Quote Originally Posted by ZERO View Post
Using the methods from wcs to prevent sticking it could work but only for maps where no block is on.

---------- Post added at 12:24 AM ---------- Previous post was at 12:11 AM ----------

It would need to come after the reprogram of human as I will be creating a final set of functions to deal with teleportation checking and stuck prevention to use as stocks.
that's not going to do anything to help the issue. if i pull a cade onto myself as a zombie, or i'm getting in but the humans shoot a prop into me, i hit a single key and i'm on top of the prop/cade just like that? absolutely not. there is no way for you to code this to prevent things like that, unless you made it check to see if there were anybody on the opposite team within a certain radius of you.