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BaL-|-imore
03-30-2011, 08:20 PM
If you're interested in joining an IBIS Regulars scrim team, please reply with the best times that are typically available for you to scrim.

We'll have try-outs once everyone has signed up and the dedicated match server is up.

I'm typically available:
(Monday - Thursday: 6 PM - 11:00 PM)
(Saturday - Sunday: Anytime)


PM me for details of the Try Outs.

airupthere
03-30-2011, 08:22 PM
Weekday anytime past 7

Danimal Sheahon
03-30-2011, 08:25 PM
just about anytime any day

edit: i lied. any day of the week except for Mondays and Wednesdays 11-2, Fridays 6-9pm, and Saturdays 5-9pm.
other than that im straight.

Smiley
03-30-2011, 08:27 PM
Weekdays 6 to 11ish
Saturdays I am usually pretty busy but most Sundays are free all day/night

ShawnKotch
03-30-2011, 09:27 PM
best for me for week monday to friday after 6pm to 2am and Sat to Sun 12pm to late! :D

---------- Post added at 10:27 PM ---------- Previous post was at 10:15 PM ----------

best for me monday to friday 6pm to anytime n also Sat to Sun 12pm to anytime :D

<[X]>
03-30-2011, 09:28 PM
I can join in usually Tuesday and Thursday nights, some Sunday nights too. EST time.

SHADY V1RU5
03-31-2011, 03:16 AM
any time after 8 pm central timing im game would love to be apart of our skrim team. lets kill some bitches >.< :plzdie: :assault: :reddot: :lmao:

usmc../ fetty
03-31-2011, 08:12 AM
ahh in the mornings till about 10 at night sun through thurs but fri and sat netime

FrAgpwnage
03-31-2011, 12:20 PM
Anytime really just have to let me know before it happens:banghead:

THE HOLY SH**T!
03-31-2011, 04:06 PM
i believe you do not have the authority to start an "ibis" scrim team. Their is already one too, if my memory serves me correctly...

BaL-|-imore
03-31-2011, 05:33 PM
i believe you do not have the authority to start an "ibis" scrim team. Their is already one too, if my memory serves me correctly...

I'm not trying to break any rules here and we're definitely not trying to replace the Clan IBIS scrim team.

This is for IBIS members who aren't in the clan scrim team and/or regulars who want to do something other than play pick-up games every day.

dFleet
03-31-2011, 10:12 PM
YO! I'm down. usually on just about every night 7-11 central

- ☼Venom☼ -
04-01-2011, 07:23 AM
im available mostly any day and time and im rdy 2 kill noobs like airupthere :D lol sorry had 2 get my shot in at him

elpolloloco
04-01-2011, 09:48 AM
My schedule is so random, I can't really plan it. So whenevah. M-F Early evening I guess is the safest bet

---------- Post added at 10:48 AM ---------- Previous post was at 10:47 AM ----------

Sunday afternoon/early evening ain't bad either I guess

devour
04-01-2011, 03:47 PM
EVERYDAY ALL DAY SON

i have a mumble server as well

Meep!
04-01-2011, 05:37 PM
Most weekdays after 730 PM

Danimal Sheahon
04-01-2011, 05:55 PM
i believe you do not have the authority to start an "ibis" scrim team. Their is already one too, if my memory serves me correctly...

he got ZEROs permission.

CYBER
04-01-2011, 07:28 PM
id love to be part of the team (or fail to be in it lol)
but i havent played in over 2 weeks...and with my 20 fps , i doubt i am going anywhere near scrim! but maybe when i get my new gaming computer later! who knows.. gd luck to all of u, and DONT LET SHADY BE PART OF THE TEAM, the team will probably get banned :P

wack0
04-01-2011, 10:26 PM
Ibis.a scrim team ftw!

acolyte_to_jippity
04-01-2011, 10:44 PM
he got ZEROs permission.

did you really?

wack0
04-01-2011, 10:52 PM
Ibis.a/regulars scrim team ftw!

Amon
04-01-2011, 11:29 PM
I'm usually on at night after 10:30 central. Monday is my only day off from work, but I don't know when i'll be on playing. If i'm around and you need someone, i'm always down.

lazyotwn
04-02-2011, 12:26 PM
lol, poor baltimore.

