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ZERO
12-13-2010, 09:41 PM
Molecule
Required Level: 160
Levels per ability: 6
Allowed per Team: 1
Item Restrictions: NONE
Speed: 10-40% more speed
6929Electric Shock: 15% chance for 30-70% more damage
6931Evade: 11-33% chance to evade shots
6930Force Field: Freeze and take no damage for 1-4.5sec

www.ibisgaming.com/wcs_stats/player.php?id=11891 (http://www.ibisgaming.com/wcs_stats/player.php?id=11891)



1.0.0

Initial Release


1.0.1

Limited to 1 per team


1.0.2

Updated descriptions


1.0.3

Updated to prevent ultimate use if within 30ft of an immunity.


1.0.4

Improved performance of hit based abilities
Improved filtering to prevent ability dmg stacking


1.0.5

Confirmed CODE is 100% same as 1.0.4


1.0.6

Initial Release of reprogrammed version

DJ_MikeyRevile
12-14-2010, 03:34 AM
Molecule
Required Level: 160
Levels per ability: 6

Speed: 10-40% more speed
Electric Shock: 15% chance for 30-70% more damage
Evade: 11-33% chance to evade shots
Force Field: Freeze and take no damage for 1-4.5sec

Perfect

ZERO
12-21-2010, 05:57 PM
1.0.1

Limited to 1 per team

Jeimuzu
12-27-2010, 05:53 PM
Why can't Molecule use it's ultimate when it responds and Shadow Hunter can?

acolyte_to_jippity
12-27-2010, 06:21 PM
Why can't Molecule use it's ultimate when it responds and Shadow Hunter can?

molecule has a warm-up time i guess.

idk?

BladeTwinSwords
12-31-2010, 02:37 PM
The cooldown on Molecule's Shield is outrageous. 12 seconds means that 1/3rd of the time that they play is being invulnerable.

ZERO
12-31-2010, 02:44 PM
The cooldown on Molecule's Shield is outrageous. 12 seconds means that 1/3rd of the time that they play is being invulnerable.

and immobile

ZERO
01-08-2011, 04:14 AM
1.0.2


Updated descriptions

frvwfr2
01-16-2011, 11:03 PM
Had an idea earlier, would it be possible to allow these (and Shadows) to be Knifed while Invuln? Just a bit of a counter, it's difficult to counter these races, and would just add an option to do damage, though very dangerous, to people using other races.

maynard
01-16-2011, 11:07 PM
any 1 can knife either of those classes with a knife... either buy a a necklace of immunity... or play a class that naturally resists other's ultimates....

frvwfr2
01-17-2011, 02:03 PM
any 1 can knife either of those classes with a knife... either buy a a necklace of immunity... or play a class that naturally resists other's ultimates....

Not while they are invuln. I'm not sure what the point of your first sentence is.
And necklaces are expensive, and the naturally resisting, care to list those? Oh, it's only 1 (kinda 2, Chameleon has such a low chance that it hardly counts though).

I play Shadow Hunter probably the most out of anyone, so I don't really care if it's done. I just think it would help even out gameplay a tiny bit.

maynard
01-17-2011, 02:24 PM
yes while they're invuln, and warden also ignores enemy ultimates....

Tickle Me Emo
01-17-2011, 03:52 PM
yes while they're invuln, and warden also ignores enemy ultimates....

Unless ZERO changed how it works, necklace/warden is immunity to activation of the ultimate within a certain range, which doesn't affect a molecule shield that is already up. AFAIK Shadow Hunter is the only class with a skill that actually "evades" other skills.

