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ZERO
12-13-2010, 09:30 PM
Blood Mage
Required Level: 40
Levels per ability: 6
Item Restrictions: NONE
6891Pheonix: You have 15-90% chance of reviving the fist teammate who dies
6890Banish: Get 30% chance to confuse the enemy for 1-3 seconds
6892Siphon Mana: Steal .25-2% of enemy total cash every other hit
6893Flame Strike: burn an enemy player within 20-70ft 5-30 times



http://www.ibisgaming.com/wcs_stats/player.php?id=11854



1.0.0

Initial Release


1.0.1

Reduced time between each burn on flame strike from 1 second to 0.2 seconds.


1.0.2

Changed Banish effect to be more like the old one.


1.0.3

Updated in game descriptions


1.0.4

Updated flame strike to hit everyone in range
Increased cooldown time to 30
Increased speed damage is dealt (now twice as fast)
reduced total damage amount given from 90 to 30
added cool fire effect
prevented it from dealing damage after round end


1.0.5

Fire now is back on person and not on knife, this prevents crashes
Fire no longer hurts player who is on fire


1.0.6

Improved weapon removal programing to reduce crashes.


1.0.7

Replaced weapon removal programing with better faster method
Removed ability stack from ultimate
Confirmed team filter on respawn


1.0.8

Race now on RESTORED VERSION
Updated to best weapon removal code


1.0.9

Updated weapon removal code

ZERO
12-16-2010, 04:14 PM
1.0.1

Reduced time between each burn on flame strike from 1 second to 0.2 seconds.

StarsMine
12-22-2010, 10:47 PM
Banash feels OP as hell, you get hit onece and you are blind for the next four seconds

Blackmage
12-23-2010, 12:03 AM
Nothing of import.

CYBER
12-23-2010, 12:13 AM
Banash feels OP as hell, you get hit onece and you are blind for the next four seconds

i second that, once u get hit once, u are litteralyl considered dead unless u're either super HS lucky, or u;re aiming lol...
but seriously, the blind on it is a bit OP ( i wont complain once i max it out tho:P )

acolyte_to_jippity
12-23-2010, 12:27 AM
yeah, the ol banish wasn't anywhere near as bad. it use to just zoom your view out like crazy for a fraction of a second, more of a disorientation than anything


if we keep it as blind, i think it should be a levele, gradual blind. like lv. 1 blinds 20%, max level blinds 80%, with the percent being the darkness of the screen.

Blackmage
12-23-2010, 01:26 AM
Pheonix can revive multiple people per round, not just the first who dies. Could just be a typo here as it uses a plural in game.

maynard
12-23-2010, 01:42 AM
yeah, the ol banish wasn't anywhere near as bad.

that's cause the old banish was broken

acolyte_to_jippity
12-23-2010, 02:05 AM
that's cause the old banish was broken

but it looked fucking awesome when it happened. it was seriously distracting, remember? the whole tunnel vision thing?

ZERO
12-24-2010, 12:55 AM
I could change it to do the zoom effect if that is what you guys want or I could just adjust the duration of the current effect.

maynard
12-24-2010, 12:57 AM
the effect that's in place is the correct 1, but it does proc pretty much everytime you hit someone so I would say scale it back in the length of the blind a bit. also it some how manages 2 get through molecule sheilds.

CYBER
12-24-2010, 01:27 AM
the effect that's in place is the correct 1, but it does proc pretty much everytime you hit someone so I would say scale it back in the length of the blind a bit. also it some how manages 2 get through molecule sheilds.

yeah, i wasnt around for the tunnel effect one, but the blind one is good.
my question is :
as long as u are hitting the person, u're still blinding them right? (assuming the chance % is true)?
its not just a 1 time thing to blind ? or is it ? never actually managed to survive longer than 2 seconds when i got blinded ... so i wouldnt know -.-

but if its continuous blind as long as u hitting the target, then thats OP...

can i suggest something zero??how about a "flash" effect, or continuous "blinking"?
instead of shortening the duration of the blind, how about if u made his screen flash on and off (total blank) for the same old duration? so he would see stuff for a split sec for example, then blank for the split sec, and then can see again, etc...?
this should confuse the fuck out of the person, blind them as its doing now, but giving the experienced players the chance to try to anticipate the location of the player based on the very fast glimpses of the screen when ON?

maynard
12-24-2010, 01:36 AM
honestly you got no right 2 claim anything is OP, unless you know all the races, and how they work, you can't claim something is OP. cause in WCS balancing is based on the entire senario. from the first classes 2 the last.

as ive said before there needs 2 be some decent low lvl classes or else new ppl or those who want 2 get involved and try and go for a ranking wont have a chance.

when the high lvl classes come out, and the server regulars start shit pwwning ppl, you guys are really gonna wish you wernt qqing 2 downgrade everything lol.

I personally don't mind how it works right now, but cause it pretty much has a 100% chance 2 proc, it might a swell be scaled back just a bit.

ZERO
12-24-2010, 12:27 PM
Yea as it is coded right now they will have a black screen for 3 seconds when fully leveled. I think I will just make it work like before b/c this is just impossible.

ZERO
12-24-2010, 01:26 PM
1.0.2

Changed Banish effect to be more like the old one.

Blackmage
12-27-2010, 03:58 AM
If pheonix is going to be left as is, I request BM be limited to 1 per team. The amount of revives with a single BM can be gamebreaking. With a pair on a team, especially if the other team doesn't have their own BM, it's like fighting a team at least twice it's real size.

CYBER
12-27-2010, 10:22 AM
If pheonix is going to be left as is, I request BM be limited to 1 per team. The amount of revives with a single BM can be gamebreaking. With a pair on a team, especially if the other team doesn't have their own BM, it's like fighting a team at least twice it's real size.

actually i hope it stays 2.
other team can use scrolls if they want, or their own race.
later on some really fuckign annoying races will be unlocked and THOSE will be limited to one. blood mage will not be such a competitor later and it will be on average used by 1 person per team when ppl unlock their predz, and spider mans and etc...
also, ppl need to level it up, if 1 person is hogging bm, other team mates cant have a run at it ...
again...scrolls can compensate for that, and u just have to be careful when killing ppl that is all.
also, i agree it seems a lot of times when onle 5 vs 5 play...but when 10 vs 10...spawning once is nthn...since most likely u will be killed on sight.

i had to kill someone that spawned SIX times in a row once at their spawn, him being a warden, and then revived a couple times, and the bought scroll twice... wtvr forgot the count... point is, its doable, and most ppl hate sitting along doing nthn and dont want to be orcish in order to respawn more.

acolyte_to_jippity
12-27-2010, 01:23 PM
blood mage is absolutely fine.

if the other team is getting pissed off at it, well, they can play their own blood mages if they want. no one is stopping them

StarsMine
12-27-2010, 01:56 PM
wardon cant buy scrolls, but deja vu and orc dont mix :(

Die, revieve, die, revive, dejavu, die, revieve, die revive, die... FUCK

Blackmage
12-27-2010, 03:20 PM
Scrolls can compensate for lack of a BM? Really. Going without a gun so you and only you can spawn away from the combat helps compensate for nearly the entire enemy team spawning in/near combat, combat ready? Please explain.