BaL-|-imore
04-02-2011, 05:56 PM
lol, poor baltimore.


During white flight, they actually took the time to destroy ALL the trams that brought people from suburbia to downtown? It basically forced low income (black) families to stay IN the city while the rich (white) families that could afford cars moved out to the suburbs. It was racist city politics at its best. Now, they complain about not having enough mass transit available.

But, to your point, the black community, which is the largest race in Baltimore City, has a 33% unemployment. So, yeah Baltimore is pretty poor...and crime ridden.

Smiley
04-02-2011, 09:58 PM
During white flight, they actually took the time to destroy ALL the trams that brought people from suburbia to downtown? It basically forced low income (black) families to stay IN the city while the rich (white) families that could afford cars moved out to the suburbs. It was racist city politics at its best. Now, they complain about not having enough mass transit available.

But, to your point, the black community, which is the largest race in Baltimore City, has a 33% unemployment. So, yeah Baltimore is pretty poor...and crime ridden.

Just stay in the Inner Harbor or Little Italy and you won't have to deal with the crime :icon_smile:

BaL-|-imore
04-03-2011, 10:52 AM
Just stay in the Inner Harbor or Little Italy and you won't have to deal with the crime :icon_smile:

They had to boost the police presence around the Harbor recently because so many people were getting mugged. If you really want to be safe in Baltimore, leave. :shrug:

cheesesteak
04-03-2011, 11:35 AM
My times are flexible. I'd say 12:30 noon would be good, or 4/5pm or late night like Midnight.

dice
04-03-2011, 03:24 PM
I'm down.

atrophy
04-04-2011, 09:49 AM
Hey everyone,

I'm free most weeknights until 11 or 12 pm est and most afternoons on the weekends unless something comes up.


looking forward to this :D

elpolloloco
04-04-2011, 10:49 AM
They had to boost the police presence around the Harbor recently because so many people were getting mugged. If you really want to be safe in Baltimore, leave. :shrug:


I can't name a single area in Bmore that ain't next to a shithole neighborhood. You don't get more "good block bad block" as you do in that city.

BaL-|-imore
04-04-2011, 01:44 PM
I just got the word. The dedicated match server will most likely be up and running next week.

Once, it's up. I'll schedule the try-out tournament.


Just an FYI, if it wasn't clear already, this is for IBIS Regulars. This is NOT the official IBIS Clan scrim team. This is the IBIS Regulars scrim team. It's to give us regulars an option to organize teams, scrims what not...giving us other options than just playing pick-up games all the time.

Smiley
04-04-2011, 04:29 PM
I just got the word. The dedicated match server will most likely be up and running next week.

Once, it's up. I'll schedule the try-out tournament.


:icon_mrgreen: Looking forward to it!

maynard
04-04-2011, 04:33 PM
and only the best of the best will be reping the community, so you boys better put your game faces on come tryouts ^^:icon_mrgreen:

best of luck 2 those who tryout.:wtg:




Just an FYI, if it wasn't clear already, this is for IBIS Regulars. This is NOT the official IBIS Clan scrim team.

I changed the thread title 2 be more specific.

lazyotwn
04-05-2011, 01:12 PM
I shall only use the usp.

devour
04-05-2011, 01:30 PM
the tag should be "uspninjas ."

XX0wnsXY
04-06-2011, 03:17 AM
if cyber gets to tryout then i should too, he's terrible! hahaha. :)

BaL-|-imore
04-06-2011, 10:54 AM
Once the dedicated match server is up, I’ll announce a dead-line for the Sign-up. After we’ve got everyone signed up I’ll organize everyone into groups based on best time’s available and overall pub#1 ranking, spreading the talent throughout the groups, then we’ll begin the Try-Out Tournament. Once the group schedule is posted, please let me know (either through PM, or posting here) if you cannot make your group’s scheduled date/time and I’ll try to do some last minute mix and matching to get as many in as possible. Anyone who misses their scheduled group match without letting me know ahead of time will have to sit-out the remainder of the try-out activities. This try-out is open to everyone, so if you know someone you’d like to invite please tell them to sign-up here. I’m aiming to have 25 people in the try-out but will welcome more than that. If more than 25 sign-up the try-out tournament described below may be altered slightly.

