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Thread: WCS item pickup

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  1. #1

    Default

    Well, IMO, it's worth a shot and consideration. Implement it and see if it works out. Theoretically, it should balance and work out.
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  2. Default

    Well first off, this is warcraft, not WoW. I dont recal loot in warcraft

    However I do somewhat like the idea, things like ankh, scrolls, would not transfer, but socks, health, helms could.
    It would not hurt the good players, just reward them, But it gives newbies or lesser skilled people a jump in power after they kill someone who has 3 items.
    Would make more of a reward killing that 200hp human when there is a chance you get 50 hp for killing him. that could be used to have a "fairer" chance against him next round.


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  3. #3

    Thumbs up

    It looks like we are going to mod a mod, its modception .
    But yah this would help out with the balance.
    Now for the serious part, we first need to think about how many slots you should have.
    Next we need to add a dropping mechanic.
    Last but not least, a selling mechanic.
    We should also add more items to make the game more fun.

  4. Default

    Quote Originally Posted by StarsMine View Post
    I dont recal loot in warcraft
    You don't remember killing the dragon to get the orb of fire in War3?

    Human campaign, early missions. It was when they introduced the dwarven sniper in the build menu. I seem to remember a lot of stupid shit that serves no purpose.

    Tastes like your moms kisses.

  5. Default

    I think this idea could work. Like youre saying.. Only players with empty slots should be eligile. Lets try it

    If you were a beautiful sound in the echos all around, I'd be your harmony.

  6. Default

    This could work well especially in lieu of coding the other races. Leading players would think twice about haphazardly buying items that may fall into other team's hands and it would give the losing team an extra push. It would also allow inexperienced players the opportunity to become familiar with items they may otherwise not know to buy.

    Then again, it has the potential to make the losing team's attempts all the more futile in supplying the winning team's lower tier players and make the winning team stronger at the expense of the losing team.

  7. Default

    Questions: how would the items, after death, be distributed? Must they be retrieved from the corpse, like guns? Would a well equipped teammate be allowed to kill a similarly equipped enemy and have their teammates scavenge and collect? Would you restrict collection to the killer? And would we be able to collect necklaces from voids and helms from athenas, much like we can scavenge dualies/shotguns from magicians and ak-47s/scouts from jacks?


    Certainly could give a fun little spin to being an underdog

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  8. Default

    How is the item decided?

    if you have ring + claw and they have helm orb and mask what do you pick up?

  9. Default

    Quote Originally Posted by Erdenay View Post
    Bad idea, IMHO. Would be way too easy to become OP and collect enough items. No good reason for this.
    way 2 abandon your opinion cause zero disagreed lol...


    Quote Originally Posted by StarsMine View Post
    Well first off, this is warcraft, not WoW. I dont recal loot in warcraft
    lol? you serious? fail...





    I have no issues with this idea, provided it's properly set up... if the same items are basically just getting moved around from player 2 player via a person dying... the concept of money and it's value in the server will be diluted. something needs 2 be set up where items are only transferable X amount of times after X amount of rounds and have a % chance on if it will even work trying 2 pick up the items.

    Maynard - The WCS Guy

  10. Default

    Quote Originally Posted by maynard View Post
    way 2 abandon your opinion.
    Lol keepin it real with maynard!

    If you were a beautiful sound in the echos all around, I'd be your harmony.

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