ZERO
01-17-2011, 05:14 PM
The balance for the shield is that when it ends the player is completely exposed. It has historically been defeated by waiting it out and attacking the moment it ends.

maynard
01-17-2011, 05:25 PM
Unless ZERO changed how it works, necklace/warden is immunity to activation of the ultimate within a certain range, which doesn't affect a molecule shield that is already up. AFAIK Shadow Hunter is the only class with a skill that actually "evades" other skills.

if you buy a necklace and have it on you, molecule bubble and shadowhunter invlun will not work against you. you will shoot through it with ease.

acolyte_to_jippity
01-17-2011, 06:39 PM
if you buy a necklace and have it on you, molecule bubble and shadowhunter invlun will not work against you. you will shoot through it with ease.

really?

huh. that's different from before

CYBER
01-17-2011, 10:54 PM
if you buy a necklace and have it on you, molecule bubble and shadowhunter invlun will not work against you. you will shoot through it with ease.

i think i mentionned this before somewhere, i was a warden and i HS a guy with his invinc on and i killed him... i thought thats how its supposed to work.

side note about molecule:
some people are requesting to not allow the use molecule shield when defusing the bomb? bcos that would give them enough time to defuse it without ANYTHING stopping it ( u cant even ward it bcos its on objective...)
is that smthn that is going to be taken into effect? or can ppl still do that? any way to stop the bomb defusal if shield is already active? just asking. thanks.

acolyte_to_jippity
01-17-2011, 11:52 PM
i think i mentionned this before somewhere, i was a warden and i HS a guy with his invinc on and i killed him... i thought thats how its supposed to work.

side note about molecule:
some people are requesting to not allow the use molecule shield when defusing the bomb? bcos that would give them enough time to defuse it without ANYTHING stopping it ( u cant even ward it bcos its on objective...)
is that smthn that is going to be taken into effect? or can ppl still do that? any way to stop the bomb defusal if shield is already active? just asking. thanks.

it's perfectly allowed

and no, you never used to be able to shoot through a shield, it's something new w/ one of warden's abilities i think. and necklaces didn't use to give penetration (lol), they just prevented the shield from activating

ZERO
02-10-2011, 03:23 PM
1.0.3

Updated to prevent ultimate use if within 30ft of an immunity.

ZERO
04-08-2011, 03:43 PM
1.0.4

Improved performance of hit based abilities
Improved filtering to prevent ability dmg stacking

ZERO
03-19-2012, 11:48 PM
1.0.5

Confirmed CODE is 100% same as 1.0.4

Yolo Swaggins
09-09-2013, 09:17 PM
IMO molecule is way op. Even I'm unstoppable with it and most of the good players on the server will tell you I'm average at best.

Proof:7817

Shadow Hunter is the only real counter for it and since nobody went SH I was basically untouched. Also, 3-4 of my deaths that map were from before I even went molecule. If lace allowed you to shoot through the invul like it does with SH invul it would be more in line with the rest of the races but as it stands now... yeah.

What
09-09-2013, 09:49 PM
I can tell you mass wasn't trying, and Vintage wasnt there for long, besides that Empty likes to dick around, so your score doesnt really mean much. Molecule is not OP, Shadow can shoot through its shield, spidermen and vagas can easily get away from it, as well as santas and other flyers. It can be countered quite efectivley, people's unwillingness to do so is not an indication that the race is OP, it just shows people are lazy.

Also, looks like most of your kills came from new people on the server, so again, dont get carried away.

Yolo Swaggins
09-09-2013, 10:24 PM
I can tell you mass wasn't trying, and Vintage wasnt there for long, besides that Empty likes to dick around, so your score doesnt really mean much. Molecule is not OP, Shadow can shoot through its shield, spidermen and vagas can easily get away from it, as well as santas and other flyers. It can be countered quite efectivley, people's unwillingness to do so is not an indication that the race is OP, it just shows people are lazy.

Also, looks like most of your kills came from new people on the server, so again, dont get carried away.

perhaps the picture doesn't sufficiently describe the situation...7818

What
09-09-2013, 10:27 PM
Yeah, not gonna waste my time watching a demo, so yeah, try doing that against people who know how to play

Yolo Swaggins
09-09-2013, 10:41 PM
was against shade(vaga), mass(second half of map), brice, vintage(spidey, also was there all map I think, he rj'd), empty, cyber (at first), dreamraper, all of whom typically rape me sideways.

