i would love to help test this.
i'll try to find some maps that might work well for it too.
OK so far so good, I think the dynamic respawn based off player count will be critical. This makes it so that respawn length makes sense in large games but scales properly with small games so the action is always intense.
All basic required programing has been completed. Now I just need to start getting maps together and expand from there. Also be sure to vote on what model option you guys want: http://www.ibisgaming.com/forums/sho...-for-GG-DM-FFA
Ideally random spawn ones but you can make them random using this format:
Mapname.txt contents:
Where as those are the coordinates for the custom spawn locations. (example from aim_ag_texture_city_advanced.txt)Code:-925.712646 619.362671 32.031250 0.000000 0.000000 0.000000 -916.458618 54.687298 32.031250 0.000000 0.000000 0.000000 -588.460449 -391.503601 64.031250 0.000000 0.000000 0.000000 -230.562317 -408.382446 32.031250 0.000000 0.000000 0.000000 154.693344 -317.115204 96.031250 0.000000 0.000000 0.000000 400.704224 -276.406708 96.031250 0.000000 0.000000 0.000000 406.996918 295.440582 96.031250 0.000000 0.000000 0.000000 511.968750 -229.164429 256.031250 0.000000 0.000000 0.000000 389.250458 178.964127 352.031250 0.000000 0.000000 0.000000 292.480865 1008.438721 328.031250 0.000000 0.000000 0.000000 -355.334198 881.123840 328.031250 0.000000 0.000000 0.000000 -1035.290527 1028.774170 385.018890 0.000000 0.000000 0.000000 -207.052460 604.457031 256.031250 0.000000 0.000000 0.000000 20.455803 729.324524 112.031250 0.000000 0.000000 0.000000 337.120514 535.183960 72.031250 0.000000 0.000000 0.000000 -472.294617 27.607477 304.031250 0.000000 0.000000 0.000000 -119.689499 -74.003250 304.031250 0.000000 0.000000 0.000000 -577.553162 78.344536 448.031250 0.000000 0.000000 0.000000 -269.165588 -130.021881 512.031250 0.000000 0.000000 0.000000 83.222977 937.097351 595.031250 0.000000 0.000000 0.000000 -526.474426 913.055908 595.031250 0.000000 0.000000 0.000000 400.470490 -25.649149 768.031250 0.000000 0.000000 0.000000 319.968750 220.349579 640.031250 0.000000 0.000000 0.000000 408.824463 -26.255980 640.031250 0.000000 0.000000 0.000000 -272.370148 856.829102 489.031250 0.000000 0.000000 0.000000 513.783569 858.645508 489.031250 0.000000 0.000000 0.000000
Finally, no need to worry about such pesky things like teamwork and friendly fire.
Tastes like your moms kisses.
- 4 levels per weapon
- same level order as existing gg server
- only 1 kill for knife and nade
- 1-15 second respawn time (changes based on player count)
- gain 25hp per kill (can not exceed 100hp)
- instant 150hp for 2 level ups without death(does not stack)
- 1 common skin for all players
- infinite round
- Automated balancing, needed to make scoreboard easier to read
- knife steal grants 1 level and removes 1 level.
Not Developed
Needs Testing
Tested and working
- 4 levels per weapon
- same level order as existing gg server
- only 1 kill for knife and nade
- infinite nades on nade level
- 1-15 second respawn time (changes based on player count)
- gain 25hp per kill (can not exceed 100hp)
- instant 150hp for 2 level ups without death(does not stack)
- 1 common skin for all players
- infinite round
- Automated balancing, needed to make scoreboard easier to read
- knife steal grants 1 level and removes 1 level.
- warn player after 10sec if they have not moved >5ft from spawn point
- beacon player 5sec after warning if they are still <5ft from their spawn point
- 150hp when on knife and nade level
Not Developed
Needs Testing
Tested and working
What do you guys think of having it auto beacon "campers" after 15 seconds? I think reasonably you should go > 5 ft from your spawn point within 15 seconds...
Last edited by ZERO; 03-29-2013 at 08:45 PM.