BM will become LESS useful as time goes on? With those more annoying races, BM becomes better and better. If the Shadow Of The Void didn't proc his black hole the first time, here's another go! Magician didn't proc his Crow? Try again! All the speed races also then have a chance to get away and continue to harass you from afar (eva, spidey, jack, vags, ect ect). Eye ra didn't quite kill the guy he summoned? More wards, more chances for natural respawn procing, most of the races would benefit from a chance to respawn if they weren't the first to die.

Sure, if Nebula/Eye Ra/Santa, ALSO have this crazy res ability, rather than the original ability all of them had, I'll grant you BM might be played less.

If it will be "used by 1 person per team when ppl unlock their...ect." Why not make sure it IS only? If it's that popular that it will be used that often, even with the races you suggest are that powerful, that says you actually think it WILL still be powerful in the future.

The "ppl need to level it up" is moot. At the very worst, Zero could change levels around to compensate, more likely, people will figure out what to do about it themselves. See: Molocule, shadow hunter back when it was restricted, vags.

"spawning once is nthn" may be accurate in 10v10, but when you mow down 3 or 4 people, and they all revive, you're out of ammo, and their full. If you're flanked, you aren't going to stare at the side where you kill someone, while the other side mows you down, are you?

Yes, if they are the only person around, such as your silly spawner example, they are easy to take care of, but if the other team is smart and moving as a group, one falls for a moment, and you don't have time to concentrate on him anymore. Attrition wins wars.

And acolyte:

It has a counter, so it's fine... Seriously? Also, the counter you give helps your team and not even yourself? Given IBIS WCS is all about personal gain over the team, you're expecting someone to give up a powerful race or a race they are leveling to try and "help their team"? Very few players are willing to do that. Once people start maxing their BM, that number will shrink even more. Countering someone with Shadow Hunter or Athena is MUCH more relevant, because you're enabling yourself to do something, not your team.

Rant time:

I say it's not team based, given the only incentive to win is the little bit of extra cash for an objective win, and that doesn't come up very often, other than the REQUIRED defuse to win. Killing an enemy is worth thirty to a couple hundred xp, often the benefit for yourself is more than letting the bomb run out or the hosties escape, if you're not escorting them/planter. Not as non-team as CoD4+(yay for 1+1+1+1+1vs1+1+1+1+1), but not too far off.

acolyte_to_jippity
12-27-2010, 03:47 PM
And acolyte:

It has a counter, so it's fine... Seriously? Also, the counter you give helps your team and not even yourself? Given IBIS WCS is all about personal gain over the team, you're expecting someone to give up a powerful race or a race they are leveling to try and "help their team"? Very few players are willing to do that. Once people start maxing their BM, that number will shrink even more. Countering someone with Shadow Hunter or Athena is MUCH more relevant, because you're enabling yourself to do something, not your team.


lol, by your logic, no-one should ever play it, ever. if the class benefits your team more than yourself, then there would be no reason to play it. after all, it only really give you "the little bit of extra cash for an objective win", or other people on your team more xp for kills. since IBIS WCS is all about personal gain, why would someone play a race that benefits their team more?
edit: also, since it's all about personal gain, why would the team move about as a group?

sit down good sir. there is nothing overpowered to it, no reason to restrict it. it's all part of strategy in wcs.

X 1 Viper1
12-27-2010, 03:51 PM
Well, this is kinda out there, but imo playing blood mage is stupid if you are trying to level the class. So i was thinking that like for every revive the blood mage should get like 10 xp to compensate for its role of being a support like teamate. Alot of people shy away from this class bc of its lack of abilities to aid in the killing of others. While everyone loves a blood mage on their team no one wants to be it.

So think about it and maybe give it a try...again just another though.

Blackmage
12-27-2010, 03:55 PM
Just because it's what is best for someone, doesn't mean they care. If you wanted to do best for yourself, you'd play the best class for yourself. If you want to be the best magic player, you play 60 or 40 card decks. You CAN play differently, but it's not the best. But yes, I AM saying, if they are looking out for numero uno, just like 90% of the server, they wouldn't ever play it except to max out.

You move as a group for the same reason you want someone with you when you're outrunning a bear. So there is another target. You'll also often find the people with the most kills often do Rambo it up.

Yes, there is something overpowered about it. Doubling to tripling the size of a team is SLIGHTLY overpowering. Edit: That's not the only reason to Limit something, EG: Rapscallion.

acolyte_to_jippity
12-27-2010, 03:59 PM
Well, this is kinda out there, but imo playing blood mage is stupid if you are trying to level the class. So i was thinking that like for every revive the blood mage should get like 10 xp to compensate for its role of being a support like teamate. Alot of people shy away from this class bc of its lack of abilities to aid in the killing of others. While everyone loves a blood mage on their team no one wants to be it.

So think about it and maybe give it a try...again just another though.

i like playing the class.
it's mana drain skill is good. gives me a bit extra shine for some extra shopmenu weaps.

banish is also extremely powerful.

it doesn't double or triple the size of the team. each one regens ONE player. (unless there is some mistake in the race.) they respawn the FIRST person to die. now, if the BM respawns, then it gets reset and they can respawn someone else. BUT, that is on the inividual in question to do so.


basically you're complaining that sometimes you come up against some people who like helping their team, so they support w/ bloodmage. HOWEVER, you never find someone like that on your team.

Blackmage
12-27-2010, 04:03 PM
...Ok, THAT explains why you're arguing that... It has a chance to revive EVERY SINGLE PLAYER THAT DIES.

I said "If pheonix is going to be left as is" for a reason. I never had a problem with the old BM, since all them only tried on the same target :)

And I said "Pheonix can revive multiple people per round, not just the first who dies. Could just be a typo here as it uses a plural in game." earlier in this thread :)

X 1 Viper1
12-27-2010, 04:03 PM
i like playing the class.
it's mana drain skill is good. gives me a bit extra shine for some extra shopmenu weaps.

banish is also extremely powerful.

it doesn't double or triple the size of the team. each one regens ONE player. (unless there is some mistake in the race.) they respawn the FIRST person to die. now, if the BM respawns, then it gets reset and they can respawn someone else. BUT, that is on the inividual in question to do so.


basically you're complaining that sometimes you come up against some people who like helping their team, so they support w/ bloodmage. HOWEVER, you never find someone like that on your team.

