
Originally Posted by
ZERO
Actually this would help for balance in a way b/c when a losing team kills someone on the winning team that has a bunch of items it allows transfer to that player. I think it should only work as a chance and or only after a player has had items for x rounds and then if they die they drop items, this makes it so that items do not drop from noobs but from pros sort of like beating a boss.
What do others think about this b/c I actually like this more than the pricing solution as it is very easy to implement and it still requires skill for players to get an advantage. Also there is a number of ways to balance this out and I like how it feels rewarding to the players who happen to kill that pro with all the items and to the pro they are moved into more like a boss in a typical rpg.