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View Full Version : [Remove] zm_natalyas_ship



BladeTwinSwords
02-14-2011, 05:56 PM
Map: See above

Reason: Something in the map messes with the turbophysics. It took about 2 rounds to get someone else to restart the server since I can't for obvious reasons.

mcilwain
02-14-2011, 07:36 PM
We would need someone to fix it, but the other thing is that IT IS SUPER FUN. and that maps makes me magnet over to the server <3 that map!

ZERO
02-20-2011, 12:59 PM
You guys need to be sure to list the *EXACT name used for example: zm_natalyas_ship_v3

This helps so that I am able to compare the version to other available to attempt to find a fix before removing it. :wtg:

Sinister Sith
02-22-2011, 07:53 PM
i'd hardly say that this requires a removal of the map, but instead would agree that it just needs some reconfiguring.

BladeTwinSwords
02-22-2011, 07:58 PM
Thing is, there is one spot that absolutely NO ONE knows how to open because it's opened by a hidden trigger.

Cry_Wolf
02-22-2011, 11:33 PM
We should replace it with ze_stargate_escape_v8 Its a fun escape. :twocents:

B1ackOut
02-22-2011, 11:46 PM
Thing is, there is one spot that absolutely NO ONE knows how to open because it's opened by a hidden trigger.

what spot is that

ZERO
07-09-2011, 07:18 PM
I have released a patch to try to fix trubo physics by enforcing it to 1 and then on this map and a few other escape maps setting it to 0