Tournament:
The first round of the tournament will consist of each group going head-to-head (1 on 1) in a pistol round match. That is each player in their group will get 1 pistol round match with everyone in their respective group. A pistol round match consists of 1 round as T and 1 round as CT. A win counts as 1 point and loss 0 points. After everyone in their group has played against each other the player from each group with the lowest score will be considered Class M (Minor Leaguer), the rest of the players from each group will move on to the next round of the tournament. Lowest score ties are determined by a rematch between the players. If the tie persists a single elimination knife fight will determine the winner/loser.

The second round of the tournament will consist of 1 – 1 MP5 matches by group similar in fashion to round 1. Players with lowest scores from each group will be classed C. The rest will move on to the next round of the tournament.

The third round will be 1 – 1 Scout matches. Lowest scores will be classed B.

The Final round of the tournament will be a (1 - 1) full match 30 round match, 15 rounds as T and 15 rounds as CT. The player with the most round victories after the match wins. The losers will be classed A. and the Winners will be classed S (Specialist).

All players will be required to demo their tournament events and be able to submit the demo for review if requested. For those that don’t know how, I’ll give very simple, step-by-step demo instructions later.

Challenge system:
Once your class has been determined there will be a limited-challenge system that will allow lower ranked players to eventually move up in rank. The challenge system will be uni-directional only. That is, only lower ranked players may challenge a higher ranked player. A higher ranked player may not challenge lower ranked players. A lower ranked player may ONLY challenge the class directly above them. That is an M class player may only challenge a C class, not B, A, or S; OR a B class player may challenge an A class, but not a S, C, or M class player. When an M class player challenges a C class player it will be the same as the tournament, in that, it will be a pistol round match. C class challenges will be an MP5 match. B class challenges will be a Scout match. An A class challenge will be a full 30 round match. All ties are settled through 1 rematch, and if not settled by then a single elimination knife fight.

If the challenger wins the duel they receive a star (*) next to their rank e.g.) M*. If a higher ranked player successfully defends a challenge they too will receive a star (*) next to their rank, e.g.) C*. If a player loses a challenge either as the challenger or the challenged and have a star (*) they will lose a star from their rank. Players cannot be demoted if they have no stars (*). After receiving and keeping 5 stars the player is promoted to the next class.

All those who are challenged to a duel must accept within 1 week of being challenged. If a challenged player either doesn’t respond to the challenge or doesn’t show up/declines to accept the challenge, they lose a star (*), but the challenger does not receive a star (*). If a player does not participate in 3 consecutive challenges, they are demoted in rank. All new recruits will start as M class players.

Only S classed players may challenge others of their same class. An S classed player who gets 5 stars will be promoted to the final class P (Pro). A P classed player may decline challenges without a negative consequence. But, they can no longer receive stars (*) through being the challenger. They can only receive stars (*) through defending a successful challenge, but will lose their P rank if they lose a challenge and have no stars (*).

League:
After the tournament, we’ll divide the classes evenly into teams, with the S class being the team captain for each squad. It is the team captain’s responsibility to name their teams and ensure that their teammates are available for scheduled scrim events or request an alternate when player(s) aren’t available.

Further details to follow.

If you haven't done so already, please post the best times available for you to scrim.

CYBER
04-06-2011, 11:14 AM
hehehe that was a cheap shot:P and no im not trying out hun, its out of my league, i'm a GG and wcs guy, welll.. used to... been playing shitty lately and stopped playing for months now! but i'd like to see u do better -.- hehe

Sweeeet.Cheeeeba
04-06-2011, 12:45 PM
I am Def. in! I have 2 kids and its next to impossible to play a scrim unless its at 9pm (east) or later. I can scrim during the day b/c of my work schedule but its not everyday =/

.kb.
04-06-2011, 01:15 PM
not to bash the route youre going with this baltimore, but having one on one matches against other players, only shows individual skill with certain guns, in a controlled environment.

