PDA

View Full Version : Future race suggestion thread



Pages : 1 [2]

HypeRNT
08-15-2012, 10:55 AM
Cyber Sub Zero

Required level 500

Ice Ball-Chance to bash your enemy

Ice Bomb-Any damage given from granades will freeze your enemies for short time

Ice Slide-Long jump ability(like jack)

Ice armor-Gives aditional armor for free as levled up(crypt lord)

FATALITY--Cold Fusion-Once activated anyone cought within the ultimate distance gets lifted up in the air about 5-20 ft and then dropped causing them to take fall damage.

---------- Post added at 10:55 AM ---------- Previous post was at 10:44 AM ----------

also fixed my previous races.

Shinobi Nerfd the ultimate
required level 550

Kunai -Chance to do bleeding dmg, after a small crit, opponent bleeds for 5 more hp, this effect can stack.

Shurikenjutsu -Your granades have a chance to bleed your opponent, this effect can stack with kunai.

Fuuinjutsu -A sealing teqnique, used at the brink of death, activates when you die causing your opponent to take damage equal to the crit damage he dealt you.(counter to raiden/nebula)

Taijutsu-Increases your movement speed

Ultimate--Kekkei genkai-One random target anywere on the map(like locust) catches on fire taking 20 dmg



Jaqen H'ghar(spawns with free m4) *fixed the one sided disadvantage with silence skill

Required level 600

Disguise-Random chance every 5 seconds to turn into ct/t for 3 seconds(this skill is passive)

Silence-Any weapon you use with silencer you do extra damage

Acrobatics-Chance to evade only magic critical damage

Swiftness-Long jump(like jack)

Ultimate--valar morghulis-Meaning "all men must die" activating this ultimate gives 10 damage to every enemy,

but also 10 damage to himself.

lychee
08-15-2012, 01:50 PM
This sounds like a cool race. Nice idea. Hope Zero, will make this for wcs.

CYBER
08-15-2012, 03:46 PM
I really like the Cyber Subzero race. I have to admit tho, i was expecting the ice decoy substitute to kick in.

It was a signature move in MK, cant tell u how much i use to love it when someone shot me or hit me only to get frozwn by my well timed decoy lol... But i cant think of a non-op way to see it in wcs with this . Love the race tho!

Btw Im working a partner race, called gemini. A race that is completely useless (well, week) alone, but all its effects grow geometrically strong when there is an ally with SAME RACE (gemini).

Cant wait to weite down the ideas in my head, this would be the ultimate tag team race, teamwork marching and coop at its best.

HypeRNT
08-15-2012, 04:15 PM
I really like the Cyber Subzero race. I have to admit tho, i was expecting the ice decoy substitute to kick in.

It was a signature move in MK, cant tell u how much i use to love it when someone shot me or hit me only to get frozwn by my well timed decoy lol... But i cant think of a non-op way to see it in wcs with this . Love the race tho!

Btw Im working a partner race, called gemini. A race that is completely useless (well, week) alone, but all its effects grow geometrically strong when there is an ally with SAME RACE (gemini).

Cant wait to weite down the ideas in my head, this would be the ultimate tag team race, teamwork marching and coop at its best.

Uh man i knew some1 would get me for not putting the ice clone. I swear to god i had it written down on my notepad, then i took it off because i wasnt sure how to correctly word it for every1 so i decided to add ice armor instead. I do know that there is a race that can already do this, ive played with it and use it, what it did was made an exact picture of u and left it there for every1 to see for like 20 seconds and u could use 3 of them. It copied your guns and everything was pretty nice, it did not move or shoot, it was just a picture like a spray but 2D.

Erdenay
08-15-2012, 04:41 PM
Aaaww, Cyber, you've designed a race for you, me and Aleko to use? How sweet! <3


Time Lord
Required Level 800
Knife Only
5 Skills, 10 levels each

"Call me The Doctor"

Binary Vascular System: Having two hearts allows you to move faster and for longer periods of time than humans. (Copy and paste of Rapscallion's movement)

Child of Galifrey: Being extremely clever alows you to constantly stay multiple steps ahead of everyone. (Grants evasion similar to spiderman)

Sonic Screwdriver: "Why don't you build a cabinet with that?" (Slash attacks grant a ranged chance ability to disorient a target, similar to banish, 10% chance maxed due to potential to spam. This ability would work like Eva's knife slash did in the old days but without the beam and without the damage, just a chance to banish for 1-2 seconds. Garenteed to proc on a stab attack.)

Perception Filter: People tend to not notice you. (a combination of flickering shadows with a humans invisibility)

(ULTIMATE) Regeneration: "I don't want to go..." (When an attack brings your HP to lower than 11-1 you are instantly teleported back to spawn with full hp. Occurs only once per round and can be manually triggered by pressing your ultimate)

I view this race as balanced with high defensive skills and utility skills with little to no attacking skills. While it does have a fast movement speed and some evasion it doesn't have any added damage, doesn't get any gravity reduction like other knife races, and doesn't get any escape abilities besides its fast runspeed. I view it as an ambush class and added abilities to help against pesky classes that try to stay out of melee range.

I do like this race a lot... But I actually do think it's overpowered. Very high invisibility + banish + 2 lives + speed + evasion is indeed very strong. Yes, levitation (or lack thereof) is a big minus, but all in all, I believe that this race would be much stronger than flame pred and maybe just slightly too strong... Then again, we have some races that are extremely over-powered and with eve coming out, this may not be TOO bad.

HypeRNT
08-15-2012, 04:43 PM
Annoying

Total level 40

Required level 450

HAHA-Chance to infect your enemy, once infected, your enemy will be forced to jump once every 3 seconds for the rest of the round.

Doh!-On hit, chance to lower your enemies gravity for the rest of the round(complies with the first skill)

Wut?-If hit, a chance to make your enemy turn 180, cant proc more then once every 10 seconds

Ultimate--WTF-Once activated, enemies within the radius are forced to switch to their secondary weapon(those who dont have a secondary weapon are switched to a knife, knife races are not effect by this ult)

CYBER
08-15-2012, 05:42 PM
Annoying Total level 40Required level 450HAHA-Chance to infect your enemy, once infected, your enemy will be forced to jump once every 3 seconds for the rest of the round.Doh!-On hit, chance to lower your enemies gravity for the rest of the round(complies with the first skill)Wut?-If hit, a chance to make your enemy turn 180, cant proc more then once every 10 secondsUltimate--WTF-Once activated, enemies within the radius are forced to switch to their secondary weapon(those who dont have a secondary weapon are switched to a knife, knife races are not effect by this ult) hahahahaha this is fucking hilarious! But i would have done 2 tiny changes to it. The gravity one, i would have set a range of 25%-150% , when u shoot an enemy theres a chance that it changes their gravity to a random % of the normal gravity. Would be fun to see how flying races and vagas would fair with the high gravity, and how the other races wouldnt expect to be thrown in mid air, specially using ur first skill (which is hilarious as fuck!!). The only problem is the ultimate, theres already many crashes relsted specifically to the gun-switching algorithm; this would exponentially add crashes to the server! Plus, what about vaga? In normal mode it can go scout to knife , fine, but what about ulti mode?? Also, i cant tell u how much i think the first skill is funny. The name of the race should be Mad Hatter hahahaa

HypeRNT
08-15-2012, 05:48 PM
hahahahaha this is fucking hilarious! But i would have done 2 tiny changes to it. The gravity one, i would have set a range of 25%-150% , when u shoot an enemy theres a chance that it changes their gravity to a random % of the normal gravity. Would be fun to see how flying races and vagas would fair with the high gravity, and how the other races wouldnt expect to be thrown in mid air, specially using ur first skill (which is hilarious as fuck!!). The only problem is the ultimate, theres already many crashes relsted specifically to the gun-switching algorithm; this would exponentially add crashes to the server! Plus, what about vaga? In normal mode it can go scout to knife , fine, but what about ulti mode?? Also, i cant tell u how much i think the first skill is funny. The name of the race should be Mad Hatter hahahaa

Yeah thats what i wanted it to do, i wanted to boost their gravity so that they just start floating in the air. The ult vs a vaga would not effect it i forgot to put it at the end because i only listed knife races, but vaga would not be effected because it has only 1 gun in its normal stage mode. And yeah, it would be very fun to see ppl jumping in the worst situations lol, i know id rage, but all the skills are pretty simple and work with each other, wish we could mess with this in the test server.

Chikun
08-15-2012, 10:48 PM
Uh man i knew some1 would get me for not putting the ice clone. I swear to god i had it written down on my notepad, then i took it off because i wasnt sure how to correctly word it for every1 so i decided to add ice armor instead. I do know that there is a race that can already do this, ive played with it and use it, what it did was made an exact picture of u and left it there for every1 to see for like 20 seconds and u could use 3 of them. It copied your guns and everything was pretty nice, it did not move or shoot, it was just a picture like a spray but 2D.

What I'm thinking is that it should give a chance to evade an attack and slow an enemy for x seconds.


I do like this race a lot... But I actually do think it's overpowered. Very high invisibility + banish + 2 lives + speed + evasion is indeed very strong. Yes, levitation (or lack thereof) is a big minus, but all in all, I believe that this race would be much stronger than flame pred and maybe just slightly too strong... Then again, we have some races that are extremely over-powered and with eve coming out, this may not be TOO bad.

Doesn't have decreased gravity, no extra health, no extra damage, knife only, and a high level requirement. What it does have are skills very high in defense and utility that would make it a challenge and entertaining for people with finesse or a large bankroll to purchase items.

Also, I was thinking the ultimate would trigger a skin change each time it was used so if the player originally was seal team 6 they would respawn as gsg or something else.

CYBER
08-15-2012, 11:38 PM
Gemini


Psychic Defence: When you get shot by an enemy, 10-30% chance of switching positions with a randomly warned Gemini ally within 20-80 feet. The ally summoned in your place gets a 5 second shield from damage.


Psychic Healing: When there's another gemini ally witin 20-50 feet, you recover 1-3 hp and armor per second.


Psychic Chronus: When there's another gemini ally within 20-50 feet, any enemy skill DURATION that hits you is decreased by 10-50%. (i.e a bash that hits u goes from 1 second , to 0.9 or 0.5 seconds, flames duration when u get burned by beast or flame pred or hell hunter cuts by half, panorama flip view etc.)


Psychic Repercussion: When you shoot an enemy, 5-30% chance that you spin the enemy by a complete 360 degree circle. (supposed to disorient someone, so i kept it at a 360 degrees so that the victim turns back to where it started and shoot if skilled enough, less OP than panorama for sure since its a faster thing)


Ultimate; Cooldown 25-10 second.
Phenomenon: Activate using +ultimate. Summon yourself to the farthest gemini ally on your team. (This helps stray Geminis finding eachother to activate their skills)

EDIT: as you can see, this race is meant to be played with smart friends, since it would suck alone, but stronger in numbers. Encourages teamwork and tag teaming on this race.

HypeRNT
08-16-2012, 10:07 AM
Gemini


Psychic Defence: When you get shot by an enemy, 10-30% chance of switching positions with a randomly warned Gemini ally within 20-80 feet. The ally summoned in your place gets a 5 second shield from damage.


Psychic Healing: When there's another gemini ally witin 20-50 feet, you recover 1-2 hp and armor per second.


Psychic Chronus: When there's another gemini ally within 20-50 feet, any enemy skill DURATION that hits you is decreased by 10-50%. (i.e a bash that hits u goes from 1 second , to 0.9 or 0.5 seconds, flames duration when u get burned by beast or flame pred or hell hunter cuts by half, panorama flip view etc.)


Psychic Repercussion: When you shoot an enemy, 5-25% chance that you spin the enemy by a complete 360 degree circle.


Ultimate; Cooldown 25-10 second.
Phenomenon: Activate using +ultimate. Summon yourself to the farthest gemeni ally on your team.

Nice, i like the spinning skill, 360 would fuck u up lol.

Dj panda
08-17-2012, 04:55 AM
Fat Panda: Levels 40

Overweight bear: 25-200 hp + .2-1.6X slower

Panda Rage : 4-12 sec Speed boost Almost like Die Zonvert, but at the end slowed for 1.5X for the same amount of time. During the speed boost, Bullet damage 5-40 Extra damage. 2 Per round, 1 minute CD. Ability

Bamboo Bullets: 2-10 Extra bullets in the first Clip

Panda Slash: Knife damage +10-80 extra damage

Bamboo Spears : 1-8 spears that do 50 damage, 15 second Round start cd/ 5 sec after each use. Ultimate

Dj panda
08-17-2012, 05:26 AM
Blighter: 20 levels

Healing powers : Heal you and your teammates 5-20 teammates, every 15 seconds

Blood Bathing: Increase your health by 4-20 each use, 30-25 second cool down, Ability

Blood Drainer: Steals 10-25% of Damage dealt to enemys converted to health


Blight: Blinding Everyone in the area, the player looses all but 1 hp, and gives his teammates 10-40 bonus hp, if your health is less than 40 they gain what your hp is. After use your healing powers are removed and blood bathing is removed. Ultimate

Cannot buy health.

HypeRNT
08-19-2012, 09:52 PM
TED

Required level 700(USP restricted)

Teddy Rockspin-On hit a chance to flashbang your enemies screen making them blind for the duration they can still move and shoot like they would be if hit by regular flashbang.

Nimble- Chance to evade enemy attacks

Furry Quickness-Increased movement speed

Furry Rage-chance to do 2x-4x regular bullet dmg aswell as add the extra damage to your health

Thunder Buddies-Any teamate within certain distance of you has a chance to be revived

Ultimate--Dirty Fuzzy-By pointing your crosshair at an enemy, you can to teleport to him while hitting him with a x amount of damage aswell as causing teddy rockspin effect.

CYBER
08-20-2012, 02:09 AM
Blighter: 20 levels

Healing powers : Heal you and your teammates 5-20 teammates, every 15 seconds

Blood Bathing: Increase your health by 4-20 each use, 30-25 second cool down, Ability

Blood Drainer: Steals 10-25% of Damage dealt to enemys converted to health


Blight: Blinding Everyone in the area, the player looses all but 1 hp, and gives his teammates 10-40 bonus hp, if your health is less than 40 they gain what your hp is. After use your healing powers are removed and blood bathing is removed. Ultimate

Cannot buy health.

The only thing missing in your race is an ultimate that nukes the entire game, every round, for no cooldown...
holy fuck man, can your race be more OP?

and Hyper... you know you can do better than TED, ive seen u pull off better races... the same ulti was posted a while back, and furry rage and teddy buddies are beyond op...

HypeRNT
08-20-2012, 04:09 AM
The only thing missing in your race is an ultimate that nukes the entire game, every round, for no cooldown...
holy fuck man, can your race be more OP?

and Hyper... you know you can do better than TED, ive seen u pull off better races... the same ulti was posted a while back, and furry rage and teddy buddies are beyond op...


Woah man, i posted that? what can i say i smoked alot last night and watched ted again, i knew i did something but couldn't remember until i came on here. Its not that OP tho, its bound to a pistol but yeah, im laughing about pandas comment lol.

HypeRNT
08-23-2012, 09:46 AM
Neo

For all us matrix fans out there, we need some love too:)

Lvl Req-550

Red Pill-Gives neo extra 50 hp when maxed

Jump Program-Allows you to bunny hop(like jack) while also increasing your movement speed

Sparring Program-Allows you to do extra damage

Prime Program-Allowes neo to dodge critical and regular damage(critical hits that would kill neo cannot be dodged)

Ultimate--The one- Allows neo to fly(like santa), while adding neo extra hp only for the flight duration, the extra hp gets removed once flight has ended.(if neo takes enough damage that without ultimate he would of been dead, neo gets left with 1 hp after you lose your ultimates extra hp. The ultimate has a 20 second flight timer, once used you can no longer fly(or abuse the extra HP benefit)

Pit_Viper1
08-24-2012, 05:12 PM
Sure... why not throw my old race on here..

Deadly Viper
36 levels KNIFE ONLY*
Fast strike
Increased speed between 1.1-1.6
Hide in the bushes
Invisibility between 10%-60%
Deadly venom
10-30% chance to deal 5-20 additional damage over 10 seconds
Spitting viper
Spawn with 1-4 poison smoke grenades (Like hell hunter)
Backed into a corner (ultimate)
35 second cool down, spawn a mac10 for 1-6 seconds

Meant to be a decent knife race that turns deadly when the ultimate is activated.

Comments? Questions? Gtfo Viper? :P

HypeRNT
08-24-2012, 08:05 PM
Sure... why not throw my old race on here..

Deadly Viper
36 levels KNIFE ONLY*
Fast strike
Increased speed between 1.1-1.6
Hide in the bushes
Invisibility between 10%-60%
Deadly venom
10-30% chance to deal 5-20 additional damage over 10 seconds
Spitting viper
Spawn with 1-4 poison smoke grenades (Like hell hunter)
Backed into a corner (ultimate)
35 second cool down, spawn a mac10 for 1-6 seconds

Meant to be a decent knife race that turns deadly when the ultimate is activated.

Comments? Questions? Gtfo Viper? :P

Well, how can you be poisoned for 10 seconds doing 5 damage? Or will the time you are poisoned be increased with the damage? Also, if its knife only how come you have smoke grenades skill? wouldn't that be counter productive since you want to be fast? Or would the grenades not effect the race making it immune to its own poison per say? Also, how do you spwn a mac10 for 1 second? I dont think you can shoot it once in that amount of time?

Pit_Viper1
08-25-2012, 05:08 AM
Fair enough. All very valid points. I was a bit tired when I typed this up.

The smoke grenades are meant to be a diversionary tactic, to deter people from going a certain way, or to persuade them to go a certain way.

The poison would tick every few seconds on Deadly venom not every second, so at lets say level one you get one damage every 2.5 seconds, at level two you get hit with two damage every 2.5 seconds, and so on.

Deadly Viper
36 levels KNIFE ONLY*
Fast strike
Increased speed between 1.1-1.6
Hide in the bushes
Invisibility between 10%-60%
Deadly venom
10-30% chance to deal 5-24 additional damage over 10 seconds
Spitting viper
Spawn with 1-4 poison smoke grenades (Like hell hunter)
Backed into a corner (ultimate)
35 second cool down, spawn a mac10 for 5-10 seconds

I have adjusted everything to hopefully make more sense and hopefully not unbalance it (If it was balanced to begin with )

HypeRNT
08-25-2012, 06:44 AM
Fair enough. All very valid points. I was a bit tired when I typed this up.

The smoke grenades are meant to be a diversionary tactic, to deter people from going a certain way, or to persuade them to go a certain way.

The poison would tick every few seconds on Deadly venom not every second, so at lets say level one you get one damage every 2.5 seconds, at level two you get hit with two damage every 2.5 seconds, and so on.

Deadly Viper
36 levels KNIFE ONLY*
Fast strike
Increased speed between 1.1-1.6
Hide in the bushes
Invisibility between 10%-60%
Deadly venom
10-30% chance to deal 5-24 additional damage over 10 seconds
Spitting viper
Spawn with 1-4 poison smoke grenades (Like hell hunter)
Backed into a corner (ultimate)
35 second cool down, spawn a mac10 for 5-10 seconds

I have adjusted everything to hopefully make more sense and hopefully not unbalance it (If it was balanced to begin with )

yeah i found your mac10 for 1 second ultimate to be pretty funny lol, good fix, i like the race, seems like it needs some sort of crit tho for being mainly a knife race, or maybe being allowed to stack the poisen proc which would make 24 dmgx2 or x3 pretty freaking strong.

Pit_Viper1
08-25-2012, 01:30 PM
Just remember the mac10 would have the poison as well so I don't think it needs any kind of other damage buff. The only thing I would even consider adding to it would be low gravity.

HypeRNT
08-25-2012, 03:45 PM
Just remember the mac10 would have the poison as well so I don't think it needs any kind of other damage buff. The only thing I would even consider adding to it would be low gravity.

well remember, if you have a knife race, you going to have to stab some1 like 2-4 times for a kill without knife crit, and since you have no other things to prevent them from killing you like (setting em on fire or dropping their guns, or even exploding when you die) then it will be very difficult for you to knife people. But if that poisen slows your enemy a good deal, yeah you could do some heavy damage with the mac10.

CYBER
09-25-2012, 02:34 PM
Inspector Gadget:




Go-Go-Gadget Brella: Spawn with 10-50% extra levitation


Go-Go-Gadget Skates: Spawns with 10-40% extra speed


Go-Go-Gadget Magnets: 20-60% chance that head and chest shots damage are treated as shots to his legs instead.


Go-Go-Gadget Ears: Can hear enemies WALKING (shift+walk) at 20-50ft radius




Ultimate:
Go-Go-Gadget Finger: Every 60-25 seconds, spawn a random combination of weapons to REPLACE your current gear. (starts with pistols and low level SMGs, then rifles/secondary/nades at higher level)

CYBER
09-25-2012, 03:38 PM
Zombie (starts with 50% slower speed, cannot use primary or secondary guns)
(boots, health, ring and cloak restricted)

(This is a rough draft, but its a new concept i was working on in class for like 5 mins:P thoughts?)


Meat Shield: Spawn with 50-200 more hp


Braiiiinss: Everytime you kill an enemy, GAIN either 10-25% speed boost (max 3 times) OR 10-50hp (no cap) until end of round.


Creeper: When the player stands still for more than 10-5 second, turn completely invisible. When the player is moving, the player is completely visible.


Infection: When an enemy is damaged by this race (knife or nade), slow them down by 25-50% for 1-2 second


ultimate: Cooldown 45-25s
Blood Cure: If possible, reduce your health by 100hp, recover hp of all teammates by 25hp

HypeRNT
09-25-2012, 04:23 PM
Zombie (starts with 50% slower speed, cannot use primary or secondary guns)
(boots, health, ring and cloak restricted)

(This is a rough draft, but its a new concept i was working on in class for like 5 mins:P thoughts?)


Meat Shield: Spawn with 50-200 more hp


Braiiiinss: Everytime you kill an enemy, GAIN either 10-25% speed boost (max 3 times) OR 10-50hp until end of round.


Creeper: When the player stands still for more than 10-5 second, turn completely invisible. When the player is moving, the player is completely visible.


Infection: When an enemy is damaged by this race (knife or nade), slow them down by 25-50% for 1-2 second


ultimate: Cooldown 45-25s
Blood Cure: If possible, reduce your health by 100hp, recover hp of all teammates by 25hp


I love it, especially the skills "Creeper and Braiins". The ultimate seems odd because ZOMBIES dont help teammates:) aswell as 100 hp of your own is alot when trying to kill people with 50% less movement speed meaning you will take some damage before you reach them, then you need to stab them few times making your HP a very HUGE attribute for what you need to do with this race.

I also love the gadgets gogo ear skill, always nice to have sound no matter how sneak the enemy is:)

CYBER
09-25-2012, 04:52 PM
I love it, especially the skills "Creeper and Braiins". The ultimate seems odd because ZOMBIES dont help teammates:) aswell as 100 hp of your own is alot when trying to kill people with 50% less movement speed meaning you will take some damage before you reach them, then you need to stab them few times making your HP a very HUGE attribute for what you need to do with this race.

