah tentoes told me that the other day, so what exactly does the list of maps that are selectibile look like?