as competitive cs is a team oriented game, you should be trying out people for how well they COMMUNICATE their positions, enemy locations(positions), nades/flashes/smokes, bomb information (is it down? is it up?) - holding their spots is also key, money management (knowing when the other team is money fucked), etc... how will these players know what to think/do in a clutch situation when theyre 1v4 or 1v5? who would be good candidates to teach them game sense and mechanics?

so many things come into play before even considering a players individual skill

that being said after this tournametn is over and these s-class players are appointed, are each one of them fit to lead in-game? do they know how to call strats in certain situations, manage the teams money, know when to make a teammate a "bank", etc...

im all for the shiny titles and "stars", which gives the community's players incentives to continue with this, but what this will give the players is a sense of entitlement that may possibly lead to issues within the pub #1 community.


heres my thoughts on what should be done in a tryout:

1) have an experienced individual run everyone in that tryout group through the map that will be played that night. run over spots, choke points, smoke spots, flash spots, one-way smokes - different ways to take a bombsite as T, different ways to work as a team an retake a bombsite as CT. maxing out on good money situations for your team, taking advantage of bad money situations on the enemy team, run over pistol round, gun round and save/economy round strats for BOTH sides... throw it all out there. let the players take notes, remember them, use everything to their advantage.

2) assign 2 random captains. have them alternate in picking players. have those random captains assign an in-game leader, someone to make the decisions, call the strats.

3) have 2 people in spectate (STV preferred) watching both teams, alternating between the players, look for mistakes, look for good points, take notes on each player. on their communication (see above), on their GAME SENSE, and finally on their shot skill. shot grouping, spray control, average dmg per round, etc...

4) out of those 10 people in that tryout, choose an A team and a B team.

just my two cents

BaL-|-imore
04-06-2011, 01:47 PM
not to bash the route youre going with this baltimore, but having one on one matches against other players, only shows individual skill with certain guns, in a controlled environment.

as competitive cs is a team oriented game, you should be trying out people for how well they COMMUNICATE their positions, enemy locations(positions), nades/flashes/smokes, bomb information (is it down? is it up?) - holding their spots is also key, money management (knowing when the other team is money fucked), etc... how will these players know what to think/do in a clutch situation when theyre 1v4 or 1v5? who would be good candidates to teach them game sense and mechanics?

so many things come into play before even considering a players individual skill

that being said after this tournametn is over and these s-class players are appointed, are each one of them fit to lead in-game? do they know how to call strats in certain situations, manage the teams money, know when to make a teammate a "bank", etc...

im all for the shiny titles and "stars", which gives the community's players incentives to continue with this, but what this will give the players is a sense of entitlement that may possibly lead to issues within the pub #1 community.


heres my thoughts on what should be done in a tryout:

1) have an experienced individual run everyone in that tryout group through the map that will be played that night. run over spots, choke points, smoke spots, flash spots, one-way smokes - different ways to take a bombsite as T, different ways to work as a team an retake a bombsite as CT. maxing out on good money situations for your team, taking advantage of bad money situations on the enemy team, run over pistol round, gun round and save/economy round strats for BOTH sides... throw it all out there. let the players take notes, remember them, use everything to their advantage.

2) assign 2 random captains. have them alternate in picking players. have those random captains assign an in-game leader, someone to make the decisions, call the strats.

3) have 2 people in spectate (STV preferred) watching both teams, alternating between the players, look for mistakes, look for good points, take notes on each player. on their communication (see above), on their GAME SENSE, and finally on their shot skill. shot grouping, spray control, average dmg per round, etc...

4) out of those 10 people in that tryout, choose an A team and a B team.

just my two cents

I think those are all excellent points. I really do like them. I may be recruiting a league manager, you interested? hehe

But, I think most of what you're talking about is what will occur later on down the road. I think we should first find out what we have here. The intention of this was not to put up a CAL team right away, but to give regulars a different option than just playing pick-up games every day. I'm not saying getting super serious about teams isn't an option, but it may be a little premature for that. Plus, I just don't have the time to organize and supervise all that....I've got a day job.

Finally, I think having a try-out tournament will be a lot of fun...while giving the regulars some bragging rights. Though I agree with you that there are some limitations with this form of try-out, I wouldn't go belittling this too much as it still will allow the cream to rise to the top. Noobs tend to not know how to handle a pistol, mp5, scout, or be able to handle themselves in a do or die situations. To be good in a scrim is to know some basics (as you listed) but to be excellent is to be able to predict and improvise and that requires individual skill too. I think the first place to start is separating out the have's from the have not's and I believe the rest can be taught.