Priest i have to say that you never play that class if you don't realize that you revive more than one player. I was using it just earlier today and on average i revived about 5 people on my team PER ROUND. So eys it does get annoying to the other team, then your team becomes dependent on you so they don't want you dying which mean you stay back not getting any experience juat to help your team.

So.....try to know what you are talking about before you say something that makes you look like a moron k? <3 BYE!.....i feel really homosexual right now..

acolyte_to_jippity
12-27-2010, 04:10 PM
...Ok, THAT explains why you're arguing that... It has a chance to revive EVERY SINGLE PLAYER THAT DIES.

I said "If pheonix is going to be left as is" for a reason. I never had a problem with the old BM, since all them only tried on the same target :)

And I said "Pheonix can revive multiple people per round, not just the first who dies. Could just be a typo here as it uses a plural in game." earlier in this thread :)

ahhhhh, i see.

well zero, this needs fixin' i guess.

my bad btw

ZERO
12-27-2010, 05:21 PM
Races that benefit the team gain in the money that is saved from kept weapons and from the round win. Although it is personal based play in wcs the overall strategy becomes team based at high levels. When I get back and launch the new site there will be a lot more races coming fast that should quickly balance out everything.

taz1stP
12-28-2010, 01:55 AM
is there a way we can xp as a bm for reviving people like 5 a time

Blackmage
12-28-2010, 02:03 AM
Yeah, it's called winning the round and buying it :P

taz1stP
12-28-2010, 02:26 AM
Yeah, it's called winning the round and buying it :P

cant do that when the teams are stacked to opp side, which we need to fix somehow.

Blackmage
12-28-2010, 03:04 AM
Don't buy guns, then blame your team when you lose, cause you're doing your job? Yeah, wish there was a better balancing mechanism, though. If they only res'd one guy, I'd be all for giving them xp for doing their job, or keeping it multiple res' going with an approach that a similar race elsewhere does and give XP if a res'd guy gets a kill.

maynard
12-30-2010, 02:14 PM
cant do that when the teams are stacked to opp side, which we need to fix somehow.

if your losing, get your shit together, and play harder. it's simple.

taz1stP
01-01-2011, 06:00 AM
the ult dousnt seem to work right i can be right next to a opp. and cant catch them on fire do i have to look at them or what. i also know that they dont have a neckless of immunity.

ZERO
01-01-2011, 05:19 PM
I have been hit by it so i know it deal the damage.

CYBER
01-01-2011, 05:28 PM
I have been hit by it so i know it deal the damage.

yes zero, but i think what taz is saying is that sometimes u would be close enough for the person to get KNIFED by them, and yet u press ur ultimate a quazillion times and it doesnt do squat.
i tested it once with an orcish on low lv chain strike (i.e 30 feet range, just like the bm flame strike)
and he managed to chain lightning me up close and i was looking at him with a cheezy smile without inflicting any effect ever... might be a bug, might be just us sucking :P bcos it SOMETIMES doesnt work, most of the time it does.

then again the bm ultimate is somwhat useless bcos u;re dead by the time u activate it this close nways:P

frvwfr2
01-03-2011, 02:06 AM
Yeah, I liked the old ultimate where you would sacrifice $ to gain additional health.

The burning is VERY inconsistent, on Crackhouse I was in the room w the bathtub with an enemy and mashing it and shooting, and they didn't turn red or take any damage.

The current implementation is basically "I hope I did enough damage to them so that they die after they killed me! (if it triggered...)" So it's basically a suicide bomb, but less damage and over a longer time (hint, your team might kill them before the burn does).

CYBER
01-04-2011, 01:17 AM
Yeah, I liked the old ultimate where you would sacrifice $ to gain additional health.

The burning is VERY inconsistent, on Crackhouse I was in the room w the bathtub with an enemy and mashing it and shooting, and they didn't turn red or take any damage.

The current implementation is basically "I hope I did enough damage to them so that they die after they killed me! (if it triggered...)" So it's basically a suicide bomb, but less damage and over a longer time (hint, your team might kill them before the burn does).

side note, IF they die by the burning damage (if all of the above that frvwfr2 mentionned), it counts as a SUICIDE, not a kill i believe.
its not like the undead that counts as ur own kill, it counts as if they died from world...and basically the ultimate gives u absolutely NTHN.
again, we have to see how all the races fit together before judging...but i personally think the BM ultimate is bugged or smthn, specially when it doesnt activate up close. its not a feature request im asking, its a fix request for a possible bug, OR an explanation of how the ultimate should work with 100% certainty.

CYBER
01-04-2011, 09:39 AM
lol if u were archmage and got killed in mid air, BM will respawn u in mid air right to ur death -.-

taz1stP
01-04-2011, 05:02 PM
the thing that sucks about it is that i can be hiddin under/behind something hear people on other side i hit it and i know there within range but it wont do shit.

frvwfr2
01-04-2011, 10:12 PM
It is a targeted skill actually, which is not mentioned ANYWHERE in game, unsure if it is mentioned here on the forums.

Masskid
01-05-2011, 12:45 AM
possible to reduce the time of flame strike?? it seems to last forever >.<

frvwfr2
01-06-2011, 12:48 AM
possible to reduce the time of flame strike?? it seems to last forever >.<

Last 30s, doing a total of 90 damage... which is nothing. It's basically, kinda, a longer term counter to knifers/Vagabonds.

Orc does 32 AOE damage in a radius every, I'm guessing, 20s. So the damage of this is not a big deal, considering.

ZERO
01-08-2011, 04:03 AM
1.0.3

Updated in game descriptions

ZERO
01-09-2011, 09:01 PM
1.0.4

Updated flame strike to hit everyone in range
Increased cooldown time to 30
Increased speed damage is dealt (now twice as fast)
reduced total damage amount given from 90 to 30
added cool fire effect
prevented it from dealing damage after round end

ZERO
01-13-2011, 12:08 AM
1.0.5

Fire now is back on person and not on knife, this prevents crashes
Fire no longer hurts player who is on fire

ZERO
01-24-2011, 02:41 PM
1.0.6

Improved weapon removal programing to reduce crashes.

frvwfr2
01-29-2011, 10:14 AM
Could the initial cooldown from spawn be reduced for this, similar to Night Elf? Not being able to use your ult till 2:35 usually results in dying to Spiderman, Hell's Demon, Undead, Vagabond, etc.

frvwfr2
02-05-2011, 11:52 PM
Bump? Any opinions on this?

