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Thread: GG DM FFA Updates 1.1.3

  1. Arrow GG DM FFA Updates 1.1.3

    • 1.0.0
      • Initial Test Release
    • 1.0.1
      • Disabled players radar
      • Fixed beacon effect
      • Reduced spawn movement check from 20 to 15
    • 1.0.2
      • Added knife point steal
      • Capped point steal to 2 points
      • Fixed bug in spawn timer loop
      • Added all needed effects and messages for ggknife
    • 1.0.3
      • Prevented knife steal during warmup round
      • Added setting to make changes to the max point award for knife steal easier
      • Added setting to easily adjust the required levels per kill calculation for knife steal.
      • Added 30 sec delay to end of map to allow for win music
      • Added different text output to say point and points when correct
      • Removed unneeded mapvote plugins
      • Added the gg server to the list of !servers that you can jump to from this one
      • Auto Team balance added (so teams stay even and easy to read in scoreboard)
      • Spawn protection will end when player fires
      • Added gg_knife_steal to logs when knife steal is triggered
      • Player who triggers multilevelup will gain 50% speed bonus for the 10sec duration of the music
    • 1.0.4
      • Added custom model for all players
    • 1.0.5
      • Added new maps
      • Added nade music
    • 1.0.6
      • Added 13 additional nade music tracks
      • Randomly dls and plays 1 per map
      • Removed count test from plugin that warns players not to stay at their spawn point
    • 1.0.7
      • Added random custom model on a per map basis
      • Added gg nade level music that plays when nade level is first reached
      • Added 14 tracks to gg nade music that are randomly selected each map
      • Made it so music will stop if still playing and player wins
      • Created handicap for <5 total players in game gives 1 extra point per kill
      • Made model selected to be used only dl on a map by map basis
    • 1.0.8
      • Re-programed gg nade level music plugin to be more memory efficient and cut variables by 50% (will roll out similar method to skins plugin in the future)
      • Added 25 additional tracks to gg nade music that are randomly selected each map
      • Added beacon that will triger on players after 30seconds if no one has died
      • Made it so that the map will not sit empty for longer than 30min and will reset to the default map after this time to prevent lag from building up on an idol map
    • 1.0.9
      • Made gg nade music more quiet.
      • Made it so users can type !stopmusic to stop gg nade music at any time.
      • Created message to tell users about !stopmusic command.
      • Fixed error in ggbeacon.
    • 1.0.1
      • Initial Public release
      • Added game description override.
    • 1.1.1
      • Reduced kill requirement to 3.
    • 1.1.2
      • Reduced max respawn time from 15 to 10.
    • 1.1.3
      • Reduced kill requirement to 2.
    Last edited by ZERO; 05-17-2013 at 04:35 PM.



  2. Default

    1.0.1

    • Disabled players radar
    • Fixed beacon effect
    • Reduced spawn movement check from 20 to 15



  3. Default

    1.0.2

    • Added knife point steal
    • Capped point steal to 2 points
    • Fixed bug in spawn timer loop
    • Added all needed effects and messages for ggknife



  4. Default

    1.0.3

    • Prevented knife steal during warmup round
    • Added setting to make changes to the max point award for knife steal easier
    • Added setting to easily adjust the required levels per kill calculation for knife steal.
    • Added 30 sec delay to end of map to allow for win music
    • Added different text output to say point and points when correct
    • Removed unneeded mapvote plugins
    • Added the gg server to the list of !servers that you can jump to from this one
    • Auto Team balance added (so teams stay even and easy to read in scoreboard)
    • Spawn protection will end when player fires
    • Added gg_knife_steal to logs when knife steal is triggered
    • Player who triggers multilevelup will gain 50% speed bonus for the 10sec duration of the music



  5. Default

    1.0.4

    • Added custom model for all players



  6. Default

    1.0.5

    • Added new maps
    • Added nade music



  7. Default

    1.0.6

    • Added 13 addational nade music tracks
    • Randomly dls and plays 1 per map
    • Removed count test from plugin that warns players not to stay at their spawn point



  8. Default

    1.0.7

    • Added random custom model on a per map basis
    • Added gg nade level music that plays when nade level is first reached
    • Added 14 tracks to gg nade music that are randomly selected each map
    • Made it so music will stop if still playing and player wins
    • Created handicap for <5 total players in game gives 1 extra point per kill
    • Made model selected to be used only dl on a map by map basis



  9. Default

    1.0.8

    • Re-programed gg nade level music plugin to be more memory efficient and cut variables by 50% (will roll out similar method to skins plugin in the future)
    • Added 25 additional tracks to gg nade music that are randomly selected each map
    • Added beacon that will triger on players after 30seconds if no one has died
    • Made it so that the map will not sit empty for longer than 30min and will reset to the default map after this time to prevent lag from building up on an idol map



  10. Default

    1.0.9

    • Made gg nade music more quiet.
    • Made it so users can type !stopmusic to stop gg nade music at any time.
    • Created message to tell users about !stopmusic command.
    • Fixed error in ggbeacon.



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