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ZERO
01-09-2011, 04:40 AM
I have programed it so that autobuy will not work on the first map but will work again after that. This should permanently fix the problem of the server crashing in loops. :wtg:

maynard
01-09-2011, 04:47 AM
I have programed it so that autobuy will not work on the first map but will work again after that. This should permanently fix the problem of the server crashing in loops. :wtg:

Very nice

ZERO
01-09-2011, 05:13 AM
No fix, apparently it will crash if a client runs the command even if the command does nothing! Just entering the command causes the crash, there is no way to prevent it.

h4x0r
01-09-2011, 03:16 PM
The server is crashing right now, don't know when it will stop...

edit
ok scribble fixed it

CYBER
01-09-2011, 10:34 PM
The server is crashing right now, don't know when it will stop...

edit
ok scribble fixed it

server was crashing earlier too... had to come change the map..
just a note that mani menu will not be available neither ...its all by console.

Tickle Me Emo
01-10-2011, 09:14 AM
The server is crashing a lot now... I can't find any pattern for when it's crashing. I tried having K change the map from dust2, but that didn't help.

edit: Maybe after using flame strike? I'm not positive though, and it's definitely not immediately after if that's the cause.

willster
01-10-2011, 03:21 PM
The server is still crashing(2:20PM central). I believe it is still with the f1 and rebuy keys. Earlier it was the map vote menu that caused the crash, but now it seems to be the rebuy keys.

Blackmage
01-10-2011, 06:14 PM
Ok, either it's not only the f1/autobuy problem, or someone is both saying don't do it, and doing it. I'm leaning towards the former. Or, there's a delay set up that does it after the server has come back.

CYBER
01-12-2011, 01:05 PM
i remember that Bloodmage's flame strike triggered a crash 3 days ago, twice... same for panorama's ultimate i think? not sure, might wanna check into that if u havent already.

perhaps its the new BM cool fire?

ZERO
01-12-2011, 11:59 PM
Ok I have a tested and real fix that will be out in the next update!