Last edited by ZERO; 11-29-2012 at 04:06 PM.
Are all mods allowed or do you have a white listed mod list?
I've been using no motion blur and alien minimal vision for a while now. Love it. Adding these other mods as well. Particularly interested in colored players, it's always bothered me how difficult it is to see teammates, especially as aliens with the massive amount of structures they tend to spread around the map.
You didn't ask a question :P
It takes too long to get a clear picture of your entire team's locations - not just the ones wandering in territory where you have no structures. Skulks/gorges sitting in hives are the biggest problem here, though you can also run into issues later game when the commander starts dropping large masses of structures to create safe havens in forward positions. It is very easy to overlook someone sitting in one of those getting healed. Knowing precisely where every team member is and what lifeform they currently are is critical to knowing where you are needed most. The quicker you identify where you are needed, the quicker you get there.
To your second point, trying to find a path to, well, anywhere, is actually the biggest failing of many of the NS2 maps. Uncolored vents and maps with "phantom" connections where there's nothing but a wall just makes me want to scream profanities at my monitor. None of the old NS maps had these issues, and multiple NS2 maps do. It's poor work on the mapper's part. Actually, it looks like the map was generated by a piece of software, not even touched by the mapper. I don't know anything about NS2's mapping software, but I would be surprised if it didn't have a feature to generate a top-down map. That's fine for a start point, but just throwing that straight into the game... ugh.
Gorgie heart heal spray![]()
Tastes like your moms kisses.