What I think we should do is follow your recommendations during the League tournament we'll set up after this try out.

I hope you'll come and help set this up.

elpolloloco
04-06-2011, 03:15 PM
I like the pistol round idea. You never know when a team game is going to come down to just you and one other guy

Firefly
04-06-2011, 04:30 PM
I'm looking forward to playing in a team environ... Will try to read the thread here in the next couple of days.

I work till 7 M-Sa & Su til 5, but I can schedule to leave a little earlier mid-week if needed.

woota
04-06-2011, 05:49 PM
I'm down for whenever and my schedule rotates so. hit me up whenever they happen.

Wootsie.

X 1 Viper1
04-06-2011, 06:29 PM
Well....this game is really boring lately, so ill join in even though i never play pub. But if you actually want to go by skill then the S team would be Fluffy, Baby, Vagina, Me (of course) and the last 2 slots can be fought over....Steamer my schedule is random just message me if you see me online.

.kb.
04-07-2011, 07:57 AM
thanks for taking my words into consideration. as for getting that deeply involved, i dont have enough leisure time myself, but i am all for signing up for a tryout!

5-8PM Central Standard Time during the week is great for me.

oh, also, one more suggestion... for the pistol round of the tryout we should play a pistol map like aim_map_usp... for mp5 we should play an aim_map any of them work fine...

if youre going off of individual skill when it comes to shots, these maps are MADE for that.

ZERO
04-08-2011, 12:43 PM
In May I will be adding a full league system into the forums: http://www.vbulletin.org/forum/showthread.php?t=238945

StarsMine
04-08-2011, 11:03 PM
I may try out. need to fix my mouse problem first though

Hitman
04-11-2011, 02:28 PM
+1....... Hitman Supports This!!!!

ZERO
04-12-2011, 04:33 PM
I will not be able to get the server up until the weekend. I had a lot of school projects dumped on me last min. This is the last 2 weeks of school here so stuff is going to get tight, even though I am playing catch up from being sick for like 6 weeks. I actually though that may was further away but the first week will be finals and graduation and the following week I will be back in GA and pushing out a lot of updates.

BaL-|-imore
04-13-2011, 06:27 AM
I will not be able to get the server up until the weekend. I had a lot of school projects dumped on me last min. This is the last 2 weeks of school here so stuff is going to get tight, even though I am playing catch up from being sick for like 6 weeks. I actually though that may was further away but the first week will be finals and graduation and the following week I will be back in GA and pushing out a lot of updates.

Not a problem. This just extends the sign-up for those lucky bastages who do.

Thanks for the up-date.

devour
04-13-2011, 08:41 AM
i own an extra 12-man match server still if you guys wanna use that until zero can get the ibis server up.

let me know

ZERO
04-13-2011, 01:33 PM
Also I had an idea for the 1v1 games. As stated the idea was to figure out what player works best in most situations vs another. As a result it was decided to have them do a best of 3 pistol round (at least that is what I understand). However, I have an alternative idea you all may want to try out:

If the goal is to determine which of the two players is better in general in the sorts of situations that come about during match based play it would be best to have them play against each other with a variety of weapons. In order to do this I would suggest they actually play a gg type game in 1v1. This way they must use every weapon. As we know gg was originally created in order for league teams to get more practice with using various weapon combinations. As a result I believe that a custom form of gg could be used of which below are some options(note that there would be no nade or knife level (logically)):



Reverse GG: the order of our current gg server reversed so that players start with pistols and get "better" weapons as they go. This simulates the expired you would expect from a match based game where the winning team of the previous round will have better weapons and thus you need to be able to catch up and still come out on top using worse weapons.
Random GG: the idea here is that you can not know what the conditions are going to be in a match before hand. However no matter the conditions the better player will rise to the occasion and take the win even when at a disadvantage. The randomness of the advantage of weapon types if offset by the number of matches played in a set so I would recommend doing a best of 5 or more instead for this type of selection.
Hybrid of one of the above 2: In order to create a more realistic scenario it could be made so that only the primary weapon is what is modified. Players could always spawn with nades and a pistol but the primary weapon changes. The secondary could be made to also change or be randomized based off particular conditions. If they have nades or not and what sorts and there given numbers could also be randomized. Basically the point here is that there are a lot of ways these ideas could be combined to create a highly accurate simulation.