What
09-09-2013, 11:55 PM
If Mass was trying, you would die, that alone invalidates your argument

Erdenay
09-10-2013, 01:45 AM
Agreed, molecule is broken. Almost as broken as human.

maynard
09-10-2013, 02:38 AM
Yeah, not gonna waste my time watching a demo, so yeah, try doing that against people who know how to play

This. Molecule is fine.

i2o4
09-10-2013, 03:30 AM
Shoot at the molecule, make him bubble up, and find cover (teleport/speed helps in this regard). Count to three, bounce a flashbang at him, and reap an easy kill. Being immobile for 6 seconds is a huge vulnerability. Flashbangs--and smoke grenades--are criminally underused in WCS.

I used to think molecule was OP too, and then I started using more flashbangs. The race is fine as is, IMO.

What
09-10-2013, 04:23 AM
Go back to Asia

CYBER
09-10-2013, 06:40 AM
was against shade(vaga), mass(second half of map), brice, vintage(spidey, also was there all map I think, he rj'd), empty, cyber (at first), dreamraper, all of whom typically rape me sideways.

oh and, molecule is not rly that op.

THAT BEING SAID, IF anything needs to be done about molecule? it should not be able to buy anti_wards. because if u're going shadow hunter against a molecule that is Laced up and has anti_wards, u're pretty much fucked.

Also, not sure if this is intended, but if the molecule puts up its bubble AFTER getting damaged by wards, the wards are negated, as opposed to being warded while already in bubble..

Remove anti_wards from molecule and fix its bubble vs wards, and it would be MORE than balanced if people have these concerns.

i2o4
09-10-2013, 07:15 AM
Go back to Asia

go back to sucking!

8=====>

maynard
09-10-2013, 09:38 AM
yawn....

CYBER
09-10-2013, 11:23 AM
yawn.... read your original comment... Fuck you.And fine, i fixed it for u so u can read it now

What
09-10-2013, 12:14 PM
oh and, molecule is not rly that op.

THAT BEING SAID, IF anything needs to be done about molecule? it should not be able to buy anti_wards. because if u're going shadow hunter against a molecule that is Laced up and has anti_wards, u're pretty much fucked.

Also, not sure if this is intended, but if the molecule puts up its bubble AFTER getting damaged by wards, the wards are negated, as opposed to being warded while already in bubble..

Remove anti_wards from molecule and fix its bubble vs wards, and it would be MORE than balanced if people have these concerns.

Um anti-wards do not give the molecule anytype of unfair advantage, in fact, preventing the race from getting them would significantly nerf the race since wards can go through the bubble if shadow hunter's hex procs. The reason it doesnt go through the bubble all the time is because hex is a percentage proc. If you want to take anti-wards from molecule, you need to take claws of attack from jack, peripat of health and claws from human, and lace from vaga, cause thats essentially what you want to do, take away the items that allow that race to function if the user knows what they are doing

What
09-10-2013, 11:30 PM
And today he learned that he will die every round when he plays molecule when he plays against people who know what they're doing, case closed.

Masskid
09-13-2013, 10:06 AM
IMO molecule is way op. Even I'm unstoppable with it and most of the good players on the server will tell you I'm average at best.

Proof:7817

Shadow Hunter is the only real counter for it and since nobody went SH I was basically untouched. Also, 3-4 of my deaths that map were from before I even went molecule. If lace allowed you to shoot through the invul like it does with SH invul it would be more in line with the rest of the races but as it stands now... yeah.

oh noes! we killed masskid while he is blasting music using deagle and undead ONLY! WHAT SHALL WE DO!

Locust
09-13-2013, 12:08 PM
And today he learned that he will die every round when he plays molecule when he plays against people who know what they're doing, case closed.
pics or it didn't happen

Passarelli
10-11-2013, 11:45 AM
The best way to bring a slight nerf to molecule would be not allowing them to buy a helm. They already have the highest evasion of any class, fast movement, and a bubble. I don't see why spiderman can not buy a helm whereas molecule can. This should also get more players to use night elf, as they would be the only evasion class still able to purchase a helm.