Suprise Butsexz
08-06-2011, 10:09 PM
I think this started happening since the big update, but is blood mages flame strike ultimate supposed to trigger the drug and money stealing?

ZERO
08-07-2011, 10:15 AM
Yes it should it actually did before but due to the stock coding it would not occur as often as it should. This was fixed in the latest release along with some other races. Because I made the changes in multiple races very fast there is no log as to which races were changed. However, the basic rule is that only the stock races were effected. This has resulted in the stock races being as powerful as was originally intended. :wtg:

Dj panda
08-10-2011, 06:55 PM
wait so its supposed to Drug And steal money as well as burn but i thought you said you should make it so skills wont stack :o

ZERO
08-11-2011, 12:56 AM
I only ever prevented abilities that deal dmg from stacking. The current result when combined with the ult power is intended and punishes mainly players with lots of extra money (higher level races).

StarsMine
08-17-2011, 05:08 PM
I must say the ultimate is EXTREAMLY obnoxious, you are slow, cant see, and your money is gone before you know it

Masskid
08-17-2011, 06:58 PM
The slow and money is one thing, but the banish is crazy >.> not only does it warp my vision but it actually moves my crosshair >.>

ZERO
08-22-2011, 02:31 PM
I can assure you that it does not change where you are aiming. In fact this is impossible for it to do as it works by just applying an overlay to your screen. Thus it has no control to the contents of the actual screen. Think of it more like having really crazy glasses on. They make your vision screwed up but do not effect where you actually are looking.

Blackmage
08-22-2011, 07:39 PM
Just wanted to confirm what Masskid said.

Ok, just tested it on the test server. Set both to BM. Walked one to the other's spawn. Had both stare at a point at the wall, didn't touch either mouse. Hit both ultimates, both ended up staring far from the initial point.

Tested it multiple times. All ended up with both staring elsewhere. Now, either during each flame strike, they end up having their mice hit, and never while they are not, or SOMETHNG is causing them to aim wildly. Works with guns too.

No other ability seems to do this, bash, blinding, extra damage, flip screen, ect.

ZERO
08-22-2011, 09:19 PM
It is likely a result of the fire. My only statement was that banish does not cause this.

Blackmage
08-22-2011, 09:34 PM
With gunfire, it still happens when banish activates. That's what I meant by "works with guns too".

Testing with having ONLY banish. And then with only fire. Will edit the post when I've done such.

Edits:

With gunfire and only ranks in banish, watching the player model from the firing, he moves some. It also moves the aim.

With only ranks in fire, burnt a player 6 times in one round, aim changed not at all.

ZERO
08-22-2011, 10:00 PM
Ok, it does. I was not aware of this as I only modified this one and did not make it from scratch like the later races:


GetClientEyeAngles(victim,oldangle);
oldangle[0]+=Math_GetRandomFloat(-20.0,20.0);
oldangle[1]+=Math_GetRandomFloat(-20.0,20.0);
TeleportEntity(victim, NULL_VECTOR, oldangle, NULL_VECTOR);

As I did not know this was in there I may end up removing the ability stack on this races ultimate.

brett friggin favre
08-23-2011, 09:22 PM
was just playing assault against 3-4 blood mages...and wow. they switched races eventually but originally, the flame hit you and you couldnt aim, so you died, AND it took your money so you couldnt buy a lace. theoretically if a team is 50% blood mages or so, they would be unstoppable.

1. can't shoot.
2. can't move
3. dying.
4. can't buy lace to avoid all of the above
5. when you DO manage to kill one, he can be rezzed. repeat.

Blackmage
08-23-2011, 10:31 PM
Play races with free laces (Athena, Warden, Shadow of the Void). Have shadow hunters nearby (the heal outpaces the burn). Shadow hunters is a great support class. If only more people would use it as such, rather than a glass cannon. Other options are using athenas aggressively to hunt them down, using spiders, vagas, and striders to rush them before they have ultimate, suicide rush with a pistol for a round or two, trying to die before they can drain your cash, so you CAN buy a lace.

The team reviving part, that takes more of just team tactics. Figure out how to properly body camp.

Chikun
08-24-2011, 10:13 AM
Athena's ultimate immunity is one of the most unreliable things as its a 45% chance to be fine or a 55% chance to be screwed over. Also ignoring the fact that you can't buy a lace to make up for the gap really just makes the skill a total crap-chute.

If you want to counter BM go a race like hells demon or crypt lord where you can leech the life back with the ultimate.

ZERO
08-24-2011, 11:13 AM
I may end up buffing the lace chance on ahena. Personally I think it should max at 99%. Perhaps I will look into adding more levels for that one ability so the race takes a bit longer to level but works closer to how it was intended.

acolyte_to_jippity
08-24-2011, 11:25 AM
I may end up buffing the lace chance on ahena. Personally I think it should max at 99%. Perhaps I will look into adding more levels for that one ability so the race takes a bit longer to level but works closer to how it was intended.


it wasn't 100% pre-ob was it? why not just allow that race to buy necklaces?

Blackmage
08-24-2011, 11:39 AM
First off, 45% > 0%. At least, that's how I learned math. As the problem was "not having necklace", I gave a solution that "gave a necklace". The "not being able to buy a necklace" was being ignored totally, as his problem was "not being able to afford a necklace".

My counters were solutions to problems 1, 2 and 4. I mentioned how to beat 5 as well, as there is no race that counters it. Health might help with number 3, but as you're only healing yourself with your options, if at all (Crypt + necklace = no healing), having no teamates usually ends up making it not a solution to 3. That's why I listed shadow hunter, it keeps EVERYONE alive. And if you want just static health, you can't go wrong with succubus hunter. But, like I said, just you having extra health isn't going to fix the problem.

I do agree on Hell's demon being a good choice that I forgot, but not for the healing. Stacking the power ups from the burning does nice things. And the speed can work for rush tactics.

As for not being able to buy, if I understand the theory correctly, races, for the most part, can't buy items linked with their abilities. Is that about right?

Chikun
08-24-2011, 12:09 PM
I'm saying I'd rather go with a race like warden or shadow where I know 100% that I won't be affected instead of gambling on a 45% chance. My suggestion is to change the skill so that you have a 45% chance on spawn to get a lace.


And thanks for letting me know that 45 is greater than 0.