BaL-|-imore
04-13-2011, 02:31 PM
Also I had an idea for the 1v1 games.

Overall, I like the idea, but I think there are two serious limitations why a GG tournament might not work out.

1. One possible problem with a GG try out is that anyone who's played CSS long enough or against me for a map or two knows that EVERY noob gets off a lucky shot once in a while. But, in the try-out if someone gets off a lucky shot they've got a pretty big advantage going forward...and may end up winning though not technically the better player. One possible solution would be that it goes gun game and when someone gets the kill they get a point for that round, but then BOTH players get upgraded to the next weapon, keeping both players with the same gun, that way a lucky shot may happen but overall the better player will win more rounds, as each round both players have the same advantage.

2. But, my biggest problem with doing a GG style try out is that it may end up taking up too much time. We're gonna have close to 40 or more people for this. Though, I'm planning to divide players into groups and have try-outs on different days and time, but even if we divide things up into groups of 5, it's going to take a LONG time for 5 people to go through 5 full gun game matches with each other. Since everyone gets a chance to go head to head with everyone in their group. (most people don't want to sit around watching others duel all day). So, doing full GG 1v1 matches may just take up too much TIME. A solution could be a limited gun game. Such as, just 1 pistol rd, 1 mp5 rd, and 1 scout round. OR to make the GG round of the tournament come later after the first few rounds of the tournament limiting the number of players that you'd have to go head to head against.


I think time is still my biggest concern....we're dealing with some serious ADHD mofo's out there...who either are on or NEED to be on some medication.. haha

X 1 Viper1
04-13-2011, 03:33 PM
No offense baltimore, but you are kind of a moron.

Your first statement was just dumb, if someone gets one lucky shot off who cares? There are 24 levels in that type of gungame....so one lucky shot wouldn't determine the game like you said.

Also your second statement contradicted your first statement. By saying do 1 pistol round 1 mp5 round and 1 scout round, whoever gets a lucky shot off WILL get a big advantage because there are only 3 round...

SO imo if someone is going to make up how this shit goes down IT DEFINATELY SHOULDN't BE YOU

BaL-|-imore
04-13-2011, 04:28 PM
Now Viper, you do remember what they said about you not wearing your helmet. So, don’t hurt yourself but let’s see if you can follow a train a thought long enough to figure this out. I'll try to break it down real simple for you.

There are two problems here. Not just one problem, but the number that comes after one. Try it with me...count to two...ok ready? One....Two...very good. Now, let’s move on to something harder…are you ready? Good.

Now, the next part has to do with…wait for it…“qualitative differences”. Qualities are features that define things. For example, a ball has the quality of being round. Qualitative differences are those qualities that separate two things. So, two balls are round, but can have a qualitative difference in size in that one can be big and the other small in relation to each other. If something is big compared to something that is small it is said to have a qualitative difference. Now, do you remember what I said way back at the 2nd paragraph of this post that there are TWO problems here, well they are also qualitatively different in that one is a small problem and the other is a BIG problem. The big problem is BIG compared with the small problem. Can you say BIG problem? …Very good.

Do you need a potty break? Ok, let’s move on.

So, let’s first talk about the small problem. The small problem is that luck can play a role in close battles. Now, if the talent disparity is large then someone should very easily be able to make up for a COUPLE of lucky shots. But, if the talent level was already kind of close then it may not be able to happen especially if the guns are only getting easier from round to round.

Finally, let’s talk about the BIG problem...don't be scared. The BIG problem dwarfs the little problem. It basically means that the little problem is just that...a little problem....something to either just deal with or fix with the solutions offered. Now, the big problem is the one I'm more concerned about...and I'm not sure there's an easy fix. It’s the problem of time. Nobody wants to sit around watching others play for an hour before getting their shot.

Has that helped dipshit? Do you feel me? Good. You get a gold star.