I think this is the main reason I empty a full p90 clip into the back of What's head as shadow hunter while he is bubbled and he just WON'T FUCKING DIE. That and the 38.5% chance of actually hitting him.

What
10-11-2013, 12:21 PM
Hex is a percentage chance, it is not a guarentee, and if molecule is going to see any nerf or item limitations, then spiderman and jack need to see some as well. Particularly with claws on jack, and certain weapon restrictions which will not allow people to play with the proc chances so much.

CYBER
10-11-2013, 12:37 PM
Hex is a percentage chance, it is not a guarentee, and if molecule is going to see any nerf or item limitations, then spiderman and jack need to see some as well. Particularly with claws on jack, and certain weapon restrictions which will not allow people to play with the proc chances so much.
Claws is fine on jack.
Im also fine wth the pump shotty with the delay between shots...

If ANYTHING needs to be done on jack is to prevent it from buying the op noob tube... Aka the auto shotty, especialy wih claws...

Spideman's problem imo is not rly the evade alone, but the fact that the hitboxes on it are REALLY fucked up when he's i zip-motion..
Add THAT to the evade and u have a problem...

But spidey feels fine really, i dn have problems with spidey like with jack autoshotties

Masskid
10-11-2013, 01:17 PM
Hex is a percentage chance, it is not a guarentee, and if molecule is going to see any nerf or item limitations, then spiderman and jack need to see some as well. Particularly with claws on jack, and certain weapon restrictions which will not allow people to play with the proc chances so much.

Helm on molecule, p90 on Spiderman, and auto shorty on jack

What
10-11-2013, 04:35 PM
Claws on jack is a huge issue due to the way abilities work on the server, it increases the chances significantly, especially when combined with a shotty to the point where a single skill, like clubs, can be activated multiple times on a single shot.

Masskid
10-11-2013, 11:30 PM
Claws on jack is a huge issue due to the way abilities work on the server, it increases the chances significantly, especially when combined with a shotty to the point where a single skill, like clubs, can be activated multiple times on a single shot.

Ok probably wrong place to talk about jack. BUT what if there was a VERY small cooldown for the skills like .01 second so that it wouldnt allow it to proc multi times at once. this would weaken claw and Shotgun in one blow without Super nerfhammering jack

Passarelli
10-12-2013, 04:00 AM
What, Spiderman already has helm restricted from them. That was actually where my idea came from. Their ults are very different, but unless someone gets very lucky or has spasm like skill, weblines makes you nearly as immune to damage. I believe this is why Helm was restricted from them, so that when they do land to shoot a couple shots, a good player that lands a headshot has a 70% chance of killing them. With molecule, even if you time it properly to pop out when their bubble ends and you shoot them in the face, there is a 67% chance of only dealing 30-40 damage. By the time they'd be hit again, they almost always get out of dodge and put enough distance between you to get their ultimate back again.

Also, I am well aware that hex is only a percentage chance. However, 10+ shots directly into the back of your head and you still don't die 90% of the time? This seems slightly outrageous, and removing helm would go a long way to elevate that. I also really have not noticed hex giving immunity to anything other then molecule bubble, and if that is the case it is pretty underpowered. I'd like to see the percentage for hex to go up, or make it work for a much larger array of skills. (However, I still have not tested this to be sure that things such as Locust swarm have a chance to be evaded.)

I would definitely like to test this as well as a few other things. Message me tomorrow night when I get on at around 2 or 2:30 am if any of you are up.

P.S. - Masskid, don't forget about the Para on spiderman. Glad you agree that restricting helm on molecule is reasonable ^_^

What
10-13-2013, 05:54 PM
Hex on Shadow hunter is a percentage chance per round, not per shot. Its either going to work or it isn't. The relative number of shots is irrelevant. I don't see why helm would be restricted on molecule over any other race, particularly things like human or night elf. Helm is annoying, thats why it costs 3500 dollars.

CYBER
10-13-2013, 07:04 PM
Hex on Shadow hunter is a percentage chance per round, not per shot. Its either going to work or it isn't. The relative number of shots is irrelevant. I don't see why helm would be restricted on molecule over any other race, particularly things like human or night elf. Helm is annoying, thats why it costs 3500 dollars.