Blackmage
08-24-2011, 12:22 PM
Um, it IS like those two, you have a 45% chance at the start of a round to have a lace. With those two, you're just gambling on 70% instead of 45%.

acolyte_to_jippity
08-24-2011, 12:37 PM
races can't buy items that make them OP. aka, human can't buy invis cloak, because that would make them almost 100% invis. THAT's why certain races can't buy certain items. it's not that they have abilities that help. if this was true, then any race with damage abilities wouldn't be able to buy claws of attack. in athena's case, i see that ability like archmage's, or magician's (the weapons ones). after all, just because you have a CHANCE to spawn with a weapon, doesn't mean that you're prohibited from buying them. they're not weapon abilities, but more of a chance to spawn with an extra 1000 or so money (cost of the weapons you no longer have to buy)

thus, athena should be able to buy the necklace, since two aren't going to make it op

Blackmage
08-24-2011, 01:27 PM
That's exactly why I said "in most cases". But, to look at the initial races restrictions, Warden and Orc revive, they can't buy revival. Undead runs, can't buy boots. Warden moles, can't buy moles. Human and Pred have invis, can't buy cloak. Orc damages with nades, can't buy nade pouch.


Now, Scroll on Orc or Warden just gives another life. Warden is supposed to only get one vengeance anyway, and already interacts oddly with revival. Boots and Sock don't stack anyway. Cloak is already in the realm of diminishing returns. To see this, put a cloak on a suc hunter in ulti form.

Orc with nades, I'd agree. I think most of us have seen raiden with nade pouch.

Even the majority of zero's restrictions are similar to the abilities. The ones that aren't as clear cut as above are spidey, interferes with movement, moves fast and dodges shots and vagabond, has invis and does extra damage.

On a related note, Zero, you haven't added item restrictions for at least spidey and vaga to the test server.

Akoiah
09-01-2011, 06:00 PM
i agree athena's necklace is good at 45% but why not let them buy necklace for the other 55% of the time. wouldnt mind 99% either tho. its relatively useless as it stands right now tho

BladeTwinSwords
09-11-2011, 03:33 PM
ZERO, Blood Mage needs to be restricted to 2 per team. I have seen 3 or more Blood Mages on a team and they will almost always win because they are constantly revived by the Blood Mages and when a Blood Mages gets revived, their ability works again.

Also you need to fix it so that the Flame Strike does not proc Banish every time the flame hits.

Spasm
09-11-2011, 10:46 PM
ZERO, Blood Mage needs to be restricted to 2 per team. I have seen 3 or more Blood Mages on a team and they will almost always win because they are constantly revived by the Blood Mages and when a Blood Mages gets revived, their ability works again.

Also you need to fix it so that the Flame Strike does not proc Banish every time the flame hits.

I agree kind of, just stop the respawning and the revival power working again. Then you wouldnt need a race restriction. Fix banish messing up the aim, thats the real problem with banish, it adjusts your aim. It should just mess up your view and leave your aim normal. I also think it should not proc off flame strike, but I do think the money steal should. Stealing tons of cash with flame strike is awesome.

ZERO
09-13-2011, 02:14 AM
Actually I think the best solution may be to remove the ability stacks on ultimate as this is how other races are setup.

StarsMine
09-13-2011, 01:00 PM
Didnt I already suggest doing that?

ZERO
09-13-2011, 01:02 PM
Yea... :smirk:

Blackmage
10-02-2011, 10:47 PM
If you are burning at the end of a round, the next round will give this one tick, which damages and can steal (and banish, but that's moot).

VladtheImpaler
10-16-2011, 10:29 AM
I kept forgetting to post about this. But when the Blood mage burns some one with their ultimate it is also setting off the banish ability. Is banish supposed to work in conjunction with burn like this?

ZERO
10-16-2011, 07:50 PM
Yes however I may remove this stack in the future for balancing.

Dj panda
11-13-2011, 04:22 PM
Restrict it to 2 Per team and Remove the fire off the ultimate, it is moving the cross hair, As you know

Rosie
01-05-2012, 11:48 AM
+1 to the 2 per limit. After 2 the the revive rate becomes just silly.

Chikun
01-05-2012, 08:50 PM
Yes please, or at least lengthen the re-spawn time so I have enough time to reload after killing the same person 5 times in the same round.

HypeRNT
01-16-2012, 10:45 AM
I think all this race needs is the banish skill to be changed. I think the old blood mage banish which was a HUGE slap that would SLAP a person up high or across the map causing falling dmg was much funner and better. This would also eliminate the ultimate being OP because of banish which fucks up your screen while you are burning.

acolyte_to_jippity
01-16-2012, 11:32 AM
I think all this race needs is the banish skill to be changed. I think the old blood mage banish which was a HUGE slap that would SLAP a person up high or across the map causing falling dmg was much funner and better. This would also eliminate the ultimate being OP because of banish which fucks up your screen while you are burning.

so instead of procing the vision warping, the ult would keep slapping them higher and higher?

no. the ult just needs to not proc banish

HypeRNT
01-16-2012, 01:59 PM
so instead of procing the vision warping, the ult would keep slapping them higher and higher?

no. the ult just needs to not proc banish

No, the ult needs to not proc anything, but the skill itself would be much more fun slapping ppl like it used to and was ment to do. But slapping them during the ult would be funny as shit watching a person on fire being slapped around.

acolyte_to_jippity
01-16-2012, 02:44 PM
No, the ult needs to not proc anything, but the skill itself would be much more fun slapping ppl like it used to and was ment to do. But slapping them during the ult would be funny as shit watching a person on fire being slapped around.

"used to and was meant to do"

that right there is your problem. see, on the old server, the ult didn't work, nor did the banish skill. as it is now, is how they were meant to work (other than the banish proccing off the ult, of course)

maynard
01-16-2012, 04:28 PM
+1 to the 2 per limit. After 2 the the revive rate becomes just silly.

-10000

Blackmage
01-17-2012, 04:11 PM
Can't confirm this can get the spectator glitch, but revives others with Pheonix, so suggesting spectator spawn filtering.

ZERO
01-19-2012, 02:29 PM
1.0.7


Replaced weapon removal programing with better faster method
Removed ability stack from ultimate
Confirmed team filter on respawn

emTr0
01-19-2012, 02:38 PM
1.0.7


Replaced weapon removal programing with better faster method
Removed ability stack from ultimate
Confirmed team filter on respawn


Wait...no more burn and banish?


http://www.youtube.com/watch?v=WWaLxFIVX1s

HypeRNT
02-15-2012, 10:33 PM
Not going to lie, i freaking miss the burning banish/siphon mana from the ult. It just seems much weaker race now, or maybe rather less fun/funny not sure.

I kind of wish that i could still gain money from the ult while someone is burning, it would kind of make it easier to get money since it doesn't banish anymore.

acolyte_to_jippity
02-15-2012, 11:32 PM
Not going to lie, i freaking miss the burning banish/siphon mana from the ult. It just seems much weaker race now, or maybe rather less fun/funny not sure.

