ZERO
07-25-2012, 01:01 AM
This trail looks awsome
new colorArray[4];
colorArray[0]=255;
colorArray[1]=0;
colorArray[2]=0;
colorArray[3]=255;
TE_SetupBeamFollow(entity, NadeSprite, 0, 1.0, 10.0, 10.0, 5, colorArray);
TE_SendToAll();
colorArray[1]=255;
colorArray[2]=255;
TE_SetupBeamFollow(entity, NadeSprite, 0, 1.0, 5.0, 5.0, 5, colorArray);
TE_SendToAll();
NadeSprite = PrecacheModel("materials/sprites/crystal_beam1.vmt");
new colorArray[4];
colorArray[0]=255;
colorArray[1]=0;
colorArray[2]=0;
colorArray[3]=255;
TE_SetupBeamFollow(entity, NadeSprite, 0, 1.0, 10.0, 10.0, 5, colorArray);
TE_SendToAll();
colorArray[1]=255;
colorArray[2]=255;
TE_SetupBeamFollow(entity, NadeSprite, 0, 1.0, 5.0, 5.0, 5, colorArray);
TE_SendToAll();
NadeSprite = PrecacheModel("materials/sprites/crystal_beam1.vmt");