DONT worry about it, IF zero introduces the weight-ed items that take up multiple slots, then we wont need to actually restrict helm from human...

Human with lace and helm is "OK", it's the fact that u have a health pack with it with insane healthbar that makes it op. for all u know, u might shoot or knife a human with a helm and insta-kill them now without the extra health...

same for molecule, with the new system zero is invisioning, buying a helm on a molecule will require a heavy investment,
a lace is almost a MUST on molecule because they are gonna use shadow hunters with invul to try to kill you, and if u use a helm, then it will take up the chance to buy a health pack to whistand hits, and even worse, u wont be able to buy antiwards on the go without sacrifying either the lace (unlikely) or helm (more likely)...


so yeah, i think it's the fact that the helm can just be "added" on top of ur gear like a cherry on a chocolate cake that's the problem... not the item itself ALONE for human... on molecule it's still strong true, but human helm combo will be nerfed big time.

Passarelli
10-14-2013, 02:18 AM
This would weaken helm even more then it already is though. It isn't so absurdly OP on other races. I like buying it for undead, shadow hunter, and a half dozen other races without necessarily buying a lace or health. This would be fine if it were race specific. What other items are going to be weighted like this? If you do it for helm, you might want to take the other more powerful items that most people buy (health and lace). Make each of these cost 2, the other cheaper items each cost 1, and there are 4 slots. This will let you pick 2 of the 3 items and forgo any others; or other combinations that arent as powerful, such as one of those, plus mask and claws. Alternatively, you could get 4 of the less powerful items, such as claws, orb, mask, cat. You could make this system as complex as you like to add another layer of asymmetric balance. Just be cautious of making it too difficult for newbies. This would likely take some time to balance also, as items such as claws or cat may also want to be increased to 2 slots.

My balance of the top of my head would be:
6 slots

Cost 3 slots each: Helm, Lace, Health
Cost 2 slots each: Claw, Cat
Cost 1 slot each: Everything else

What
10-14-2013, 07:40 PM
Why in the fuck would you even consider lace worth three slots? its an essential item that you need to have or you're gonna be fucked.

CYBER
10-14-2013, 09:19 PM
Why in the fuck would you even consider lace worth three slots? its an essential item that you need to have or you're gonna be fucked.
I think his logic behind it was to break the lace health claw combo +shotty on jacks.

i did question why a lace would take out 3 slots if it's the most essential item... and after a while of thinking, i agree with it being multiple-slots. THE FACT IS, BECAUSE it's the most essential item, it should take a couple slots at least, as opposed the other weak items like sock, ring, mask, boot, orb, gloves, antiward, etc, because IF you really need the lace, it will take [xxx...] slots, and then u can fill the rest with either high level items, or 3 low level items.

if the lace is 1 slot, u will ALWAYS see someone with [x.....] that buys FIVE more items including the ability to constantly heal and regen and cloak etc...
IF someone wants to run around with SIX items on them, they will need to sacrifice buying a lace... now sometimes a lace can be ignored if there are no athenas/nightelf/shadowhunter/vagas in game, but u'll be taking a huge risk if someone swapped to those and made u lose all ur items bcos u got greedy.

HOWEVER, i cant say that "3" is the best number, MAYBE "2"... it needs testing, everything needs testing. there needs to be a way to break the lace health helm on human ( 2+3+3=8>6 this definitely prevents it), and the lace health claws on jack (2+3+2=7>6 this breaks it too), and allow more variable builds.

helm is the ONLY item GUARANTEED to be a 3-slot item because it's a luxury item that is usually added on top of any build.
personally i would love to see lace and health at 2-slots, while claws cat and helm go up to 3.

What
10-14-2013, 09:29 PM
Lace is essential, I feel like we already did this song and dance somewhere else. When weighted slots do make an appearance, the only fair thing to do is to make it one slot. You need a lace, its not an advantage, its a defense, and essential nearly every round you play. It really is that simple.