I kind of wish that i could still gain money from the ult while someone is burning, it would kind of make it easier to get money since it doesn't banish anymore.

no. the race is plenty powerful as it is. adding in the banish or manadrain procs to the ult would be overkill. you already can't see very well when you're being burned, plus your move speed is cut, plus your sound is thrown off so you can't hear people approaching, plus your enemies can quite clearly hear where you are from thhe burning sound. without the banish, now at least you have a chance to fight back if you're ulted

CYBER
03-02-2012, 08:59 PM
you guys just had to run your mouths about bloodmage ability stack before i maxxed the last few levels didnt u -.-

ZERO
03-19-2012, 10:39 PM
1.0.8


Race now on RESTORED VERSION
Updated to best weapon removal code

blackmail242
03-19-2012, 10:47 PM
I swore there was a 2 per team limit. On crackhouse just now there were 5 on the terrorist side.

http://steamcommunity.com/id/blackmail242/screenshot/504641629008656258

ZERO
03-19-2012, 11:37 PM
There is no limit indicated in the description.

blackmail242
03-19-2012, 11:41 PM
but there has always been a 2 per team limit. o.O

ZERO
03-19-2012, 11:42 PM
Clearly not or there would have been only two of them...

CYBER
03-20-2012, 12:38 AM
Back in the day there was a 2 per team limit. Heck there were times i tried to join BM and it would tell me icant when there were 2 already. Buy i think it was back when the new races were just being remade again. But i agree with zero, there is o hardcore text tha states otherwise, that i know off at least.

ZERO
04-23-2012, 12:27 PM
1.0.9


Updated weapon removal code

ZERO
08-01-2012, 02:08 AM
Wanted to know what you all though about when I do the big reprogram I can make this race exactly like on the original server.

This will result in the following changes:
Ult is replaced with the actual correct skill by the same name which: On hit, you have a 10-40% chance to burn an \nenemy player for 1-3.5 seconds
Then the correct Ult called Curing Ritual: Sacrifice 100 mana (money) to \ngain 15-25 HP health can be used every 15 seconds.

Yes I do understand that this would remove the good old set an entire team on fire ability. But maybe something similar will appear in a future race. The changes in the current version from what was intended has impacted the playing style of this race. It is currently used to sit back and camp to use the ult when the original had a simple ult that was used to encourage getting in the action. Also the original flame strike was a targeted move which would often go off with banish and really mess with enemies.

Erdenay
08-01-2012, 07:19 AM
Well, from what I understand about Ibis goals, one of them is to go back to the old wcs server as it was with all same races, abilities, etc. which would lead to changes. It seems that this would completely change bloodmage, but it might be interesting, so I'm up for it. I can see some people being unhappy, but hey, can satisfy them all, especially when this is helping the server to go back to its original state.

Chikun
08-01-2012, 08:05 AM
I like this, a self healing reviving race? Sounds good.

EDIT: Sounds sarcastic, not my intent.

CYBER
08-01-2012, 08:23 AM
I have to admit, bloodmage's cuurent ultimate is strong as it is. And thats mostly the only reason wh someone would play a race laidback to revive teammates without getting killed first.it adds to the strategy. I cant rmemeber the oldie race gameplay, but it sounds fun too. The ONLY thing i'd like to suggest about BM is to INCREASE the money steal... I mean the highest i've seen a bm steal is maybe a 70$...its probably one of the most useless skills ive seen. The race should be able to steal a lot more, maybe a max of levelx 50$ or smthn, this would then offset the need for money to use its mana every fucking time, a precondition which other races dnt need.

ZERO
08-01-2012, 08:43 AM
Correct money steal used to be a set value that was leveled always taking $70-$170 as it was leveled.

ZERO
08-01-2012, 08:58 AM
If we do change it I would like ideas for a race that comes after santa that has a similar ULT to the current BM. Currently the race is built around that ability and I want for their to be a replacement race at a higher level for those who are going to miss it.

CYBER
08-01-2012, 09:06 AM
If we do change it I would like ideas for a race that comes after santa that has a similar ULT to the current BM. Currently the race is built around that ability and I want for their to be a replacement race at a higher level for those who are going to miss it.

ok, i'll cook something up :)
make sure you tune in on the "future race suggestion" thread every now and then for input on whether shit we make up is actually FEASIBLE or worth it, or balanced :)
so that we know our limitation and get feedback from the guy who makes them :P

ZERO
08-01-2012, 09:20 AM
Honestly when I usually read that thread it is more for ideas for individual future abilities. I look for things that can be done that currently existing races do not have or creates a unique play style.

ZERO
08-01-2012, 09:48 AM
If you think about it right now we have basically the following types of races:

Mobile Advancement (fast moving races)
Forward Grunt (races not so fast but have good combination of power and health for the front)
Defensive Grunt (the counter to the forward grunt similar strategic value but is better when not moving or when camping / defense.
Support Class (heals resurrects and provides other tactical abilities which mainly help other classes)
Strategic Support Class (Similar to support class but may not actually help teammates directly but has abilities that give the team strategic advantages over the other team usually in the form of map control)

Races are not limited to one type but that is basically the way to strategically understand what is going on in a game and how the races play style types effect where it will normally be found in the game and what it will be doing.

CYBER
08-01-2012, 11:44 AM
ok zero, im about to post in " future races suggestions" a few quickly-made suggestions for a Bloodmage "replacement", that behaves CLOSE to the current BM, but slightly different and more sturdy.
only reason why im posting this here is because its related to whether or not we revert the current BM or keep it.
tell me what u think? the first 2 skills are replaceable to balance it, they're filler really, whereas last 3 are variations of the current BM:

Elemental Hero:


Earth: Master of Endurance. Spawn with 15-50 more hp


Water: Master of tranquility. Become 60-85% invisible when standing still for more than 3 seconds. Become fully visible if moves or shoots.


Wind: Master of disturbance. 10-25% Chance for whirlwind to shake enemy crosshair 45 degrees left-right-left for 1-2.5 seconds (pendulum effect crosshair, variation of banish)


Heart: The 5th missing element. Sacrifice it all. Chance 40-70% that When you die, a random fallen teammate respawns in your location, after 6 seconds or so . ( a variation of blood mage's respawning)


(ultimate)
Fire: Master of flames. Use fire ultimate by current bloodmage. Same cooldown, same effect. ( bloodmage's stored cooldown that people want around)

thoughts?

HypeRNT
08-01-2012, 01:37 PM
GOLIATHUS
Required lvl -?

skills: Total Levels -?


Fear-13-33% chance that on damage you will force your enemy to drop their weapon, this effect cannot activate more then once every 5 seconds.

Xaifu-13-35% chance that on kill, you revive the last teammate that died(would not enforce camping).