I also love the gadgets gogo ear skill, always nice to have sound no matter how sneak the enemy is:)

for gadget : the ears is an asset, i'd love to see this race be the ONLY line of defense against a flame pred with an amulet of the cat lol.
also, you guys seem to have overlooked the magnetic feet skill, huge chance to turn HS and chest damage to leg damage instead, making this race a fast and survivalist. The ultimate is a gamble, yes, but it could mean a lot if u had p90, and then u got ur scout the second u wanted to snipe someone across map.. etc. also a gd race to play when out of money, able to collect gear.

---------
as for the zombie, the ultimate (if anything) is actually a bit TOO strong. The 100 hp is NOTHING to the race, since u can regen 50hp any time u kill someone, so every 2 kills can make u help teammates.
The race starts out very slow, and if u kill ppl stealth mode, or slow them down with throwing grenades and proc-ing the slow motion skill on them, until u get near, u'd be able to get a kill. obviously the smart thing would be to level up ur speed first, close to rap speed at max, and then start bulking up ur hp to survive and help team.

Spasm
09-25-2012, 06:57 PM
zombie is OP inspector is good and balanced.

CYBER
09-25-2012, 08:31 PM
zombie is OP inspector is good and balanced.

yeah Gadgets is fun, as for zombie, it up for nerfing. Dont forget that it's a quick draft so i can nerf for example the starting hp by half. would that be decent?
how would u nerf the race spasm? im curious to see how zombie would be acceptable by ur standards, for future designs of mine.
Please copy paste my code and edit it.
thanks.

Spasm
09-25-2012, 08:50 PM
It has too much hp, thats the problem with it. health helm lace plus ability to add more hp, lol damn.

CYBER
09-25-2012, 09:33 PM
It has too much hp, thats the problem with it. health helm lace plus ability to add more hp, lol damn.health is restricted -.-...its in the fine print lol

CYBER
09-28-2012, 03:54 AM
Ditto
(restrictions: cannot buy items (except tomes) or weapons at all, spawns with 50% speed).
Race only has 1 skill and 1 ultimate.




Transform: When you deal damage to an enemy, activate all the following:
- duplicate the victim's entire set of SKILLS (not ulti)
- 5-10% chance of duplicating a randomly held item if not already owned,
- and 10-75% of duplicating target's held weaponset.
^When Transform procs, it cannot be procced anymore EXCEPT by Ditto's ultimate.

(so u can only earn a set of skills by shooting someone ONCE. this also prevents constant weapon switching and item/skill stealing like brett pointed out to me)
Keep in mind that if a user is low level and has skills leveled for example 3/8, you get the skill level at same level as victim, not maxxed.


Ultimate: Rogue:
Cooldown : (45-20s )
Reset speed to 100% normal speed and Deal 1 dmg to a random enemy on the field (procs Transform)


(the speed reset is to balance the race and prevent any speed stacking from other races when transforming.)
basically u are vulenerable for the first cooldown period, and then u can play normal, unless everyone had a lace ;) which prevents u from proccking the speed reset and others MOUHAHAHA... seriously, its severely balanced for attacker AND victim:D )

specially since u cant steal a LACE unless it procs the 5% AND randomly selected a lace , assuming the first enemy u shot even has one, since ppl with laces cant be hit by the ulti in the first place :P i am so diabolical)

Wolfenstinger
09-29-2012, 01:36 AM
Transform should also copy the victim's weapon restrictions rather than restricting all the weapons on it from the start. And the ultimate would reset the restrictions on the player when used as well; making it more interesting to play and combat. God I can only imagine the "behind-the-scenes" work to make that happen though... lol

CYBER
09-29-2012, 02:43 AM
Transform should also copy the victim's weapon restrictions rather than restricting all the weapons on it from the start. And the ultimate would reset the restrictions on the player when used as well; making it more interesting to play and combat. God I can only imagine the "behind-the-scenes" work to make that happen though... lolwell my original design was for the race to actually copy 1-2-3-4 skills from target based on the skill level of transform. So originally u were able to steal a random skill from an enemy and another from another enemy and so forth , including an ultimate (as long as its not the vagas or raps) and it would have a combination of wtvr random skills u collected from hunting many reasons. The problem was mainly balance, the race could get a shitty combo, or an op one: imagine it getting the human bash, nebula ultimate, shadow hunter wards, athena helm, and nebula critical dmg or smthn. It would be beyond op. so instead i decides so that it copies an entire race, and have i rotate through them . This race, if brought early in the game , can be a race that people who reachfor example lv 100 can access . It would allow them to 'taste' some of the perks of different races, force them to read up on them etc. it would also make it a milestone point for players. Most of them keep playin till they hi the vagas, but its a rough road to them, so why not try a race that can make them test drive a race for a round, make them WANT to get the real thing. But yeah as for ur restriction thing it already somewhat works since it will REPLACE ur weap gear with the other gear. So it u had an ak and used ur ulti and hit a flame pred, ur guns are lost and u get knife only. Its all part of thegamble sothat ppl think twice before spamming the ulti:)

What
09-29-2012, 03:06 AM
SNORLAX

Swipe:knife deals 33% to 100% more dammage

HyperBeam: guns deadl extra 20-33% damage

Fatty: Move slower with each level but gain 10 hp

Ultimate: Sleep; frozen in place, gain full hp 15-5 seconds

Spasm
09-29-2012, 06:49 AM
well my original design was for the race to actually copy 1-2-3-4 skills from target based on the skill level of transform. So originally u were able to steal a random skill from an enemy and another from another enemy and so forth , including an ultimate (as long as its not the vagas or raps) and it would have a combination of wtvr random skills u collected from hunting many reasons. The problem was mainly balance, the race could get a shitty combo, or an op one: imagine it getting the human bash, nebula ultimate, shadow hunter wards, athena helm, and nebula critical dmg or smthn. It would be beyond op. so instead i decides so that it copies an entire race, and have i rotate through them . This race, if brought early in the game , can be a race that people who reachfor example lv 100 can access . It would allow them to 'taste' some of the perks of different races, force them to read up on them etc. it would also make it a milestone point for players. Most of them keep playin till they hi the vagas, but its a rough road to them, so why not try a race that can make them test drive a race for a round, make them WANT to get the real thing. But yeah as for ur restriction thing it already somewhat works since it will REPLACE ur weap gear with the other gear. So it u had an ak and used ur ulti and hit a flame pred, ur guns are lost and u get knife only. Its all part of thegamble sothat ppl think twice before spamming the ulti:)

Then it just becomes what chameleon imo should be. Random of every skill, not just a select few

Erdenay
09-29-2012, 02:19 PM
Re: Ditto - I actually really, really like idea, but there's one problem - if you'd have only 2 skills, how will the leveling go? (Since it's a pretty powerful race, it should have at least 24 levels as otherwise it's a sick xp farmer). Other than that, I really like the concept of ditto and the possibilities it gives.

Re: Chameleon - what Spasm said is that it's like Chameleon should be... And I would vote for that (not that I can) if that would be possible.

CYBER
10-06-2012, 06:59 PM
Re: Ditto - I actually really, really like idea, but there's one problem - if you'd have only 2 skills, how will the leveling go? (Since it's a pretty powerful race, it should have at least 24 levels as otherwise it's a sick xp farmer). Other than that, I really like the concept of ditto and the possibilities it gives.

Re: Chameleon - what Spasm said is that it's like Chameleon should be... And I would vote for that (not that I can) if that would be possible.

Well, as far as ditto goes, how about this:
The race can steal the complete set of skills right? whats the race with the largest set of skills ? Spidey. It has 5 abilities + 1 ultimate.
So im thinking of having 25 levels total?

The Transform skill initially starts by only being able to steal one RANDOM ability. Basically the first 5 skill levels will allow the user to be able to duplicate 1,2,3,4,5 max number of skills from the targetted enemy. The next 15 levels can be used to "upgrade" each skill stolen 1 point at a time.

For example, if i were to steal a molecule's evade:
- let's assume that the max chance of an evade for the molecule race is 50% (for the sake of argument)
- If i have transform at level 5, it means that each skill is only at basic power, so my evade would roughly be a QUARTER of the max i would have stolen. so i can only evade 12.5% instead of 50.
- When my Transform skill level becomes lv 6 (and assuming evade was that first skill), then now it means that i put an upgrade point into that skill, now my evade would be 25% .
- At transform lv 11 it would be 37.5% and at lv 16 it would be finally the max value at 50%.

So basically each skill out of the 5 max would be upgraded every 5 times by 25%.


As for the ultimate, we can simply have it a standard 5-level-max skill, where each skill reduces the cooldown for the ultimate.

20 levels for transform + 5 levels for ultimate = 25 levels total, close to chameleon's level.
Sounds decent to me.

ThA_DeAgLiZeR
11-30-2012, 09:55 PM
this sounds coolioooo

CYBER
11-30-2012, 10:56 PM
this sounds coolioooowhich one lol

noisypuppet
12-01-2012, 03:56 AM
Flash.

knife only:tint player red if possible

1.speed of flash. dramatically increasing move speed
2.active: dash forward increasing distances at high speed.
3.evade
4 flash's shadow. he leaves behind a large red light the obscures vision. more levels the long the light lasts. (not too sure about this one i just felt like 4 abilities might not have been enough)
ult flash tornado. he spins and pulls and enemies within a vicinity towards him by an increasing amount.

noisypuppet
12-04-2012, 09:18 PM
beelzebub

pistol only

lord of the flies(active): Cloak 50% and become black. unleash a swarm of insects on your position to block enemy view.(perhaps like nebula smoke but black) lasts 2-5 seconds
fiery serpents(on death): when killed beelzebub launches a snake that jumps to nearby players dealing damage to enemies and healing allies. can only hit each enemy/allie once. does 10/15/20/25 dmg/heal.
devoted followers: When health is lost steal health from an ally. 1/1.5/2/2.5 hp a second(for every other level heal 1/2/1/2 or 2/3/2/3 etc)
a followers reward(ultimate): heals nearby allys and give them a damage buff. heal 10/20/30/40(perhaps less this seems a bit high) dmg 2/4/6/8

noisypuppet
12-04-2012, 09:58 PM
phobia

knife race

they: enemies within range(2/3/4/5) feet have obscured vision(like blood mage+red if possible) and hear the screams of your victims.(some kind of screaming noise only they can hear)
come(ability): dash forward about 15-20 feet . if you collide with an enemy they become frozen in place for (.6/.7/.8/.9/1) seconds(can still aim around)
from: the souls of your victims weigh your opponent down slowing them by 25% when you strike them. (1/2/3/4/5 seconds)(don't really like this might rework it)
shadows: cloak 49/58/67/76/85%
boo!(ult): after a short delay appear on top of an enemy (7.5/6.5/5.5/4.5/3.5). during this delay that enemies vision becomes darker up to a certain percent(this is intended for effect not to blind so like 35%)

Dj panda
12-05-2012, 03:29 PM
---------- Post added at 03:29 PM ---------- Previous post was at 03:28 PM ----------


The only thing missing in your race is an ultimate that nukes the entire game, every round, for no cooldown...
holy fuck man, can your race be more OP?

and Hyper... you know you can do better than TED, ive seen u pull off better races... the same ulti was posted a while back, and furry rage and teddy buddies are beyond op... Really cyber and you created zombie which sounds more op

CYBER
12-05-2012, 03:36 PM
---------- Post added at 03:29 PM ---------- Previous post was at 03:28 PM ----------

Really cyber and you created zombie which sounds more op

not rly... think about the mechanics of it... u have to pay 100 hp i believe to use ur ultimate, EVERY TIME U USE UR ULTIMATE.
if u're not careful thats a max of 3 times usage, if u're lucky.
and its where u need to favor team survival by cutting ur own health, or ur own survival by keeping it all to urself.
not to mention that the race starts REALLY slow, if anything u'dd have a p90 emptied in ur face before u even get close... same rules apply for invisiblity like rapscallion... so u can spot it the same way u spot other invis races...
and u naturally wanna invest in speed points first before ur health , to be able to move faster, but this will limit ur ultimate usage, if any, unless the game takes forever... at that point, it's the same as playing a hells demon for long periods...
but unlike hells demon who can camp and spam ultimate until ready, this race actually pushes u to go out and kill ppl to get better....

just saying. eat a pack of a dicks.

edit: also, last time i didnt read this part of ur race " the player looses all but 1 hp" as well as the negation of its own skills part... i glanced over it until the ultimate and i was like " wtf"... so yeah. never actually bothered withdrawing my op comment. just saying.

noisypuppet
12-05-2012, 06:17 PM
prototype

this race cannot use guns or knives. restricted items:boots,ring,health

irregular advancement: randomly modifies speed between -20/-10/0/+10% and +25/50/75/100% (req lvl 2)

erratic psyche: randomly modify health by either -50:+50/-40:+60/-30:+70/-20:+80 (req lvl 2)

unstable behavior(active):this ability changes depending on which ult you have selected. these abilities effects are increased per level.
20/15/10/5% chance to self destruct dealing aoe dmg equal to your current health

ergodic weaponry(ulti select a different ability) 10/8/6/4 second cd: select one of the following abilities to activate. abilities are unlocked for each level in ergodic weaponry.

ability name(unlock lvl): effect. (increased unstable behavior level effects)

relentless radical(begins unlocked)spawn a smoke/flash and HE grenade on ability selection. activate gives same. (8/7/6/5 second cd)

demented doppleganger(lvl 1): removes knife restriction and provides player a knife as well as disguising player as an enemy. (lasts 3/5/7/9 seconds 10 second cd)

flawlessly fast(lvl 2): while selected all other speed modifiers are removed.activation increases speed to 200. (lasts 1/2/3/4 seconds 20/18/16/14 second cd)

robot logic(lvl 3): while selected distract nearby players minds slowing them. on activation freeze 1 nearby enemy in thought.range 25 feet (5/10/15/20% slow. stun lasts 1.5/2/2.5/3 seconds 12/11/10/9 second cd)

angry adamantoid(lvl 4): while selected remove gun restrictions for, and provide player with, a tmp. activate to grant unlimited ammo for a short time.( 3.5/4/4.5/5 seconds. 13/12/11/10 second cd)




a lot of this class may be re worked as i think of better ways to round him off.
all numbers are subject to balancing.

noisypuppet
12-07-2012, 01:36 AM
any positive/negative feedback?
changes you think might better the race.

perhaps pitch a name or partial idea and ill make up a race for those

Assassin
12-07-2012, 03:46 PM
Then it just becomes what chameleon imo should be. Random of every skill, not just a select few

Yeah Spasm is right. What makes this different than the Cham's overall theme?

---------- Post added at 04:46 PM ---------- Previous post was at 04:44 PM ----------

Oh and as to that race Nois I think that taking away any killing potential besides being a suicide bomber would annoy most people. You have to keep at least some kind of fighting capability when you're trying to level it.

noisypuppet
12-07-2012, 04:49 PM
Yeah Spasm is right. What makes this different than the Cham's overall theme?

---------- Post added at 04:46 PM ---------- Previous post was at 04:44 PM ----------

Oh and as to that race Nois I think that taking away any killing potential besides being a suicide bomber would annoy most people. You have to keep at least some kind of fighting capability when you're trying to level it.

his first few rounds will suck because he has to buy grenades after that tho he can spawn his own grenades every 8 seconds.


as for chameleon he is limited to what you can get. i think the way cyber explained it is a good way to have the race but it can have any ability or ulti.

Wolfenstinger
12-13-2012, 09:57 AM
New Idea, as far as I'm aware at least. I don't have names but i'll edit them in later.

TBA (I'll Figure All The Names out LATER)
Restrictions : Flashbangs / Smoke Grenades only!
On Spawn : Spawns with 2 Flash Bangs and 1 Smoke Grenade
Shop Restrictions : No Gloves of Warmth; Ankh (No need for it);
Ability 1: Gives Player 1 (2 at max) Flashbangs every 30 / 25 / 20/ 15 / 10 seconds (Can be readjusted as needed)
Ability 2: Gives Player 1 Smoke Grenade every 45 / 40 / 35 / 30 / 25 seconds (Can be readjusted as needed)
Ability 3: Grants 10% / 20% / 30% / 40% / 50% Chance to deal 150% / 175% / 200% / 225% / 250% extra damage on hit
Ability 4: Grants a 5% - 23% Chance to freeze Enemy (As long as Die Xonvert's Freeze ability preferably?)
Ultimate : TBA


Ok. The whole purpose of this race is to be a complete and utter nuisance BUT still has the ability to kill. How does it kill? It kills you with flash bangs and smoke grenades. Literally - instead of taking 1 damage, that 1 damage gets upped to 13 damage perhaps. Eventually its taking out 25 hp because you got carelessly hit by the flash bang, and then BLINDED!

I'm still messing with the kinks of the race however, but this is as much as I could get. It doesn't require much mobility, as speed + levitation will mess with throwing nades quite badly (however, help yourself to Boots of Speed or Socks for all I care.) The sad part about this race? It could work. It's first 2 abilities are basically Gloves of Warmth, except it is for flashbangs and smoke grenades. The player WILL use these quickly and carelessly at first, however, luck + some aim + more luck, can make contact with a target and get a free kill!

Ability #3 is where the damage comes from, or else it's really a 100% pure support race when leveling. This damage also makes players who are up against this race have to turn their backs to avoid being flashed, leaving it open for somebody with a gun to just shoot them in the face.

Ability #4 - Say you are playing this godforsaken race, and you end up being in a 1v1 situation. Other person just shot their entire clip and is reloading, and LUCKILY you hit them with a flashbang and they just got froze. Wut do? THROW ANOTHER ONE! QUICKLY! YOU HAVE ENOUGH TIME FOR ONE MORE!!! Congratuatlions; You probably died because A - not fast enough or B - shouldn't of listened to me.

Ultimate - As for it's ultimate, I am debating between more immobilizing (but we really don't have much NEED for it) teleport (theres chameleon / human / beast already doing that, and makes it more aggressive defensive in a way), or something else that I'm just not thinking of at the moment.

Leveling this race? : Tome the fuck up. :D


Overall: Open for suggestions on this one. First and maybe one of my only contributions to this thread. WORRY ABOUT NAMES LATER FOR THIS ONE, srsly guize. :)

noisypuppet
12-15-2012, 01:01 PM
wolfs race

ult:remove he grenade restriction and grant 1 he grenade. this grenade will have increased range and damage but damage will be reduced drastically the farther from it you are.

can be affected by ability 3&4

Erdenay
12-15-2012, 02:46 PM
New Idea, as far as I'm aware at least. I don't have names but i'll edit them in later.

TBA (I'll Figure All The Names out LATER)
Restrictions : Flashbangs / Smoke Grenades only!
On Spawn : Spawns with 2 Flash Bangs and 1 Smoke Grenade
Shop Restrictions : No Gloves of Warmth; Ankh (No need for it);
Ability 1: Gives Player 1 (2 at max) Flashbangs every 30 / 25 / 20/ 15 / 10 seconds (Can be readjusted as needed)
Ability 2: Gives Player 1 Smoke Grenade every 45 / 40 / 35 / 30 / 25 seconds (Can be readjusted as needed)
Ability 3: Grants 10% / 20% / 30% / 40% / 50% Chance to deal 150% / 175% / 200% / 225% / 250% extra damage on hit
Ability 4: Grants a 5% - 23% Chance to freeze Enemy (As long as Die Xonvert's Freeze ability preferably?)
Ultimate : TBA


Ok. The whole purpose of this race is to be a complete and utter nuisance BUT still has the ability to kill. How does it kill? It kills you with flash bangs and smoke grenades. Literally - instead of taking 1 damage, that 1 damage gets upped to 13 damage perhaps. Eventually its taking out 25 hp because you got carelessly hit by the flash bang, and then BLINDED!

I'm still messing with the kinks of the race however, but this is as much as I could get. It doesn't require much mobility, as speed + levitation will mess with throwing nades quite badly (however, help yourself to Boots of Speed or Socks for all I care.) The sad part about this race? It could work. It's first 2 abilities are basically Gloves of Warmth, except it is for flashbangs and smoke grenades. The player WILL use these quickly and carelessly at first, however, luck + some aim + more luck, can make contact with a target and get a free kill!

Ability #3 is where the damage comes from, or else it's really a 100% pure support race when leveling. This damage also makes players who are up against this race have to turn their backs to avoid being flashed, leaving it open for somebody with a gun to just shoot them in the face.

Ability #4 - Say you are playing this godforsaken race, and you end up being in a 1v1 situation. Other person just shot their entire clip and is reloading, and LUCKILY you hit them with a flashbang and they just got froze. Wut do? THROW ANOTHER ONE! QUICKLY! YOU HAVE ENOUGH TIME FOR ONE MORE!!! Congratuatlions; You probably died because A - not fast enough or B - shouldn't of listened to me.

Ultimate - As for it's ultimate, I am debating between more immobilizing (but we really don't have much NEED for it) teleport (theres chameleon / human / beast already doing that, and makes it more aggressive defensive in a way), or something else that I'm just not thinking of at the moment.

Leveling this race? : Tome the fuck up. :D


Overall: Open for suggestions on this one. First and maybe one of my only contributions to this thread. WORRY ABOUT NAMES LATER FOR THIS ONE, srsly guize. :)

Very innovative, very interesting - and definitely should be given a chance. Out of all the recycled ideas that came through this thread, I'd say this one and Cyber's Ditto races are probably the only two worthy of consideration.

Masskid
12-15-2012, 09:07 PM
Wolf 250% of 1 dmg is 3.5 it would be better if you make it a set amount of dmg instead

What
12-16-2012, 12:01 AM
Wolf 250% of 1 dmg is 3.5 it would be better if you make it a set amount of dmg instead

Man, math is such a buzzkill.

Wolfenstinger
12-18-2012, 07:21 AM
Race Finished. Whole REASON behind this race is it is literally made up of things we already have coded, balled into a race that can only use Flashbangs and Smoke Grenades. Why those? Ever got a kill with a flying flash bang or smoke grenade? Neither have I. You know why? It only deals 1 DMG usually, but will proc off +damage abilities.

