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anex
12-09-2010, 03:34 PM
Alright Chewey, I think we should base the map around the main story of the movie. You have to travel down the levels of the dream to get to the end where they plant the idea in that guys head. The way you win at the end is to defend long enough to wake up from the dream and escape the zombies. The room you win in (wake up in) will be in an airplane... just like the movie.

Here are the different parts, tell me what you think.

Level 1: Urban New York. Run to the bridge Where there is the dream machine (press e on it to start timer) Survive long enough for the machine to stabilize. (The train in the movie will appear to block the zombies so humans have time to get to the next part)

Level 2: The Hotel. Get passed check points to the hotel room where they enter the next level. (Gravity will screw up here just like it did when the van was rolling. Not server gravity, players will walk on ceilings then side walls) Dream machine must be pressed to process onto the next level.

Level 3: Snow Level. (The music that used to let them know how much time they had left can be played here) Get into base (shooting boxes, walls, baracades). Players objective will to have made it to a vault door which is the part where they get out of the dream. In this part when the vault door opens they enter into a white room where there is hospital table (with a man on it) with another man next to it. The players can't reach the two people and defend until the vault door closes. Then the humans wake up.

In the airplane and win. What do you think?

I'm going to start making textures tomorrow. (Over this weekend)

chewyrunts
12-09-2010, 03:49 PM
i think it sounds great, i was thinking the same thing.

its like a "voodo island" type of escape.

i think if the humans wake up after the hospital, the zombies should be transported to "limbo" with a bunch of broken buildings and such.

then a nuke to finish them off....

what do you think of that?

also if you can find me a link to download the software to create a map, that would be awesome!

thanks!!!


-CHEWY

anex
12-09-2010, 03:55 PM
The nuke is a brilliant idea. You can download the map software from steam. Library>tools> (download) source sdk. When I find more info about textures and other stuff, ill post it here.

Also I got a hold of a map decrypter so we can look at other maps to see how they did their triggers.

http://developer.valvesoftware.com/wiki/Main_Page

acolyte_to_jippity
12-09-2010, 03:59 PM
why not have the zombies's vision fade to black, then they die. after all, when the humans wake up, the dream would be gone

chewyrunts
12-09-2010, 04:01 PM
Do i need to download source sdk base 2007 and 2008 as well?

chewyrunts
12-09-2010, 04:02 PM
why not have the zombies's vision fade to black, then they die. after all, when the humans wake up, the dream would be gone

well, i think that would be an awesome idea.... but the nuke is just a classic, and well its ZOMBIES, so the nuke will be a finisher....

however, we can fade vision to black, and then nuke for fun... what do you think?

anex
12-09-2010, 04:06 PM
I'm not sure which one or either. Probably just download the 2008 (2007 if you want) and the sdk.

Fading to black would actually be easier to do then mapping out limbo. Lets get the level structures mapped out on an image file first before map production. We can divide the level between us for us to design.

chewyrunts
12-09-2010, 04:11 PM
That sounds great to me!!! i have never created a map before, but i know what i want in them, so the ideas are flowing!!!

anex
12-09-2010, 04:31 PM
imamcajBEJs

Ok dude what do you think of this. Picture this in your mind. I think this would be fucking epic.

[song starts as vault doors open] Players hold off the entrance from zombies.

(At each teleportation of humans zombies get spawned further behind)

[0:46] Vault doors start to close
[0:58] (Where the epic shit happens) Vault doors are closed and players get spawned back to level 2 where they have to get to the elevator. (Down a hallway with obstacles)
[1:35] Elevator explodes and free falls (teleporter to put players back in level 1 where they have to hold off a section of the bridge (that collapses later to drop humans in water ((Waking them up)), teleporting humans to plane, zombies that somehow make it get teleported to the limbo that leo was in at the end)
[2:00] Part of the bridge starts to collapse
[2:20] Whole bridge collapses and drops humans in the teleporter.

taz1stP
12-09-2010, 05:03 PM
why would you have it fade black that would be like going to sleep would be better if you started with a fad to black like your falling asleep. then at the end go blurry and turn white like you are waking up.

THE HOLY SH**T!
12-10-2010, 01:53 AM
ive had the same thought. i like your idea's as they are near to what i have thought about, i havent used sdk in months but you and xmas should team up and create the map.

chewyrunts
12-10-2010, 02:46 AM
ok i love the music!

here is how i pictured it, and it would be much simpler to do, and would be alot more fun. feel free to make changes.

start out on the plane while the console tells how things work (00:15)
[fade to black]
{eyes open}
all players are running through obstacles along the streets in the city landscape.(00:12) (first zombie appears at beginning of new york landscape) Players round a couple corners, dodging oncoming cars and what have you, finally head through some allies and find them selves getting into the van. (00:45)

(in the van you should find a switch that triggers the train to come. "00:15" second stand off time.}

after the (00:15) all players in the van will teleport to a bar in a hotel.

players now have to travel to the # of the room in the movie. they can shoot tables and whatnot in the hallways to block the zombies for a temp. time.

after the train passes in phase 1, the zombies will be teleported to the bar and will follow. (00:15) this should be very easy.

(there should be a 1:00 min timer for the gravity trip, so that we are now walking on walls and the ceiling trying to get to the room) all this should take about (1:30) mins

after players get to the room, they should find a bed with a ton of electric devices on them. but before they can get into the next phase, one player should have to go to an elevator and activate a bomb so that they can make the "next" jump.

after the player activates the bomb, and rejoins with the team, who should be fighting off zombies, the teleport should go off in (00:30) seconds time.

(jump to the last phase)

players should appear on a mountain side where they have to get to the fortress where the vault is on the inside.

players will have to make a mad dash for the fortress. wither by following the safe path, with a few obstacles, or take a dangerous short cut, in which they have to dodge an avalanche (meaning rocks of ice) down a massive hillside.

( i dont know how long we should wait for zombie spawn here)

when players arrive at fortress, the have to enter through a pipe at the side of the building by shooting the mesh cover off.

players then will have to make it to the vault, but the vault should take awhile to open, so that the zombies have a chance to get them.

players should defend the fort (including the pipe entrance) for about 1:00 min, then the vault will open for (00:15) secs then close. the survivors inside the vault should be teleported either back to the elevator with the bomb and then to the van, and then to the plane, or i was thinking, just skip it and teleport them back to the plane.

anyone left in the fortress phase will have the distinct pleasure of dying by wonderful nuke that will go of in (00:15) seconds after players are back to the plane and are safe..

the APPROX time it should take to complete the level with survivors should be 5:30-7:00 mins.

please tell me what you think of my vision. it took me 30 mins to think and write!

chewyrunts
12-12-2010, 01:50 AM
come on people!! keep this going. i need feed back!!!

DJ_MikeyRevile
12-21-2010, 09:10 PM
why would you have it fade black that would be like going to sleep would be better if you started with a fad to black like your falling asleep. then at the end go blurry and turn white like you are waking up.

1. You are stupid... when you wake up.. what ever you were dreaming "goes" black.. have you not watched this movie? if you ahve.. did your special ed brain figure it out at all?



2. you guys seriously need to talk about this in private, its to great of an idea to be posting on a frequently looked at forum of CSS players.