Tank-Get free armor up to 200 and 5-25 extra hp

Ultimate [Flame Spread]-Catch a single enemy on fire when hes a certain distance away from you, however, if he moves and ends up being near his teammates, they catch his effects aswell spreading the fire onto them if they are witin the same distance doing 15(over 15 seconds) dmg and increase the distance every level. This would be same effect as a blood mage but tweaked a little and maybe more fun?


Not sure which thread to post it in, so posted in both?

CYBER
08-01-2012, 02:21 PM
ok, thats actually my bad. i was talking directly to zero when i posted my shit, as part of a conversation, didnt mean for it to used for race posting after me.
lets keep those new suggestions in the "future race section" shall we?

HypeRNT
08-01-2012, 02:58 PM
of course:)

ZERO
08-14-2012, 12:53 PM
Ok I have figure out what to use to replace the current role of blood mage after it is rebuilt.

Alchemist
It is a powerful support class where most of it's abilities help its team survive. It is also designed in such a way where it is intended to be "protected" in order to provide its best uses. The ult will be basically exactly the same as the current BM. However the race will be frozen for a short time after the ult is used. The ult will also have a short delay before it takes effect. The race will have an ability that regenerates armor of itself and any ally within a set distance up to 500. It will be able to re spawn teammates however the amount of re spawns is determined by the number of kills players on your team get that round. So if someone dies and your team has not killed anyone yet there is no respawn. If your team kills 5 on the other team you get 5 respawns for that round that will revive your team mates. I may place a chance on this for balancing but you get the idea. The race will be able to do some other things to but this is the main abilities for now.

CYBER
08-14-2012, 11:52 PM
Ok I have figure out what to use to replace the current role of blood mage after it is rebuilt.AlchemistIt is a powerful support class where most of it's abilities help its team survive. It is also designed in such a way where it is intended to be "protected" in order to provide its best uses. The ult will be basically exactly the same as the current BM. However the race will be frozen for a short time after the ult is used. The ult will also have a short delay before it takes effect. The race will have an ability that regenerates armor of itself and any ally within a set distance up to 500. It will be able to re spawn teammates however the amount of re spawns is determined by the number of kills players on your team get that round. So if someone dies and your team has not killed anyone yet there is no respawn. If your team kills 5 on the other team you get 5 respawns for that round that will revive your team mates. I may place a chance on this for balancing but you get the idea. The race will be able to do some other things to but this is the main abilities for now.Of All ppl inneee expected to scream out to zero "holy fuckkkkk thats op!!" Lol

ZERO
08-16-2012, 11:23 PM
The race will have reduced speed and health. The final ability will allow it to take a % of dmg applied to an enemy within a set range. This applies to dmg done by teammates. The class is designed in such a way that it must work closly with its team to operate.

XX0wnsXY
08-16-2012, 11:24 PM
Awesome...i like support classes

CYBER
11-05-2012, 06:30 AM
zero?
something is wrong with the bm respawn. it's toooooo damn fast. it's definitely not the 6 seconds as maynard confirmed it should be.
there are times where enemies literally respawn halfway through reloading an m4 directly after a kill( < 4s).

I have a demo if you want of someone respawning 4 times in front of me in less than 10s in total, at which time i ran out of bullets on my primary, secondary AND a gun i picked up -.- ....

Im too busy to update with ticks but check out this demo for now, especially watch how fast maladjusted was respawning when i killed him. will update ticks later.

also , i confirmed that the BM respawn does NOT inform you that you are about to get respawned in chat... it just respawns u fast, and usually u'd have that feeling that it's gonna happen.

EDIt:
zero? there were TWO BMs on the other team? perhaps there's a bug that's cutting the respawn time by the number of BMs?

Masskid
11-05-2012, 11:43 AM
Cyber i actually blood mage never states you will respawn in 6 seconds... if i remember correctly that is actually nebula's ability

CYBER
11-05-2012, 12:40 PM
Cyber i actually blood mage never states you will respawn in 6 seconds... if i remember correctly that is actually nebula's ability From what i understand from previous posts, it should

Blackmage
11-05-2012, 02:13 PM
Not sure where I came up with the BM revive time back then, but this, at least used to be a problem with most of the reviving races. Asked about it around a year ago, here (http://www.ibisgaming.com/forums/showthread.php/7894-quot-6-second-respawn-quot)

CYBER
11-05-2012, 03:35 PM
Not sure where I came up with the BM revive time back then, but this, at least used to be a problem with most of the reviving races. Asked about it around a year ago, here (http://www.ibisgaming.com/forums/showthread.php/7894-quot-6-second-respawn-quot)
yeah, smthn is really weird with the BM revives, i mean the nebs and santas and shit work just fine... but the BM respawns are sudden and almost 2 seconds in ...
u can clearly see me bitch about this fact in the demo attached.

What
11-08-2012, 12:33 PM
On this point of insta respawn, I have been able to kill a people twice with a single vagalion crit since my knife is still moving through the person when they respawn

ZERO
11-08-2012, 03:39 PM
No actually there is a glitch with the war3 engine where in rare cases it can kill a dead player if killed fast enough.

CYBER
11-08-2012, 08:21 PM
.. it can kill a dead player if killed fast enough.
THIS is what i need to focus on: the fact that the vaga crit sometimes kills the guy twice as you mentionned, mainly because they respawn TOO FAST...
im sure 6 seconds is more than enough time for the coding simulation to work seamlessly... clearly they are respawning TOO damn fast by bm...
Can you please take a look as the demo and at the code to see why they respawn too fast?

ZERO
11-09-2012, 02:48 AM
No I do not think you understand. The glitch allows you to kill that which is not alive and already dead. It occurs due to an engine glitch reporting that a player is still alive when they are actually dead.

CYBER
11-09-2012, 08:17 PM
No I do not think you understand. The glitch allows you to kill that which is not alive and already dead. It occurs due to an engine glitch reporting that a player is still alive when they are actually dead.
ah kk i see.
Still, that doesn't explain the fact that people are respawning like crazy! Heck I saw this happen in the first scrim tournament too, it's in the video made by brett, on inferno. When you go into blade's cutscene, just before he shoots me (i was on fire), u'll see me kill ownsie at the top right of the screen twice in less than 2 seconds... She respawned like that about 5 times in a row that time before i got gangbanged and set on fire...
just saying, the fast respawns are actually surprisingly "recurring"

Assassin
11-11-2012, 04:08 PM
Nah everytime I have been ressed by a BM it has always been in short order..never 6 seconds. That belongs to neb and whichever other race gets a res.