The Passionist

Team Restrictions : 1
Weapons of Choice : Flash bangs / Smoke Grenades only!
Restrictions :Anything that isn't a Flash bang or a Smoke Grenade (That's right, no HE nades. Not the purpose for this race. At all. Period.)
On Spawn : Spawns with 2 Flash Bangs and 1 Smoke Grenade
Shop Restrictions : No Gloves of Warmth; Ankh (No need for it); (Add as needed)

A Blinding Passion: Gives Player 1 (2 at max) Flash bangs every 30 / 25 / 20 / 15 / 10 seconds (Will not give you them if you are already maxed on Flash bangs) (Can be readjusted as needed)
A Smoking Passion: Gives Player 1 Smoke Grenade every 45 / 40 / 35 / 30 / 25 seconds (Will not give you them if you are already maxed on Smoke Grenades)(Can be readjusted as needed)
Reckoning: Grants 10% / 20% / 30% / 40% / 50% Chance to deal 9 / 19 / 29 / 39 / 49 bonus damage (9 bonus + 1 regular = 10 damage total? Or else 10 / 20 / 30 / 40 / 50 bonus damage at least? We're throwing Smokes and Flashes only afterall, no HE nades.)
Repentance: Grants a 5% - 23% Chance to freeze Enemy (As long as Die Xonvert's Freeze ability preferably?)
An Eye for an Eye: On Death - Deals 10 / 15 / 20 / 25 / 30 damage to killer (Hell's Demon Ability in a nutshell, except as an ultimate)

Ok, as you can see... I added NAMES finally! AMG! Why the Passionist? Well, you'd better have a passion in playing probably one of the hardest races you'd have to level. "WHAT?! HARDER THAN RAPSCALLION!?" Yes. Harder than Rapscallion. So hard that you are going to have to drop your KDR for this one unless you are always... ALWAYS on the winning team and don't die. Also, restricted to 1 a team because.... do realize that this is a flash bang / smoke grenade race. We don't need to add to the already increased risk of epilepsy (if it happens? We need a cheap $1500 item called Sun Glasses to counter Flash Bangs! :smirk: )

So, I didn't change the first 2 abilities as the race kind of needs a way to regenerate his ammunition. A set number of flashes and smokes will not get him through a whole round, unlike a long long distant cousin, Santa. Santa can use 10 HE nades as he wishes, but also has a GUN. That GUN is something we don't have. And a KNIFE. Also - if it is possible, the player can not constantly spam Flash Bangs and Smoke Grenades as they run around while already carrying 2 flash bangs and 1 smoke grenade. This is to prevent weapon-spawn spamming (something Gloves of Warmth doesn't really do, but kind of should so people with crit nades aren't being supplied free nades from a friend). Or could just spam them. Nebulas will hate them, as most Nebulas play with only their primary + knife, no kits, secondary, or nades...and nades will be everywhere.

The 3rd ability, Reckoning, now has a set damage put on it rather than +% of damage. Reason is well, Masskid kind of already pointed this out a couple posts ago. More than likely, anyone that plays this race while trying to not kill their KDR is going to sit in spawn buying flashbangs / smokes with 1 point in this ability for the first 2 levels at least. By the 2nd level, they would of put it into the nade of their choice for regen for the next few levels. They gotta have some firepower somehow while leveling.

The 4th Ability, Repentance, still same as before. A chance to freeze means the player can send another flash bang or smoke grenade at their target - OR a teammate goes ahead and kills the target for them. Hey, that's tome XP if the player's team wins, just be glad to of hit somebody and have that proc

It's Ultimate, Eye for an Eye, is just that. It took me a bit to think about it and honestly, this is probably the best resort. Now, 50 damage at max? Yes. This is just payback for killing the Passionist 1000+ times before they could max it. It's not their fault. This isn't a suicide bomber, letting the player kill like 3 people in one suicide bomb either (stupid flame preds...). So, after all that work and the target at least has less than 50 HP, that's a kill for a kill. Just like Gun Game, you kill a teammate on accident, they insta-slay you on accident sometimes. SOMETIMES, people have habits. Also, I don't know if the +damage from Reckoning would proc this ability as well, like Hell's Demon. If it does...well... i don't know. Over-powered ultimate at that point that might be nerfed later? Meh.

Overall - this race is finished and that is my input on it. Still open to Questions, Comments, Nasty Remarks, etc.

Assassin
12-18-2012, 07:22 PM
Wolfen I like your idea. The other side of that is on a succesful hit you could do the whole becomes invisible and increases speeed for x seconds ultimate. That seems to fit well with that.

Wolfenstinger
12-18-2012, 08:08 PM
Wolfen I like your idea. The other side of that is on a succesful hit you could do the whole becomes invisible and increases speeed for x seconds ultimate. That seems to fit well with that.

Thanks - and as for becoming invisible.... you use a flash bang... isn't that making you "invisible" enough? Also use of smoke grenades as well for random cover. All depends on how the race is used really. As for increasing speed, don't really need speed because you don't want the nade physics to go berserk and become too unpredictable or user runs faster than the nade that is being thrown (quite literally.) Normal speed works fine for this race. I've got faith in anyone using it.

Spasm
12-18-2012, 10:26 PM
It's a good idea in concept wolf but I don't like it simply because of the spamming of flashes and smokes, imagine 3 or 4 of these guys trying to kill someone, would be downright annoying. Smokes every damn where.

Erdenay
12-18-2012, 10:45 PM
It's a good idea in concept wolf but I don't like it simply because of the spamming of flashes and smokes, imagine 3 or 4 of these guys trying to kill someone, would be downright annoying. Smokes every damn where.\

Note the race restriction.

Spasm
12-19-2012, 01:58 AM
\

Note the race restriction.
Touche, even then how fun would the race be really, do you realize how difficult it is to ever hit someone with a smoke or flash. Needs to be instant kill for fucking sure or your never killing anyone.

Wolfenstinger
12-19-2012, 02:26 AM
You do realize... since it came outta my head.... it was going to be some sort of ridiculousness. Just like my Vagalioning skills on a good day.

CYBER
12-19-2012, 02:30 AM
Touche, even then how fun would the race be really, do you realize how difficult it is to ever hit someone with a smoke or flash. Needs to be instant kill for fucking sure or your never killing anyone.

i agree on this. Unless the nades do 75-200 dmg per nade that hits DIRECTLY, i wouldnt want to play the race due to how difficult it is to kill someone with a nade... heck the ONLY time in my life that i EVER hit anyone with a nade, it was on militia when i hit masskid the invisible vaga with a crit grenade that ricochetted to my face and fucking insta-killed me in my own fucking spawn.... I will never forget that day lol...


the ONLY thing that can offset this difficulty is if the player receives conditional damage, much like gw2. if the flash didnt kill him, it would do 10% dmg per second to any enemy that got blinded by the effect for those 2-3 seconds....

only then would the race have any survival chance.

Wolfenstinger
12-19-2012, 02:52 AM
The race isn't intended for people to actually be able to maintain a positive KDR and farm kills freely on it. If that were the case, then I would've scrapped the idea and ended up recreating races that already existed or made something full of complete and utter god-like powers... Or something that had no benefits whatsoever and could still be playable.

Also, it's not really common to see a flash bang or smoke grenade used in WCS unless its a hell hunter. Like almost ever.

Spasm
12-19-2012, 10:11 AM
The race isn't intended for people to actually be able to maintain a positive KDR and farm kills freely on it. If that were the case, then I would've scrapped the idea and ended up recreating races that already existed or made something full of complete and utter god-like powers... Or something that had no benefits whatsoever and could still be playable.

Also, it's not really common to see a flash bang or smoke grenade used in WCS unless its a hell hunter. Like almost ever.

Yea but nobody would be playing it after it was leveled..ever. unless they just like getting their face stomped all the time lawl

Wolfenstinger
12-19-2012, 12:47 PM
unless they just like getting their face stomped all the time lawl

Sawp.

Masskid
12-19-2012, 01:02 PM
heck the ONLY time in my life that i EVER hit anyone with a nade, it was on militia when i hit masskid the invisible vaga with a crit grenade that ricochetted to my face and fucking insta-killed me in my own fucking spawn.... I will never forget that day lol....

lulz and it was right after you said let me show you how its done!

Assassin
12-19-2012, 02:56 PM
yeah I would go with an ult that locks someone down then...roots/medusa style. Would make hitting them with nades easier but also you'd have to bank it off the wall or something because they can still shoot you if you run up to em...good balance.

Wolfenstinger
12-19-2012, 03:30 PM
yeah I would go with an ult that locks someone down then...roots/medusa style. Would make hitting them with nades easier but also you'd have to bank it off the wall or something because they can still shoot you if you run up to em...good balance.

I honestly had debated to myself about the ultimate. A teleport like human? No - we don't need those. Got chameleon, Human, and Beast doing that shit already.
What about a suicide bomber? Well.... you aren't really fighting close quarters like a flame predator, nor are you playing like an undead / chameleon. OH OH, BURN PEOPLE. Nahhh, blood mage got that. As well as beast and. . . chameleon...

The hell does chameleon not have? Oh - damaging the killer. Hells Demon has it. Ever been killed by it? I have... many times. I hate them for it, since it hurts. A lot.

Also - Flying would be stupid. We're not making another Santa. Black hole is all Shadow of the Void. Reviving is silly, since the user is gonna die constantly anyways. Complete Invisibility - Flash bangs compensate.
Roots - Athena and Night Elf (and Chameleon!). If this race had it, the roots would have to last approximately 3 seconds, but the CD would be like 15-20 seconds long. Even then, we don't need another one of them running around, granted they would make great compatibilities if you play together properly.


I have also debated on the Eva ultimate, except it spawns a flash bang inside of the target rather than dealing +200 dmg to the target. The reason I didn't do this is well, exactly what people were doing with eva ultimate when eva was out... spam it. I'll pass on this concept.

Assassin
12-19-2012, 05:05 PM
I honestly had debated to myself about the ultimate. A teleport like human? No - we don't need those. Got chameleon, Human, and Beast doing that shit already.
What about a suicide bomber? Well.... you aren't really fighting close quarters like a flame predator, nor are you playing like an undead / chameleon. OH OH, BURN PEOPLE. Nahhh, blood mage got that. As well as beast and. . . chameleon...

The hell does chameleon not have? Oh - damaging the killer. Hells Demon has it. Ever been killed by it? I have... many times. I hate them for it, since it hurts. A lot.

Also - Flying would be stupid. We're not making another Santa. Black hole is all Shadow of the Void. Reviving is silly, since the user is gonna die constantly anyways. Complete Invisibility - Flash bangs compensate.
Roots - Athena and Night Elf (and Chameleon!). If this race had it, the roots would have to last approximately 3 seconds, but the CD would be like 15-20 seconds long. Even then, we don't need another one of them running around, granted they would make great compatibilities if you play together properly.


I have also debated on the Eva ultimate, except it spawns a flash bang inside of the target rather than dealing +200 dmg to the target. The reason I didn't do this is well, exactly what people were doing with eva ultimate when eva was out... spam it. I'll pass on this concept.

Well put. Maybe a new concept then? Try to find something this one could use specifically for itself and not a gimmick borrowed from another class.

Masskid
12-19-2012, 05:31 PM
I have also debated on the Eva ultimate, except it spawns a flash bang inside of the target rather than dealing +200 dmg to the target. The reason I didn't do this is well, exactly what people were doing with eva ultimate when eva was out... spam it. I'll pass on this concept.

Maybe a smoke instead? make him a frozen obstacle or maybe both the flash and the smoke so he is like a timebomb so he is a frozen time bomb that will blind him?

Wolfenstinger
12-20-2012, 12:30 AM
Well put. Maybe a new concept then? Try to find something this one could use specifically for itself and not a gimmick borrowed from another class.


Race Finished. Whole REASON behind this race is it is literally made up of things we already have coded, balled into a race that can only use Flashbangs and Smoke Grenades.

I know I could've been creative with everything, but I was looking more at a literal, rather than visionary Point of View, by working with what we have. If anything, it would have :

-Regen : gives 1 Flash Bang 1 Smoke every x seconds
-Flash bang Flash effect lasts Longer
-Smoke Grenade Smoke makes player Blind for a few seconds when they leave it (Works on Enemies only - only way to distinguish is the slight hue of red or blue in smoke to indicate the team the Passionist is on)
-When Flash Bang/Smoke Grenade hits an enemy, enemy is then slowed and takes 10 damage over 2 seconds
-Ultimate : Rain a mix of Flash Bangs and Smoke Grenades on self, immune to all effects of Flash Bang and Smoke Grenade + speed increased for a short period of time

^-- But.... I was lazy. And being pretty Literal. There's no set values in this one but yeah.

StarsMine
12-20-2012, 01:30 AM
I feel like the only thing that race would do is team flash...

Wolfenstinger
01-03-2013, 10:19 AM
Odd... Talking to myself gave me another random ass idea. Here... it'll make sense once you read the ability descriptions:

Hacks
Team Restrictions: 1
On Spawn:All Weapons except for Knife and Cash are removed from Player. Player must find their own weapon through any means necessary.

Aimbot:Player starts with screen flipped upside down completely, but weapon is still in normal spot. Whenever an enemy walks infront of the user's screen, any shots User fires goes directly at enemy's head. If User gets the kill, User is then banned from server via STEAM_ID for 30 minutes.
Evasion:When User uses ultimate, they evade the ban from server. Can only be used after gaining a kill.




Please note : I am joking about this race. Don't take it seriously.

Spasm
01-03-2013, 11:31 AM
Stealth Bomber

Start with 9 Nades.
25 Levels.
No Weapons at all except for nades (that means no knife.)

Silent Footsteps: 20/40/60/80/100% Chance to spawn with silent footsteps.
Silent Nades: 20/40/60/80/100% Chance nades will be silent. (ie. no explosion sound, no bounce sound.)
Flickering Shadows: 20/40/60/80/100% Blinks like Raps except longer blinking intervals.
Disappearing Shadows: 20/40/60/80/100% Farther away a person is more invisible you are (just like vagalions flickering shadows.)
Ultimate: Heheheh: Restock nades (5/6/7/8/9). Nades become invisible for 5/6/7/8/9 seconds. CD: 50/45/40/35/30 secs. (Nades on person's body + nades thrown will be invisible.)

Limit one per team. If possible radio fire in the hole should be disabled for this race.

CYBER
01-03-2013, 01:52 PM
Odd... Talking to myself gave me another random ass idea. Here... it'll make sense once you read the ability descriptions:HacksTeam Restrictions: 1On Spawn:All Weapons except for Knife and Cash are removed from Player. Player must find their own weapon through any means necessary.Aimbot:Player starts with screen flipped upside down completely, but weapon is still in normal spot. Whenever an enemy walks infront of the user's screen, any shots User fires goes directly at enemy's head. If User gets the kill, User is then banned from server via STEAM_ID for 30 minutes.Evasion:When User uses ultimate, they evade the ban from server. Can only be used after gaining a kill.Please note : I am joking about this race. Don't take it seriously.no! I want a fucking hacker race! And if u're gonna cheap out then i'm doing it myself!

Erdenay
01-03-2013, 11:20 PM
Stealth Bomber

Start with 9 Nades.
25 Levels.
No Weapons at all except for nades (that means no knife.)

Silent Footsteps: 20/40/60/80/100% Chance to spawn with silent footsteps.
Silent Nades: 20/40/60/80/100% Chance nades will be silent. (ie. no explosion sound, no bounce sound.)
Flickering Shadows: 20/40/60/80/100% Blinks like Raps except longer blinking intervals.
Disappearing Shadows: 20/40/60/80/100% Farther away a person is more invisible you are (just like vagalions flickering shadows.)
Ultimate: Heheheh: Restock nades (5/6/7/8/9). Nades become invisible for 5/6/7/8/9 seconds. CD: 50/45/40/35/30 secs. (Nades on person's body + nades thrown will be invisible.)

Limit one per team. If possible radio fire in the hole should be disabled for this race.

No thanks.

sobobi
01-19-2013, 04:09 AM
What about a teleport-style race, but not like the beast/human. I'm talking about a race which can teleport the whole team to its location. Like imagine rushing in the T/CT base and then quickly teleporting your team. I'm not sure if teleporting the whole team which at times may have 10 players is possible, but I think its a good idea. You can only use pistols and the abilities are :

Speed : 20-30% more speed
Pistol Menu : Activate with +ability. 10-50% chance to activate this menu at the start of the round. Includes every pistol in the game.
Pistol Rampage : If you make a headshot, you have a 10-30% chance to gain more speed and shoot/reload faster.
With a little help from my friends (ultimate) : Teleport every team member to your location. But it has to have a huge cool-down so it doesn't get spammed.
Max levels : 20

CYBER
01-31-2013, 08:35 PM
Grimm Reaper : (Still during rough draft so please provide feedback and i will nerf/buff the race accordingly if i missed smthn)

Race Conditions:
- Five-Seven/Knife ONLY
- Starting Health : 100 (as usual)
- Max health cap = 250hp
- Restricted 1 per team.
- Level requirement: 150
- Restricted items: Health, Ring, Mask, cloak.
- This race loses 1 hp per bullet or left-knife-swing (+attack1 button press) and 10 hp per right-knife-swing. (Knife +attack2)
(This race is designed to make you a better player with good accuracy, so you better not miss!)
- 5 Levels per skill


Abilities:
- LifeForce: Gain 1hp per 3-1 seconds except during "Out of Body" (yes, it overheals).

- Death Scythe: 10-50% chance when KNIFING to deal extra damage equal to your current health.

- Soul Collector: Gain 10% cloak and levitation each time you KILL an enemy with a KNIFE until the end of the round. Max 5 souls (i.e max +50%)

- Out of Body Experience (max 5 usages): Hold +ability to get out of your body in third person free-look view (cant attack, be seen, be targetted or be shot at, Mr SPASM >.<) and navigate (at walking speed) through the map while your body is fixed in place. You lose 2-1 hp every 1-3 seconds though to avoid excessive usage. Release to go back to body.

- Damnation: When KILLED during an out of body experience, 10-30% chance to soul-burn the attacker for 5-20seconds (1 dmg/s)


(Ultimate, no cooldown, but limited by +ability usages)
-Manifestion: Can only be activated during "Out of Body" experience, cut your hp by 75-50% in order to summon yourself where you were pointing at during free-look. It fails if you were to be glitched into the map.

brett friggin favre
01-31-2013, 11:13 PM
Grimm Reaper: (Still during rough draft so please provide feedback and i will nerf/buff the race accordingly if i missed smthn)

Race Conditions:
- Max health cap = 250hp
- Restricted 1 per team.
- Level requirement: 250
- Restricted items: Health, Ring, Mask, cloak.
- This race loses 1 hp per bullet or left-knife-swing (+attack1 button press) and 10 hp per right-knife-swing. (Knife +attack2)
(This race is designed to make you a better player with good accuracy, so you better not miss!)
- 5 Levels per skill


Abilities:
- LifeForce: Gain 1hp per 3-1 seconds except during "Out of Body" (yes, it overheals).

-Soul Collector: Gain 10% cloak and levitation each time you KILL an enemy with a KNIFE until the end of the round. Max 5 souls (i.e max +50%)

- Out of Body Experience: Hold +ability to get out of your body in third person free-look view and navigate through the map while your body is fixed in place. (You lose 1 hp every 1-5 seconds though to avoid excessive usage). Release to go back to body.

- Damnation: When KILLED during an out of body experience, 10-30% chance to soul-burn the attacker for 5-20seconds (1 dmg/s)


(Ultimate)
-Manifestion: Can only be activated during "Out of Body" experience, cut your hp by 75-50% in order to summon yourself where you were pointing at during free-look. It fails if you were to be glitched into the map.

seems interesting, the speed of the free look and whether or not you have noclip would need to be discussed though

Penis シ
02-01-2013, 02:53 AM
It doesn't have to be noclip, but it seems like that part of the programming would be bulky and difficult. I like the overheal, I like the souls thing. I feel like it needs to be restricted to knives and pistols or just knives. Make it more like a Grim Reaper and have it level to insta-kill with knife. I like everything except how complicated out of body experience sounds.

CYBER
02-01-2013, 03:26 AM
It doesn't have to be noclip, but it seems like that part of the programming would be bulky and difficult. I like the overheal, I like the souls thing. I feel like it needs to be restricted to knives and pistols or just knives. Make it more like a Grim Reaper and have it level to insta-kill with knife. I like everything except how complicated out of body experience sounds.

The out of body experience skill is already designed and posted on warcraft-source:
http://warcraft-source.com/board/index.php?topic=12597.0
but this is still close range.

So what im thinking is that when you use +ability, your body gets replaced by a standing bot if u want, and u become a free-look player like spectate view, im thinking half the speed of the noclip speed in demos... and when you release +ability, it would re-spawn you at the exact location as the bot with same health and items u had. or smthn like that....

Spasm
02-01-2013, 06:18 AM
Overpowered as shit unless the speed is extremely slow. Even then it still would be a top race, seems like a cheap gimmicky race and would result in mass QQ. Hey I see someone walking above the floor, let me pop up for a split second then knife then through the safety of the floor. Hey let me tell my whole team where everyone is at. So in the end at cyber's idea. 250 HP half the speed of no clip (which is extremely fucking fast) knifing cheap ass race. Nice one cyber way to fucking go.

Wolfenstinger
02-01-2013, 07:17 AM
Incoming Piece by Piece Criticism and thought for Cyber's Grimm Reaper race.


- Restricted items: Health, Ring, Mask, cloak.
- This race loses 1 hp per bullet or left-knife-swing (+attack1 button press) and 10 hp per right-knife-swing. (Knife +attack2)


Ok. To start out - I do like the item restrictions. But putting some thought into this... the second portion of the Eye for an Eye passive ability, will that end up glitching if I were to just put my silencer on my M4 or USP / switching to burst fire with glock or will the system do a check continuously for my knife?


LifeForce: Gain 1hp per 3-1 seconds except during "Out of Body" (yes, it overheals).

Seems good to counter the Eye for an Eye feature, but by the time the player leaves spawn at the start of the round, they should have approximately 101 to 105hp, and at least 105-120 by the time they start finding people to shoot at. If this was dust2 for example. So... maybe slower like Shadow Hunter but give it a slightly bigger boost like 3-5, depending on how long the timer is. Or else people who play it will literally avoid people on purpose until the last minute or so in a round (not saying they still will, but it'll at least slow down their HP bonus gain, forcing them to take cover or actually aim etc.)


Soul Collector: Gain 10% cloak and levitation each time you KILL an enemy with a KNIFE until the end of the round. Max 5 souls (i.e max +50%)

This is more Strider with a cap and a slight buff on it with a cap. I take it you planned to combine this with the Out of Body Experience and Ultimate? I mean it makes sense, just you are more than likely gonna die trying the stunt. Not saying you won't be successful... just you might fall over when all that HP is lost to some hells demon's last strike or thorns from a Night Elf etc. Also - this is more than likely going to be leveled last by anyone when maxing this race.


Out of Body Experience: Hold +ability to get out of your body in third person free-look view and navigate through the map while your body is fixed in place. (You lose 1 hp every 1-5 seconds though to avoid excessive usage). Release to go back to body.

Like brett said, the speed of the third person free-look view needs to be discussed. Personally - it should recreate the player into a spectator player, as in its a physical model that is slowed but invisible as well, also can not be hovered over to see the name tag (because you can't see the audience when you are in the middle of your gunfight, you sure as hell can hear them though >.< )
By physical model, it would need to be slowed + footsteps eliminated. At least then I believe the ability would be controlled a bit better perhaps.


Damnation: When KILLED during an out of body experience, 10-30% chance to soul-burn the attacker for 5-20seconds (1 dmg/s)

Nice to compensate for death at least when using the ability.


(Ultimate)
-Manifestion: Can only be activated during "Out of Body" experience, cut your hp by 75-50% in order to summon yourself where you were pointing at during free-look. It fails if you were to be glitched into the map.

