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  1. Default [Configure] ze_shadow_moses_7_9

    Map: ze_shadow_moses_7_9
    Location: ZM Server
    Change: Enable parachute for this escape map (I know this goes beyond server rules, but I believe this map needs it and I will explain).
    Reason: If you look at the demo I have provided, we played the other day, and when you reach a certain point of the map, you need to repeat it (mirror the way back to the original spot) to complete objective. Well in this case, you first need to climb a flight of stairs, cross over a bridge, and then run down the mirrored stairway. Now I am asking for parachutes because, well obvious, zombies have over 1500 HP, they can jump down all the way to the bottom and lose maybe 1000HP at max? While humans jump one flight of stairs and die. This gives humans a BIG disadvantage here.


    Try starting around 60,000, that is where I start climbing the stairs and you will see how extensive these stairs are. (Note, my in-game name is RAVENS. ibis.a until superbowl is over).

    If there is an easier way, or if I am going the wrong way to complete the objective, please explain in this thread, and forget this thread. If not, parachute's please? This was a pretty fun map to play until that point. Good defending, good teamwork, this is what I am looking for in IBIS community.

    #ibisgaming #trenditbitches

  2. #2

    Default

    I am too lazy to watch the demo but even if we did enable parachutes that would not fix the problem.
    What you could do is edit the map so there would be water at the bottom or put walls on the sides of the stare case.

  3. Default

    Quote Originally Posted by thecat View Post
    I am too lazy to watch the demo but even if we did enable parachutes that would not fix the problem.
    What you could do is edit the map so there would be water at the bottom or put walls on the sides of the stare case.
    If you are too lazy to watch the demo, STFU.
    It'll be easier to just enable parachutes in this map, enabling parachutes will not give advantage to either humans nor zombies. I went through the whole map in spec mode, and it seems legit.

  4. Default

    "i'm too lazy to watch the demo, someone should take the time to learn mapmaking and alter the map to make it work right"

    -thecat (paraphrased)

    Through the darkness of futures past,
    The magician longs to see
    One chants out between two worlds:
    Fire, walk with me.

  5. #5

    Default Middle thumb

    I checked the demo out, well I know what you are talking about now.
    Yah I was wrong, half wrong.
    But it would still be a better idea if you put walls at the side of those stairs.
    This is because the zombies could probably use the parachutes to there advantage.
    The fact that the zombies could do this( as in beat the humans like that) shows that the map maker made an error on this part of the map.
    It is a big map so a mistake could have been made.
    The map maker definitely did not account for parachutes.
    The point is that if you enable parachutes on this map you will do more harm than good.
    I guess you could use the parachutes as a quick fix.

  6. Default

    Quote Originally Posted by thecat View Post
    I checked the demo out, well I know what you are talking about now.
    Yah I was wrong, half wrong.
    But it would still be a better idea if you put walls at the side of those stairs.
    This is because the zombies could probably use the parachutes to there advantage.
    The fact that the zombies could do this( as in beat the humans like that) shows that the map maker made an error on this part of the map.
    It is a big map so a mistake could have been made.
    The map maker definitely did not account for parachutes.
    The point is that if you enable parachutes on this map you will do more harm than good.
    I guess you could use the parachutes as a quick fix.
    How so more harm than good? Please explain yourself. There is no way if humans have an advantage to jump down, and parachute before impact, and zombies same. Please explain.

  7. Default

    Quote Originally Posted by phil.™ View Post
    Map: ze_shadow_moses_7_9
    bla bla bla
    Quote Originally Posted by thecat View Post
    I am too lazy to watch the demo but even if we did enable parachutes that would not fix the problem.
    What you could do is edit the map so there would be water at the bottom or put walls on the sides of the stare case.


    Just watch this video:


    Has nobody actually played this map or am I missing something here?
    Last edited by SkeeterPan; 04-15-2013 at 10:37 AM.

  8. Default

    Quote Originally Posted by SkeeterPan View Post


    Just watch this video (link).

    Has nobody actually played this map or am I missing something here?
    hahahaha is there really? I haven't played/gotten to that part since earlier this year, so I do not quite remember.

  9. Default

    Quote Originally Posted by phil.™ View Post
    hahahaha is there really? I haven't played/gotten to that part since earlier this year, so I do not quite remember.
    Yeah, but the texture doesn't show, so I can understand the confusion. That's why I added the video.
    The video was a link at first, it's embedded now though.

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