What
11-11-2012, 04:29 PM
I think issues also arise if your team has a couple bms and nebula or eye ra and santa, and if your an orc, warden or chameolon, a lot of the rezes over lap so im sure at some point a primacy of effect goes into play, but it can cause you at res a crap load in short order.

JesterQC
07-09-2013, 07:14 PM
I feel the ultimate too poor. I just used it on level 3 and it did 10 damage. The range is low as hell too

Chikun
07-09-2013, 07:20 PM
Evaluate your opinion when you use it after you max it.

CYBER
07-09-2013, 08:41 PM
Evaluate your opinion when you use it after you max it.not just that, but i think he fails to see that this ultimate's strong point is jot the damage it does, but HOW it does it:
i.e the aoe fire burn.

Im pretty sure that when we get hit by this ultimate, no one worries at the damage per se but the fact that the fire SLOWS u down,
blinds ur view,
blocks the sounds around u,
informs ALL enemies that u're on fire near them,
AND might be a strong way to educate a guess on the whereabouts of an enemy trying to sneak in,
includin invisible people who are , ya know, not invisible anymore.
And that's all at the lowest level.


So yeah, pretty sure nthn is wrong with it.

JesterQC
07-09-2013, 09:00 PM
not just that, but i think he fails to see that this ultimate's strong point is jot the damage it does, but HOW it does it:
i.e the aoe fire burn.

Im pretty sure that when we get hit by this ultimate, no one worries at the damage per se but the fact that the fire SLOWS u down,
blinds ur view,
blocks the sounds around u,
informs ALL enemies that u're on fire near them,
AND might be a strong way to educate a guess on the whereabouts of an enemy trying to sneak in,
includin invisible people who are , ya know, not invisible anymore.
And that's all at the lowest level.


So yeah, pretty sure nthn is wrong with it.

Hm i did not knew (know? Known?) It hitted EVERYONE in the range. That is why the damage and range is not that high. It is completly my bad for bad reading, and taking all of these together i must say that nothing is wrong with the ultimate. Sorry

CYBER
07-09-2013, 10:04 PM
Hm i did not knew (know? Known?) It hitted EVERYONE in the range. That is why the damage and range is not that high. It is completly my bad for bad reading, and taking all of these together i must say that nothing is wrong with the ultimate. Sorryit happens. Glad u see why we take pride in claiming that most of the wcs server is quite balanced

ZERO
09-17-2013, 01:06 AM
Just wanted to post up a reminder of what the abilities for the reprogramed Blood Mage are going to be:

Blood Mage
Required Level: 40
Levels per ability: 6
Pheonix: You have 15-90% chance of reviving the fist teammate who dies
Banish: Get 30% chance to confuse the enemy for 1-3 seconds
Siphon Mana: Get 30% chance to steal $20-170 from the enemy
Flame Strike: On hit, you have a 10-40% chance to burn an enemy player for 1-3.5 seconds
Curing Ritual: Sacrifice 100 mana (money) to gain 15-25 HP health

Wolfenstinger
09-17-2013, 09:53 AM
Curing Ritual: Sacrifice 100 mana (money) to gain 15-25 HP health

Hooray its coming back!

Masskid
09-17-2013, 10:23 AM
Just wanted to post up a reminder of what the abilities for the reprogramed Blood Mage are going to be:

Blood Mage
Required Level: 40
Levels per ability: 6
Pheonix: You have 15-90% chance of reviving the fist teammate who dies
Banish: Get 30% chance to confuse the enemy for 1-3 seconds
Siphon Mana: Get 30% chance to steal $20-170 from the enemy
Flame Strike: On hit, you have a 10-40% chance to burn an enemy player for 1-3.5 seconds
Curing Ritual: Sacrifice 100 mana (money) to gain 15-25 HP health


Imma just go and say 3.5 seconds for a burn might be overkill O.o

CYBER
09-17-2013, 11:14 AM
Does pheonix proc at start and knows who to respawn beforehand? Or will it proc on bm spawn and res the first to die (maybe itself now too considering u made the race offensive)?

How much is damage on burn?
If there's damage, does it proc siphoon mana?
If it doesnt, doesnt siphoon mana feel a bit weak?

Or has it beed buffed in respect to our CURRENT siphoon?
Because our current siphoon is almost too negligible to notice... At all...

Also, is there an hpCap? Is there overhealing? Or can u continually power up health above 100% as long as u have the money? (Like santa's leech), is there a max number of times for ulti?

Or is the cooldown similar to current one so that u cant overuse it?
What's the cooldown anyway?

I agree with masskid that a 3.5s burn per proc is a LOT...
It wouldnt be that bad if the fires didnt blind your view and preent u from hearing ad aiming properly whole slowly walking....

I feel like we're missing info.

Masskid
09-17-2013, 12:17 PM
Does pheonix proc at start and knows who to respawn beforehand? Or will it proc on bm spawn and res the first to die (maybe itself now too considering u made the race offensive)?

How much is damage on burn?
If there's damage, does it proc siphoon mana?
If it doesnt, doesnt siphoon mana feel a bit weak?

Or has it beed buffed in respect to our CURRENT siphoon?
Because our current siphoon is almost too negligible to notice... At all...

Also, is there an hpCap? Is there overhealing? Or can u continually power up health above 100% as long as u have the money? (Like santa's leech), is there a max number of times for ulti?

Or is the cooldown similar to current one so that u cant overuse it?
What's the cooldown anyway?

I agree with masskid that a 3.5s burn per proc is a LOT...
It wouldnt be that bad if the fires didnt blind your view and preent u from hearing ad aiming properly whole slowly walking....

I feel like we're missing info.
Flame strike is simply being turned from an ultimate to an attack skill :3 (YAY FINALLY!)
The burn damage should not proc banish or siphon

I feel as siphon is a buff which is needed with the ultimate

There should be no HpCap. It should be regulated with the use of a ultimate timer. It needs a timer because in the middle of a battle you will steal money and it would be too easy to spam ulti.

I hate fire :D

CYBER
09-17-2013, 01:00 PM
Flame strike is simply being turned from an ultimate to an attack skill :3 (YAY FINALLY!)
The burn damage should not proc banish or siphon

I feel as siphon is a buff which is needed with the ultimate

There should be no HpCap. It should be regulated with the use of a ultimate timer. It needs a timer because in the middle of a battle you will steal money and it would be too easy to spam ulti.

I hate fire :D


im fine with what this fagget said.


ps:
i hate fire too...
hint hint zero

ZERO
09-17-2013, 01:02 PM
The above is how it was pre OB. It will thus work exactly as it did then.

Masskid
09-17-2013, 01:30 PM
The above is how it was pre OB. It will thus work exactly as it did then.
ya we know. We just putting out opinions without testing..... Still hate fire....