Well, IMO, it's worth a shot and consideration. Implement it and see if it works out. Theoretically, it should balance and work out.
Well, IMO, it's worth a shot and consideration. Implement it and see if it works out. Theoretically, it should balance and work out.
"They asked me how well I understood theoretical physics. I told them I had a theoretical degree in physics. They said welcome aboard."Our subject isn't cool, but he thinks it anyway - he may not have a clue, and he may not have style, but everything he lacks, well, he makes up in denial!Someone ever tries to kill you, you try to kill 'em right back.
Well first off, this is warcraft, not WoW. I dont recal loot in warcraft
However I do somewhat like the idea, things like ankh, scrolls, would not transfer, but socks, health, helms could.
It would not hurt the good players, just reward them, But it gives newbies or lesser skilled people a jump in power after they kill someone who has 3 items.
Would make more of a reward killing that 200hp human when there is a chance you get 50 hp for killing him. that could be used to have a "fairer" chance against him next round.
It looks like we are going to mod a mod, its modception.
But yah this would help out with the balance.
Now for the serious part, we first need to think about how many slots you should have.
Next we need to add a dropping mechanic.
Last but not least, a selling mechanic.
We should also add more items to make the game more fun.
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I think this idea could work. Like youre saying.. Only players with empty slots should be eligile. Lets try it
If you were a beautiful sound in the echos all around, I'd be your harmony.
This could work well especially in lieu of coding the other races. Leading players would think twice about haphazardly buying items that may fall into other team's hands and it would give the losing team an extra push. It would also allow inexperienced players the opportunity to become familiar with items they may otherwise not know to buy.
Then again, it has the potential to make the losing team's attempts all the more futile in supplying the winning team's lower tier players and make the winning team stronger at the expense of the losing team.
Questions: how would the items, after death, be distributed? Must they be retrieved from the corpse, like guns? Would a well equipped teammate be allowed to kill a similarly equipped enemy and have their teammates scavenge and collect? Would you restrict collection to the killer? And would we be able to collect necklaces from voids and helms from athenas, much like we can scavenge dualies/shotguns from magicians and ak-47s/scouts from jacks?
Certainly could give a fun little spin to being an underdog
How is the item decided?
if you have ring + claw and they have helm orb and mask what do you pick up?
way 2 abandon your opinion cause zero disagreed lol...
lol? you serious? fail...
I have no issues with this idea, provided it's properly set up... if the same items are basically just getting moved around from player 2 player via a person dying... the concept of money and it's value in the server will be diluted. something needs 2 be set up where items are only transferable X amount of times after X amount of rounds and have a % chance on if it will even work trying 2 pick up the items.
Maynard - The WCS Guy