Now - going back to an Out of Body experience... Basically, all you've created is a Nebula that can teleport from wherever he is to really - wherever. Granted, you need to aim still and actually deal some pain into the target or else the passive will kick your ass, but yea. Also, will this be blocked when the player is still using their Out of Body experience? Say for example somebody has a lace and you are in the fancy Out of Body experience right behind them and spamming your ultimate at the ground to get on their ass... is it considered blocked because you aren't a physical player entity or will it be made to where it can be blocked by you're original body AND the Out of Body body.






Overall - interesting race concept. Looked good when I first glanced over it...but I was too busy raping people with vagalion to care :P
Also that ultimate, it needs some scary ass notification when it's activated near people.... sound wise. This sound at least will notify players that the Grimm Reaper is in range of them and they should either be cautious or look the fuck behind them because he is right there. Or it'll scare them shitless... just like a tele-knife... :smirk:

What
02-01-2013, 11:52 AM
It does look damn interesting but I share most of the pragmatic concerns of the others as far as how this can get OP pretty quick. Also, it has a shit ton of moving parts and looks like it would take some serious R&D to get it working properly and even then I can imagine a lot of glitch issues with it.

brett friggin favre
02-01-2013, 12:37 PM
obviously when you're noclipping you wouldn't have a weapon, that would be far too OP. otherwise you'd never leave and lose a bunch of hp by teleporting

acolyte_to_jippity
02-01-2013, 01:20 PM
Overpowered as shit unless the speed is extremely slow. Even then it still would be a top race, seems like a cheap gimmicky race and would result in mass QQ. Hey I see someone walking above the floor, let me pop up for a split second then knife then through the safety of the floor. Hey let me tell my whole team where everyone is at. So in the end at cyber's idea. 250 HP half the speed of no clip (which is extremely fucking fast) knifing cheap ass race. Nice one cyber way to fucking go.

actually, it would be incredibly underpowered, and not worth a level 250 race.

you woulnd't be able to harm things while in the out-of-body, and you don't get 250 hp to start. max level, you'll have that after 160 seconds of just sitting there. and the teleport thing is pretty stupid, because if you wait to get your full health, you're probably going to get killed. it's a gimmickey race, but altogether not that powerful. the only real strong point is that you'd be able toteleport to objectives once the coast was clear, but you'd still land with less health, and take damage for shooting.

CYBER
02-01-2013, 03:18 PM
Between spasm and aco and wolf's posts, im confused now as to whether to ner the idea or buff. Here's smthn about the out of body.
I see people bitching about the noclip speed. That wasnt my original intention. At first, the out of body experience i thought off was something like an invisible bird who cant do any damage or get damaged to its invisible ghost form that can fly around AT ARCHMAGE SPEED AT MOST and does NOT go through walls.

The noclip part was the fuckup in my replied post. Basically u'd navigate as an invisible archmage and have to walk through doors properly to see anything inside house and so that u can teleport there.

It will require finess and good movements and swiftness bcos u're loosing hp if u travel too far and take forever to navigate... So if u hear someone on floor above u, u'd have to walk up the stairs invis, cut ur hp by half and tp there... Now how is that op?

Heck, even IF the race can go through walls, at immensely slow spped (less than archmage flight), they cant go too far with the skill... Why do u think i gave it a damage timer???

Another idea foe out body experience was to originally have the person simply toggle first and third view person. Allowing him to ROTATE around his body and see around corners at best with a freelook chase cam (this is already done on warcraftsourcr btw), but then I's have to change the ulti to smthn else and buff its other skills...

Spasm
02-01-2013, 07:25 PM
My bad I read it wrong, as I thought out of body was a true no clip not just looking around. One thing to consider though, your going to have a harder time catching walls, team chat will make it alot harder.

CYBER
02-01-2013, 07:52 PM
My bad I read it wrong, as I thought out of body was a true no clip not just looking around. One thing to consider though, your going to have a harder time catching walls, team chat will make it alot harder.yeah. When u 'noclip' around the map at slow speed, u cannot shoot or get shot at. Its just to view shit like corners and cade spots at the cost of hp...

As for walls and esp... True, but thats the same as if the player DIED, checked spectate and respawned knowing where they are, telling his teammates or going for the kill alone.. The out of body is almost exactly as if u died in place as a statue, checked spec but VEEEERY SLOWLY at cost of hp, and someone respawned u. And now u know where they are. We'll treat it the same as before...but this time u KNOW he INTENTIONALLY scouted locations, and wasnt a random event

And this race is partly the reason why asked zero if it was possible to dump the playerinfos in console so we can know if the team had a reaper that called out locations...
and im sure he can make team chat appear in demos too... Heck. Spectate and dead chat appears...

Erdenay
02-01-2013, 08:06 PM
I've been contemplating on this race for a while and I'm STILL unsure... I like the concept, but I do feel like this race is too powerful, so I'd say restrict some items (such as boots, socks) and restrict this race to pistols/knife only.

CYBER
02-01-2013, 10:11 PM
Grimm Reaper : (Still during rough draft so please provide feedback and i will nerf/buff the race accordingly if i missed smthn)

Race Conditions:
- Five-Seven/Knife ONLY
- Starting Health : 100 (as usual)
- Max health cap = 250hp
- Restricted 1 per team.
- Level requirement: 150
- Restricted items: Health, Ring, Mask, cloak.
- This race loses 1 hp per bullet or left-knife-swing (+attack1 button press) and 10 hp per right-knife-swing. (Knife +attack2)
(This race is designed to make you a better player with good accuracy, so you better not miss!)
- 5 Levels per skill


Abilities:
- LifeForce: Gain 1hp per 3-1 seconds except during "Out of Body" (yes, it overheals).

- Death Scythe: 10-50% chance when KNIFING to deal extra damage equal to your current health.

- Soul Collector: Gain 10% cloak and levitation each time you KILL an enemy with a KNIFE until the end of the round. Max 5 souls (i.e max +50%)

- Out of Body Experience (max 5 usages): Hold +ability to get out of your body in third person free-look view (cant attack, be seen, be targetted or be shot at, Mr SPASM >.<) and navigate (at walking speed) through the map while your body is fixed in place. You lose 2-1 hp every 1-3 seconds though to avoid excessive usage. Release to go back to body.

- Damnation: When KILLED during an out of body experience, 10-30% chance to soul-burn the attacker for 5-20seconds (1 dmg/s)


(Ultimate, no cooldown, but limited by +ability usages)
-Manifestion: Can only be activated during "Out of Body" experience, cut your hp by 75-50% in order to summon yourself where you were pointing at during free-look. It fails if you were to be glitched into the map.

In light of feedback i made added the underlined changes to my original post (quoted here):
1- Made the race five-seven and knife only. I wanted to go with a glock first because of the low damage output (forcing u to drain a LOT of health if u decide to use the glock as a Hail Mary situation. But Brett pointed out the silencer/burst-mode problem, so five-seven is good enough for simplicity).
2- Lowered the requirement level of this race to between flamepred and spiderman. The whole purpose of this race was to make new players better tactical players by punishing them for being reckless. And since they probably just finished maxing flame pred at this point, it's a good intermediary knifing race for the knife-lovers until they reach vagas.
3- Because I added the weapon restrictions, i added an EXTRA skill, Death Scythe, which deals possible extra damage similar to blades, but based on ur current health. So this should provide a good tactical dilemma between wanting to constantly teleport/free-look at the expense of less damage output, or vice-versa.
4- Ultimate has no cooldown, but since u can only use it with "out of body" i put a 5 usages cap on the +ability skill (like the old wards). This would force ppl to use that skill carefully but at your own time. (thanks wolf and tom)
5- Edited the out of body damage to allow leveling process.
6- Added a few hints to avoid misunderstandings as spasm pointed out.

5- This makes the race similar to a rapscallion/hells-demon combo.
Thank you for your feedback! Would you guys think this race is a bit more balanced? (IN RETROSPECt to before i mean!)
Cyber.

acolyte_to_jippity
02-01-2013, 10:31 PM
I've been contemplating on this race for a while and I'm STILL unsure... I like the concept, but I do feel like this race is too powerful, so I'd say restrict some items (such as boots, socks) and restrict this race to pistols/knife only.

why is this race too powerful, or even powerful at all?

like, what about it makes it strong?


cyber: it only needs to be restricted to pistols in general, not a five-seven only

CYBER
02-01-2013, 11:15 PM
why is this race too powerful, or even powerful at all?

like, what about it makes it strong?


cyber: it only needs to be restricted to pistols in general, not a five-seven only

the thing is. i was talking to some players like wolf and tom. and they provided some gd tactics that can be VERY VERY strong.
I'll leave it to others to explain to you why this race was considered OP at first, thus the nerfing. I'm too tired of rewriting that shit constantly...


The reason for restricting to five-seven only, not all pistols, is to avoid complicating the programming for pistols with silencers or bursts...
Personally i'd love to have a compact with it... but thats the best we can do for now.

re-updated post with wolf and tom's new suggestions about "out of body"

CYBER
02-16-2013, 02:17 AM
Magnet Head. (working progress, thoughts?)
(Restricted items: Health, Ring, boots.)

Electro-Charge:
5-15% of any damage you deal to enemies is added to your armor (overleeches up to 200 max armor).

Magnetic Pull:
10-30% chance when shooting an enemy to pull that enemy (at 75% current vagabond speed?) towards you until 20 ft from your crosshair. ("Stuck" enemies like vagas or molecules during ulti are not affected)

Propulsion: (Fun skill to alarm of vagas swooping by :smirk:)
If you are within 30-50ft of an enemy immunity (lace or race immunities), your speed is increased by 15-50% for 5-10 seconds (non-stackable until speedboost is over)

Force Field: +ability to activate, 3 Magnets.(updated from posts below)
Press 1 (for Positive) or 2 (for Negative) from the pop-menu to drop a magnet with that polarity that stays active on the field for 10-20 seconds)
Enemies 15-30 ft near your magnet have their crosshair TUG and pull strongly to stare at that magnet once every 5-3 seconds (even if not shooting, or with knife, if u run by this magnet it changes ur view towards it so u run towards it like a moron lol.
If 2 magnets of different polarities (even from allies) are within 60 ft of each other, they create a translucent team-colored magnetic field that propels any enemy that touches it backwards by 50 ft while dealing 10dmg.
(MAGNET WALLS Are to be treated the same as wards when blocking paths to objectives.)


Magnetic Field (Ultimate: cooldown 30-15s): (updated from posts below)
Press +ultimate to activate, for the duration of 3-5 seconds, any damage you take is reduced from your armor first, THEN your health. And 50-100% of that damage received is reflected back at the enemy that dealt it for the duration of the ultimate.

brett friggin favre
02-16-2013, 02:59 AM
magnetic pull should not be as strong as spidey zipping. catch someone in the air and they'll slam into the ground and die.

CYBER
02-16-2013, 03:52 AM
magnetic pull should not be as strong as spidey zipping. catch someone in the air and they'll slam into the ground and die.

i actually edited that later on my notepad to be slightly less than vagaLION speed.
Remember when vagaBOND got slightly nerfed last year by zero and lost like 30% of its speed?
Think of something similar.
However, speed tweaking aside, which can be easily fixed, what do u feel for the race?

Wolfenstinger
02-16-2013, 07:00 PM
Breaking apart the race and dissecting it piece by piece


Electro-Charge:
5-15% of any damage you deal to enemies is added to your armor (overleeches up to 200 max armor).
As I started glancing at this last night.... the Armor Steal reminds me of Undead with its Vampiric Aura, just for armor and not health. Fun.


Magnetic Pull:
10-30% chance when shooting an enemy to pull that enemy (at 75% current vagabond speed?) towards you until 20 ft from your crosshair. ("Stuck" enemies like vagas or molecules during ulti are not affected)
Maybe slower, like the old Human / Beast / Chameleon teleport. Basically is what succubus's LJ speed right now (without the use of low gravity), just arc'd further and more freely.


Propulsion: (Fun skill to alarm of vagas swooping by :smirk:)
If you are within 30-50ft of an enemy immunity (lace or race immunities), your speed is increased by 15-50% for 5-10 seconds (non-stackable until speedboost is over)
:lmao: .... i mean... fun but I think it should be gimped slightly. By gimped, I mean think of it this way - you are walking around and yes the speed boost comes in affect....do you end up running past the guy or are you gonna sit there because its a vaga/rapscallion that's been chilling there the entire time... At that point, you could say fuck radar, I got an ability that TELLS ME you're in range without me even needing to know, so I just gotta aim properly and not look like I'm using a wallhack or anything.


Force Field: +ability to activate, 3 Magnets.
Press 1 (for Positive) or 2 (for Negative) from the pop-menu to drop a magnet with that polarity that stays active on the field for 10-20 seconds)
Enemies shooting 15-30 ft near your magnet have their crosshair TUG and pull strongly towards that magnet once every 5-3 seconds.
If 2 magnets of different polarities (even from allies) are within 60 ft of each other, they create a translucent team-colored magnetic field that propels any enemy that touches it backwards by 50 ft while dealing 10dmg.
(Are to be treated the same as wards when blocking paths to objectives.)
The only vaga I see getting affected by this race is.... the vagabond. The rest of the knife races are in the clear because we aren't shooting you. Now - unless it forced our knife to do something horrendous, then yes I could see it, as it is Magnet Head. He's like the Magneto of this thread right now. Food for thought for Cyber.

Also - I'd like to see an aim botter against that... lol....


Magnetic Shield: (Cooldown 40-20s)
Press +ultimate to activate, 75-100% of your armor is turned into excess health for 5-10 seconds. Then revert any leftover health back as ADDED armor (in case u leeched any armor meanwhile, it stacks).
(example: you activate it when u have 40Health and 100 armor. You become 140H 0A, if you got shot for 60 dmg, you become 80H 0A. When ultimate ends, you keep your 40H and then 40A.) A shadow hunter can whistand a shitton more damage than the current cap for this race, and this race's health drops back to normal.

Overall - this race seems playable up to the ultimate. I understand what you mean with the ultimate, and here is my question... when the player has 100 health 100 armor, they use ultimate and gain 100 health from that, making it 200 health and 0 armor, take 0 damage and leech another 50-100 armor for some ungodly reason, they end up getting afterwards 100 health 200 armor?

Also - I could see something else for a magnetic shield rather than adding health for the player, due to the name Magnet Head. But that's just me. I like it though.

Masskid
02-16-2013, 08:18 PM
Magnetic Shield: (Cooldown 40-20s)
Press +ultimate to activate, 75-100% of your armor is turned into excess health for 5-10 seconds. Then revert any leftover health back as ADDED armor (in case u leeched any armor meanwhile, it stacks).


ill comment on the rest later but something that interest me would be this ultimate combined with the -Ring of Armor- and -Life Preserver-
That would be bought armor 100 + RoA 120 + LP 50/100 + 100 life = 470 life in a instant. OP much?

CYBER
02-16-2013, 09:33 PM
ill comment on the rest later but something that interest me would be this ultimate combined with the -Ring of Armor- and -Life Preserver-
That would be bought armor 100 + RoA 120 + LP 50/100 + 100 life = 470 life in a instant. OP much?

just an fyi, i restrict items as we go for races. Currently none of the items u mentioned are in circulation in the wcs server. Should they be? i'd definitely roll back and restrict those items for such races when the time comes.
These races are built on the CURRENT settings we have in the server.


@Wolf, I like that suggestion of urs involving Force Field, I guess we could have it so that not only people SHOOTING get tugged, but anyone in the nearby radius is FORCED to stare at that magnet once every x seconds in that radius. It would be fun to see a vaga or flame running after someone only to be detoured towards the magnet mid-run lol...

What's ur "other" suggestion for the ultimate? The ultimate at first was a weaker ability that i buffed and pushed as ultimate so that it would be triggereable, and synergies with the other skills, i couldn't think of anything else that fits.

As for the Magnetic PULL one, again, the speed doesn't matter, the idea is that the "pulling effect" should be fast enough to startle the enemy when they get shot because if it's too slow, then its just the same as them walking towards u guns blazing, which can be counter productive when they get lucky shots on u .... THink of u teleporting as a vaga towards someone that randomly scores a hs at u bcos u happened to teleport through his gun? And it shouldnt be TOO fast because of what brett said... A balance in between is disirable... Dont forget that u do want people to level this skill...

I've been told by many that "this skill might get u killed more and its bad, why should i level it..", and they fail to see the combo used with propulsion or when shooting people on ledges, of people flying or something....
Basically I wanted to fucking create SOME race that can put those motherfucking santas down by dragging their asses down towards me, assuming i land a hit :P so it needs to be fast ENOUGH to not allow santas and so forth to simple fly up and pretend it didnt happen... similar to void's ultimate.

Propulsion is supposed to do just what it says. It's a skill that spots laces very nearby by giving u that speed boost. Im sure we can also make it's speed boost effect do some kind of sound, like die xonvert's so that the guy with laces also gets a warning. The good thing about it is that it doesnt actually tell u WHERE the enemy is, it's EXACTLY as if u're a jack trying to use ur ultimate and fail bcos a vaga is nearby, but instead u get a speed boost for x seconds. Now, if u chose to sacrifice that speed momentum by standing near the vaga looking for it, instead of keep going? ur call. But keep in mind that, it runs on a 10 sec loop, if it triggered and u stayed nxt to vaga for 7 seconds, and then spot someone in distance and said "oh ima go towards him", u'd only have 3 seconds left before needing to bump into another lacer. u dig? so unless u're crunching numbers in ur head, u might as well keep running. Also works great with Magnet pull if the enemy outmatches u.

And to explain smthn about the ultimate wolf, yes, u can leech armor meanwhile, but its only 20% or so of damage u do. for u to take back 100A, u'd need to have dealt 500dmg at least. u see where im going with this? the leeching isnt tHAT op. And take into account shadow hunters, i've personally dealth 1958 dmg to one shadow hunter at ONE TIME (nebula me vs passerelli) and when i was done , he was STILL 100hp.... Now compare this to my ultimate, u can STILL die if someone dealt more damage that ur health cap, whereas shadow hunter completely blocks it... same for molecule. And the cooldown is long btw, u can get startled in between ultimates and ALLLL that armor of urs would mean jack shit compared to ur low health lol...

Does that help? What was ur other ultimate suggestion wolf that involves "magnet head"

CYBER
02-16-2013, 09:58 PM
-------------------------------------------------


Wolf just gave me this alternate idea for Magnetic Shield. What do u guys think?
+++
Magnetic Field (Ultimate: cooldown 30-15s):
Press +ultimate to activate, for the duration of 3-5 seconds, any damage you take is reduced from your armor first, THEN your health. And 50-100% of that damage received is reflected back at the enemy that dealt it for the duration of the ultimate.
+++

Note that thanks to masskid's advice, armor giving items will also be restricted as well as health and ring.

I think i like this more. It really reduces the time by half so that it's not too op and u can STILL die if the enemy is relentless, but u can reflect the damage back towards the enemy and take him down with u. Think of half shadow hunter + half advanced nightElf thorns combination.

Spasm
02-16-2013, 11:09 PM
Nova
Level Required 500
5 Levels per Ability.
Ions: Every 15 seconds regen 1 Ion up to a max of 3. Ions block all incoming damage and are used as charges. Each shot or knife on you reduces an ion by 1. (Ions are balls of light circling the player)
Regen: If health is below 50 Nova will regen 10 health every 3 seconds until a max of 50 hp.
Warped Grenades: Grenades are silent and do 100% more damage.
Charged Up: Each kill gives the player a volt of power. Each volt increases speed by 1% (Does not go away after death)
Wormhole (ultimate) : Go invisible & invincible for 6 seconds, able to move but not shoot knife etc. (Really just an escape ultimate)

I didn't add the different levels and times but thats the maxed version.

CYBER
02-17-2013, 12:10 AM
Nova
Level Required 500
5 Levels per Ability.
Ions: Every 15 seconds regen 1 Ion up to a max of 3. Ions block all incoming damage and are used as charges. Each shot or knife on you reduces an ion by 1. (Ions are balls of light circling the player)
Regen: If health is below 50 Nova will regen 10 health every 3 seconds until a max of 50 hp.
Warped Grenades: Grenades are silent and do 100% more damage.
Charged Up: Each kill gives the player a volt of power. Each volt increases speed by 1% (Does not go away after death)
Wormhole (ultimate) : Go invisible & invincible for 6 seconds, able to move but not shoot knife etc. (Really just an escape ultimate)

I didn't add the different levels and times but thats the maxed version.

i like the race idea for "ion charges" but i would have went another way with it .
What if each ion can block damage up to 50dmg only? and so if u got 120dmg , u'd use up 2 of ur ions, but still have a third? every 15 secs u get another ion?

Because the way i see it now, i wouldn't really want to level that skill until the end, since any guy with a tmp (or any rifle rly) that decides to shoot u will barely be affected by this skill at max level? However, if u consider each ion as a meat shield with a max hp, then yeah.

I also DEFINITELY like the charged up skill. on average people will go at a max off 1.5 x normal speed, but also allows badass players to go beyond IF they earned it. Gd one. Heck ima gonna use this concept for smthn else later.
I personally really dont care for grenades, but hey, to each his own.

I'm thinking of creating a "minion" race, with the floating ions concept. so, credits will go to u for sparking that idea in me.

Spasm
02-17-2013, 09:42 AM
i like the race idea for "ion charges" but i would have went another way with it .
What if each ion can block damage up to 50dmg only? and so if u got 120dmg , u'd use up 2 of ur ions, but still have a third? every 15 secs u get another ion?

Because the way i see it now, i wouldn't really want to level that skill until the end, since any guy with a tmp (or any rifle rly) that decides to shoot u will barely be affected by this skill at max level? However, if u consider each ion as a meat shield with a max hp, then yeah.

I also DEFINITELY like the charged up skill. on average people will go at a max off 1.5 x normal speed, but also allows badass players to go beyond IF they earned it. Gd one. Heck ima gonna use this concept for smthn else later.
I personally really dont care for grenades, but hey, to each his own.

I'm thinking of creating a "minion" race, with the floating ions concept. so, credits will go to u for sparking that idea in me.

It's really the whole point so that high damage shots aka vaga crit do nothing but a tmp or mp5 will rape you. Will also be good against knifers. I really think a silent nade race would be cool as the code is already made for it and would be easy to implement. Would be an excellent race against both vagas as every 15 seconds they would do no damage. Also an easier ultimate to code but something different as well. The regen may needed to be adjusted as well.

The whole thought behind this race is a survivability. Ultimate is pure survival. Ions survival. Regen same thing but only works at low hp, I wanted your health to come back quick so if they dont kill you right away you will regain health but only to a certain point so that its not OP. IMO speed is also survival. The only thing I threw in for kicks was the warped nades as nade skills arent really ever OP and can be extremely fun.

Wolfenstinger
02-18-2013, 08:54 AM
Ions: Every 15 seconds regen 1 Ion up to a max of 3. Ions block all incoming damage and are used as charges. Each shot or knife on you reduces an ion by 1. (Ions are balls of light circling the player)
This seems annoying... not to utilize, to go up against. This means I have to knife you at least 5 times within 15 seconds of the first hit. WELL FUCK YOU TOO MR.ion THINGYMAJIG
Overall, I like this.


Regen: If health is below 50 Nova will regen 10 health every 3 seconds until a max of 50 hp.
Screw taking cover if I got points in ion, regenerate an ion while regenerating hp! (It seems legit). Still liking this so far.