X 1 Viper1
04-13-2011, 04:40 PM
DUDE, you are soooo dumb.

You know there is such thing as scheduling? Like certain people play at this time or another? So they can come when it is there turn OR OMG ANOTHER IDEA! Then can play another game and have the person currently competing pm them when they are done....

Like seriously did you not pass highschool? Cause you are dumb as shit, and that little break down you did made it seem like the only thing you know how to do is talk to children, which solidifies my belief that you didn't pass highschool, because you seem to have some shit job like a day care counselor or some shit..

acolyte_to_jippity
04-13-2011, 05:11 PM
No offense baltimore, but you are kind of a moron.

Your first statement was just dumb, if someone gets one lucky shot off who cares? There are 24 levels in that type of gungame....so one lucky shot wouldn't determine the game like you said.

Also your second statement contradicted your first statement. By saying do 1 pistol round 1 mp5 round and 1 scout round, whoever gets a lucky shot off WILL get a big advantage because there are only 3 round...

SO imo if someone is going to make up how this shit goes down IT DEFINATELY SHOULDN't BE YOU

...viper has a really good point. the longer a match takes, the more definitive the results will be. and there is seriously no reason to go off on him like that. you're acting like a child.

X 1 Viper1
04-13-2011, 05:15 PM
YAY PRIEST!!!! *high fives*

BaL-|-imore
04-13-2011, 05:40 PM
You know there is such thing as scheduling?

Fine. You want to take over responsibility for organizing all of this? Be my guest. I'll send you the 20 something PM's I've received of others who are interested besides who've posted here.


Good luck.

X 1 Viper1
04-13-2011, 06:38 PM
I never said that....all i said is your ideas suck...which they do.

elpolloloco
04-14-2011, 08:22 AM
Dude. Why does Baltimore always get shit on all over these boards all the time? Whether it's discussing gungame rules with Zero or defending Rice and chicken, Baltimore has ALWAYS been articulate and tactful.

Even when disagreeing with someone he has always written his thoughts down, clearly explaining his position and taking the attitude "this is how I feel. This is why. I disagree and you're free to disagree with me" and then people constantly attack his posts calling him a TROLL or an IDIOT.

WTF people, seriously?

Just because you disagree with someone and explain in a very mature and descriptive manner why DOESN'T MAKE YOU A TROLL. You know what makes you a troll? Statements like this:

"OMG YOU'RE WRONG! You"RE SO STUPID FOR THINKING THAT WAY! I DISAGREE WITH YOU THEREFORE YOU ARE A FUCKIN MORON! I'm INSULTING YOU for no reason other than BECAUSE I DISAGREE WITH YOU! YOUR MOM SUCKS"

That's trolling. THAT's being a moron. Pretty much anyone lately who has accused baltimore of being a troll or an idiot has just shown how much of a troll or retard THEY actually are.

.kb.
04-14-2011, 10:15 AM
i dont agree with gg mod being a good format for a tryout process. yes it was created years ago by SK, but was to merely practice with and have fun with the other guns that werent typically used during matches (auto-snipe, ump, auto-shotty, etc...)

if the gg mod format does end up being used, the configuration should be edited to have only the most important weapons being used: glock, usp, deagle, mp5, m4a1, ak47 and the awp.

if this setup is used, it should be best out of 3, i believe baltimore or zero mentioned this. knifing should not even be in the equation as knifing is not pertinent to competitive play, and is only used as a last resort in the middle of a cqc firefight.

that being said, this gg mod process will take forever. the first round in these tryouts should be the fastest.

maybe look at it this way:

first round: 1v1 on any of the pistol aim_maps - best of 3 with USP/Glocks. it should take 5 minutes per match since aim_maps are small

10 people per group (5 matches per night at ~5 minutes each). it'll come to about 45 minutes to an hour per night total to organize the 10 players, get their matches done (ss scoreboards) and move on to the next group.

id say one hour is a reasonable amount of time to take for this. granted the first night will be a little hectic and may take longer than one hour, but it should get easier as the groups progress.

my thoughts

BaL-|-imore
04-18-2011, 02:50 PM
Zero, what's the word on a possible ETA for the dedicated match-server?