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View Full Version : [REMOVE] Zm_little_town



anex
02-07-2011, 05:12 PM
Map: Zm_little_town

Reason: Heavily one sided to humans as half (or more) of the cade possibilities are impossible to break. It would be asanine to try to regulate that map by deeming illegal sections, since that is the majority of the map.

Trazen4
02-07-2011, 05:31 PM
I disagree,it's one of the handful of decent maps we have on ZMOD.

How we remove lila_panic while were at it?It's completely one-sided for zombies.

anex
02-07-2011, 05:51 PM
I disagree,it's one of the handful of decent maps we have on ZMOD.

How we remove lila_panic while were at it?It's completely one-sided for zombies.

Lila panic is one of the harder maps because it mainly requires a lot of team work. Where as in little town it takes next to nothing. That map is basically put this in front of the door ??? WIN!. As a zombie on that map, I b-hop to music until the round is over. As a zombie, I can't tag anyone because the majority of the cades are impossible to break.

If you think we should keep the map, then head over here (http://www.ibisgaming.com/forums/showthread.php?t=5870). I thought maybe it was better to get rid of the map then try to regulate it. That's why I put up this thread. If you want to manage it with the illegal cading section, then I'll propose we keep it.

Andrew_Pavlik
02-07-2011, 08:44 PM
I disagree,it's one of the handful of decent maps we have on ZMOD.

I hate to see what you think is a decent map.

Tasty_Cakes
02-07-2011, 10:33 PM
i played the map today to see what is it like, and it IS a little difficult for zombies, although, that did NOT mean that there was 100% survival for all humans, error and cadebreaking, and tagged through windows got alot of people killed relatively easily.

so the map still depends somewhat on player skills, just takes a little less skill, which is fine because some maps are too easy for zombies, and i dont see any up for removal there.

thats hardly grounds for removing it so i'd say no, dont remove.

Sinister Sith
02-20-2011, 06:03 PM
in all honesty i can't see why you would get rid of it. it's a good zombie map, and not everybody is smart. there's plenty of room for human error and fail cades.