Warped Grenades: Grenades are silent and do 100% more damage.
Ow.
Just - ow. It's an OP Crit nade essentially + the rest of his nades are silent, might as well utilize flash bangs while you're at it.


Charged Up: Each kill gives the player a volt of power. Each volt increases speed by 1% (Does not go away after death)
One word: WHeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee eeeeeeeeeeeeeeeeeeee



Wormhole (ultimate) : Go invisible & invincible for 6 seconds, able to move but not shoot knife etc. (Really just an escape ultimate)
Reverse nebula! But this could be used for all sorts of things too, not just escaping but evading bullets in a gun fight or re-positioning yourself to a better vantage point within 6 seconds at max level. Not saying nebula couldn't do this too, but the fact both of their invisible mechanics may show grenades and your secondary as you walk around, it's a universal "Whut to do" type of ultimate.

With this race: not bad, pretty well rounded for a gun race. The one thing I can see though is ion getting the player killed, like camping next to a door and then all you see on the other side is the ion float through the said door... worse scenario I could think of really, so it actually makes the player want to either play it safe or to just not suck so bad.

CYBER
02-18-2013, 09:56 AM
Lol wolf... Ur first comment on the ions made me laugh hysterically .. Then again i am pumped on cafeine today...

So this is a knifing races destroyer...
Because wolf, dont forget that even AFTER u manage to knife him a least 5 times in 15 seconds, if he manages to heal up his hp he can whistand another hit... Not to me tion that his lace could stuck u.

Not to mention that as a nova, if u get knifed ONCE, or even 4 times; u probably not gonna just stand there and take a beating of a 5th and 6th knife... Instead, u're gonna ulti ur ass out INVULNERABLE at stacking speeds..., until u regen at least another ion to protect ur ass.
Thats not counting any health or other items u might use to save ur ass...

Imo? This race is OP vs knifers.
It's still a solid race vs others, but it should be at least restricted to one per team considering it will basically DESTROY vagas and flame pred and raps etc, who are also restricted...

Also? It should't be invulnerable during ulti. Ime fine with using the nebula crap while NOT able to shoot but scrap the invu because nova has mobility than nebula.

And restrict health items AND lace from it if u insist on ur ions and ultimate, then vagas would stand a chance. And it would introduce new mechanics to counter vagas that doesnt involve laces!:) And if someone has a lace and shoots ur invisible ass, u get damaged (like shadow hunter)...

Wolfenstinger
02-18-2013, 11:05 AM
I didn't really look at it at any other perspective at the time I posted because I just kinda rolled outta bed and realized this is what spasm meant by "new race idea". So - GG, Spasm came up with a anti-knife race concept that doesn't involve rooting them.

Spasm
02-18-2013, 05:39 PM
Just to point out one knife hit is 55 hp not 50.

CYBER
02-18-2013, 05:58 PM
i know -.-...
but if u can instantly go back to 50hp and then have ANY kind of health absorbing crap happen ( a ring, a health pack, a fucking mask for all i know) and u're instantly a 2 -hitter.

CYBER
02-18-2013, 06:51 PM
Necromancer (knife only):

Restricted items: Boots, Cloak, Socks, Health, Ring.

Minions: ONce every 60-30 seconds, or When you kill an enemy, create a floating minion that circles you (MAX 1-5). Minions are excess-damage meatshields that are destroyed when you take damage equal or greater than their health.

(think of spasm's ion crap for nova, thats where i got the idea from.)
Ex, if each minion has 25health, and ur health was increased to 150 due to 2 minions , then if you took a knife hit (55dmg), you'd lose 2 minions, and ur health is now 95H. (minions are basically meat shields for excess dmg)

Wicked Offering: Increases the life of minions to 5 - 25HP. Increase your health by the combined health of your current minions.

Shadow Dash: For each minion you have, increase your speed and levitation by 5-10%.

Broken Bones: For each minion you have, increase your knife damage by 5-10dmg (no, not %, i mean actual damage. It's the race's l33t skill).

Spirit Ritual: When you kill an enemy, get 1s of 50-95% invisibility for each minion you currently have.

Demonic Deal (startround cooldown: 0 seconds, follow ups cooldown: 30-20 seconds):
Press +ultimate to activate. Instantly grants you "N" number of BORROWED minions until you have Max number of minions (max level =5) for 5-10 seconds then All BORROWED minions are removed. Any kill you get during the ultimate duration will grant you full ownership of a burrowed minion if you are maxxed on minions (you don't return it at end ultimate). If you cannot return all those borrowed minions at removal time (u're missing some), you are frozen in place for 2-1 second for each missing minion you couldn't return.
(this is basically a HOLY F*CK panic button to retreat or a jumpstart button to kill first enemy. )

For example, u have 1 minion right now, hit the ultimate, got 4 extra new minions (at max level 5 minions) to jumpstart ur passive skills, and now u're on the hunt but get ZERO kills. However, meanwhile, u got shot and lost 2 minions on the way. When ur ultimate is done, it tries to repay those FOUR EXTRA minions it borrowed from Dark Realm (lol). Since you only have THREE now, it means that u're missing 1 minion and u're in debt to the dark forces... So u have to be punished by 1 second of freezing for that minion.
Had you only lost ONE? and was able to fully repay those 4 "borrowed" minions? u'd have been fine.
If you had 0 minions, and burrowed 5 of them, and managed to get 4 kills during those 10 seconds, then 4 of these 5 minions are now URS, and you'd only need to return 1 of them.
(thank you wolf for the tip)

Wolfenstinger
02-18-2013, 09:12 PM
Minions: ONce every 60-30 seconds, or When you kill an enemy, create a floating minion that circles you (MAX 1-5). Minions are excess-damage meatshields that are destroyed when you take damage equal or greater than their health.

(think of spasm's ion crap for nova, thats where i got the idea from.)
Ex, if each minion has 25health, and ur health was increased to 150 due to 2 minions , then if you took a knife hit (55dmg), you'd lose 2 minions, and ur health is now 95H. (minions are basically meat shields for excess dmg)
Lovely - so I can watch how much HP this guy has w/o even guessing. Excellllent. Unlike Spasm's Nova where I have to bash my head into a wall a few million times...

Liking it so far.


Wicked Offering: Increases the life of minions to 5 - 25HP. Increase your health by the combined health of your current minions.
So, 225HP = max HP they'll have, basically this is +125HP (This'll all make sense later, keep reading).


Shadow Dash: For each minion you have, increase your speed and levitation by 5-10%.
Oh fun, 50% max speed + levitation. Kay. Continue.


Broken Bones: For each minion you have, increase your knife damage by 5-10dmg (no, not %, i mean actual damage. It's the race's l33t skill).
Go on.... mr. 1 shot right click....


Spirit Ritual: When you kill an enemy, get 1s of 50-95% invisibility for each minion you currently have.
This. The counter to this is that when somebody dies to this race, they gain approximately 1s of 95% invis, BUT they also gained a minion, making it to where they have a floating target! AIM AT THE TARGET! AHHHHH. ITS NOT A GHOST ITS A GUY WITH A MASK ON KILL IT AHH BURN IT WITH FIRE
k done, next.


Demonic Deal (startround cooldown: 0 seconds, follow ups cooldown: 30-20 seconds):
Press +ultimate to activate. Instantly grants you "N" number of BORROWED minions until you have Max number of minions (max level =5) for 5-10 seconds then All BORROWED minions are removed. Any kill you get during the ultimate duration will grant you full ownership of a burrowed minion if you are maxxed on minions (you don't return it at end ultimate). If you cannot return all those borrowed minions at removal time (u're missing some), you are frozen in place for 2-1 second for each missing minion you couldn't return.
(this is basically a HOLY F*CK panic button to retreat or a jumpstart button to kill first enemy. )

For example, u have 1 minion right now, hit the ultimate, got 4 extra new minions (at max level 5 minions) to jumpstart ur passive skills, and now u're on the hunt but get ZERO kills. However, meanwhile, u got shot and lost 2 minions on the way. When ur ultimate is done, it tries to repay those FOUR EXTRA minions it borrowed from Dark Realm (lol). Since you only have THREE now, it means that u're missing 1 minion and u're in debt to the dark forces... So u have to be punished by 1 second of freezing for that minion.
Had you only lost ONE? and was able to fully repay those 4 "borrowed" minions? u'd have been fine.
If you had 0 minions, and burrowed 5 of them, and managed to get 4 kills during those 10 seconds, then 4 of these 5 minions are now URS, and you'd only need to return 1 of them.
(thank you wolf for the tip)

Ah, the ultimate. Yeah, the ultimate. This can be used in many ways, and since there is no CD at start of round, players can use it to become slightly more mobile as soon as the round begins. Like a miniature die xonvert on crack. Also, they gain +125 HP (remember that stuff I was calculating?), the 50% Speed + Levi increase (theres your mini die xonvert), and has the ability to already do basically 100dmg knifes (too lazy to calculate that :p)

Knowing this, players may utilize ultimate to change battles instantly, by using it before entering a room (despite somebody in there may have a lace, player will have slight speed + dmg boost). Can also use if your last person alive with 5 minions against a small group left, example being you have 225hp because of the minions you accumulated over the course of the round, get brought to 5 hp, pop ultimate at last second and bam you're instantly back at 130hp and all your minions (DO KEEP IN MIND YOU LOSE YOUR PASSIVE BUFFS AS YOU LOSE MINIONS, experience for players may vary with tactic).

Overall, this would be an entertaining knife race to play with. That's my tidbit on it though.

LunaTick
02-19-2013, 05:42 PM
I should think the minion health bonus be the ability, and the minions be a passive from kills.
Otherwise the race doesn't take much effect until after level two in the minimum which would be a hassle.
Then again, that race does have some great buffs to it. Maybe the work to gain buffs is necessary.

Wolfenstinger
02-27-2013, 04:51 PM
You're probably going to go "wow... wolf made another race?" The answer to that - yes.

Subtlety Rogue

Weapon/Team Restrictions:
1 Per Team
Knife Only



Shop Menu Restrictions:
Cloak of Shadows
Orb of Frost
Ring of Regeneration



Abilities:

Sprint: Using the +ability command, grants player (15%, 30%, 45%, 60%) increased speed for (3, 4, 5, 6) seconds.

Vanish: As the player stands still for 3 seconds, grants (20%, 30%, 40%, 50%) invisibility. Will start to wear off in (5, 6, 7, 8) seconds of when player moves.

Crippling Poison: Slows target's speed by (5%, 10%, 15%, 20%) for (1, 1.5, 2, 2.5) seconds.

Deadly Poison: Deals (2, 3, 4, 5) damage every second (for 5 seconds). Will stack up to 3 times.

Ultimate - Shadow Step: Teleports player to target's back, increases knife damage by 100% for 2 seconds. (Range of Teleport - 15FT, 20FT, 25FT, 30FT) (CD-20 Seconds)



Anyways.... I have NO CLUE where I got the idea for this race... I swear. I mean, I didn't just try to all of a sudden take it from something I used to play or anything... :smirk: Open to criticism / Feedback.

Carmichal
02-28-2013, 01:09 AM
You're probably going to go "wow... wolf made another race?" The answer to that - yes.

Subtlety Rogue

Weapon/Team Restrictions:
1 Per Team
Knife Only



Shop Menu Restrictions:
Cloak of Shadows
Orb of Frost
Ring of Regeneration



Abilities:

Sprint: Using the +ability command, grants player (15%, 30%, 45%, 60%) increased speed for (3, 4, 5, 6) seconds.

Vanish: As the player stands still for 3 seconds, grants (20%, 30%, 40%, 50%) invisibility. Will start to wear off in (5, 6, 7, 8) seconds of when player moves.

Crippling Poison: Slows target's speed by (5%, 10%, 15%, 20%) for (1, 1.5, 2, 2.5) seconds.

Deadly Poison: Deals (2, 3, 4, 5) damage every second (for 5 seconds). Will stack up to 3 times.

Ultimate - Shadow Step: Teleports player to target's back, increases knife damage by 100% for 2 seconds. (Range of Teleport - 15FT, 20FT, 25FT, 30FT) (CD-20 Seconds)



Anyways.... I have NO CLUE where I got the idea for this race... I swear. I mean, I didn't just try to all of a sudden take it from something I used to play or anything... :smirk: Open to criticism / Feedback.


So yeahhhh if we could get this going that would be great.

brett friggin favre
02-28-2013, 01:55 AM
You're probably going to go "wow... wolf made another race?" The answer to that - yes.

Subtlety Rogue

Weapon/Team Restrictions:
1 Per Team
Knife Only



Shop Menu Restrictions:
Cloak of Shadows
Orb of Frost
Ring of Regeneration



Abilities:

Sprint: Using the +ability command, grants player (15%, 30%, 45%, 60%) increased speed for (3, 4, 5, 6) seconds.

Vanish: As the player stands still for 3 seconds, grants (20%, 30%, 40%, 50%) invisibility. Will start to wear off in (5, 6, 7, 8) seconds of when player moves.

Crippling Poison: Slows target's speed by (5%, 10%, 15%, 20%) for (1, 1.5, 2, 2.5) seconds.

Deadly Poison: Deals (2, 3, 4, 5) damage every second (for 5 seconds). Will stack up to 3 times.

Ultimate - Shadow Step: Teleports player to target's back, increases knife damage by 100% for 2 seconds. (Range of Teleport - 15FT, 20FT, 25FT, 30FT) (CD-20 Seconds)



Anyways.... I have NO CLUE where I got the idea for this race... I swear. I mean, I didn't just try to all of a sudden take it from something I used to play or anything... :smirk: Open to criticism / Feedback.

sounds like something from star trek man.

i like it. a lot. also the invisibility has a hint of old school human in it, if i recall they were more invisible with a knife out and while they weren't moving.

CYBER
02-28-2013, 06:34 PM
Walker
------


Restrictions:
items:
Helm, scroll, boots, cloak.
Racewise:
- This race is 25% slower than normal speed.
- Only 1 original walker (Mother Zombie)per team (i.e the infected dead ppl don't count as they are temporary)
- (MUST HAVE THEIR OWN ZOMBIE SKIN like in zmod) Inspired by The Walking Dead tv show.


Hunger: When a non-walker is within eyesight, you get a hunger rush that increases your speed by 10-50% for 5-10 seconds (non stackable)


Infection : Non-walker enemies knifed by this race become infected and loses 1-10hp every 5 seconds until death. INFECTED enemies that die will revive as Walkers 5-1 second later. Walker enemies knifed by this race die instantly.
(Leet skill of this race, like the post-apocalyptic show. The counter balance is that people you eventually kill are brought back until you kill them AGAIN walker-vs-walker)
(this should create some interesting scenarios in teamwork where you need to inform ur teammate that his target was infected by u so that their last bullet be a HS)
Edit thanks to wolf: if u had a restricted race, u dont lose it. and at the end of the round you will revert back to ur restricted race. You simply get treated as your walker race with whatever stats you've leveled in it so far)


Risen Flesh: If you die by a non-headshot and by a non-walker, you will rise from the dead with +10-50% invisibility until you die. (invis Carries till next round and doesn't stack on second death obviously, pretty much earns a cloak of shadows).


Dead-Weight: Non-headshot damage (including fall damage and wards etc) is decreased by 10-50%.


Leap: Cooldown (20-10s)
Press +ultimate to leap forward (like a succubus slow longjump but a distance equivalent to 50-100% of a human teleport range) (similar to the old human teleport effect)

Wolfenstinger
02-28-2013, 07:30 PM
And now to the Dead Man Walker... i mean Walker.


Walker
------
Restrictions:
items:
Helm, scroll, boots, cloak.
Racewise:
- This race is 25% slower than normal speed.
- Only 1 original walker (Mother Zombie)per team (i.e the infected dead ppl don't count as they are temporary)
- (MUST HAVE THEIR OWN ZOMBIE SKIN like in zmod) Inspired by The Walking Dead tv show.

Just so everyone here that doesn't care but is reading it anyways - I've not watched the TV show called The Walking Dead ... yet.


Hunger: When a non-walker is within eyesight, you get a hunger rush that increases your speed by 10-50% for 5-10 seconds (non stackable)
Slow start because the -25% speed? Not to worry, this race has its very own built-in ion turbo-boosters to help you get to where you wanna go! What's that you ask? You don't wanna go right at them? LOOK ONCE AND RUN THE OTHER FUCKIN WAY THEN.



Infection : Non-walker enemies knifed by this race become infected and loses 1-10hp every 5 seconds until death. INFECTED enemies that die will revive as Walkers 5-1 second later. Walker enemies knifed by this race die instantly.
(Leet skill of this race, like the post-apocalyptic show. The counter balance is that people you eventually kill are brought back until you kill them AGAIN walker-vs-walker)
(this should create some interesting scenarios in teamwork where you need to inform ur teammate that his target was infected by u so that their last bullet be a HS)
Edit thanks to wolf: if u had a restricted race, u dont lose it. and at the end of the round you will revert back to ur restricted race. You simply get treated as your walker race with whatever stats you've leveled in it so far)

Another issue I do see with this race is when people won't cooperate once they've been converted over to the dark side... They just sit there in auto-pilot. Personally, how I see it - ZMOD and WCS decided to have sex one day and ZMOD got WCS impregnated... WCS gave birth to a wonderful little race called Walker and it thought it'd be a great idea to spread it's love to EVERYONE on the server EVERY ROUND. Not everyone liked that. And because of it, petty arguments and tussles began, eventually making WCS file a divorce on ZMOD because too many ZMOD players came to WCS just for that race. It didn't go through.



Risen Flesh: If you die by a non-headshot and by a non-walker, you will rise from the dead with +10-50% invisibility until you die. (invis Carries till next round and doesn't stack on second death obviously, pretty much earns a cloak of shadows).
Aim. This race doesn't have extra health. Aim.



Dead-Weight: Non-headshot damage (including fall damage and wards etc) is decreased by 10-50%.
High-Grade Kevlar. Again... Aim.



Leap: Cooldown (20-10s)
Press +ultimate to leap forward (like a succubus slow longjump but a distance equivalent to 50-100% of a human teleport range) (similar to the old human teleport effect)

All I can say about the ultimate ... is... here comes old Beast Bhopping from across the map at 1000-2000 velocity. I'd demonstrate but I don't have the proper tools for it anymore... :smirk:







Overall - This race beats the first zombie race that was actually posted here awhile back due to a more reasonable skill set... Let's face it - would you want to fight against something that has 4800hp? We don't even deal that much normally. (Link to Zombie Race Suggestion here!) (http://www.ibisgaming.com/forums/showthread.php/5771-Future-race-suggestion-thread?p=99415#post99415)

HypeRNT
06-30-2013, 11:37 AM
Apex Predator

Keen Vision- The Apex Predator sees all, revealing any invisible units that come within its range like the bald eagle.

Ferocious Bite- Like the saltwater crocodile the largest living reptile, the bite of an Apex Predator is lethal, adding you 1-5 damage for every 10 percent of HP missing, the more hurt you are, like a cornered animal the more dangerous you become

Thick Skin- Like the electric eel having a great defense is key, giving you protection from critical magical damage.

Orcinus Orca-Like the killer whales in Antarctic peninsula who are known to kill other whales and even great white sharks, moving together is key, giving you a chance to heal X amount of HP per teammate within X amount of feet per level. This ability is passive and will affect your nearby teammates as well. This skill is forced, you have to level it by lvl3 or sooner. Remember the more health you heal the less damage you do

----Ultimate---Apex Mode- By being the ultimate predator with no other threats around you, using your ult key for 15,20,25 seconds keen vision does 2x,3x,4x its range, ferocious bite does 2x,3x,4x its effects, thick skin adds 10% 20% 30% physical damage reduction, and Orcinus Orca heals you 2x, 3x, 4x hp per teammate around you. There is a 40 second cooldown

Weapon Restrictions
None

Item Restrictions
*Ring of Regeneration
*Claws of Attack
*Periapt of Health
*Helm

CYBER
07-05-2013, 08:51 PM
This is subject to nerf/buff/change based on feedback


<Gravitron> (No weapon restriction)




Gravity Pull:
(1 to 5)/max_clip_size % chance to throw the target in air and pull towards you. The more damage you deal, the stronger the pull.
(think of "forcing" the enemy to do a startled longjump towards you, ideally used while you're mid-air/above them for optimal effect).
(Basically this is to allow the usage of any gun. so deagle and scout would have 5/7 and 5/10 (= roughly 50%) max chance to proc the effect, however a tmp would have 5/30 ( = roughly 16% only to proc a shot) and p90 is 5/50 (10% chance to proc), this will basically avoid spray-spamming the effect of Gravity pull if someone really wants to play spraying guns. but at the same time, it will keep the integrity of what i originally wanted with the race, and it's to fuck with ppl with a scout and deagle from distance, or shotty etc...
This should be a compromise between hyper's request to unlock all guns, and wolf's concerns of spamming tmp with 30% proc chance etc)


Gravity Field:
Activate using +ability. 1-3 pulsing Wards (yellow for T, Green for CT. Enemies that go through this ward are subjected to 10 times regular gravity (8000 gravity) and are slowed down by 5-25%.
(so it could be totally harmless if an enemy walks through it, but basically forces them to not jump/fly in it or they might suffer fall dmg. Also FINALLY a race counter for flying races and jacks. Interesting to see combined with Magnetic Pull).
(Ward size is the size of a stryder ward that is somewhat 50% transparent, allowing it to be used as a trap if not paying attention)




Gravity Boots:
You take 50%-100% LESSS damage from world (like negating fall dmg).



Gravity Shield:
You lose 30-15 armor in order to negate a RACE skill that proc'd on you (this applies to blades, lens-of-truth, scout-dmg, bash, maser, club, banish, burn, blind, etc RACE skills, not ultimate nor regular dmg nor item procs)






Gravity Thrust: ultimate. (cooldown 15-5 seconds)
Activate using +ultimate, jump and fast-leap into the air where your crosshair is. You are 20-60% transparent during the jump only.

(much like the old human teleport, but you jump that distance instead of teleporting it, and can be shot during it.)
(think of a Hulk-jump lol) (more points in it increase the range, speed and transparency of jump)

HypeRNT
07-05-2013, 09:27 PM
This is subject to nerf/buff/change based on feedback


<Gravitron> (scout/compact only)




Magnetic Pull:
10-30% chance to throw the target in air and pull towards you. The more damage you deal, the stronger the pull.
(think of "forcing" the enemy to do a startled longjump towards you, ideally used while you're mid-air/above them for optimal effect).



Magnetic Field:
Activate using +ability. 1-3 pulsing Wards (yellow for T, Green for CT. Enemies that go through this ward are subjected to 10 times regular gravity (8000).
(so it could be totally harmless if an enemy walks through it, but basically forces them to not jump/fly in it or they might suffer fall dmg. Also FINALLY a race counter for flying races and jacks. Interesting to see combined with Magnetic Pull).




Magnetic Boots:
You take 50%-100% LESSS damage from world (like negating fall dmg).