- - - Updated - - -

And helm should be 2 slot max, 3 slot would make it completely unused by 99% of the people, which is fucking stupid, you need to be able to have a lace and at least 1 other "good" item. No item should be 3 slots, ever.

CYBER
10-14-2013, 11:08 PM
Lace is essential, I feel like we already did this song and dance somewhere else. When weighted slots do make an appearance, the only fair thing to do is to make it one slot. You need a lace, its not an advantage, its a defense, and essential nearly every round you play. It really is that simple.

- - - Updated - - -

And helm should be 2 slot max, 3 slot would make it completely unused by 99% of the people, which is fucking stupid, you need to be able to have a lace and at least 1 other "good" item. No item should be 3 slots, ever.
READ What... What pass posted was under the asumption of SIX slots, not the three u think.

What
10-14-2013, 11:10 PM
There is no reason to go to a 6 slot system in an effort to make things more confusing, people are complaining about combinations that have been used for years, and if it is really that big of an issue, you just need to limit the health/helm combo, which is easily accomplished without making an entirely new system.

Passarelli
10-15-2013, 01:59 AM
I chose that as an example. Also, I thought 3 was decent balance in a 6 slot system. You can do decently without a lace if you learn how to counter things without it. It would also mean you had to make a hard choice and mean that ultimates are still somewhat useful after the first 4 rounds (where almost everyone has a lace).

Keep in mind that I only thought of this after cyber made the comment about weighting helm to take up 2 slots rather then 1. I agree that it would be much simpler to simply restrict the item on some races. This method, however, would also add another layer of asymmetric balance.

Helm and Health should definitely take 3 slots. Personally, I think lace should also be 3, but 2 would be fine. This would make it so you would actually see people buying orb or mask much more, and less people grabbing helm, health, or lace.

I understand some of those items are cheaper, but when 90% of people buy helm, health, and lace, with the 9% of the remaining buy 2 out of the 3, it tends to show that they are much more desired and thus forcing the player to make a hard choice out of 2 or the 3, or buying 1 a weak item and a midrange, or all midrange/weak items. Ideal balance would be making each of the items as desirable as each of the others.

I also like this design better then the one I have heard floated of making an item that makes you immune to the effects of other's laces for 10-15 seconds, like an antiward. However, even this could fit if you make it take 6 slots and thus clear all other items in your inventory.

By the way, it isn't specifically helm and health that are overpowered. It's that if you have both of those plus a lace, you greatly limit the ways someone can actually kill you to the point of absurdness. This only means that even more people will use that combo and it becomes a vicious cycle and hardly any of the other items get any love at all.

Erdenay
10-15-2013, 02:59 PM
I chose that as an example. Also, I thought 3 was decent balance in a 6 slot system. You can do decently without a lace if you learn how to counter things without it. It would also mean you had to make a hard choice and mean that ultimates are still somewhat useful after the first 4 rounds (where almost everyone has a lace).

Keep in mind that I only thought of this after cyber made the comment about weighting helm to take up 2 slots rather then 1. I agree that it would be much simpler to simply restrict the item on some races. This method, however, would also add another layer of asymmetric balance.

Helm and Health should definitely take 3 slots. Personally, I think lace should also be 3, but 2 would be fine. This would make it so you would actually see people buying orb or mask much more, and less people grabbing helm, health, or lace.

I understand some of those items are cheaper, but when 90% of people buy helm, health, and lace, with the 9% of the remaining buy 2 out of the 3, it tends to show that they are much more desired and thus forcing the player to make a hard choice out of 2 or the 3, or buying 1 a weak item and a midrange, or all midrange/weak items. Ideal balance would be making each of the items as desirable as each of the others.

I also like this design better then the one I have heard floated of making an item that makes you immune to the effects of other's laces for 10-15 seconds, like an antiward. However, even this could fit if you make it take 6 slots and thus clear all other items in your inventory.

