but I am failing to get a ruling on this:
Does loot drop for ANYONE? or simply the losing team?
Because if the winning team, who is already RAMPAGING the other team, can also collect loot from those poor bastards who barely afforded a lace?...
Yeah, talk about making them even more stacked...
And how about this? Instead of dropping an entire loot ITEM, how about we trade them off for "powerups" for items we ALREADY HAVE. For example, if I killed an enemy, it checks if they have a common item i ALREADY had, and add a % to my item's strength.
For example, If i had a health, and i killed a human with health pack, my health packs would stack and give me 75 health increase instead of 50 health, with a cap limit of 2 stack-ables of course (max +cap%).
Same for other items like lace (increased range), helm (increased %), antiwards (increased duration), claw (increased dmg or proc), mask (increased proc or leech), ...etc...
This way, in order to actually GET ANYTHING (1 random item) from the loot, you'd have to have bought it in the first place. this will make the shopmenu indispensable for ultimately buying and earning "items", as opposed to the current suggested idea that REALLY hampers the money/shop market...
Thoughts?