The problem is that you guys assume that this game is not supposed to lag. Basically any server with less than a 5Ghz cpu and any decent number of people will be lagging to shit at some point. It is a limitation of the games engine.
Currently for example they have every structure and object in the game running their own loops which execute every tick. In addition every tick the server basically compiles the game state! In games like CS:S which are in C++ this does not occur b/c the program is already compiled, even our WCS races are compiled and run much faster. Imagine if in the WCS server we had to recompile every plugin on every frame to process the data, it would likely not even run.







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