By the way, it isn't specifically helm and health that are overpowered. It's that if you have both of those plus a lace, you greatly limit the ways someone can actually kill you to the point of absurdness. This only means that even more people will use that combo and it becomes a vicious cycle and hardly any of the other items get any love at all.

I'd have to disagree here with most people only buying those 3 specific items. Most higher tier players (more experienced) tend to buy claw quite often and I'd say if it does lag behind the other 3 items, it's not very significant. At the same time, ring and cloak (to a lesser extent even socks/orb) are not that uncommon as they are all very powerful items. While health/helm combination is indeed too strong and should be restricted in some way, this is not necessarily the fact that specific other items are much weaker. The main reason why health/lace/helm is the most common combination because it is a very defencive combination that tends to lead to higher survival odds, but at the same time the offencive combinations in the right hands can be equally if not more disastrous (think Masskid as Human with lace (or ring), claw and orb / Spasm as Jack with lace, claw, cloak / etc. ).

In all honesty, I think that it's not really that specific combinations break the game - it's more so the fact that some restrictions that should possible be in the mod are not actually there. However, at the same time, we all know the concept of perfect imbalance and roughly understand Zero's position on most changes, so... Yeah. Good luck.

Passarelli
10-16-2013, 05:08 AM
...Keep in mind that I only thought of this after cyber made the comment about weighting helm to take up 2 slots rather then 1. I agree that it would be much simpler to simply restrict the item on some races...

The only reason I thought of this type of system is because I think it wouldn't be fair to make helm take 2 out of 3 slots but health would still be 1. Helm isn't that OP except on specific races. Health isn't that op except on specific races. It isn't even that OP to have both items except on specific races. Molecule especially for much the same reason Helm is restricted on Spiderman.

Locust
10-16-2013, 03:29 PM
I'd have to disagree here with most people only buying those 3 specific items. Most higher tier players (more experienced) tend to buy claw quite often and I'd say if it does lag behind the other 3 items, it's not very significant. At the same time, ring and cloak (to a lesser extent even socks/orb) are not that uncommon as they are all very powerful items. While health/helm combination is indeed too strong and should be restricted in some way, this is not necessarily the fact that specific other items are much weaker. The main reason why health/lace/helm is the most common combination because it is a very defencive combination that tends to lead to higher survival odds, but at the same time the offencive combinations in the right hands can be equally if not more disastrous (think Masskid as Human with lace (or ring), claw and orb / Spasm as Jack with lace, claw, cloak / etc. ).

In all honesty, I think that it's not really that specific combinations break the game - it's more so the fact that some restrictions that should possible be in the mod are not actually there. However, at the same time, we all know the concept of perfect imbalance and roughly understand Zero's position on most changes, so... Yeah. Good luck.
Ive also started to take claws instead of helm on a fair amount of races. Honestly if there's flying races around I'll almost always take a claw over a helm on human. Molecule I'll take claw most of the time because with the evasion and the bubble you have survivability and in extra damage and it's hilariously good and if I don't take claw I'll take mask.

Masskid
10-16-2013, 03:36 PM
Ive also started to take claws instead of helm on a fair amount of races. Honestly if there's flying races around I'll almost always take a claw over a helm on human. Molecule I'll take claw most of the time because with the evasion and the bubble you have survivability and in extra damage and it's hilariously good and if I don't take claw I'll take mask.

I take Claw instead of helm because it allows the other person to overwhelm me with skill. If you aim at my head and shoot me in the head good for you. I'm not about to take your aiming skill/luck away from you.

kionay
10-17-2013, 12:42 PM
ITT: completely irrelevant item strategies for me to spend my money on

because no matter what items i have i'm so bad at the game i die quickly irregardless

nevertheless, maybe there should be a second lace, that's more expensive, that takes up 2 or 3 slots, but has a wider range (or possibly an unhide %chance for vagas)

then again this surely won't happen since it really would mess with Wolfenstinger the most :-/

Passarelli
10-18-2013, 01:04 AM
ITT: completely irrelevant item strategies for me to spend my money on

because no matter what items i have i'm so bad at the game i die quickly irregardless

nevertheless, maybe there should be a second lace, that's more expensive, that takes up 2 or 3 slots, but has a wider range (or possibly an unhide %chance for vagas)

then again this surely won't happen since it really would mess with Wolfenstinger the most :-/

WTB Dust of Appearance. Zero, were you planning on bringing this item back?

