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For the push it is already a very good way to break down cades but if it was a little stronger I don't see why we shouldn't try and see how it affects the game. There are several barricades that require several skilled players to open, and with the lack of skilled players a stronger pull/push might be good. The nade debuff would be very nice, especially if you are the last zombie alive, a 30 second nade really ruins any chance you had at tagging someone.
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I've been convinced by all this grenade complaining, more or less. I don't care what happens to it, but it would be nice to be compensated a bit in damage.
I dislike the stronger push/pull idea. It really depends on the map and what props you are talking about. Personally, I think virtually all vending machines move fine. I've played on servers that have had "looser" laws of physics before. I thought it was a mess. I could send sofas across a room in one or two pushes. When I tried to get a vending machine to stand, I ended up sending it cartwheeling for two cycles.
A final word, the only reason why pushes/pulls seem so slow is because very few zombies are working or they're working against themselves. Positioned correctly, I've seen 2-5 zombies impose alarmingly strong pushes/pulls.
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I am talking about a <5% change to the physics.
However I do find this idea of a strong push interesting. Does anyone have a link to any program that does something like this, who's code I could read.
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