Magnetic Shield:
You lose 50-25 armor in order to negate a RACE skill that proc'd on you (this applies to blades, lens-of-truth, scout-dmg, bash, maser, club, banish, burn, blind, etc RACE skills, not ultimate nor regular dmg nor item procs)






Magnetic Thrust: ultimate. (cooldown 15-5 seconds)
Activate using +ultimate, jump and fast-leap into the air where your crosshair is (much like a human teleport, but you jump that distance instead of teleporting it, and can be shot during it.
(think of a Hulk-jump lol) (more points in it increase the range and speed of jump)

To me this race should not be weapon restricted until its at-least seen how it would work in a multiple people scenario. With a scout restriction this race is hella weak because not only do you have no extra damage procs, you have no speed or evasion per say, you can only negate certain skills by reducing your armor, im guessing effect stops if you have 0 which makes you purchase armor and it can basically kill it all in 2 or 3 procs which can happen in 1 fight.

The magnetic field is a fun skill rather then a great one because all it takes for you is some time to find out how it works, yes it can kill you if you jump or counter you if your a vaga(like a lace and million other races, oh and our good ole flashlight), but after you got the gist of it, just walk it out? yes like the song.

This leaves us with Magnetic pull, you get to pull a target towards you, which is nice, but there is nothing to prevent this target from escaping or shooting back which in css spraying sounds like a good deal to me. combined with a magnetic field and magnetic pull you can do some damage, that's of course if you can ever hit your scout shot and hope that you get a proc?

The ult is your only good defense to keep you alive and lets face it, that's just a simple teleport pretty much that could be countered by many things.

Overall a good fun race in theory, but would be wayyyyy under-powered because of its weapon restriction, and lack of extra speed, and multiple other variables that come into play when you have a full blown server with races like shadow hunter, molecule and million other factors.

My suggestion would be to have no weapon restriction which would let you proc more and do more physical damage because you have no crits, and hope that your wards are placed perfectly and that you mastered it against vaga's and other flying races, which countering them is actually good and id say its about damn time because they run the server pretty much.

Wolfenstinger
07-05-2013, 09:46 PM
And here I am with another ANALysis of another one of Cyber's stupid ass races... I MEAN AMAZINGLY HILARIOUS STUFF I mean geee.... ILY?

Gravitron - The GodDamn Race Suggested Jedi of the race suggestion thread (Scout / Compact only)


Magnetic Pull:
10-30% chance to throw the target in air and pull towards you. The more damage you deal, the stronger the pull.
(think of "forcing" the enemy to do a startled longjump towards you, ideally used while you're mid-air/above them for optimal effect).

We start off with Ability #1 - Magnetic Pull. Not going to lie - this is the main reason why I thought it was a damn Jedi - or some force user equivalent. Magnetic Pull... Force Pull.... What's next, a Force Choke? Overall - This is a great ability in my opinion. The pull can essentially fuck the target over or even the player for that matter. How bad could it fuck somebody over you ask? WELL GREAT QUESTION - de_dolls! Gravitron is in CT spawn, shoots one person on book shelf and this ability procs. I hope that person packed a parachute.... wait this isn't zmod...

The negatives on this - when they use the compact. If you get a repeated succession because you just have BS luck, what do you do? I mean, really.... what DO YOU DO? The target could end up inside the player, thus making it a stupid mess. My suggestion on this - if you put an internal CD or state there will be an internal CD (that should be working) equivalent to how fast it takes for a player to shoot a scout (like half a second to a second), then I would be fine. You can chance the proc % all you want, but you still have that chance for repeated succession.



Magnetic Field:
Activate using +ability. 1-3 pulsing Wards (yellow for T, Green for CT. Enemies that go through this ward are subjected to 10 times regular gravity (8000).
(so it could be totally harmless if an enemy walks through it, but basically forces them to not jump/fly in it or they might suffer fall dmg. Also FINALLY a race counter for flying races and jacks. Interesting to see combined with Magnetic Pull).

Ability 2 is a ward. Now granted - these wards do not do any damage, at 8000 gravity units, umm.... that's just ouch... For a vaga at least. A Careless one at that. Jack and Spider-man can't bhop out, thus countering anyone else that tries to bhop that period. Now here's the funny part - flying races? They won't be affected by this (in theory) due to them just floating there. For example, look at Shadow of the Void's Ulti, the black hole. When that procs and a flying race is being flung around and smacking their face on the ground, they take 0 fall damage. Why? Technically, they are already falling. But they aren't.

Combine this with Magnetic Pull, and it can be a quick death trap for anyone that falls over it, giving them no time to even react.





Magnetic Boots:
You take 50%-100% LESSS damage from world (like negating fall dmg).

Magnetic Boots - if I could reverse it and just start walking on the ceiling, then I would love this ability. But it doesn't, so I don't care much for it in the world. But that benefit of 50% for 1 point would actually be worth doing, as it would essentially just reduce majority of your fall damage. Also - this could be abused : de_port

If you don't get it yet, de_port has a huge ass body of water of death. Why? Because apparently we don't know how to swim. But at max level for magnetic boots, 0 damage. So overall the player could sit there with gloves or a HE nade and hit the objective once to hopefully pull the defuser away from the bomb and win the game. There are other places more than likely, but this is just one of the few that I can think of, and laugh at.




Magnetic Shield:
You lose 50-25 armor in order to negate a RACE skill that proc'd on you (this applies to blades, lens-of-truth, scout-dmg, bash, maser, club, banish, burn, blind, etc RACE skills, not ultimate nor regular dmg nor item procs)

Essentially this just negates BS for 4 hits at max level, 2 at 1 level. Basically, to abuse this? Sit in spawn, continuously buy kevlar while fighting (if the objective is close to spawn). Why do I say this? Because that's how it would be abused, and somebody will figure it out eventually. Combine this with a rejuv ring, and you could essentially become invincible (figuring you have the money to fund it).

Also -if you can't figure out by the 4th hit where they are shooting from or even hitting you at, you're stupid. I'll just say this now. And if I were to ever see it, I'd laugh at you. Feel free to laugh at me if I do the same thing.



Magnetic Thrust: ultimate. (cooldown 15-5 seconds)
Activate using +ultimate, jump and fast-leap into the air where your crosshair is (much like a human teleport, but you jump that distance instead of teleporting it, and can be shot during it.
(think of a Hulk-jump lol) (more points in it increase the range and speed of jump)

All I can say is - old human Tele. The launch version. Oooooo the abuse this could get :smirk:

Overall, there would be things that need to still be looked at but this is my general thoughts on it all. But one thing Cyber.... and really Cyber - this is starting to become questionable...

Magnets, again? (http://www.ibisgaming.com/forums/showthread.php/5771-Future-race-suggestion-thread?p=154400#post154400)

CYBER
07-05-2013, 09:54 PM
Magnets, again? (http://www.ibisgaming.com/forums/showthread.php/5771-Future-race-suggestion-thread?p=154400#post154400)






This is subject to nerf/buff/change based on feedback


<Gravitron> (scout/compact only)




Gravity Pull:
10-30% chance to throw the target in air and pull towards you. The more damage you deal, the stronger the pull.
(think of "forcing" the enemy to do a startled longjump towards you, ideally used while you're mid-air/above them for optimal effect).



Gravity Field:
Activate using +ability. 1-3 pulsing Wards (yellow for T, Green for CT. Enemies that go through this ward are subjected to 10 times regular gravity (8000).
(so it could be totally harmless if an enemy walks through it, but basically forces them to not jump/fly in it or they might suffer fall dmg. Also FINALLY a race counter for flying races and jacks. Interesting to see combined with Magnetic Pull).




Gravity Boots:
You take 50%-100% LESSS damage from world (like negating fall dmg).



Gravity Shield:
You lose 50-25 armor in order to negate a RACE skill that proc'd on you (this applies to blades, lens-of-truth, scout-dmg, bash, maser, club, banish, burn, blind, etc RACE skills, not ultimate nor regular dmg nor item procs)






Gravity Thrust: ultimate. (cooldown 15-5 seconds)
Activate using +ultimate, jump and fast-leap into the air where your crosshair is (much like a human teleport, but you jump that distance instead of teleporting it, and can be shot during it.
(think of a Hulk-jump lol) (more points in it increase the range and speed of jump)


Fuck you. thats why

Wolfenstinger
07-05-2013, 09:59 PM
The reason the whole weapon restriction in my opinion is fine - P90 or TMP + Magnetic Pull?? No extra damage yes, but if there isn't a cooldown on that, you are just going to pull people closer, essentially not making your aim BETTER, just making it easier for both players to kill one another. The races doesn't need speed either to be made good. You want speed, gets some damn boots of speed then. Or bhop with socks (boots would be considered the faster option probably for most people however).

acolyte_to_jippity
07-05-2013, 10:14 PM
so the ult is just like the proper human teleport?

Wolfenstinger
07-05-2013, 10:34 PM
From what I was to understand from reading his little description on it - yes.

HypeRNT
07-05-2013, 11:43 PM
The reason the whole weapon restriction in my opinion is fine - P90 or TMP + Magnetic Pull?? No extra damage yes, but if there isn't a cooldown on that, you are just going to pull people closer, essentially not making your aim BETTER, just making it easier for both players to kill one another. The races doesn't need speed either to be made good. You want speed, gets some damn boots of speed then. Or bhop with socks (boots would be considered the faster option probably for most people however).

The reason for the race to need to have no weapon restriction is because you dont do enough damage with weapon restrictions.. and the abuse that you say can happen with p90 or TMP is questionable at best because it goes as a false positive. If i hit the proc that makes the guy float to me(while he can still shoot and use his abilities) then hit it again back to back then all it does is either A: he will go thru me and end up behind me, or B: i hit him for too low of a damage were it wont move him far enough anyways, that's pretty much about it, and if that happens id much rather have a p90 or m4 rather then scout.. This is the main reason i said the race was underpowered/ needs to have no restriction to weapons because it doesn't really help you kill the target unless you proc once and mess his aim up, and hope he doesn't spray you a HS while in the air.

This race needs speed, its needs an escape mechanism because of what i mentioned above. If a guy gets pushed behind me, i want to be able to turn around and move side to side to be able to dodge some of his spray.

His ward is ok, but its easily countered.... DONT FLY? DONT B HOP..... not really that hard of a concept to understand and jack and spidey already have speed so its not hard for them to move out of that ward. I would say it needs a movement slow as well maybe something slight along the lines of 10% depending or based on the level of the skill.

His defensive skill with armor cant be abused as you said, it just wouldn't make sense, if he somehow tanks 4 crits that already means he took regular dmg and would probably be dead, also for him to keep buying armor would indicate hes just spwn camping and plenty of races don't need crits to be effective on you. Him re-buying armor would mean hes spending a ton of cash which would prevent him from getting guns or items he needs to actually kill stuff.

And for his ult, its harmless to me and the boots just make it more simpler, i would add speed to that skill or maybe gravity so that you could jump while in the ward but others could not? So the boots would save you? I don't know maybe something of that sorts.

Nothing of this race is OVERPOWERED at least not in theory(which this is) and with tweaks it could be made into a very playable race.

Wolfenstinger
07-06-2013, 01:11 PM
So essentially, moving players isn't considered OP. Got it.

Could I request Magician to drop its weapon restrictions so I can go back to playing it with a TMP? Or how about see if we can make the vagalion / flame pred glitch come back up so we could use guns on them for a map.

This race has escape mechanisms. Not amazing ones, but they do exist. For example - placing wards while falling, people that follow can take some unexpected serious fall damage which could turn tides. The ultimate - can be used offensively and defensively. It's essentially spider-man's ultimate with a CD and no web sling animation.


Ward is harmless? Ok - yes, you can't jump or bhop through the ward, let alone probably even fly through it. But can you go through a whole map without even jumping?
Bind W kill ??

I don't think you realize how many players actually jump. You, yourself probably jump your fair share, as do I. Whether it's just jumping because you can, or jumping to cover, jumping over a ledge, etc. That's one movement mechanic taken away from others.

Now - do I wish he could probably use the ward as say a jump pad?? That would be an interesting mechanic with the gravity boots, but then I would say gravity boots should be toggled on/off if this were the case. It's not so much him able to walk upside down at that point, rather he places wards that he can use as grav lifts because his grav boots reverse the polarity or whatever fancy term is going to be used to go up. Taking off grav boots while over a ward would lower the player safely into the ground. This can NOT be used on other gravitron wards however, due to them not being the same player (this would prevent crazy off the wall ceiling camping etc.)

As far as his defensive skill being abused - it can be. I never said it would be helpful in the fact it would save him from being 1shotted, as he still takes normal damage from regular gun bullets. What it does however is makes it to where the target isn't say life stealing HP cause they are santa/undead or flipping the gravitron's screen because they are pano. Or even being bashed by the human, which makes it nearly impossible to kill when you are bashed, thanks to how fucked up bash is already.

Will it be costly? Sure. Would it be worth it? If they win or kill enough people, or both. Ammo can be refurbished freely anyways, and if everyone knows he/she is spawn camping as gravitron - there is always an idiot that actually goes there to kill them. Why? Because they don't think about the objective being done, they just get blood thirsty. Now will you be one of those idiots? No, I don't even know. I never said you would, nor did I put any names out. I could be one for all we know. Actually no - I would be one of those idiots because I just like stabbing people. Go fuck yourself.

HypeRNT
07-06-2013, 03:18 PM
So essentially, moving players isn't considered OP. Got it.

Could I request Magician to drop its weapon restrictions so I can go back to playing it with a TMP? Or how about see if we can make the vagalion / flame pred glitch come back up so we could use guns on them for a map.

This race has escape mechanisms. Not amazing ones, but they do exist. For example - placing wards while falling, people that follow can take some unexpected serious fall damage which could turn tides. The ultimate - can be used offensively and defensively. It's essentially spider-man's ultimate with a CD and no web sling animation.


Ward is harmless? Ok - yes, you can't jump or bhop through the ward, let alone probably even fly through it. But can you go through a whole map without even jumping?
Bind W kill ??

I don't think you realize how many players actually jump. You, yourself probably jump your fair share, as do I. Whether it's just jumping because you can, or jumping to cover, jumping over a ledge, etc. That's one movement mechanic taken away from others.

Now - do I wish he could probably use the ward as say a jump pad?? That would be an interesting mechanic with the gravity boots, but then I would say gravity boots should be toggled on/off if this were the case. It's not so much him able to walk upside down at that point, rather he places wards that he can use as grav lifts because his grav boots reverse the polarity or whatever fancy term is going to be used to go up. Taking off grav boots while over a ward would lower the player safely into the ground. This can NOT be used on other gravitron wards however, due to them not being the same player (this would prevent crazy off the wall ceiling camping etc.)

As far as his defensive skill being abused - it can be. I never said it would be helpful in the fact it would save him from being 1shotted, as he still takes normal damage from regular gun bullets. What it does however is makes it to where the target isn't say life stealing HP cause they are santa/undead or flipping the gravitron's screen because they are pano. Or even being bashed by the human, which makes it nearly impossible to kill when you are bashed, thanks to how fucked up bash is already.

Will it be costly? Sure. Would it be worth it? If they win or kill enough people, or both. Ammo can be refurbished freely anyways, and if everyone knows he/she is spawn camping as gravitron - there is always an idiot that actually goes there to kill them. Why? Because they don't think about the objective being done, they just get blood thirsty. Now will you be one of those idiots? No, I don't even know. I never said you would, nor did I put any names out. I could be one for all we know. Actually no - I would be one of those idiots because I just like stabbing people. Go fuck yourself.

What you comparing with magician is completely different and irrelevant. His skill isn't moving players it pushing them towards you, its a big difference from magician levitating you in the air in a glitchy fashion. Also what about that is OP? Its just like any other skill that does something good for you. Human has bash, molecule has speed,crits,evasion, and godmode, and that's not OP for you? Yes it sounds different on paper doesn't it...

The race does have some escape mechanisms, or in fact one, his ultimate which is just a teleport, nothing confusing about that. Placing a ward isn't exactly an escape mechanism, its more of a tactic that you can use for defense and offense depending what they do, in this case its offense, in shadow hunters case its both but usually its used for attacking players close to you.

Yes his ward is pretty much harmless in the sense that it doesn't slow you, doesn't restrict you to do anything besides jump or fly which there isn't that many races that need to do that... If im jack i can stop b hopping when i see that ward... How hard of a concept is that for you? I think you highly over estimating how many people b hop, especially in a fire fight.

And his defensive skills being abused in the way you described just doesn't make any sense... If you are going to afk at spwn so that you can buy armor *in case you get hit and not killed* then you are making your team play being down 1 player and all your abilities are useless including your OP wards according to you. Shadow hunter has a similar ability i don't see how that is OP so im not sure what you are talking about here.


Now with a few tweaks this race can be one of the better ones. If you add some sort of effect that restricts movements temporarily while in the ward i can see a reason why people would panic to try to jump or fly out of it, besides that il just walk thru it and kill you, why not? How big can this fucking ward be rofl, it would have to be twice the side of striders to make it even worth jumping out of it.

The proc is fine because it goes with the ward, but if you cant use a regular weapon i don't see how you will be able to proc your jumping ability to match it with your ward and vice versa.


**Suggestions**
1. Dont restrict any weapons, its just not needed
2. Describe the size of the ward, if its regular like SH then add a condition to it which could be some sort of slow to make people panic and try to jump out of it or slow them down for you so you could hit them with your scout(if its weapon restricted this is a must)
3.I would do something with the boots because right now they seem unnecessary, if you are going to tweak the wards then you can add something to your boots to make yourself safe from the wards, otherwise add some speed to them or just remove them.
4. Ult is something similar to Beast ult or Humans ult so i don't think anything needs to be done here. Unless you want to add your gravity ward on the spot that you are going to land with your teleport, this would help if you keep scout restriction that way you can teleport to people having an auto ward on the spot you teleport to, and this would increase its effectiveness.


Also, go fuck yourself:lmao:

CYBER
07-06-2013, 06:14 PM
Gd feedback. Both of u. I think i have an idea to fid common grounds. Clearly both of u see that the race needs a slight buff as long as it doesnt get broken by dumb luck and chained procs. So i think i hve an idea. When u guys described te ultimate as a spidey zip with cooldown, i realized thatthe ulti is not that strong especially since its main usage was to allow ppl to change spots and go higher grounds for advantage.

Masskid
07-09-2013, 04:44 PM
What you comparing with magician is completely different and irrelevant. His skill isn't moving players it pushing them towards you, its a big difference from magician levitating you in the air in a glitchy fashion.

Actually


[B][SIZE=5]Gravity Pull:
10-30% chance to throw the target in air and pull towards you. The more damage you deal, the stronger the pull.
(think of "forcing" the enemy to do a startled longjump towards you, ideally used while you're mid-air/above them for optimal effect).


If you review the skill it says that it would "throw the target in air AND pull towards you" meaning it is not a straight pull. Instead the skill would kick the player up then pull him essentially making it magicians knock up without a random direction. Now if this were to be paired with a TMP that would knock up, pull, Knock up, pull, Knock up, pull, most likely resulting in a death by world because the accumulated height and momentum of the victim.

HypeRNT
07-11-2013, 12:06 PM
Actually



If you review the skill it says that it would "throw the target in air AND pull towards you" meaning it is not a straight pull. Instead the skill would kick the player up then pull him essentially making it magicians knock up without a random direction. Now if this were to be paired with a TMP that would knock up, pull, Knock up, pull, Knock up, pull, most likely resulting in a death by world because the accumulated height and momentum of the victim.

Not necessarily because from what it states there we have 2 small problems which can be interpreted in a few ways because this is all theoretical of course.

First, it states that "the more damage you deal, the stronger the pull" so the basis that *if you use a TMP it will be OP is kind of irrelevant because TMP does less dmg then a pistol at certain cases and that means you have a very weak pull of a person, so even if it procs multiple times, all it will or can do is pull you multiple times but with much less distance, which effects both players and puts them on a pretty even ground with the effected player facing a little more diversity but in a WCS server that is to be expected and acknowledged at every second of the round.

The second point is, that its not really a levitation, it states that "forcing the enemy to do a startled long jump towards you" so depending how you look at that and how high you can elevate your target this is to be looked at very loosely because its hard to tell if it will lift you super high or make you do a long jump multiple times which would really not do much since its harder for you to hit a moving target that's jumping at the same time harder for him to hit you which isn't really significant or OP.

Having no gun restriction would let you do bigger pulls, with bigger levitation while doing more damage so that you actually have a much better advantage and can get efficient kills.

Wolfenstinger
07-12-2013, 04:46 PM
Or causing mass suicides across the board that are just humorous and not-rewarding in kills at all.

HypeRNT
07-12-2013, 05:05 PM
Or causing mass suicides across the board that are just humorous and not-rewarding in kills at all.

Not rewarding in kills wouldn't be the first race on the server so nothing new here, although causing suicides would be an awesome race purpose and super fun IMO.

i2o4
07-12-2013, 06:13 PM
If you review the skill it says that it would "throw the target in air AND pull towards you" meaning it is not a straight pull. Instead the skill would kick the player up then pull him essentially making it magicians knock up without a random direction. Now if this were to be paired with a TMP that would knock up, pull, Knock up, pull, Knock up, pull, most likely resulting in a death by world because the accumulated height and momentum of the victim.

The magnetic field ward would probably result in death by world, too. Imagine a terrorist on the cliff overlooking the house at nipperhouse. It's a pretty slippery slope, and even if he's just sitting there, would a magnetic field placed near him pull him straight off the cliff and into the ground at 10x gravity? Magnetic fields placed on the ground in de_dolls would likely take out anyone trying to teleport across a field, pull people down ladders, and take out any flyers--and it would just result in mass suicides. Even a vagabond traveling across the map at ridiculous speeds would likely pulled downward, and even if the gravitational effect wasn't enough to kill them directly, it would probably be enough to alter their trajectory so that they'd teleport into the ground and die. Magnetic pull would probably cause a lot of suicides as well. Rather than pulling players down to the ground, how about pulling them in towards the center of the field? I think that would work better. The strength of the pull should be such that one could plausibly resist it by running in the opposite direction or bracing against a wall, much like shadow of the void's vacuum effect.

CYBER
07-18-2013, 01:42 AM
Thank you for the feedback. I saw the concerns and requests from all 4 parties and i think i found a common ground... this new common ground is still subject to be debated though, so keep 'em pouring... and who knows, if zero doens't have that time to code such races, i will one day take a crack at it and start submitting coded races instead of just ideas for him to fix and optimize for ibis quality.