As for Molecule, I'm really not sure how I feel about restricting helm now. Most of this was being tired of going shadow hunter to kill a molecule, sneak up (or flash them) and unload a full p90 into their face and watch them live. If the RNG is very broken as I'm thinking it might be, fixing that may solve this problem.

What
10-18-2013, 01:43 AM
WTB Dust of Appearance. Zero, were you planning on bringing this item back?

As for Molecule, I'm really not sure how I feel about restricting helm now. Most of this was being tired of going shadow hunter to kill a molecule, sneak up (or flash them) and unload a full p90 into their face and watch them live. If the RNG is very broken as I'm thinking it might be, fixing that may solve this problem.

That wasn't the helm most of the time, the bubble disappears about a full second (maybe slightly more) before the immortality wears off. On my screen I am still stuck in place, wondering why you are shooting me.

Passarelli
10-18-2013, 02:14 AM
What, it is the RNG letting you tank shots from a shadow hunter. if I manage to get 30 shots into you, there should at least be 10 shots on average that hit. Instead, it is more like 0-5 shots hit you.

What
10-18-2013, 11:10 AM
no, the hex is per round not per shot

Passarelli
10-18-2013, 03:15 PM
What, Hex is not like races with immunity. It will never block ultimates or let you shoot through shadow hunter immunity. It only procs off of skills like bash, vamparic, or allows them to shoot through molecule bubble. There is a flat 50% chance of evading one such ability. I'm pretty sure you don't get a round where hex works 100% of the time. If it is how you describe, there is no message saying as such like there is for athena.

Wolfenstinger
10-18-2013, 04:19 PM
then again this surely won't happen since it really would mess with Wolfenstinger the most :-/

I'm not sorry.

brett friggin favre
10-18-2013, 05:22 PM
no, the hex is per round not per shot

in the testing i did with cyber, hex shooting through molecule shield is based off weapon clip. he would bubble, and if my bullets didn't penetrate, i would switch weapons and then they'd have a chance to. if one bullet penetrated in a clip, the rest did as well. tested with a tmp, reloading also seemed to have an effect.

What
10-18-2013, 06:08 PM
in the testing i did with cyber, hex shooting through molecule shield is based off weapon clip. he would bubble, and if my bullets didn't penetrate, i would switch weapons and then they'd have a chance to. if one bullet penetrated in a clip, the rest did as well. tested with a tmp, reloading also seemed to have an effect.

Thats interesting, but still, it isn't per shot like I said. Some rounds your wards will go through bubble, sometimes they wont. When they do, they do damage continuously and likewise when they don't they dont do any damage to a molecule in a bubble regardless of how long they stand in the wards. For things like that, it is clearly a per round ability, i have never seen it where 1 ward goes through the bubble, and another will not.

- - - Updated - - -

You can empty a p90 clip on someone in the bubble, either all the bullets will go through or none will, thats how hex works Pass, the clip changing thing is interesting, but it still goes to show that it isn't a per shot ability, like bash, maser, etc.

Passarelli
10-19-2013, 01:10 AM
That is interesting. I wonder how that code works for that. Is it intended to do that I wonder? Also, I wonder how it works then for you being shot such as by people with vamparic. I wonder if it is coded to do that specifically or if it could be the RNG pulling a new number to seed.

Brett, did your testings show that every bullet went through on that clip or more around 50%? Did he have a chance to dodge during that time?

Either way, the tooltip needs to better explain how this works. A bunch of weird shit is going on.

ZERO
10-22-2014, 12:43 PM
Reprogramming Started.

ZERO
10-22-2014, 01:17 PM
Race is on test server for FINAL RELEASE TESTING.

ZERO
10-27-2014, 08:43 PM
1.0.6
Initial Release of reprogrammed version