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Thread: Proposed WCS Race Changes

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    Quote Originally Posted by Chef C Green View Post
    I see what you're saying, and I wasn't thinking of the Eye Ra having issues killing the vagas. It was more encouraging the class to be used to complete objectives rather than standing on the side lines ressing and summoning at spawn or in a secluded area. If a radius were used as opposed to having to shoot it, one would hope the player would stay with teammates to move around the map in groups. If you like how it stays in the background all the time, then disregard my opinion that's fine. Just looking to improve the dynamic flow of the rounds.
    that's the thing though, you're trying 2 make changed 2 eye ra that totally change how it's designed and meant 2 be played. Eye ra can complete the objective just fine... when I'm rocking it (which is quite often) I'm one of the last few standing cause I've stayed back and played a support role which is how it's designed... and by the time I finally make my way 2 the objective, I've taken 2-4 people out through summons. Eye Ra is perfect the way it is... most the races are... as aco said, most the races are running just as they should and originally did... there's a few races that need minor tweaks 2 get them back 2 where they were or 2 fix the odd glitch, but on the whole, the races are fine. Not sure why I'm even having this convo with you though... didn't you get mad and resign from the server?

    Quote Originally Posted by Erdenay View Post
    Also, if Shadow Hunter counters you as a molecule, you're not playing molecule right - although I would like to see evasion reduced on mole/spider...
    shadow hunter has always been a counter for molecule and most races... simply cause when it comes down 2 molecule your wards outlast molecule shield.. if a molecule is pwwning you as a shadowhunter... you're not playing SH properly.
    Last edited by maynard; 01-04-2013 at 04:09 AM.

    Maynard - The WCS Guy

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