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Thread: Alien Hive Order

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  1. Default

    Regen is ridiculous now. With the buffs to it, I can't justify not going crag for the second hive. I still think shift is best for first, celerity is just too essential for map control and maximizing your ability to confuse marines in combat. Plus, regen on skulks works best alongside celerity, allowing you to get in and out of combat quickly, as well as dodge fire more effectively while regen does its thing. I won't even go in to regen on early onos...

    Typing this as I wait for a slot on the server... really, really looking forward to reserved slots working.

  2. Default

    If I have 2 hives building at once like I usually do in refinery then I go shade for the second one.



  3. Default

    I have spent the last two hours with an alien comm who goes shade/cloak -> crag/regen every single game and the marines are completely helpless. Cloak activates so fast now, it's incredibly easy to dodge behind pretty much anything, cloak and walk away, then re-attack. And once you get regen, GG. My opinion of cloak has been drastically altered, it's no longer just an initiation move, it is perfectly viable to cloak multiple times in an engagement. It's even easier when you get leap. Also, it's hilarious.

  4. Default

    However if the marines have two tech points before you get cloak once you do the logical response is to lock down, defend and tech b/c with obs you can not go in for the kill. Then they tech up all the way and puch out. If they have you locked to 2 hives and hold out they should win if you went shade/creg. However their com has to be good.

    But yes the faster cloak is a lot better now.



  5. Default

    And the patch has hit. Doubled out-of-combat activation time for regen and cloak to 3 seconds. Ah well, was fun while it lasted.

  6. Default

    It's still OP as hell early game for easy map control and to make the marines extremely paranoid if a gang of skulks are about to pop out of camouflage and rape their face.

    I had an excellent game yesterday on a UWE server going Shade>Shift>Crag

    Tastes like your moms kisses.

  7. Default

    Why u no play on our server



  8. Default

    Quote Originally Posted by Chikun View Post
    It's still OP as hell early game for easy map control and to make the marines extremely paranoid if a gang of skulks are about to pop out of camouflage and rape their face.

    I had an excellent game yesterday on a UWE server going Shade>Shift>Crag
    I would say it's still good, for the reasons you've stated, but not OP as hell. OP as hell is what it was before, allowing you to engage multiple marines as a skulk with virtually no risk. I feel like this patch made it an option for the commander, not a requirement, which is good.

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