This is subject to nerf/buff/change based on feedback


<Gravitron> (No weapon restriction)




Gravity Pull:
(1 to 5)/max_clip_size % chance to throw the target in air and pull towards you. The more damage you deal, the stronger the pull.
(think of "forcing" the enemy to do a startled longjump towards you, ideally used while you're mid-air/above them for optimal effect).
(Basically this is to allow the usage of any gun. so deagle and scout would have 5/7 and 5/10 (= roughly 50%) max chance to proc the effect, however a tmp would have 5/30 ( = roughly 16% only to proc a shot) and p90 is 5/50 (10% chance to proc), this will basically avoid spray-spamming the effect of Gravity pull if someone really wants to play spraying guns. but at the same time, it will keep the integrity of what i originally wanted with the race, and it's to fuck with ppl with a scout and deagle from distance, or shotty etc...
This should be a compromise between hyper's request to unlock all guns, and wolf's concerns of spamming tmp with 30% proc chance etc)


Gravity Field:
Activate using +ability. 1-3 pulsing Wards (yellow for T, Green for CT. Enemies that go through this ward are subjected to 10 times regular gravity (8000 gravity) and are slowed down by 5-25%.
(so it could be totally harmless if an enemy walks through it, but basically forces them to not jump/fly in it or they might suffer fall dmg. Also FINALLY a race counter for flying races and jacks. Interesting to see combined with Magnetic Pull).
(Ward size is the size of a stryder ward that is somewhat 50% transparent, allowing it to be used as a trap if not paying attention)




Gravity Boots:
You take 50%-100% LESSS damage from world (like negating fall dmg).



Gravity Shield:
You lose 30-15 armor in order to negate a RACE skill that proc'd on you (this applies to blades, lens-of-truth, scout-dmg, bash, maser, club, banish, burn, blind, etc RACE skills, not ultimate nor regular dmg nor item procs)






Gravity Thrust: ultimate. (cooldown 15-5 seconds)
Activate using +ultimate, jump and fast-leap into the air where your crosshair is. You are 20-60% transparent during the jump only.

(much like the old human teleport, but you jump that distance instead of teleporting it, and can be shot during it.)
(think of a Hulk-jump lol) (more points in it increase the range, speed and transparency of jump)

HypeRNT
07-18-2013, 12:11 PM
Thank you for the feedback. I saw the concerns and requests from all 4 parties and i think i found a common ground... this new common ground is still subject to be debated though, so keep 'em pouring... and who knows, if zero doens't have that time to code such races, i will one day take a crack at it and start submitting coded races instead of just ideas for him to fix and optimize for ibis quality.

I like the first skill alot better now, especially with no weapon restriction.

Gravity field is better too, i like the fact that now there is a negative effect to it(that slows you) that will make you panic and want to get out of it as fast as you can which would lead you to bunny hopping or trying to fly out of it resulting in a death.

The ultimate to me is still just Meh, im not sure what is the point of being transparent while teleporting, its not like anyone will see you for that split second anyways, just like humans tele is now, hard to know were they teleport because they are invis all the time. I would make it that you are like 30%-70% invis after the jump for 1-5 seconds to make it really useful.

Wolfenstinger
07-18-2013, 12:33 PM
Gravity Pull : Meh at this point from me.

Gravity Field: Jumping at 8000 Gravity would be impossible, so even if you were stuck in it trying to bhop out, it wouldn't let you because of the pressure. The slow though, sounds like Shadow Hunter wards w/o damage at this point, which would still fuck people up regardless. Depending on a person's reaction time. [I'm fine with this, as heavier gravity should make you slower??]

Gravity Boots: Same.

Gravity Shield: Kay.

Gravity Thrust: - Because of low CD, transparency won't change much, as its just adding a free light cloak of invis (to just a cloak of invis-ish effect when maxed). So - no real change. Also this isn't TELEPORTING this is LAUNCHING the player over to that location. Completely different. Imagine just pointing at an arc instead rather than the direct location. That's how Cyber wants this to work. Your catapulting yourself to a location, which during this you can actually curve yourself a bit like a vaga without the pause, as you are still freely moving - with a gun in hand.

CYBER
07-18-2013, 12:46 PM
I think that transparency thing can be rigged in a very interesting way based on the feedback u gave me. I could make it so that the transparency is after the jump by introducing that mechanic in gravity boot.I'll explain later when i have a pc.I was meaning to make that skill more interesting anyway.

HypeRNT
07-18-2013, 01:13 PM
I think that transparency thing can be rigged in a very interesting way based on the feedback u gave me. I could make it so that the transparency is after the jump by introducing that mechanic in gravity boot.I'll explain later when i have a pc.I was meaning to make that skill more interesting anyway.

:wtg:

Masskid
07-19-2013, 12:04 PM
Gravity Pull: fixed for Automatic weapons i would say but i worry about a shotgun and its chance to proc. Same proc chance with the deagle but more pellets and if combined with a claw that's a shit ton of hits at one time

Gravity Field: I personally dont like the 8000 gravity on it :\, gravity is weird on css maps where if you walk down a ramp on the wrong spot you could insta-die. I like the slow and instead of super high gravity i would rather an increased slow.

Boots: fine

Shield: fine

Thrust: I would be interested in seeing the invis in action xD

CYBER
07-21-2013, 06:01 PM
Tell me what you guys think of this
"post-jump-invis-mechanics" suggestion for feedback?




<Gravitron> (No weapon restriction)




Gravity Pull:
(1 to 5)/max_clip_size % chance to throw the target in air and pull towards you. The more damage you deal, the stronger the pull.
(think of "forcing" the enemy to do a startled longjump towards you, ideally used while you're mid-air/above them for optimal effect).
(Basically this is to allow the usage of any gun. so deagle and scout would have 5/7 and 5/10 (= roughly 50%) max chance to proc the effect, however a tmp would have 5/30 ( = roughly 16% only to proc a shot) and p90 is 5/50 (10% chance to proc), this will basically avoid spray-spamming the effect of Gravity pull if someone really wants to play spraying guns. but at the same time, it will keep the integrity of what i originally wanted with the race, and it's to fuck with ppl with a scout and deagle from distance, or shotty etc...
This should be a compromise between hyper's request to unlock all guns, and wolf's concerns of spamming tmp with 30% proc chance etc)
@mass a shotty would be a very ideal weapon of choice. strong proc chance + decent dmg. it wouldnt be as effective as a scout for range, but it can be used to troll ppl and mid range gameplay. we already see that with jack on shotty, but at least u're not getting like 120 dmg from stacked diamonds in 1 hit ALONG with a throw in air with 5 stacked club procs...


Gravity Field:
Activate using +ability. 1-3 pulsing Wards (yellow for T, Green for CT. Enemies that go through this ward are subjected to 10 times regular gravity (8000 gravity) and are slowed down by 5-25%.
(so it could be totally harmless if an enemy walks through it, but basically forces them to not jump/fly in it or they might suffer fall dmg. Also FINALLY a race counter for flying races and jacks. Interesting to see combined with Magnetic Pull).
(Ward size is the size of a stryder ward that is somewhat 50% transparent, allowing it to be used as a trap if not paying attention)




Gravity Boots:
You take 50%-100% LESSS damage from world (like negating fall dmg). And fraction of the damage you WOULD have taken from the world is turned into % transparency for 1-3 seconds.
(basically i made it so that the partial invisibility isnt when u LEAP, bcos that's too similar to old human and current vaga tele's...i wanted originality, so instead, when u DROP on the ground, damage you take makes u transparent temporarily.
IF we're talking about a 1 to 1 input/output ratio, then 50 dmg makes u 50% transparent for like 3 seconds max, and if ur damage was very high, u might even be invisisble for those 3 seconds. the ratio can be tweaked so that more dmg is needed to add more transparency, i'll leave those numbers for testing purposes.)
So basically, ur gravity thrust can be used to throw urself into the air and falling for no dmg near enemies and flank them with those 3 seconds of partial invis). Now thats a REALLY strong tactic especially if u fall from high places, so don't you guys DARE say that this race is underpowered anymore...



Gravity Shield:
You lose 30-15 armor in order to negate a RACE skill that proc'd on you (this applies to blades, lens-of-truth, scout-dmg, bash, maser, club, banish, burn, blind, etc RACE skills, not ultimate nor regular dmg nor item procs)




Gravity Thrust: ultimate. (cooldown 15-5 seconds)
Activate using +ultimate, jump and fast-leap into the air where your crosshair is.

(much like the old human teleport, but you jump that distance instead of teleporting it, and can be shot during it.)
(think of a Hulk-jump lol) (more points in it increase the range and speed of jump)
(comment: made it so that the transparency comes POST ultimate ( IF falling dmg was sustained))

---------- Post added at 07:01 PM ---------- Previous post was at 06:52 PM ----------

thinking this through, i wonder if i should increase the cooldown on the leap, or maybe reduce the amount of time u stay invis...
maybe to like 0.5-2 seconds max ...
then agian nebula stays invis every 5 seconds, and this race needs to both use its ultimate AND get WORLD dmg to get any partial invis, if it does... only for 3 seconds...
it could go both ways tbh... that needs to be assessed by testing, especially the "dmg in to transparency out" ratio

HypeRNT
07-21-2013, 06:44 PM
Tell me what you guys think of this
"post-jump-invis-mechanics" suggestion for feedback?


---------- Post added at 07:01 PM ---------- Previous post was at 06:52 PM ----------

thinking this through, i wonder if i should increase the cooldown on the leap, or maybe reduce the amount of time u stay invis...
maybe to like 0.5-2 seconds max ...
then agian nebula stays invis every 5 seconds, and this race needs to both use its ultimate AND get WORLD dmg to get any partial invis, if it does... only for 3 seconds...
it could go both ways tbh... that needs to be assessed by testing, especially the "dmg in to transparency out" ratio

GJ on listening for feedback:wtg: but i think that race is good as it is and should have its ultimate as transparency of about 50-75% for 2 seconds after the jump. I dont think there is a need to make it fully invis *if* you take enough fall damage, i think we have enough races that do that and i think it could get abused with such a short cd on the ult basically every 5 seconds invis for 2. I think by nerfing the full invis and adding the partial 50-75% invis it balances great.

I think all the skills/guns are pretty good and only thing left now is to test it in the server besides that we really cant do much more.

What
07-21-2013, 07:03 PM
It needs more cowbell.

CYBER
07-21-2013, 09:02 PM
It needs more cowbell.

why do you always have to bring your mom along.

What
07-22-2013, 06:29 PM
why do you always have to bring your mom along.

Cause your mom costs too much! Awwwww terrible mom slam!

† ØblivioΩ †
08-04-2013, 12:29 PM
You're probably going to go "wow... wolf made another race?" The answer to that - yes.

Subtlety Rogue

Weapon/Team Restrictions:
1 Per Team
Knife Only



Shop Menu Restrictions:
Cloak of Shadows
Orb of Frost
Ring of Regeneration



Abilities:

Sprint: Using the +ability command, grants player (15%, 30%, 45%, 60%) increased speed for (3, 4, 5, 6) seconds.

Vanish: As the player stands still for 3 seconds, grants (20%, 30%, 40%, 50%) invisibility. Will start to wear off in (5, 6, 7, 8) seconds of when player moves.

Crippling Poison: Slows target's speed by (5%, 10%, 15%, 20%) for (1, 1.5, 2, 2.5) seconds.

Deadly Poison: Deals (2, 3, 4, 5) damage every second (for 5 seconds). Will stack up to 3 times.

Ultimate - Shadow Step: Teleports player to target's back, increases knife damage by 100% for 2 seconds. (Range of Teleport - 15FT, 20FT, 25FT, 30FT) (CD-20 Seconds)


Anyways.... I have NO CLUE where I got the idea for this race... I swear. I mean, I didn't just try to all of a sudden take it from something I used to play or anything... :smirk: Open to criticism / Feedback.

sounds like something from star trek man.

i like it. a lot. also the invisibility has a hint of old school human in it, if i recall they were more invisible with a knife out and while they weren't moving.

It is literally the Subtly Rogue class in World of Warcraft. : )

But still a good concept to incorporate, there was another class mentioned that was similar to this. I think it was the Splinter Cell class.

HypeRNT
08-17-2013, 06:18 PM
Kikiyaon is a mythological term meaning soul cannibal

Realm Transfer-You are given 1-4 smokes, they are smaller radius then original smokes but last 2x longer. While in your own smoke, you are invisible and the smoke only apears as a very low level of smoke that is below your knees, but to everyone else its a regular smoke with smaller radius. This imeans that you can see people but they only see smoke deployed. Think nebula without being mobile to run around everywere.

Realm Transport-Allows you to move through your own realm transfer smokes as a portal. For instance while playing dust2, if you have a smoke on b bomb, and walk to A bomb throw it on a site, now you can cover both sites going in and out. How many times you can go in and back out depends on your level of Realm Transport.

Realm Illussion- Makes a clone of yourself in any position that you are currently at. The clone dies after 5 shots, damage is irrelevant, has to be 5 hits and if passed through it slows youre opponent down 50% for 5 seconds, the clone lasts 1 minute.

Blind Spot-1-27% chance to proc blinding spot, it blacks out 1/4th of your screen, so divide your monitor screen into 4 piecies, and black out one of those spots, its random, so it could do absolutley nothing, or it could black out the one you need to see your enemy. Effect lasts based on level max is 10 seconds, Max procs are 2 per person.

Realm Beacon*ultimate-It does no damage, has no dot effects of anykind or any slows, all it does is puts a glowing light around the effected player, if the effected player has a lace, and extra items, the beacon removes a random item of the player without touching the lace and without putting the current glowing effect on the player.
So for instance, if you are a vaga, and you have lace and extra HP, you will not be effected by beacon, but if it hits you, you will then lose 1 item that is anything but a lace, so in this case extra HP.
The light is like, picture a flash light when you have it on, now imagine it being all around you like a bubble, and you are walking with it, so people could see that before you come around the corner, thats all that is.

Yolo Swaggins
09-09-2013, 06:09 AM
I've really wanted something specifically made to counter spawn rushers and fast races for a while now, and while there's human... well, it's human. I am aware the 200hp is a bit much for the maxed out vitality, but it is restricted from additional healing and health items. In addition to that the more points into the evade and health skills, the slower the race moves, a maxed out one will only have 60% Move speed.

Also, I can put this into eventscripts code if desired.

Titan
5 Abilities, 8 levels per ability

Weapon/Team Restrictions:
2 Per Team
No Weapon Restrictions


Shop Menu Restrictions:
Cloak of Shadows
Periapt of Health
Ring of Regeneration
Helm of Excellence
Boots of Speed
Scroll


Abilities:

Titan Armor: Non-Headshots have a 10%+(5%xlevel) chance to evade, evasion will show a line to the shooter similar to molecule. A side effect of this ability is -5%xlevel move speed.

Titan Stomp: (I'm assuming it's possible to put a cooldown on +ability for this skill) every 30-(2xlevel) seconds use +ability to knock all enemies in a radius 25+(5xlevel) feet up into the air (think single hit of jack clubs) and slow by 50% for 0.4+(0.2xlevel) seconds.

Titan Vitality: Gain 20+(10xlevel) Health at the beginning of the round. A side effect of this ability is -12.5%xlevel jump height.

Titan Awareness:(Victim Skill) When hit by an enemy has a 10%+(2%xlevel) chance to reveal invis on attacker for 2+(0.5xlevel) seconds. Ideally this would also not allow races such as vaga to reinvis for the duration of the reveal even if they teleport, though that may be a pita to implement.

Ultimate - Titan Shot: The next shot will do 10+(5xlevel) additional damage if it hits. This ability should be usable right away in the game, however have a ~30 second cooldown.

Maxed Stats of this race would be:
Armor: 50% chance to evade non-headshots, -40% move speed
Stomp: Knock enemies within 65 Feet into the air, regardless of lace. (14 sec cooldown)
Vitality: +200hp, -100% jump height
Awareness: 30% chance to reveal invis when shot for 6 seconds
Shot: next bullet does +50 dmg if it hits (30 sec cooldown)

^^^^^^This race is just an idea I have so feel free to call it retarded or give constructive criticism on how it could be made better.^^^^^



AAAAAnd one more just for giggles.

Troll
5 abilities, 4 levels each.

Player/gun restrictions:
Pistol/knife only.

Shopmenu restrictions:
cloak of shadows
claws of attack

Thief: 10%+(2.5%xlevel) to Steal (10 Dice, 6 sides, add 1 side to each die per level, add 2 sides on final level) Money and 1+(1xlevel) xp(if it's possible to actually remove the xp from the enemy as well that is the intent) from enemy on hit

Swagger Walk: +ability to move invis (moves like nebula invis but cannot attack while in this state similar to dragonfly or strider flying) for 2+(1xlevel) seconds with a 25-(2.5xlevel) cooldown. Instead of smoke ring at the beginning of ability, smoke ring appears around troll when coming out of invis.

It's a trap!: +ability1 to drop a ward that does 0 damage but slows similar to how a shadow hunter ward does, starts with 1 ward, gets another at each level for a max of 4. Duration: 7+(2xlevel) seconds. Radius 7+(2xlevel) feet. This ability might be a little more balanced with a cooldown.

Troll Vision: 10%+(2.5%xlevel) to drug enemy on hit for 2+(1xlevel)seconds.

ULTIMATE - Switcheroo: Trade places with a random laceless enemy. after activation the switch will happen in 6-(1xlevel) seconds. with a 40-(2.5xlevel) second cooldown.

kionay
01-20-2014, 10:43 AM
Ghost
4 abilities, 5 levels each

player/gun restrictions:
knife only
item restrictions:
boots of speed
cloak of invisibility
sock of the feather
(maybe)amulet of cat

Hidden
invisible 15/35/55/75/95% (may need to cap at 100 or 99% since for people with sound you're fodder)
slower movement speed 1/3/5/7/10%
this is the most important aspect of the ghost, you don't know where they are, you can't SEE a ghost (or at least it's really hard) and he could be anywhere, but he's not too deadly

Curse
on hit enemy slower movement speed by (10/30/55/80/100% of knife damage)
or some other mild annoyance, shouldn't be deadly, but should present a disadvantage for whoever is cursed

Haunt
on death there's a certain # chance (based on level, i'm thinking 5/10/25/50/70 but maybe less) that when you die the enemy that killed you respawns at their spawn and you respawn where they killed you from with less health(10/25/40/55/70 hp)

ULTIMATE - Overwhelming fear
in an area (size by level) players are frozen with fear and are rendered useless and helpless like the little scared babies they are, or at least for (1/2/3/4/5) seconds
making 3 or 4 players useless for 5 seconds in the heat of battle can turn a stalemate into a slaughter, or false hope at the end of the 5 seconds

knife should deal less damage, this is a support class that should be hard to see/find and won't get a lot of kills but will be annoying to keep finding
it will be a good infiltrator and scout, good at getting behind enemy lines (especially with an optional cat or shift+walking to be silent)

good at poking someone and running away (although not too quickly it should be hard to see what just hit you, you should get a serious case of 'where am i getting hit from?' syndrome) and with the lower knife damage players will be less tempted to sit behind someone and keep knifing them, you don't knife to kill you knife to slow them down for your team and GTFO to annoy someone else

if you're alone then planting the bomb will be easy with your invisibility and defusing the same, getting to the hosties, rescuing them maybe not as much, in the case you need to kill someone then quick in-and-out drive-by attacks should suffice for players that aren't as skilled

players in crampt hallways will kill you more often, but you have a chance to come back afterwards and (unless you're in their spawn) put them a distance away from you so you have time to leave the area/room

sosl
01-20-2014, 04:18 PM
Ghost
4 abilities, 5 levels each

player/gun restrictions:
knife only
item restrictions:
boots of speed
cloak of invisibility
sock of the feather
(maybe)amulet of cat

Hidden
invisible 15/35/55/75/95% (may need to cap at 100 or 99% since for people with sound you're fodder)
slower movement speed 1/3/5/7/10%
this is the most important aspect of the ghost, you don't know where they are, you can't SEE a ghost (or at least it's really hard) and he could be anywhere, but he's not too deadly

Curse
on hit enemy slower movement speed by (10/30/55/80/100% of knife damage)
or some other mild annoyance, shouldn't be deadly, but should present a disadvantage for whoever is cursed

Haunt
on death there's a certain # chance (based on level, i'm thinking 5/10/25/50/70 but maybe less) that when you die the enemy that killed you respawns at their spawn and you respawn where they killed you from with less health(10/25/40/55/70 hp)

ULTIMATE - Overwhelming fear
in an area (size by level) players are frozen with fear and are rendered useless and helpless like the little scared babies they are, or at least for (1/2/3/4/5) seconds
making 3 or 4 players useless for 5 seconds in the heat of battle can turn a stalemate into a slaughter, or false hope at the end of the 5 seconds

knife should deal less damage, this is a support class that should be hard to see/find and won't get a lot of kills but will be annoying to keep finding
it will be a good infiltrator and scout, good at getting behind enemy lines (especially with an optional cat or shift+walking to be silent)

good at poking someone and running away (although not too quickly it should be hard to see what just hit you, you should get a serious case of 'where am i getting hit from?' syndrome) and with the lower knife damage players will be less tempted to sit behind someone and keep knifing them, you don't knife to kill you knife to slow them down for your team and GTFO to annoy someone else

if you're alone then planting the bomb will be easy with your invisibility and defusing the same, getting to the hosties, rescuing them maybe not as much, in the case you need to kill someone then quick in-and-out drive-by attacks should suffice for players that aren't as skilled

players in crampt hallways will kill you more often, but you have a chance to come back afterwards and (unless you're in their spawn) put them a distance away from you so you have time to leave the area/room

I like dis, this sounds like a fun race lol

What
01-20-2014, 04:30 PM
Ghost
4 abilities, 5 levels each

player/gun restrictions:
knife only
item restrictions:
boots of speed
cloak of invisibility
sock of the feather
(maybe)amulet of cat

Hidden
invisible 15/35/55/75/95% (may need to cap at 100 or 99% since for people with sound you're fodder)
slower movement speed 1/3/5/7/10%
this is the most important aspect of the ghost, you don't know where they are, you can't SEE a ghost (or at least it's really hard) and he could be anywhere, but he's not too deadly

Curse
on hit enemy slower movement speed by (10/30/55/80/100% of knife damage)
or some other mild annoyance, shouldn't be deadly, but should present a disadvantage for whoever is cursed

Haunt
on death there's a certain # chance (based on level, i'm thinking 5/10/25/50/70 but maybe less) that when you die the enemy that killed you respawns at their spawn and you respawn where they killed you from with less health(10/25/40/55/70 hp)

ULTIMATE - Overwhelming fear
in an area (size by level) players are frozen with fear and are rendered useless and helpless like the little scared babies they are, or at least for (1/2/3/4/5) seconds
making 3 or 4 players useless for 5 seconds in the heat of battle can turn a stalemate into a slaughter, or false hope at the end of the 5 seconds

knife should deal less damage, this is a support class that should be hard to see/find and won't get a lot of kills but will be annoying to keep finding
it will be a good infiltrator and scout, good at getting behind enemy lines (especially with an optional cat or shift+walking to be silent)

good at poking someone and running away (although not too quickly it should be hard to see what just hit you, you should get a serious case of 'where am i getting hit from?' syndrome) and with the lower knife damage players will be less tempted to sit behind someone and keep knifing them, you don't knife to kill you knife to slow them down for your team and GTFO to annoy someone else

if you're alone then planting the bomb will be easy with your invisibility and defusing the same, getting to the hosties, rescuing them maybe not as much, in the case you need to kill someone then quick in-and-out drive-by attacks should suffice for players that aren't as skilled

players in crampt hallways will kill you more often, but you have a chance to come back afterwards and (unless you're in their spawn) put them a distance away from you so you have time to leave the area/room

yeah a completely invisible race that can run around.......dumbass

Also reading what you wrote, have you even played this game before?

CYBER
01-20-2014, 09:19 PM
BANSHEE
(Knife only, 26 hp starting health, Each Jump costs 5 hp.)
(Restricted items: health, ring, boots, cloak, socks)
(Restricted to 1 per team)
(5 level ranks per skill)

Curse:
Knifing enemies curses (marks) them for a duration of 5-10s. You passively leech 1 hp/s off of cursed enemies for the duration of the curse.
Pursuit:
Gain 10-50% speed boost while heading closer towards CURSED enemies within 30-50ft radius.
Ethereal Flow:
10-60% reduced gravity.
Spectral Form:
75-95% invisibility while in air ONLY. Continuously leaves a temporary spectral trail sprite below it on closest ground pointing towards its general direction.
Repulsion:
Knifing enemies propels BOTH you and the enemy 10-50ft apart from each other in opposite directions. Enemies hitting a wall/object during the motion are cursed for an ADDITIONAL 5-10s.
Ultimate: Banshee's Scream: (Cooldown:60-30s)
Applies “Curse” on enemies within 25-35ft radius and additionally slows down all currently cursed enemies by 10-25%.

- - - Updated - - -



BANSHEE RACE NOTES


Developper notes for the banshee race, if ever considered, to explain how the race is not op but gives high reward for high skill cap and high risk:

“Curse” is the bread and butter of this race. It will make it or break it! Just like warden critical strike effect but heals player for that amount.
Leech Overheals.
Subsequent knives refresh the cursed duration, not stack. Pursuit doesn’t give speed boost all the time, or vs normal enemies, only after cursing them with knife and ulti will it give u a speed boost towards them.
Pursuit can be passively used to detect CURSED enemy locations even without seeing them due to speed boosts fluctuations. So this would synergize well with the ultimate for map awareness.
Low gravity similar to that of undead.
About Spectral form: (Like jack’s spade effect but a bit transparent/ ghostly blue-colored. Ideally, the ground sprite can trace the path of the player even when mid-air (like >->->) to compensate for invisibility by telling players that the banshee is somewhere above that trail). if sprite can only be generated while touching ground, add a "ghostly" chackles or woman-weeping sound constantly emitting from the banshee to compensate for invis.
Repulsion: (the knockback is at fast velocity, like ZM zombies and (takes into account if you knifed above the torso, pushing u UPWARDS into the air due to positioning). Synergizes well with Spectral Form. And a good knockback knife can remove the need to jump at a cost ;)
Ultimate: (curse will refresh the duration on enemies already cursed.)
Ultimate will only curse ppl within range, but the slow applies on all cursed enemies, including the ones already cursed and out of range (situational against speedy race that's still cursed in the last few seconds but got out of reach.)
Crypt lord and flyers will be huge counter.
Jumping costs hp. This is a parody on the fact that flame preds can be a bitch bcos of their jumping around. Raises the risk to tactically use jumps at the right time to proc off a curse and compensate. Because if you jump while below 5hp, you dun fuck'd.


- - - Updated - - -

thanks What, treehoe, blackmage, tom, spasm and Brett for initial feedback.

if someone has ideas on how to nerf/buff/modify this race. do tell here.

Erdenay
01-20-2014, 10:10 PM
Well, I never thought this day would come, but I actually really do like this race and would love to see something like that in-game. It has innovative gameplay with clear pros/cons and should be really fun to play. It's hard to comment on numbers now, but ultimate should probably be slightly nerfed and jumping maybe a bit buffed, but other than that, I'd love to play and test it out in the server. Props for this, Cyber.

Masskid
01-20-2014, 10:38 PM
so.... a cryptlord will prevent the player from using half its skills... which means that a lace is a MUST have item.... ya i dont really like the reliance of a lace. Also i would like to see some extra damage to cursed enemies.... it would make it much scarier when you are marked

CYBER
01-20-2014, 10:53 PM
so.... a cryptlord will prevent the player from using half its skills... which means that a lace is a MUST have item.... ya i dont really like the reliance of a lace. Also i would like to see some extra damage to cursed enemies.... it would make it much scarier when you are marked
i could make it so that a marked enemy would lose 2hp per sec for the duration of a mark. ( remmeber, both left and right click will proc that sustained damage), while you heal for half the amount? i.e 1hp/s heal?

also, crypt lord can cripple that race's start, which is fine bcos u can use ur Scream to collect hp bcos you start with the ulti ready.
either that, or i can re-enable the 'ring' but that would be a bad idea imho bcos that would make the jump damage insignificant bcos u heal it 5s later without relying on ur curses.

a vaga that rushes enemy spawn with an athena that has 10s freeze rotation HAS to use a lace, cant go without it, i'd say it's quite similar here, the race is "forced" to get a lace at start only when facing such enemy. or an orc . but not all the time. pretty much like a vaga against a team without athena or nightelf in it... just my 2 cents.

Masskid
01-20-2014, 11:29 PM
i could make it so that a marked enemy would lose 2hp per sec for the duration of a mark. ( remmeber, both left and right click will proc that sustained damage), while you heal for half the amount? i.e 1hp/s heal?

also, crypt lord can cripple that race's start, which is fine bcos u can use ur Scream to collect hp bcos you start with the ulti ready.
either that, or i can re-enable the 'ring' but that would be a bad idea imho bcos that would make the jump damage insignificant bcos u heal it 5s later without relying on ur curses.

a vaga that rushes enemy spawn with an athena that has 10s freeze rotation HAS to use a lace, cant go without it, i'd say it's quite similar here, the race is "forced" to get a lace at start only when facing such enemy. or an orc . but not all the time. pretty much like a vaga against a team without athena or nightelf in it... just my 2 cents.

one way i think it can fix it is... Spectral form reduces your life by 5, you cannot drop below 1 hp. If you cannot reduce your health by 5 Spectral form does not proc

"also, crypt lord can cripple that race's start, which is fine bcos u can use ur Scream to collect hp bcos you start with the ulti ready."
im not sure if you know how close 25-35 feet is... thats like 3 steps from knifing distance... What your looking for is more towards 60 feet (night elf's range)

"i could make it so that a marked enemy would lose 2hp per sec for the duration of a mark. ( remmeber, both left and right click will proc that sustained damage), while you heal for half the amount? i.e 1hp/s heal?"

idk that would be cool, since that is dmg + a semi slow for them(taking damage), but for some reason i like knifing them with left click then making sure that my right click would seal the deal unless they have extra health

CYBER
01-20-2014, 11:41 PM
one way i think it can fix it is... Spectral form reduces your life by 5, you cannot drop below 1 hp. If you cannot reduce your health by 5 Spectral form does not proc

"also, crypt lord can cripple that race's start, which is fine bcos u can use ur Scream to collect hp bcos you start with the ulti ready."
im not sure if you know how close 25-35 feet is... thats like 3 steps from knifing distance... What your looking for is more towards 60 feet (night elf's range)

"i could make it so that a marked enemy would lose 2hp per sec for the duration of a mark. ( remmeber, both left and right click will proc that sustained damage), while you heal for half the amount? i.e 1hp/s heal?"

idk that would be cool, since that is dmg + a semi slow for them(taking damage), but for some reason i like knifing them with left click then making sure that my right click would seal the deal unless they have extra health
it's funny that i had the ultimate at 50ft range. but tom insisted it would be too op. he still thinks it needs to be shorter.

also. spectral form is passive. u go invis when u are mid air. whether it's a jump or freefall

What
01-20-2014, 11:48 PM
Its no more OP than say flame strike which damages x amount of people in range for 30 seconds, just a different version of that. There would be no problem to extend the radius, since for now it is so far shorter than all other ultimates the race could easily get killed by enemy ultimates before it ever gets close enough. Plus you have to factor in most people have laces, the radius is something I didn't notice at first, but Mass is right, it should be longer.

Masskid
01-21-2014, 12:20 AM
it's funny that i had the ultimate at 50ft range. but tom insisted it would be too op. he still thinks it needs to be shorter.

also. spectral form is passive. u go invis when u are mid air. whether it's a jump or freefall

50 feet will still get owned by a orc. 32 dmg for an orc and 25 for a Cryptlord. Both these races are equivalent to nightelf/athena/warden/shadowofthevoid for a vagalion.

I understand that spectral form is passive and that free fall counts. Let me think of some free fall locations. Office - out of windows; Assault - Of T vent ledge, roof, bridge, Vents infront of hosties, Above car overhang by ct spawn; Aztec - Bridge; Crackhouse - Ct near spawn both buildings, T roof. Vegas Bombsite A, Bombsite B vents... ya thats all i can think of >.> for all the good areas in Aztec you need a pre jump. In crackhouse it requires you aren't spotted while on the roof(since your 100% invisible when not in the air)

Another thing i thought about is that what if Curse's Mark stayed forever but the leach/damage/whatever was only 10 seconds. This way when the ulti procs it RECURSES everyone previously cursed and curses those near him.

He needs way more survivability at a woping 26 health he can die to random stray bullets and he is useless without jumping... you have a normal speed 100% visible enemy walking towards you with 26 hp....

PS. almost any gun will kill him in a single shot after he jumps twice.

What
01-21-2014, 12:32 AM
What if he gets 75+ at spawn but can not buff over 100? Since he lacks speed prior to knifing this may work out fine. Once its maxed out I think it will be pretty strong, but getting to that point may be difficult with the current hp. What if as you level up, the hp at spawn decreases. You start with 100 hp, at level 10 it drops to 90 at 20 it goes down to 75 and at 30+ its like 60 or something?

Masskid
01-21-2014, 12:56 AM
Whin if he gets 75+ at spawn but can not buff over 100? Since he lacks speed prior to knifing this may work out fine. Once its maxed out I think it will be pretty strong, but getting to that point may be difficult with the current hp. What if as you level up, the hp at spawn decreases. You start with 100 hp, at level 10 it drops to 90 at 20 it goes down to 75 and at 30+ its like 60 or something?
Or he loses 14.8 health a level in a skill so the higher level in the skill probably spectral form he gains power with the trade off of life

- - - Updated - - -


Whin if he gets 75+ at spawn but can not buff over 100? Since he lacks speed prior to knifing this may work out fine. Once its maxed out I think it will be pretty strong, but getting to that point may be difficult with the current hp. What if as you level up, the hp at spawn decreases. You start with 100 hp, at level 10 it drops to 90 at 20 it goes down to 75 and at 30+ its like 60 or something?
Or he loses 14.8 health a level in a skill so the higher level in the skill probably spectral form he gains power with the trade off of life

What
01-21-2014, 12:59 AM
14.8 hp? can you even lose tenths of a point of hp in CS?

Masskid
01-21-2014, 01:40 AM
14.8 hp? can you even lose tenths of a point of hp in CS?

Round up or down depending on the level so that the final product leaves you with 26 hp

Blackmage
01-21-2014, 03:55 AM
One Crypt lord can cripple a round. Two Crypt lords can stop someone from playing a round at all. Not sure if anything could or should be done about this, but mentioning it. Being dead before buy time is over hasn't really been a concern before this race. Only thing that could have caused that before that I can think of is Panorama vs Wards. Anyway, this is a knife race, so no need for guns. He's probably going to be buying lace much of the time anyway, so this won't probably come to be.

Should Repulsion knock you so far out of range that you can't trigger your Pursuit? Just seems counter-intuitive to make it so you can chase down someone you hit, but making it hard to be in range to do so. Also, not having played ZM, how does Repulsion interact with things with varied gravity?

On Masskid's idea of losing life bound to a skill, it has to be a skill that NOT taking is a bad thing. Otherwise, you run into the problem I mentioned to Cyber, some people may just avoid that skill to avoid the negative. I don't see a skill that falls into the "NEED" category on Banshee. Would you rather play the race as written with 85 HP and 75% jump invis, or 26 HP and 95% invis? I know I'd take the former. Curse has the same problem. You'd need to hit a number of extra enemies to make it worth it. By just life, it's 15 enemies a round. The extra speed for one second, if you stay close enough, wouldn't really be worth it. Ulti, given the raw numbers don't vary from level 1 to 5, I'd just take one rank to keep the extra HP. I'd be willing to go with no Pursuit, Flow or Repulsion in order to keep my HP at 100. To me, no skill is powerful enough on its own to be worth that much HP. What's cumulative level idea would work better, if it's feasible. However, do I think he needs more HP in the first place? Can't say till I see him in action. He may need some tweaking at low levels.

Continuing that thought, what is the first level you can actually PLAY this race, where you won't be nothing more than a death? Yes, he can jump higher, but his base speed is never higher than base knife speed, always has low health, only gets invis while jumping, and while he can go higher, it's, again, at base speed. Can't even bunny hop to gain speed, cause you'd be dead. Even his ulti wouldn't be enough IMO, because he'd still have to get in range to use it, with base speed AND not have the enemy have laces. I bring that up, because even Raps is useful (for Raps) at level 8. This line of questioning has nothing to do with the final product, just the slog beforehand.

And now for my mind doing maths and being curious about the programming side of things. With the quirkiness of CSS movement and being in 3D space, Pursuit sounds awesome the way it's written :P Even if it only checks X and Y coords for moving closer, if one of you is on uneven ground, so you are just on the edge of the range of detection, could this cause your speed to constantly fluctuate, and what would this do? Related, what is "closer" supposed to entail?

Masskid
01-21-2014, 10:13 AM
Oooo blackmage what if every skill (not ultimate) deduct health so in the end you can edit your skills to a comfortable position. More health = less skills.

I'm aware that it's a knife race and can buy a lace every round, but their are some people who dislike playing with laces (wolf, Tom, me) also in its current form I don't see this race doing much without a boots of speed at least every round

The race is currently built for close range with no ability to get into close range. Rap has flickering shadows and speed, rap has speed health, and cloak, vagalion has teleport and speed and buffed flickering shadows, I mean even a succubus Hunter has a long jump

kionay
01-21-2014, 11:54 AM
yeah a completely invisible race that can run around.......dumbass

Also reading what you wrote, have you even played this game before?

run around slowly, dealing much less damage

your vauge rhetoricals aren't amusing, there's nothing wrong with the race

Wolfenstinger
01-21-2014, 12:49 PM
BANSHEE
(Knife only, 26 hp starting health, Each Jump costs 5 hp.)
(Restricted items: health, ring, boots, cloak, socks)
(Restricted to 1 per team)
(5 level ranks per skill)

Curse:
Knifing enemies curses (marks) them for a duration of 5-10s. You passively leech 1 hp/s off of cursed enemies for the duration of the curse.
Pursuit:
Gain 10-50% speed boost while heading closer towards CURSED enemies within 30-50ft radius.
Ethereal Flow:
10-60% reduced gravity.
Spectral Form:
75-95% invisibility while in air ONLY. Continuously leaves a temporary spectral trail sprite below it on closest ground pointing towards its general direction.
Repulsion:
Knifing enemies propels BOTH you and the enemy 10-50ft apart from each other in opposite directions. Enemies hitting a wall/object during the motion are cursed for an ADDITIONAL 5-10s.
Ultimate: Banshee's Scream: (Cooldown:60-30s)
Applies “Curse” on enemies within 25-35ft radius and additionally slows down all currently cursed enemies by 10-25%.


i don't like it still. :mad2:

“Curse” is the bread and butter of this race. It will make it or break it! Just like warden critical strike effect but heals player for that amount. [/QUOTE]

Wardens. Don't. Crit. Period. Rant Inc.

Ok - to start. The race is:
-Knife Only
-26 HP at Start
-Loses (yes LOSES) 5HP PER JUMP

Note all of that. These are the stats at level 0. Now take a look at Curse. Curse requires the player to just "simply" knife the guy who happens to have a handheld projectile firing device that just so happens to be known to take lives. Also known as a gun. The benefit for hitting the target is obviously beneficial, but that's if you even get in range quick enough to get one hit in.

Pursuit - alright, same thing. IF you get the hit in. Keep in mind. 26HP at start, figuring you didn't get stupid and hit spacebar or scroll down on mousewheel to jump (me).

Ethereal Flow - Standard low grav that I won't beable to utilize much of because of the loss of HP.

Spectral - Attempts to coax me into using my Etheral Flow, which I still don't feel the need to use while leveling.

Repulsion - Max this 1st. Period. I don't know / understand what it does still because I don't play enough zmod, but this is what we'd max first. Hands down. You hit a target, it's a free curse. Just hit and run; you won't win once this happens, and there is no point in utilizing pursuit with this ability. To abuse the pursuit speed however, strafe in their direction but out of view.

Banshee's Scream - AOE Ultimate. Cursed Enemies slowed even when out of range, fine I guess. Everyone within range of that ultimate gets cursed... so Free health regen for like the 2 people I managed to hit, while being directly under them. Overall - it's ok.

Ways to improve? I wouldn't mind seeing Ethereal Flow combined with pursuit instead. There is nothing wrong with having two abilities within one ability while leveling. Also it makes me feel that putting points into pursuit won't be so regretful early on. The "maxed" potential for this race - Orc, Raiden, Cryptlord(x2), Hell's Demon Death Skill, Undead, Chameleon (Suicide Bomb, Chain Lightning), Flame Predator, Vagalion, Vagabond, Rapscallion (motherfuckin OP), flashbang to the face, smokegrenaded to death. That's what will happen. Up the health a bit. 51 - 61 would work better. The loss of health, I would rather see it mixed in with a skill instead of at level 0. Mix it with either Spectral or Ethereal Flow and then I could understand the penalty for my health being taken away better (think of it like [To use this ability, we're taking 5 hp from you everytime]. CS_Italy, CT side. I like going apartments sometimes. That's 2, I repeat, 2 jumps I need to do in order to get there. Sometimes 3 because physics sucks.

Also - you can probably also utilize +ability to turn off the HP sucking effect, but as a result, defaults your gravity / disables Spectral (depending on what you choose, if you even choose to do that). This makes the player have to manage his ability whether its mid combat or just traveling / running while keeping tabs on who is cursed.




Either way, still don't like the race.

kionay
06-13-2014, 02:03 PM
<Gravitron> (No weapon restriction)




Gravity Pull:
(1 to 5)/max_clip_size % chance to throw the target in air and pull towards you. The more damage you deal, the stronger the pull.
(think of "forcing" the enemy to do a startled longjump towards you, ideally used while you're mid-air/above them for optimal effect).
(Basically this is to allow the usage of any gun. so deagle and scout would have 5/7 and 5/10 (= roughly 50%) max chance to proc the effect, however a tmp would have 5/30 ( = roughly 16% only to proc a shot) and p90 is 5/50 (10% chance to proc), this will basically avoid spray-spamming the effect of Gravity pull if someone really wants to play spraying guns. but at the same time, it will keep the integrity of what i originally wanted with the race, and it's to fuck with ppl with a scout and deagle from distance, or shotty etc...
This should be a compromise between hyper's request to unlock all guns, and wolf's concerns of spamming tmp with 30% proc chance etc)
@mass a shotty would be a very ideal weapon of choice. strong proc chance + decent dmg. it wouldnt be as effective as a scout for range, but it can be used to troll ppl and mid range gameplay. we already see that with jack on shotty, but at least u're not getting like 120 dmg from stacked diamonds in 1 hit ALONG with a throw in air with 5 stacked club procs...


Gravity Field:
Activate using +ability. 1-3 pulsing Wards (yellow for T, Green for CT. Enemies that go through this ward are subjected to 10 times regular gravity (8000 gravity) and are slowed down by 5-25%.
(so it could be totally harmless if an enemy walks through it, but basically forces them to not jump/fly in it or they might suffer fall dmg. Also FINALLY a race counter for flying races and jacks. Interesting to see combined with Magnetic Pull).
(Ward size is the size of a stryder ward that is somewhat 50% transparent, allowing it to be used as a trap if not paying attention)




Gravity Boots:
You take 50%-100% LESSS damage from world (like negating fall dmg). And fraction of the damage you WOULD have taken from the world is turned into % transparency for 1-3 seconds.
(basically i made it so that the partial invisibility isnt when u LEAP, bcos that's too similar to old human and current vaga tele's...i wanted originality, so instead, when u DROP on the ground, damage you take makes u transparent temporarily.
IF we're talking about a 1 to 1 input/output ratio, then 50 dmg makes u 50% transparent for like 3 seconds max, and if ur damage was very high, u might even be invisisble for those 3 seconds. the ratio can be tweaked so that more dmg is needed to add more transparency, i'll leave those numbers for testing purposes.)
So basically, ur gravity thrust can be used to throw urself into the air and falling for no dmg near enemies and flank them with those 3 seconds of partial invis). Now thats a REALLY strong tactic especially if u fall from high places, so don't you guys DARE say that this race is underpowered anymore...



Gravity Shield:
You lose 30-15 armor in order to negate a RACE skill that proc'd on you (this applies to blades, lens-of-truth, scout-dmg, bash, maser, club, banish, burn, blind, etc RACE skills, not ultimate nor regular dmg nor item procs)




Gravity Thrust: ultimate. (cooldown 15-5 seconds)
Activate using +ultimate, jump and fast-leap into the air where your crosshair is.

(much like the old human teleport, but you jump that distance instead of teleporting it, and can be shot during it.)
(think of a Hulk-jump lol) (more points in it increase the range and speed of jump)
(comment: made it so that the transparency comes POST ultimate ( IF falling dmg was sustained))



can we revisit this? it's been a year and i like this idea, if anything else it would really piss off jacks, vagas, spideys, really any flying race

CYBER
06-13-2014, 02:21 PM
can we revisit this? it's been a year and i like this idea, if anything else it would really piss off jacks, vagas, spideys, really any flying race
I just reread my own race after forgetting what it was... Man i have good taste.

lol

Passarelli
06-13-2014, 02:23 PM
In order for gravity field to work on flying races, you would have to cancel the ultimate when they enter it. That said, I like the race idea and would give yet another way to counter flying races. Make sure the wards have unlimited height however.

kionay
06-13-2014, 02:29 PM
In order for gravity field to work on flying races, you would have to cancel the ultimate when they enter it. That said, I like the race idea and would give yet another way to counter flying races. Make sure the wards have unlimited height however.

or "push" them down (how jack pushes you up, but in the other direction)

CYBER
06-16-2014, 01:56 AM
I think Gravitron's Gravity shield + Alchemist's ironclad duo would be quite an interesting gameplay...

i have sooo many races i wish i knew how to code, jsut to test them aside, on any server, to see how they play out so that i can learn to balance them and tweak them better. :(

ZERO
06-16-2014, 02:59 AM
The gravity idea is interesting, maybe something for me to think about when I get to the Magician reprogram.

I do think the idea of a gravity ward is pretty cool too. Although something like that would obviously need its own race.

ZERO
06-16-2014, 03:03 AM
Also I should note that a different version of the shield is already planned for the Touma race.

CYBER
06-16-2014, 03:11 AM
The gravity idea is interesting, maybe something for me to think about when I get to the Magician reprogram.

I do think the idea of a gravity ward is pretty cool too. Although something like that would obviously need its own race.



*cough* it's in its own race suggestion now *cough* <3

Passarelli
10-20-2014, 05:12 PM
or "push" them down (how jack pushes you up, but in the other direction)

Naw, I'd want them to fall to their deaths.